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Tyranid Unit Reference Guide

The document is a reference sheet for Tyranid units in a tabletop game, detailing various units' attributes, weapons, and special abilities. Each unit is categorized by type, speed, armor, and combat capabilities, with notes on special features and critical hit effects. The sheet serves as a quick reference for players to understand the strengths and weaknesses of different Tyranid units during gameplay.

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0% found this document useful (0 votes)
92 views4 pages

Tyranid Unit Reference Guide

The document is a reference sheet for Tyranid units in a tabletop game, detailing various units' attributes, weapons, and special abilities. Each unit is categorized by type, speed, armor, and combat capabilities, with notes on special features and critical hit effects. The sheet serves as a quick reference for players to understand the strengths and weaknesses of different Tyranid units during gameplay.

Uploaded by

dsusco
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

TYRANID REFERENCE SHEET

STRATEGY RATING: 1 INITIATIVE: 1+


NAME TYPE SPEED ARMOUR CC FF NOTES WEAPONS RANGE FIREPOWER NOTES
Barbed Carnifex AV 20cm 4+ 5+ 4+ Fearless, Reinforced Heavy Venom Cannon 30cm AP4+/AT5+ -
Armour Stranglethorn Cannon 30cm AP4+ Disrupt
Barbed Hierodule WE 20cm 5+ 5+ 5+ Damage Capacity: 3, Twin Bio-Cannon 45cm 2x AP3+/AT4+ -
Fearless, Reinforced Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour
Biovore LV 15cm 6+ 6+ 5+ - Spore Mines 30cm AP5+/AT6+ Disrupt, Indirect Fire
Brood Lord CH n/a n/a n/a n/a Leader, Inspiring, Rending Claws and Talons (base contact) Assault Weapons Extra Attack (+1), First Strike
Invulnerable Save
Carnifex AV 20cm 4+ 3+ 5+ Fearless, Reinforced Bio-plasma (15cm) Small Arms -
Armour Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Dactylis AV 15cm 4+ 4+ 5+ Reinforced Armour Bile Pods 45cm 1BP Disrupt, Indirect Fire
Devourer Carnifex AV 20cm 4+ 4+ 3+ Fearless, Reinforced 2x Twin Devourer 15cm AP3+ -
Armour
Dominatrix WE 20cm 4+ 3+ 5+ Damage Capacity: 4, Bio-Titan Bio-Cannon 45cm 3x AP4+/AT5+ Fixed Forward
Augmented Swarming Energy Pulse 60cm 3BP Macro-weapon
(+1D3), Fearless,
Invulnerable Save, 2x Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Regeneration, Reinforced
Armour,
Supreme Commander,
Synapse
Exocrine AV 15cm 4+ 4+ 4+ Reinforced Armour Bio-Cannon 45cm 2x AP4+/AT5+ -
Gargoyles INF 30cm - 6+ 5+ Brood (2), Expendable, Flamespurts 15cm AA6+ -
Jump Packs
Genestealers INF 20cm 6+ 2+ - Infiltrators, Scouts Rending Claws (base contact) Assault Weapons First Strike
Harpy AV 35cm 5+ 5+ 5+ First Strike, Reinforced Twin Stranglethorn Cannon 30cm AP3+ Disrupt
Armour, Skimmer Spore Mine Cysts 15cm 1BP Single Shot
Harridan WE 35cm 5+ 5+ 5+ Damage Capacity: 3, Twin Harridan Bio-Cannon 45cm 2x AP4+/AT5+ Fixed Forward
Fearless, Reinforced Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour, Skimmer,
Transport (see below)
Haruspex AV 20cm 4+ 3+ 5+ Reinforced Armour Acid Jets and Frag Spines 15cm 2x AP5+/AT6+ -
Claws and Mandibles (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Hierodule Bio-Titan WE 25cm 4+ 3+ 5+ Damage Capacity: 4, 0-1x Bile Launcher 60cm 3BP Forward
