ASSIGNMENT 2
[Link] the concept of alpha-beta pruning. write alpha-beta search algorithm.
[Link] A* and AO* search techniques with example. Prove that A* is complete and optimal.
Justify with example.
3. Define the water jug problem in [Link] suggest a solution of it.
4. Differentiate between uninformed search and informed search.
5. For tic toe game, draw a game tree from root node (initial stage) to leaf node (win or lose) in AI.
6. Define heuristic function with suitable example.
[Link] DFS and BFS with example. Also Differentiate between DFS and BFS.
8. What is the purpose of minimax procedure in a game tree. Give an example of game tree.
[Link] hill climbing algorithm with its drawback and how its can be overcome?
10. What is Problem Space? How it can be defined as state space search.
NOTE : SUBMISSION DATE :14 OCTOBER 2024