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Project Network Development Essentials

Chapter 6 focuses on developing a project schedule through the creation of a project network, which serves as a tool for planning, scheduling, and monitoring progress. It emphasizes the importance of understanding the critical path, calculating activity times, and managing dependencies to enhance project communication and efficiency. The chapter also discusses various techniques such as Activity-on-Node (AON) and the use of lags to optimize project duration and resource allocation.

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Usagi Tsukki
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0% found this document useful (0 votes)
13 views6 pages

Project Network Development Essentials

Chapter 6 focuses on developing a project schedule through the creation of a project network, which serves as a tool for planning, scheduling, and monitoring progress. It emphasizes the importance of understanding the critical path, calculating activity times, and managing dependencies to enhance project communication and efficiency. The chapter also discusses various techniques such as Activity-on-Node (AON) and the use of lags to optimize project duration and resource allocation.

Uploaded by

Usagi Tsukki
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

DEVELOPING A PROJECT SCHEDULE

CHAPTER 6
activities to be completed, and the times for
WHERE ARE WE NOW the activities to start and finish along with the
longest path(s) through the network—the
critical path.
●​ The network is the framework for the project
information system that will be used by the
project managers to make decisions
concerning project time, cost, and
performance.
●​ Are networks really worth the struggle? The
answer is definitely yes, except in cases where
the project is considered trivial or very short in
duration
●​ The network is easily understood by others
LEARNING OBJECTIVES because the network presents a graphic display
of the flow and sequence of work through the
●​ Understand the linkage between WBS and the project.
project network. ●​ Once the network is developed, it is very easy
●​ Diagram a project network using AON to modify or change when unexpected events
methods. occur as the project progresses.
●​ Calculate early, late, and slack activity times. ●​ For example, if materials for an activity are
●​ Identify and understand the importance of delayed, the act can be quickly assessed and
managing the critical path. the whole project revised in only a few minutes
●​ Distinguish free slack from total slack. with the computer.
●​ Demonstrate understanding and application ●​ These revisions can be communicated to all
of lags in compressing projects or project participants quickly (for example, via
constraining the start or finish of an activity. e-mail or project website).
●​ Provides the basis for scheduling labor and
CHAPTER OUTLINE equipment.
●​ Enhances communication among project
stakeholders.
[Link] the Project Network
●​ Provides an estimate of project duration
[Link] Work Package to Network
rather than picking a project completion date
[Link] a Project Network
from a hat or someone’s preferred date. The
[Link]-on-Node (AON) Fundamentals
network gives the times when activities can
[Link] Computation Process
start and finish and when they can be delayed.
[Link] the Forward and Backward Pass
●​ Provides the basis for budgeting the cash
Information
flow.
6.7 Level of Detail for Activities
●​ Identifies which activities are “critical” and
6.8 Practical Considerations
should not be delayed.
6.9 Extended Network Techniques to Come Closer
●​ Highlights which activities to consider for
to Reality
compressing the project duration.
●​ Helps managers get and stay on the project
6.1. DEVELOPING THE PROJECT NETWORK plan.

THE PROJECT NETWORK DEFINED 6.2. FROM WORK PACKAGE TO NETWORK


●​ The project network is the tool used for
planning, scheduling, and monitoring project
progress.
●​ The network is developed from the information
collected for the WBS and is a graphic flow
chart of the project job plan.
●​ Is a graphic flow chart depicting the project
activities that must be completed, the logical
sequences, the interdependencies of the

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Chapter 6: Developing a Project Schedule

PROJECT NETWORKS
6.3. CONSTRUCTING A PROJECT NETWORK
1.​ Networks flow typically from left to right.
2.​ An activity cannot begin until all preceding
TERMINOLOGY connected activities have been completed.
3.​ Arrows on networks indicate precedent and
flow and can cross over each other.
ACTIVITY 4.​ Each activity should have a unique
●​ An element of the project that requires time identification number.
but may not require resources 5.​ An activity identification number must be
●​ Typically an activity consumes time—either greater than that of any activities that
while people work or while people wait. precede it.
●​ Examples of the latter are time waiting for 6.​ Looping is not allowed.
contracts to be signed, materials to arrive, drug 7.​ Conditional statements are not allowed.
approval by the government, budget clearance, 8.​ Where there are multiple starts, a common
etc. start node can be used to indicate a clear
●​ Activities usually represent one or more tasks project beginning on the network. Similarly, a
from a work package. single project end node can be used to
●​ Descriptions of activities should use a indicate a clear ending.
verb/noun format: for example, develop
product specifications
6.4. ACTIVITY-ON-NODE (AON)
FUNDAMENTALS
PARALLEL ACTIVITIES
●​ activities that can take place at the same
time, if desired.