(745.M41) Fearless, Invulnerable Cluster Spines 30cm 4BP Forward
Save, Regeneration,
Reinforced Armour 0-1x Razorclaw (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
or (15cm) Small Arms Extra Attack (+1)
2x Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Hierophant Bio-Titan WE 25cm 4+ 3+ 5+ Damage Capacity: 6, Bio-Titan Bio-Cannon 45cm 3x AP4+/AT5+ Forward
(745.M41) Fearless, Invulnerable 0-1x Pyro-Acid Spray 15cm 3BP Forward, Ignore Cover
Save, Regeneration,
Reinforced Armour 0-1x Razorclaw (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
or (15cm) Small Arms Extra Attack (+1)
Ripper Tentacles (base contact) Assault Weapons Extra Attacks (+2), First Strike
2x Gigantic Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
Hierophant Bio-Titan WE 25cm 4+ 3+ 5+ Damage Capacity: 5, 2x Bio-Titan Bio-Cannon 45cm 3x AP4+/AT5+ Forward
(990.M41) Fearless, Invulnerable 2x Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Save, Regeneration,
Reinforced Armour
Hive Guard LV 15cm 4+ 5+ 5+ - Impaler Cannon 30cm AP5+/AT5+ Ignore Cover
Hive Tyrant AV 20cm 4+ 3+ 5+ Commander, Fearless, Venom Cannon 30cm AP4+/AT5+ -
Leader, Reinforced Lash Whip and Bonesword (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour, Synapse
Hormagaunts INF 20cm - 4+ - Brood (1), Expendable, Scything Talons (base contact) Assault Weapons -
Infiltrators
Lictor LV 20cm 5+ 3+ 6+ First Strike, Infiltrator, Flesh Hooks (15cm) Small Arms -
Invulnerable Save, Scout, Lictor Talons (base contact) Assault Weapons Sniper
Teleport
Malanthrope AV 25cm 4+ 3+ 5+ Fearless, Invulnerable Poisoned Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Save, Jump Pack, Ripper Swarm (15cm) Small Arms -
Reinforced Armour,
Synapse or (base contact) Assault Weapons Extra Attack (+1)
Malefactor AV 25cm 4+ 4+ 5+ Reinforced Armour, Frag Spines 15cm 2x AP5+ -
Transport (see below) Arms (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Mawloc WE 20cm 5+ 4+ - Damage Capacity: 2, Scything Talons (base contact) Assault Weapons -
Fearless, First Strike,
Infiltrator, Reinforced
Armour, Tunneler
Meiotic Spore LV 10cm 5+ 6+ 6+ Expendable, Scout, Meiotic Spore 15cm AA5+ Disrupt
Skimmer
Pyrovore LV 15cm 6+ 5+ 5+ - Flamespurt 15cm AP4+ Ignore Cover
and (15cm) Small Arms Ignore Cover
Raveners INF 20cm 5+ 4+ - Brood (2), Expendable, Twin Scything Talons (base contact) Assault Weapons Extra Attack (+1)
Infiltrators, Tunnelers
Scythed Hierodule WE 30cm 5+ 3+ 6+ Damage Capacity: 3, Bio-Acid Spray 15cm AP3+ Ignore Cover
Fearless, Reinforced Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Armour
Shrikes INF 30cm 5+ 2+ 5+ Fearless, Synapse Devourers (15cm) Small Arms -
Synapse Node WE 0cm 4+ 6+ 6+ Damage Capacity: 4, 2x Meiotic Spore 15cm AA5+ Disrupt
Augmented Swarming Ripper Swarm (15cm) Small Arms -
(+1D3), Fearless, Leader,
Reinforced Armour, or (base contact) Assault Weapons Extra Attack (+1)
Synapse, Thick Rear
Armour
Synapse Symbiote CH n/a n/a n/a n/a Fearless, Synapse Psychic Onslaught (15cm) Small Arms Extra Attack (+1), Macro-weapon
Termagants INF 20cm - 6+ 5+ Brood (1), Expendable Fleshborers (15cm) Small Arms -
Tervigon WE 15cm 5+ 5+ 5+ Damage Capacity: 2, Stinger Salvo (15cm) Small Arms -
Augmented Swarming
(+1D3), Fearless, Leader,
Reinforced Armour,
Synapse
Trygon WE 25cm 5+ 4+ 5+ Damage Capacity: 2, Bio-Electric Field (15cm) Small Arms -
