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Argos Darkblade Character Sheet

The document details the character Argos Darkblade, a level 5 Sorcerer, Paladin, and Warlock of the Shadar-kai race with a Gladiator background. It includes comprehensive statistics such as ability scores, hit points, saving throws, skills, and features from each class, as well as equipment and proficiencies. Additionally, it outlines various spells, abilities, and traits unique to the character's multi-class build.

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0% found this document useful (0 votes)
40 views7 pages

Argos Darkblade Character Sheet

The document details the character Argos Darkblade, a level 5 Sorcerer, Paladin, and Warlock of the Shadar-kai race with a Gladiator background. It includes comprehensive statistics such as ability scores, hit points, saving throws, skills, and features from each class, as well as equipment and proficiencies. Additionally, it outlines various spells, abilities, and traits unique to the character's multi-class build.

Uploaded by

antoinextreme
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Sorcerer 5 / Paladin 5 / Warlock 5 AnthonyBlack22

CLASS & LEVEL PLAYER NAME


Argos Darkblade
Shadar-kai Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +10 Constitution +3 29 167 --
+2 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
• +11 Charisma
5d6 + 5d10 + 5d8
Resistances - Necrotic Total SUCCESSES
Saving Throw Modifiers Immunities - Magical Sleep,
DEXTERITY FAILURES
+1 Bonus on saves
Advantage to avoid or end the
Disease
+3 charmed condition DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+4 +0

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


18 +2 Athletics STR Disguise Kit, Hand Drum
ABILITY SAVE DC
P +10 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Elvish
INTELLIGENCE
+0 Insight WIS
40 ft. (Walking)
+0 P +10 Intimidation CHA
+0 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


P +10 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 6 times per long
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+3 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 25 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 25 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+5 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 18).
20 Sorcery Points • 5 / Long Rest
Divine Sense • 6 / Long Rest You have limiteduse - No limited use data available
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Longsword +11 1d8+6 Slashing Martial, Versatile, Booming Blade: 2d8 Thunder, 3d8 Thunder, Green-Flame Blade: 2d8 Fire, 2d8+5 Fire

Shocking Grasp +11 3d8 Lightning V/S


10 PASSIVE WISDOM (INSIGHT)

Eldritch Blast +12 1d10+5 Force Count: 3, V/S


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +7 3 Bludgeoning

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 5 / Paladin 5 / Warlock 5 AnthonyBlack22
CLASS & LEVEL PLAYER NAME
Argos Darkblade
Shadar-kai Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Metamagic • PHB 101 pool, or 5 HP to either cure a disease or neutralize a
You gain the ability to twist spells to suit your needs. poison affecting the creature.
* Hit Points • PHB 100
| Extended Spell • PHB | Lay on Hands Pool: 25 / Long Rest • 1 Action
* Proficiencies • PHB 100 When you cast a spell that has a duration of 1 minute
or longer, you can spend <strong>1 sorcery * Fighting Style • PHB 84
* Spellcasting • PHB 101 point</strong> to double its duration, to a maximum You adopt a style of fighting as your specialty.
You can cast known sorcerer spells using CHA as your duration of 24 hours.
spellcasting modifier (Spell DC 18, Spell Attack +10). | Defense • PHB
You can use an arcane focus as a spellcasting focus. | Metamagic - Extended Spell: Special While you are wearing armor, you gain a +1 bonus to
AC.
* Sorcerous Origin • PHB 101 | Quickened Spell • PHB
When you cast a spell that has a casting time of 1 * Spellcasting • PHB 84
| Shadow Magic action, you can spend <strong>2 sorcery You can cast prepared paladin spells using CHA as
points</strong> to change the casting time to 1 bonus your spellcasting modifier (Spell DC 18, Spell Attack
* Eyes of the Dark • XGtE 51 action for this casting. +10). You can use a holy symbol as a spellcasting
You have darkvision out to 120 ft. [3rd] You learn the focus.
darkness spell and can cast it with a spell slot or by | Metamagic - Quickened Spell: Special
spending 2 sorcery points (you can see through the * Divine Smite • PHB 85
darkness created by the spell if cast with sorcery * Ability Score Improvement • PHB 102 When you hit with a melee weapon attack, you can
points). expend one spell slot to deal 2d8 extra radiant damage
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
* Strength of the Grave • XGtE 51 1st (max 5d8) and plus 1d8 against undead or fiends
When damage (that isn't radiant or from a critical hit) * Hit Points • PHB 84 (max 6d8 total).
reduces you to 0 HP, you can make a CHA saving
throw (DC 5 + the damage taken). On a success, you * Proficiencies • PHB 84 | Special
instead drop to 1 HP (and can't use this feature again
until you finish a long rest). * Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease.
| 1 / Long Rest • Special end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Sacred Oath • PHB 85
* Font of Magic • PHB 101 celestial, fiend, undead within 60 ft. that is not behind
You have 5 sorcery points that you regain when you total cover. You can use this feature 6 times per long | Oath of Vengeance
finish a long rest. You can use your sorcery points to rest.
gain additional spell slots or sacrifice spell slots to gain | Channel Divinity: 1 / Short Rest • 1 Action
additional sorcery points as a bonus action. | 6 / Long Rest • 1 Action
* Channel Divinity • PHB 88
| Sorcery Points: 5 / Long Rest • 1 Action * Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 25
| Convert Sorcery Points: 1 Bonus Action HP per long rest. As an action, you can touch a <strong>Abjure Enemy.</strong> As an action, you
creature to restore any number of HP remaining in the can choose one creature within 60 ft. of you that you

