#include <GL/freeglut.
h>
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(0.0f, 0.5f);
glColor3f(0.0f, 1.0f, 0.0f); // Green
glVertex2f(-0.5f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); // Blue
glVertex2f(0.5f, -0.5f);
glEnd();
glFlush();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("Hello Triangle");
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}