TYRANID REFERENCE SHEET
STRATEGY RATING: 1 INITIATIVE: 1+
NAME TYPE SPEED ARMOUR CC FF NOTES WEAPONS RANGE FIREPOWER NOTES
Barbed Carnifex AV 20cm 4+ 5+ 4+ Fearless, Reinforced Heavy Venom Cannon 30cm AP4+/AT5+ -
Armour Stranglethorn Cannon 30cm AP4+ Disrupt
Barbed Hierodule WE 20cm 5+ 5+ 5+ Damage Capacity: 3, Twin Bio-Cannon 45cm 2x AP3+/AT4+ -
Fearless, Reinforced Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour
Biovore LV 15cm 6+ 6+ 5+ - Spore Mines 30cm AP5+/AT6+ Disrupt, Indirect Fire
Brood Lord CH n/a n/a n/a n/a Leader, Inspiring, Rending Claws and Talons (base contact) Assault Weapons Extra Attack (+1), First Strike
Invulnerable Save
Carnifex AV 20cm 4+ 3+ 5+ Fearless, Reinforced Bio-plasma (15cm) Small Arms -
Armour Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Dactylis AV 15cm 4+ 4+ 5+ Reinforced Armour Bile Pods 45cm 1BP Disrupt, Indirect Fire
Devourer Carnifex AV 20cm 4+ 4+ 3+ Fearless, Reinforced 2x Twin Devourer 15cm AP3+ -
Armour
Dominatrix WE 20cm 4+ 3+ 5+ Damage Capacity: 4, Bio-Titan Bio-Cannon 45cm 3x AP4+/AT5+ Fixed Forward
Augmented Swarming Energy Pulse 60cm 3BP Macro-weapon
(+1D3), Fearless,
Invulnerable Save, 2x Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Regeneration, Reinforced
Armour,
Supreme Commander,
Synapse
Exocrine AV 15cm 4+ 4+ 4+ Reinforced Armour Bio-Cannon 45cm 2x AP4+/AT5+ -
Gargoyles INF 30cm - 6+ 5+ Brood (2), Expendable, Flamespurts 15cm AA6+ -
Jump Packs
Genestealers INF 20cm 6+ 2+ - Infiltrators, Scouts Rending Claws (base contact) Assault Weapons First Strike
Harpy AV 35cm 5+ 5+ 5+ First Strike, Reinforced Twin Stranglethorn Cannon 30cm AP3+ Disrupt
Armour, Skimmer Spore Mine Cysts 15cm 1BP Single Shot
Harridan WE 35cm 5+ 5+ 5+ Damage Capacity: 3, Twin Harridan Bio-Cannon 45cm 2x AP4+/AT5+ Fixed Forward
Fearless, Reinforced Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour, Skimmer,
Transport (see below)
Haruspex AV 20cm 4+ 3+ 5+ Reinforced Armour Acid Jets and Frag Spines 15cm 2x AP5+/AT6+ -
Claws and Mandibles (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Hierodule Bio-Titan WE 25cm 4+ 3+ 5+ Damage Capacity: 4, 0-1x Bile Launcher 60cm 3BP Forward
(745.M41) Fearless, Invulnerable Cluster Spines 30cm 4BP Forward
Save, Regeneration,
Reinforced Armour 0-1x Razorclaw (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
or (15cm) Small Arms Extra Attack (+1)
2x Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Hierophant Bio-Titan WE 25cm 4+ 3+ 5+ Damage Capacity: 6, Bio-Titan Bio-Cannon 45cm 3x AP4+/AT5+ Forward
(745.M41) Fearless, Invulnerable 0-1x Pyro-Acid Spray 15cm 3BP Forward, Ignore Cover
Save, Regeneration,
Reinforced Armour 0-1x Razorclaw (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
or (15cm) Small Arms Extra Attack (+1)
Ripper Tentacles (base contact) Assault Weapons Extra Attacks (+2), First Strike
2x Gigantic Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
Hierophant Bio-Titan WE 25cm 4+ 3+ 5+ Damage Capacity: 5, 2x Bio-Titan Bio-Cannon 45cm 3x AP4+/AT5+ Forward
(990.M41) Fearless, Invulnerable 2x Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Save, Regeneration,
Reinforced Armour
Hive Guard LV 15cm 4+ 5+ 5+ - Impaler Cannon 30cm AP5+/AT5+ Ignore Cover
Hive Tyrant AV 20cm 4+ 3+ 5+ Commander, Fearless, Venom Cannon 30cm AP4+/AT5+ -
Leader, Reinforced Lash Whip and Bonesword (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour, Synapse
Hormagaunts INF 20cm - 4+ - Brood (1), Expendable, Scything Talons (base contact) Assault Weapons -
Infiltrators
Lictor LV 20cm 5+ 3+ 6+ First Strike, Infiltrator, Flesh Hooks (15cm) Small Arms -
Invulnerable Save, Scout, Lictor Talons (base contact) Assault Weapons Sniper
Teleport
Malanthrope AV 25cm 4+ 3+ 5+ Fearless, Invulnerable Poisoned Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Save, Jump Pack, Ripper Swarm (15cm) Small Arms -
Reinforced Armour,
Synapse or (base contact) Assault Weapons Extra Attack (+1)
Malefactor AV 25cm 4+ 4+ 5+ Reinforced Armour, Frag Spines 15cm 2x AP5+ -
Transport (see below) Arms (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Mawloc WE 20cm 5+ 4+ - Damage Capacity: 2, Scything Talons (base contact) Assault Weapons -
Fearless, First Strike,
Infiltrator, Reinforced
Armour, Tunneler
Meiotic Spore LV 10cm 5+ 6+ 6+ Expendable, Scout, Meiotic Spore 15cm AA5+ Disrupt
Skimmer
Pyrovore LV 15cm 6+ 5+ 5+ - Flamespurt 15cm AP4+ Ignore Cover
and (15cm) Small Arms Ignore Cover
Raveners INF 20cm 5+ 4+ - Brood (2), Expendable, Twin Scything Talons (base contact) Assault Weapons Extra Attack (+1)