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 -- Piton 10 2.5 lb.

Rod of the Pact Keeper, +1 1 -- Rations (1 day) 10 20 lb.

SP 0 Bloodwell Vial, +1 1 -- Rope, Hempen (50 feet) 1 10 lb.

Shield 1 6 lb. Tinderbox 1 1 lb.


EP 0 Half Plate 1 40 lb. Torch 10 10 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.


GP 15 Dagger 1 1 lb.

Longsword 1 3 lb.
PP 0 Crossbow, light 1 5 lb.

Crossbow Bolts 20 1.5 lb.


WEIGHT CARRIED

124 lb. Crystal 1 1 lb.

ENCUMBERED Backpack 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Clothes, Costume 1 4 lb. Cloak of Protection 1 --

PUSH/DRAG/LIFT Crowbar 1 5 lb. Rod of the Pact Keeper, +1 1 --

420 lb. Hammer 1 3 lb. Bloodwell Vial, +1 1 --

EQUIPMENT

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Sorcerer 5 / Paladin 5 / Warlock 5 AnthonyBlack22
CLASS & LEVEL PLAYER NAME
Argos Darkblade
Shadar-kai Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

can see to make a WIS saving throw (18). Fiends and * Pact Magic • PHB 107 You can cast false life on yourself at will as a 1st-level
undead have disadvantage on this saving throw. On You can cast known warlock spells using CHA as your spell, without expending a spell slot or material
failure, the creature is frightened and its speed is spellcasting modifier (Spell DC 18, Spell Attack +10). components.
reduced to 0 (and it can't benefit from bonuses to You can use an arcane focus as a spellcasting focus.
speed) for 1 minute or until it takes any damage. On | Improved Pact Weapon • XGtE 57
success, the creature’s speed is halved for 1 minute or * Expanded Spell List • XGtE 55 Your pact weapon can be your spellcasting focus,
until the creature takes any damage. Additional spells are added to the warlock spell list for gains a +1 bonus to its attack and damage rolls
you. (unless it already has a magic bonus), and can be a
<strong>Vow of Enmity.</strong> As a bonus action, shortbow, longbow, light crossbow, or heavy
you can choose a creature you can see within 10 ft. of * Hexblade’s Curse • XGtE 55 crossbow.
you and gain advantage on attack rolls against it for 1 Once per short rest, as a bonus action, choose one
minute or until it drops to 0 HP or falls unconscious. creature you can see within 30 ft. to curse it for 1 * Pact Boon • PHB 107
minute (or until the target dies, you die, or you are Your otherworldly patron bestows a gift upon you for
| Channel Divinity: Abjure Enemy: 1 Action incapacitated). Against the cursed target, you gain a your loyal service.
+5 bonus to damage rolls, score a critical hit on a roll
| Channel Divinity: Vow of Enmity: 1 Bonus Action of 19 or 20, and you regain 10 HP if it dies. | Pact of the Blade • PHB
As an action, you can create a pact weapon in your
* Oath Spells • PHB 88 | 1 / Short Rest • 1 Bonus Action hand (you choose the form, you're proficient with it,
You gain oath spells based on your level that are and it counts as magical). You can also transform a
always prepared and don't count against your daily * Hex Warrior • XGtE 55 magic weapon into your pact weapon by performing a
number of prepared spells. You gain proficiency with medium armor, shields, and special ritual.
martial weapons. Whenever you finish a long rest, you
* Ability Score Improvement • PHB 85 can touch one weapon that you are proficient with and | Create Pact Weapon: 1 Action
that lacks the two-handed property. With that weapon,
* Extra Attack • PHB 85 you can use your CHA modifier for the attack and * Ability Score Improvement • PHB 108
You can attack twice, instead of once, whenever you damage rolls until you finish your next long rest. You
take the Attack action on your turn. can also use your CHA modifier for the attack and
damage rolls for any of your pact weapons if you have === SHADAR-KAI RACIAL TRAITS ===
| 1 Action that feature.
* Ability Score Increases • MotM 5
=== WARLOCK FEATURES === | Special When determining your character’s ability scores,
increase one score by 2 and increase a different score
* Hit Points • PHB 106 * Eldritch Invocations • PHB 107 by 1, or increase three different scores by 1.
You learn fragments of forbidden knowledge that
* Proficiencies • PHB 107 imbue you with an abiding magical ability. | Increase two scores (+2 / +1) •
Increase one of these scores by 2 and a different
* Otherworldly Patron • PHB 107 | Agonizing Blast • PHB 110 score by 1.
You have struck a bargain with an otherworldly being. When you cast eldritch blast, add +5 to the damage it
deals on a hit. * Languages • MotM 5
| The Hexblade Your character can speak, read, and write Common
| Fiendish Vigor • PHB 111 and one other language that you and your DM agree is

