local MM2spawner = Instance.
new("ScreenGui")
local Main = [Link]("Frame")
local UICorner = [Link]("UICorner")
local Btn = [Link]("TextButton")
local UICorner_2 = [Link]("UICorner")
local Lbl = [Link]("TextLabel")
local Box = [Link]("TextBox")
local UICorner_3 = [Link]("UICorner")
local UIStroke = [Link]("UIStroke")
[Link] = false
[Link] = "MM2spawner"
[Link] = [Link]:WaitForChild("PlayerGui")
[Link] = [Link]
[Link] = "Main"
[Link] = MM2spawner
[Link] = [Link](0.5, 0.5)
Main.BackgroundColor3 = [Link](21, 21, 21)
Main.BorderColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.5, 0, 0.5, 0)
[Link] = [Link](0, 343, 0, 146)
[Link] = Main
[Link] = [Link](0, 255, 0)
[Link] = 2
[Link] = [Link](0, 12)
[Link] = Main
[Link] = "Btn"
[Link] = Main
[Link] = [Link](0.5, 0.5)
Btn.BackgroundColor3 = [Link](0, 200, 0)
Btn.BorderColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.5, 0, 0.839109242, 0)
[Link] = [Link](0, 206, 0, 38)
[Link] = [Link]
[Link] = "Start Spawning"
Btn.TextColor3 = [Link](255, 255, 255)
[Link] = 24.000
[Link] = true
UICorner_2.CornerRadius = [Link](0, 12)
UICorner_2.Parent = Btn
[Link] = "Lbl"
[Link] = Main
[Link] = [Link](0.5, 0.5)
Lbl.BackgroundColor3 = [Link](255, 255, 255)
[Link] = 1.000
Lbl.BorderColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.497084558, 0, 0.171223193, 0)
[Link] = [Link](0, 200, 0, 30)
[Link] = [Link]
[Link] = "Item Spawner"
Lbl.TextColor3 = [Link](0, 255, 0)
[Link] = true
[Link] = 14.000
[Link] = true
[Link] = "Box"
[Link] = Main
[Link] = [Link](0.5, 0.5)
Box.BackgroundColor3 = [Link](29, 29, 29)
Box.BorderColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.495626837, 0, 0.5, 0)
[Link] = [Link](0, 200, 0, 37)
[Link] = [Link]
[Link] = "Enter Weapon Name"
[Link] = ""
Box.TextColor3 = [Link](0, 255, 0)
[Link] = 14.000
UICorner_3.CornerRadius = [Link](0, 12)
UICorner_3.Parent = Box
local function spawnWeapon(name)
local DataBase, PlayerData =
require(game:GetService("ReplicatedStorage").[Link]),
require(game:GetService("ReplicatedStorage").[Link])
local PlayerWeapons = [Link]
if not [Link][name] then
[Link][name] = 1
else
[Link][name] += 1
end
game:GetService("RunService"):BindToRenderStep("InventoryUpdate", 0, function()
[Link] = PlayerWeapons
end)
[Link]:BreakJoints()
end
Btn.MouseButton1Click:Connect(function()
if [Link] ~= "" then
spawnWeapon([Link])
end
end)
local UIS = game:GetService('UserInputService')
local frame = Main
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = [Link] - dragStart
local position = [Link]([Link], [Link] + delta.X,
[Link], [Link] + delta.Y)
game:GetService('TweenService'):Create(frame, [Link](dragSpeed),
{Position = position}):Play()
end
[Link]:Connect(function(input)
if ([Link] == [Link].MouseButton1 or
[Link] == [Link]) then
dragToggle = true
dragStart = [Link]
startPos = [Link]
[Link]:Connect(function()
if [Link] == [Link] then
dragToggle = false
end
end)
end
end)
[Link]:Connect(function(input)
if [Link] == [Link] or
[Link] == [Link] then
if dragToggle then
updateInput(input)
end
end
end)