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LinUI Library Example Code

The document provides an example of using the LinUI library to create a user interface in a game, showcasing various UI elements such as labels, buttons, sliders, toggles, and dropdowns. Each element includes a callback function that defines its behavior when interacted with, such as printing messages or changing values. Additionally, it demonstrates how to manipulate UI elements dynamically, such as changing text, adding or removing dropdown options, and setting slider values.

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martin.abrial2
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0% found this document useful (0 votes)
17 views4 pages

LinUI Library Example Code

The document provides an example of using the LinUI library to create a user interface in a game, showcasing various UI elements such as labels, buttons, sliders, toggles, and dropdowns. Each element includes a callback function that defines its behavior when interacted with, such as printing messages or changing values. Additionally, it demonstrates how to manipulate UI elements dynamically, such as changing text, adding or removing dropdown options, and setting slider values.

Uploaded by

martin.abrial2
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--========================== LinUI Library Example --==========================--

local Library =
loadstring(game:HttpGet("[Link]
local Section = Library:Section("Example") -- Creates a section

local Label = Section:Label({


Text = "I am a Label", -- Text/Name of the label
})

local Button = Section:Button({

Text = "Click me", -- Text/Name of the button

Callback = function() -- What will be fired when the button is clicked


[ optional ] | Default: function() end
print("Button was clicked!")
end
})

local MagicButton = Section:Button({

Text = "Magic Button", -- Text/Name of the button

Callback = function() -- What will be fired when the button is clicked


[ optional ] | Default: function() end
Button:Text("Click Me V"..[Link](10, 50))
Label:Text("I am magic label "..[Link](1, 50))
end
})

local Keybind = Section:Keybind({

Text = "Keybind", -- Text of the keybind


Value = "K", -- string/Enum values are allowed

Callback = function( key: string --[[ The key that was triggerd ]] ) --
Callback that will fire when the keybind is pressed [ optional ] | default:
function() end
print("Keybind", key)
end,

OnChange = function( key: string --[[ new key]], old_key: string --[[ the old
key ]] ) -- This will fire when the keybind was changed to another key [ optional ]
print("New Keybind Key:", key, "|", "Old Keybind Key:", old_key)
end
})

local Slider1 = Section:Slider({

Text = "Walkspeed", -- Text/Name of the button

Min = 1, -- Minimum Value of the slider [ optional ] | Default: [Link]


Value = 16, -- Value of the slider [ optional ] | Default: [Link](Min,
Max)
Max = 100, -- Maximum value of the slider [ optional ] | Default: [Link]

Callback = function(value --[[ New value of the slider ]], prevalue --


[[ Previous value of the slider ]]) -- Callback is what will be fired when the
slider value changes ( WaitForMouse ) or when the slider value is being changed
( Without WaitForMouse ) [ optional ] | Default: function() end
if value ~= prevalue then
if Humanoid then
[Link] = value
end
end
end
})

local Slider2 = Section:Slider({

Text = "Walkspeed 2", -- Text/Name of the button


WaitForMouse = true, -- Wait for the mouse to be done moving the slider
[ optional ] | Default: nil/false

Min = 1, -- Minimum Value of the slider [ optional ] | Default: [Link]


Value = 16, -- Value of the slider [ optional ] | Default: [Link](Min,
Max)
Max = 100, -- Maximum value of the slider [ optional ] | Default: [Link]

Callback = function(value --[[ New value of the slider ]], prevalue --


[[ Previous value of the slider ]]) -- Callback is what will be fired when the
slider value changes ( WaitForMouse ) or when the slider value is being changed
( Without WaitForMouse ) [ optional ] | Default: function() end
if value ~= prevalue then
if Humanoid then
[Link] = value
end
end
end
})

local Toggle = Section:Toggle({

Text = "Toggle", -- Text of the slider


Value = false, -- value of the slider [ optional ] | default: false

Callback = function(value: boolean --[[ current value of the slider ]]) --


Callback of the Toggle [optional]
print("Toggle #1:", value)
end
})

local Toggle2 = Section:Toggle({

Text = "Toggle 2", -- Text of the slider


Value = true, -- value of the slider [ optional ] | default: false

Callback = function(value: boolean --[[ current value of the slider ]]) --


Callback of the Toggle [optional]
print("Toggle #2:", value)
end
})

local Dropdown = Section:Dropdown({

Text = "Dropdown",
Data = { "This", "Will", "Be", "In", "The", "Dropdown" }, -- The values that
will be in the dropdown. Seperated by a ","
Callback = function(value) -- Callback of the Dropdown, will fire when a new
option has been selected in the dropdown [optional] | default: function() end
print("Dropdown Option:", value)
end
})

local Dropdown2 = Section:Dropdown({

Text = "Dropdown 2",


Data = { "test", "fee", "fi", "foe" }, -- The values that will be in the
dropdown. Seperated by a ","
KeepText = true, -- when an element is selected, it will keep the "Dropdown
2" text

Callback = function(value) -- Callback of the Dropdown, will fire when a new


option has been selected in the dropdown [optional] | default: function() end
print("Dropdown Option:", value)
end
})

-- Slider 2:
Slider2:Set(80) -- Setting Slider 2 Value to 80
Slider2:Set(80, true) -- Setting Slider 2 Value to 80, except it will not call the
'Callback' function with the new value

print(Slider2:Get()) -- will print '80'


Slider2:Text("Speed V2") -- Setting Slider 2 Text to "Speed V2"
print("----------------------- Toggle:")

-- Button:
Button:Change(function() -- When the button is clicked, it will fire this function
instead of the Callback. Basically changing the Callback of/in the button to this
function
print("New button callback")
end)

[Link](5, function() -- use [Link] to not yeild the current script context
Button:Text("Click me V2!") -- Changes the button text to this after 5
seconds
end)

-- Toggle 2:
print(Toggle2:Get()) -- prints true, this gets the value of Toggle2
Toggle2:Toggle() -- This switches the value of toggle 2 to the opposit of what it
currently is

print(Toggle2:Get()) -- prints false, since we just switched the value of Toggle 2

Toggle2:Set(true) -- Sets the value of Toggle 2 to true


Toggle2:Set(false, true) -- Sets the value of Toggle 2 to false, but doesn't call
the 'Callback'

print("----------------------- Dropdown:")

-- Dropdown:
Dropdown:Add("Extra")
print(Dropdown:Get("Extra")) -- Object
[Link](2)

Dropdown:Remove("Extra") -- Removes "Extra" from the dropdown


print(Dropdown:Get("Extra")) -- nil

Section:Button({
Text = "Add to dropdown",
Callback = function()
Dropdown:Add("New "..[Link](1, 9)) -- Adding a value to the
dropdown
end
})

Section:Button({
Text = "Clear dropdown",
Callback = function()
Dropdown:Remove() -- Since we didn't specify a value to remove from the
dropdown, it removes all the elements inside
end
})

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