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Sorcerer 5 / Paladin 5 / Warlock 5 AnthonyBlack22
CLASS & LEVEL PLAYER NAME
Argos Darkblade
Shadar-kai Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

appropriate for the character. * Trance • MotM 31


You don’t need to sleep, and magic can’t put you to
* Creature Type • MotM 31 sleep. You can finish a long rest in 4 hours if those
You are a Humanoid. You are also considered an elf hours are spent in a trancelike meditation in which you
for any prerequisite or effect that requires you to be an remain conscious.
elf.
When you finish this trance you gain two proficiencies -
* Size • MotM 31 each one a weapon or tool of your choosing from the
You are Medium. <em>Player’s Handbook</em>. This lasts until you
finish your next long rest.
* Speed • MotM 31
Your walking speed is 30 ft.
=== FEATS ===
* Blessing of the Raven Queen • MotM 31
As a bonus action, you can magically teleport up to 30 * Medium Armor Master • PHB 168
ft. to an unoccupied space you can see. Starting at 3rd Wearing medium armor doesn't impose disadvantage
level, you gain resistance to all damage when you on your Stealth checks. When you wear medium
teleport using this trait until the start of your next turn. armor, you can add 3, rather than 2, to your AC if you
have a DEX of 16 or higher.
You can use this feature 5 times per long rest.
* Tough • PHB 170
| 5 / Long Rest • 1 Bonus Action Your HP maximum increases by 30.

| Blessing of the Raven Queen (Resistance): 1 * Mobile • PHB 168


Bonus Action Your speed increases by 10 feet. When you use the
Dash action, difficult terrain doesn't cost you extra
* Darkvision • MotM 31 movement on that turn. When you make a melee
You can see in dim light within 60 ft. of you as if it were attack against a creature, you don't provoke
bright light and in darkness as if it were dim light, only opportunity attacks from that creature for the rest of
discerning colors in that darkness as shades of gray. the turn, whether you hit or not.

* Fey Ancestry • MotM 31


You have advantage on saving throws you make to
avoid or end the charmed condition on yourself.

* Keen Senses • MotM 31


You have proficiency in the Perception skill.

* Necrotic Resistance • MotM 31


You have resistance to necrotic damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Argos Darkblade
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA / CHA 19 / 19 / 20 +11 / +11 / +12
Sorcerer / Paladin / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Sorcerer +11 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Green-Flame Blade Sorcerer +11 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

O Shocking Grasp Sorcerer +11 1A Touch V,S Instantaneous PHB 275 V/S

O Sword Burst Sorcerer DEX 19 1A Self/5 ft. V Instantaneous SCAG 143 V

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Eldritch Blast Warlock +12 1A 120 ft. V,S Instantaneous PHB 237 Count: 3, V/S

O Prestidigitation Warlock -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Toll the Dead Warlock WIS 20 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 4 Slots OOOO

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Searing Smite <C> Paladin CON 19 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 19 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 19 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Hunter's Mark <C> Paladin (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

P Bane <C> Paladin (Always Prepared) CHA 19 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 19 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Compelled Duel <C> Paladin WIS 19 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O COPY_OF_Cure Wounds Paladin -- 1A Touch V,S Instantaneous V/S

O Wrathful Smite <C> Warlock WIS 20 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Armor of Agathys Warlock -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M

O False Life Eldritch Invocations -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Dragon's Breath <C> Sorcerer DEX 19 1BA Touch/15 ft. Cone V,S,M Concentration, up to 1 minute XGtE 154 D: 1m, 15 ft. Cone, V/S/M

O Shadow Blade <C> Sorcerer -- 1BA Self V,S Concentration, up to 1 minute XGtE 164 D: 1m, V/S

O Spider Climb <C> Sorcerer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Hold Person <C> Paladin (Always Prepared) WIS 19 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

SPELLS

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CHA / CHA / CHA 19 / 19 / 20 +11 / +11 / +12
Sorcerer / Paladin / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Zone of Truth Paladin CHA 19 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Invisibility <C> Warlock -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Hold Person <C> Warlock WIS 20 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Darkness <C> Eyes of the Dark -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL === 3 Slots OOO | 2 Pact OO

O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Counterspell Warlock -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

SPELLS

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