BURST ACTIVITY
●​ an activity that has more than one activity
immediately following it (more that one
dependency arrow flowing from it)

MERGE ACTIVITY
●​ an activity that has more than one activity
immediately preceding it (more than one
dependency arrow flowing to it)

PATH
●​ a sequence of connected, dependent
activities

CRITICAL PATH
●​ the path with the longest duration through the
network

TWO APPROACHES
NETWORK INFORMATION
ACTIVITY-ON-NODE (AON) (AUTOMATED WAREHOUSE)
●​ uses a node to depict an activity

ACTIVITY-ON-ARROW (AOA)
●​ uses an arrow to depict an activity

BASIC RULES TO FOLLOW IN DEVELOPING

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Chapter 6: Developing a Project Schedule

●​ Which activities represent the critical path?


○​ (critical path — CP)
●​ How long can the activity be delayed?
○​ (slack or float — SL)

NETWORK INFORMATION
(AUTOMATED WAREHOUSE)

AUTOMATED WAREHOUSE —
PARTIAL NETWORK

ACTIVITY-ON-NODE NETWORK

AUTOMATED WAREHOUSE —
COMPLETED NETWORK

ACTIVITY-ON-NODE NETWORK
[FORWARD PASS]

6.5. NETWORK COMPUTATION PROCESS

FORWARD PASS — EARLIEST TIMES


●​ How soon can the activity start?
○​ (early start — ES)
●​ How soon can the activity finish?
○​ (early finish — EF)
●​ How soon can the project finish? FORWARD PASS COMPUTATION
○​ (expected time — TE) ●​ Add activity times along each path in the
network (ES + Duration = EF).
BACKWARD PASS — LATEST TIMES ●​ Carry the early finish (EF) to the next activity
●​ How late can the activity start? where it becomes its early start (ES) unless…
○​ (late start — LS) ●​ The next succeeding activity is a merge
●​ How late can the activity finish? activity, in which case the largest early finish
○​ (late finish — LF)

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Chapter 6: Developing a Project Schedule

(EF) number of all its immediate predecessor ●​ Is how long an activity can exceed its early
activities is selected. finish date without affecting the project end
date or an imposed completion date.
ACTIVITY-ON-NODE NETWORK ●​ Is simply the difference between the LS and
[BACKWARD PASS] ES (LS – ES = SL) or between LF and EF (LF –
EF = SL).

FREE SLACK
●​ Is the amount of time an activity can be
delayed without delaying any immediately
following (successor) activity.
●​ Is how long an activity can exceed its early
finish date without affecting the early start
dates of any successor(s).
●​ Allows flexibility in scheduling scarce
resources.
●​ Occurs only activity at the end of a chain of
activities, where you have a merge activity.

THE CRITICAL PATH


BACKWARD PASS COMPUTATION
●​ Is the network path(s) that has (have) the
●​ Subtract activity times along each path least slack in common.
starting with the project end activity (LF – ●​ Is the longest path through the activity
Duration = LS). network.
●​ Carry the late start (LS) to the next preceding ●​ Is the shortest expected time in which the
activity where it becomes its late finish (LF) entire project can be completed.
unless… ●​ Is important because it impacts completion
●​ The next succeeding activity is a burst time.
activity, in which case the smallest late start ●​ Is where you put best people on.
(LS) number of all its immediate successor ●​ Is where you pay extra attention when doing
activities is selected. risk assessment.
●​ Is where you don’t look when other managers
FORWARD AND BACKWARD PASS COMPLETED are asking to ‘borrow’ people or equipment.
WITH SLACK TIMES ●​ Is where you look when you don’t have time
to monitor all activities.

SENSITIVITY
●​ Network sensitivity is the likelihood the
original critical path(s) will change once the
project is initiated.
●​ A network schedule that has only one critical
path and noncritical activities that enjoy
significant slack would be labeled ‘insensitive’.

6.8. PRACTICAL CONSIDERATIONS


●​ Network Logic Errors
●​ Activity Numbering
DETERMINING SLACK (OR FLOAT) TIMES ●​ Use of Computers to Develop Networks (and
Gantt Chart)
●​ Calendar Dates
TOTAL SLACK ●​ Multiple Starts and Multiple Projects
●​ Tells us the amount of time an activity can be
delayed and not delayed the project.
NETWORK LOGIC ERRORS

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Chapter 6: Developing a Project Schedule

[ILLOGICAL LOOP]

USE OF LAGS

AUTOMATED WAREHOUSE PICKING SYSTEM


NETWORK

AUTOMATED WAREHOUSE PICKING SYSTEM


GANTT CHART

USE OF LAGS TO REDUCE PROJECT


DURATION

6.9. EXTENDED NETWORK TECHNIQUES TO


COME CLOSER TO REALITY

LADDERING
●​ Activities are broken into segments so the
following activity can begin sooner and not
delay the work.

