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Activating Flashlight on Bodycam

The document lists various weapons and items along with their attributes such as price, amount, type, and authorized job grades. Each entry specifies the name of the item, any attachments, and the job grades that are permitted to access them. The items include firearms, ammunition, and equipment relevant to law enforcement or similar roles.

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0% found this document useful (0 votes)
9 views4 pages

Activating Flashlight on Bodycam

The document lists various weapons and items along with their attributes such as price, amount, type, and authorized job grades. Each entry specifies the name of the item, any attachments, and the job grades that are permitted to access them. The items include firearms, ammunition, and equipment relevant to law enforcement or similar roles.

Uploaded by

ademadem1234adml
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[2] = {

name = "weapon_stungun",
price = 0,
amount = 1,
info = {
serie = "",
},
type = "weapon",
slot = 2,
authorizedJobGrades = {9,10,11,12,13,14}
},
[3] = {
name = "weapon_pumpshotgun",
price = 0,
amount = 1,
info = {
serie = "",
attachments = {
{component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
}
},
type = "weapon",
slot = 3,
authorizedJobGrades = {11,12,13,14}
},
[4] = {
name = "weapon_smg",
price = 0,
amount = 1,
info = {
serie = "",
attachments = {
{component = "COMPONENT_AT_SCOPE_MACRO_02", label = "1x
Scope"},
{component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
}
},
type = "weapon",
slot = 4,
authorizedJobGrades = {9,10,11,12,13,14}
},
[5] = {
name = "weapon_carbinerifle",
price = 0,
amount = 1,
info = {
serie = "",
attachments = {
{component = "COMPONENT_AT_AR_FLSH", label = "Flashlight"},
{component = "COMPONENT_AT_SCOPE_MEDIUM", label = "3x Scope"},
}
},
type = "weapon",
slot = 5,
authorizedJobGrades = {11,12,13,14}
},
[6] = {
name = "weapon_nightstick",
price = 0,
amount = 1,
info = {},
type = "weapon",
slot = 6,
authorizedJobGrades = {6,7,8,9,10,11,12,13,14}
},
[7] = {
name = "pistol_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 7,
authorizedJobGrades = {8,9,10,11,12,13,14}
},
[8] = {
name = "smg_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 8,
authorizedJobGrades = {9,10,11,12,13,14}
},
[9] = {
name = "shotgun_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 9,
authorizedJobGrades = {11,12,13,14}
},
[10] = {
name = "rifle_ammo",
price = 0,
amount = 5,
info = {},
type = "item",
slot = 10,
authorizedJobGrades = {11,12,13,14}
},
[11] = {
name = "handcuffs",
price = 0,
amount = 1,
info = {},
type = "item",
slot = 11,
authorizedJobGrades = {9,10,11,12,13,14}
},
[12] = {
name = "weapon_flashlight",
price = 0,
amount = 1,
info = {},
type = "weapon",
slot = 12,
authorizedJobGrades = {0,1,2,4,3,5,6,7,8,9,10,11,12,13,14}
},
[13] = {
name = "empty_evidence_bag",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 13,
authorizedJobGrades = {0,1,2,4,3,5,6,7,8,9,10,11,12,13,14}
},
[14] = {
name = "police_stormram",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 14,
authorizedJobGrades = {0,1,2,4,3,5,6,7,8,9,10,11,12,13,14}
},
[15] = {
name = "diving_gear",
price = 0,
amount = 1,
info = {},
type = "item",
slot = 15,
authorizedJobGrades = {9,10,11,12,13,14}
},
[16] = {
name = "radio",
price = 100,
amount = 1,
info = {},
type = "item",
slot = 16,
authorizedJobGrades = {0,1,2,4,3,5,6,7,8,9,10,11,12,13,14}
},
[17] = {
name = "heavyarmor",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 17,
authorizedJobGrades = {0,1,2,4,3,5,6,7,8,9,10,11,12,13,14}
},
[18] = {
name = "handcuffs",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 17,
authorizedJobGrades = {0,1,2,4,3,5,6,7,8,9,10,11,12,13,14}
},
[19] = {
name = "bodycam",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 18,
authorizedJobGrades = {10,11,12,13} --weapon_grenadelauncher_smoke
},
[20] = {
name = "weapon_grenadelauncher_smoke",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 19,
authorizedJobGrades = {8,9,10,11,12,13} --weapon_grenadelauncher_smoke
},
[21] = {
name = "dashcam",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 20,
authorizedJobGrades = {10,11,12,13} --weapon_grenadelauncher_smoke
},
[22] = {
name = "drone_flyer_7",
price = 0,
amount = 50,
info = {},
type = "item",
slot = 21,
authorizedJobGrades = {7,8,9,10,11,12,13} --
weapon_grenadelauncher_smoke
},
[23] = {
name = "weapon_apppistol",
price = 0,
amount = 1,
info = {
serie = "",
},
type = "weapon",
slot = 2,
authorizedJobGrades = {9,10,11,12,13,14}
},

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