Infiltrators, Tunnelers
Scythed Hierodule WE 30cm 5+ 3+ 6+ Damage Capacity: 3, Bio-Acid Spray 15cm AP3+ Ignore Cover
Fearless, Reinforced Massive Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer
Armour
Shrikes INF 30cm 5+ 2+ 5+ Fearless, Synapse Devourers (15cm) Small Arms -
Synapse Node WE 0cm 4+ 6+ 6+ Damage Capacity: 4, 2x Meiotic Spore 15cm AA5+ Disrupt
Augmented Swarming Ripper Swarm (15cm) Small Arms -
(+1D3), Fearless, Leader,
Reinforced Armour, or (base contact) Assault Weapons Extra Attack (+1)
Synapse, Thick Rear
Armour
Synapse Symbiote CH n/a n/a n/a n/a Fearless, Synapse Psychic Onslaught (15cm) Small Arms Extra Attack (+1), Macro-weapon
Termagants INF 20cm - 6+ 5+ Brood (1), Expendable Fleshborers (15cm) Small Arms -
Tervigon WE 15cm 5+ 5+ 5+ Damage Capacity: 2, Stinger Salvo (15cm) Small Arms -
Augmented Swarming
(+1D3), Fearless, Leader,
Reinforced Armour,
Synapse
Trygon WE 25cm 5+ 4+ 5+ Damage Capacity: 2, Bio-Electric Field (15cm) Small Arms -
Fearless, Reinforced Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Armour, Tunneler
Tyranid Prime CH n/a n/a n/a n/a Commander, Leader, Twin Scything Talons (base contact) Assault Weapons Extra Attack (+1)
Invulnerable Save
Tyranid Warriors INF 20cm 5+ 2+ 5+ Fearless, Synapse Deathspitters 30cm AP5+ -
Tyranofex WE 15cm 4+ 5+ 5+ Damage Capacity: 2, Rupture Cannon 45cm 2x AT4+ Fixed Forward
Fearless, Reinforced Thorax Swarm 15cm AP4+ Ignore Cover
Armour
Tyrant Guard LV 20cm 5+ 3+ - Expendable, Fearless, Scything Talons (base contact) Assault Weapons -
Reinforced Armour
Venomthrope LV 15cm 6+ 4+ - Jump Pack, (see below) Toxic Miasma (base contact) Assault Weapons Ignore Cover
Vitagon WE 25cm 5+ 3+ 5+ Damage Capacity: 5, Pyro-Acid Spray 15cm 3BP Forward, Ignore Cover
Fearless, Regeneration, 2x Gigantic Scything Talons (base contact) Assault Weapons Extra Attack (+1), Titan-killer (D3)
Reinforced Armour,
Tunneler
Vituperator WE 35cm 4+ 5+ 5+ Damage Capacity: 3, Spore Pods 15cm 3BP Fixed Forward, Disrupt
Fearless, Planetfall, Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Reinforced Armour,
Skimmer, Synapse,
Transport
Winged Hive Tyrant AV 30cm 4+ 3+ 5+ Commander, Fearless, Twin Devourer 15cm AP3+ -
Leader, Jump Pack, Large Scything Talons (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Reinforced Armour,
Synapse
Zoanthrope (745.M41) LV 15cm 4+ 6+ 5+ Invulnerable Save Warp Blast 30cm AP5+ -
and (15cm) Small Arms Macro-weapon
Zoanthrope (990.M41) LV 15cm 4+ 6+ 5+ Invulnerable Save, Jump Warp Blast 30cm AP5+ -
Pack, Synapse and (15cm) Small Arms Macro-weapon
Barbed Hierodule: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Dominatrix: The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 1 DC and the Supreme Commander and Synapse special abilities.
Harridan: Transport (Four units of Gargoyles)
Critical Hit Effect: The unit loses 1 DC.
Hierodule Bio-Titan (745.M41): The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide. The unit may be armed with either a Bile Launcher or a Razorclaw, not both.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Hierophant Bio-Titan (745.M41): The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide. The unit may be armed with either Pyro-Acid Spray or a Razorclaw, not both.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Hierophant Bio-Titan (990.M41): The unit may step over units and pieces of terrain that are lower then its abdomen and less than 2cm wide.
Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Malefactor: Transport (Two of the following units: Genestealers, Hormagaunts, Raveners, Termagants or Tyranid Warriors)
Mawloc: Critical Hit Effect: The unit is destroyed.
Scythed Hierodule: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Synapse Node: Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Tervigon: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Trygon: Critical Hit Effect: The unit is destroyed.
Tryranofex: Critical Hit Effect: The unit is destroyed. All units within 5cm take a hit on a 6+.
Venomthrope: Up to two friendly light vehicle or infantry units in base to base contact with the Venomthrope, and the Venomthrope itself, may claim a 5+ cover save and the -1 to hit modifier for being in cover (see EA 1.8.3).
Vitagon: Critical Hit Effect: Roll 1D6. On a 1 the unit loses 1 DC and all units within 5cm take a hit on a 6+. On a 2-5 the unit loses 1 DC. On a 6 the unit loses 2 DC.
Vituperator: Transport (Four units of Gargoyles)
Critical Hit Effect: The unit loses 1 DC.