USE OF LAGS TO REDUCE SCHEDULE DETAIL


AND PROJECT DURATION
●​ A lag is the minimum amount of time a NEW PRODUCT DEVELOPMENT PROCESS
dependent activity must be delayed to begin
or end.
○​ Lengthy activities are broken down to
reduce the delay in the start of successor
activities.
○​ Lags can be used to constrain
finish-to-start, start-to-start,
finish-to-finish, start-to-finish, or
combination relationships.

EXAMPLE OF LADDERING USING


FINISH-TO-START RELATIONSHIP

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Chapter 6: Developing a Project Schedule

●​ Has a duration that is determined after the


network plan is drawn.
●​ Is very useful in assigning and controlling
indirect project costs.
●​ Is used to aggregate sections of the project
to facilitate getting the right level of detail for
specific sections of a project.

HAMMOCK ACTIVITY EXAMPLE

USE OF LAGS (CONTINUED)

KEY TERMS
●​ Activity
●​ Activity-on-arrow (AOA)
●​ Activity-on-node (AON)
●​ Burst activity
●​ Concurrent engineering
●​ Critical path
●​ Early time
●​ Free slack (FS)
●​ Gantt chart
●​ Hammock activity
●​ Lag relationship
●​ Late time
●​ Merge activity
●​ Parallel activities
NETWORK USING LAGS ●​ Path
●​ Sensitivity
●​ Total slack

HAMMOCK ACTIVITY
●​ Spans over a segment of a project.

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Common questions

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Identifying the critical path is crucial because it determines the shortest possible project duration and highlights activities that cannot be delayed without affecting the entire project's timeline. This helps project managers prioritize resources and attention to critical path activities to minimize risks and ensure timely project completion. It also aids in decision-making regarding resource allocation, risk assessment, and project monitoring .

Sensitivity in a project network refers to the likelihood that the original critical path will change during the project. A network with only one critical path and noncritical activities with significant slack is considered 'insensitive.' This concept is crucial as it indicates the network's flexibility—an insensitive network suggests stability and predictability in the project plan, allowing for efficient resource allocation and risk management without frequent adjustments .

Lags are used to handle timing constraints between dependent activities. By introducing a lag, a successor activity can start before the predecessor finishes (start-to-start) or an activity can be delayed to align with resource availability (finish-to-finish). This technique allows overlapping of activities and reduces idle time, thus optimizing the schedule and potentially reducing the overall project duration. Lags allow for a more detailed and realistic project schedule, accommodating delays and improving resource utilization .

Extended network techniques, such as using lags, laddering, and hammock activities, bring planning closer to reality by allowing for more flexible and dynamic scheduling that mirrors real-world scenarios. These techniques adjust for concurrent activities, real-time delays, and resource levels, providing a nuanced approach to resource allocation, schedule compression, and detailed tracking. They facilitate proactive planning by highlighting dependencies and potential bottlenecks, thereby enhancing predictive accuracy and adaptability of the project plan .

The AON method helps in constructing a project network by using nodes to represent activities, which allows for clear depiction of dependencies among activities. This method facilitates understanding of the sequence and timing of activities, aiding in the identification of parallel and critical paths, and ensuring all project activities flow logically from start to finish .

A project network provides a graphical depiction of the project's activities, showing the logical sequences, interdependencies, and the critical path. This enhances communication among stakeholders, facilitates quick adjustments to the schedule in response to unforeseen events, and provides a structured framework for planning, scheduling, and monitoring the project's progress .

Free slack is the amount of time an activity can be delayed without affecting the start of succeeding activities, while total slack is the time an activity can be delayed without delaying the project's completion. Understanding these concepts helps in scheduling resources effectively, as free slack allows for flexibility in allocating resources without impacting other activities, whereas managing total slack ensures that the critical path remains unaltered, thereby protecting the project duration .

Burst activities are points in the network where multiple subsequent activities can begin, whereas merge activities are points where multiple activities converge into a single subsequent task. Burst activities increase potential resource demands as they can lead to simultaneous activity execution, while merge activities complicate network analysis as they consolidate paths, potentially impacting the critical path and project schedule if not managed properly .

Laddering involves breaking down activities into smaller segments, allowing subsequent tasks to begin sooner and overlap with ongoing ones. This approach enhances schedule efficiency by reducing bottlenecks and aligning resource usage more dynamically. Laddering can lead to shorter project timelines and improved flow between activities by minimizing idle time and better managing dependencies .

When using computers to develop project networks and Gantt charts, it is important to ensure accurate data input for reliable outputs. Consideration must be given to network logic to avoid errors, clear activity numbering for identification, and consistency with calendar dates and multiple starts. Proper software utilization enhances the accuracy of visual representations and ensures consistent updates, facilitating effective project tracking and adjustments .

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