Fearless, Reinforced Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour, Tunneler
Tyranid Prime CH n/a n/a n/a n/a Commander, Leader, Twin Scything Talons (base contact) Assault Weapons Extra Attack (+1)
Invulnerable Save
Tyranid Warriors INF 20cm 5+ 2+ 5+ Fearless, Synapse Deathspitters 30cm AP5+ -
Tyranofex WE 15cm 4+ 5+ 5+ Damage Capacity: 2, Rupture Cannon 45cm 2x AT4+ Fixed Forward
Fearless, Reinforced Thorax Swarm 15cm AP4+ Ignore Cover
Armour
Tyrant Guard LV 20cm 5+ 3+ - Expendable, Fearless, Scything Talons (base contact) Assault Weapons -
Reinforced Armour
Venomthrope LV 15cm 6+ 4+ - Jump Pack, (see below) Toxic Miasma (base contact) Assault Weapons Ignore Cover
Vitagon WE 25cm 5+ 3+ 5+ Damage Capacity: 5, Pyro-Acid Spray 15cm 3BP Forward, Ignore Cover
Fearless, Regeneration, 2x Gigantic Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
Reinforced Armour,
Tunneler
Vituperator WE 35cm 4+ 5+ 5+ Damage Capacity: 3, Spore Pods 15cm 3BP Fixed Forward, Disrupt
Fearless, Planetfall, Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Reinforced Armour,
Skimmer, Synapse,
Transport
Winged Hive Tyrant AV 30cm 4+ 3+ 5+ Commander, Fearless, Twin Devourer 15cm AP3+ -
Leader, Jump Pack, Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Reinforced Armour,
Synapse
Zoanthrope (745.M41) LV 15cm 4+ 6+ 5+ Invulnerable Save Warp Blast 30cm AP5+ -
and (15cm) Small Arms Macro-weapon
Zoanthrope (990.M41) LV 15cm 4+ 6+ 5+ Invulnerable Save, Jump Warp Blast 30cm AP5+ -
Pack, Synapse and (15cm) Small Arms Macro-weapon
Barbed Hierodule: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Dominatrix: The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 1 DC and the Supreme Commander and Synapse special abilities.
Harridan: Transport (Four units of Gargoyles)
Critical Hit Effect: The unit loses 1 DC.
Hierodule Bio-Titan (745.M41): The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide. The unit may be armed with either a Bile Launcher or a Razorclaw, not both.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Hierophant Bio-Titan (745.M41): The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide. The unit may be armed with either Pyro-Acid Spray or a Razorclaw, not both.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Hierophant Bio-Titan (990.M41): The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Malefactor: Transport (Two of the following units: Genestealers, Hormagaunts, Raveners, Termagants or Tyranid Warriors)
Mawloc: Critical Hit Effect: The unit is destroyed.
Scythed Hierodule: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Synapse Node: Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Tervigon: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Trygon: Critical Hit Effect: The unit is destroyed.
Tryranofex: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Venomthrope: Up to two friendly light vehicle or infantry units in base to base contact with the Venomthrope, and the Venomthrope itself, may claim a 5+ cover save and the -1 to hit modifier for being in cover (see EA 1.8.3).
Vitagon: Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Vituperator: Transport (Four units of Gargoyles)
Critical Hit Effect: The unit loses 1 DC.

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