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Underwater Cities FAQ and Errata

This document provides FAQs and errata for the game Underwater Cities, detailing player setup, action slots, development and action cards, costs, connections, scoring, and corrections to the manual. Key clarifications include rules for solo play, the stacking of card effects, and the application of discounts. Additionally, it highlights errors in the manual and provides links for further resources and tutorials.

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Robert Scipion
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0% found this document useful (0 votes)
7 views3 pages

Underwater Cities FAQ and Errata

This document provides FAQs and errata for the game Underwater Cities, detailing player setup, action slots, development and action cards, costs, connections, scoring, and corrections to the manual. Key clarifications include rules for solo play, the stacking of card effects, and the application of discounts. Additionally, it highlights errors in the manual and provides links for further resources and tutorials.

Uploaded by

Robert Scipion
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Underwater Cities FAQs and Errata by UtterMarcus (v2)

//Number of players
.Game time is 40 minutes per player
.For the very first play Delicious Games recommends three players and not four
.2 players setup elucidation:

.Solo Play Setup


Dummy player tiles (black) move clockwise on the next slot at the end of every round

//Action Slots
Action Slot explained:

.This is one whole action, to build a structure and immediately upgrade it.
Can not just build a structure or can not just upgrade it.
Also use one of your Action Card
Example: use your starting Action Card to gain 1 credit first and use it together with 1 science for building
desalination plant and upgrading it in one time.
.Can a player use The Always Available Slot more times in the same round? Answer: YES

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//Development Cards
.Do Black Ops Team cards (card 14/40/62) effects stack? Answer is YES
.Discard pile is face up, open information
.You can decide to discard a card regardless of whether it matches the color
(if you are not interested or don't want to pay the cost, apply to Special Cards too)
.Do the cards, in production phase, affected by resource production from the player board?
Answer: it depends if the card have 1x time or infinite icon on it!
Example:

//Action Cards
Timing clarification about 4 Action Cards limit:
.Rules say that discard must be done before claim the new Action Card
so IS NOT possibile to discard the new Action Card that is just about to be played
.is possible to use the slot ability before claim the 5th Action Card
Slot Ability --> discard the Action Card ---> Claim the new one
.Is possibile to discard the personal assistant? Answer: YES

//Cost
.Special Cards: is not mandatory to have the credits at the start of the turn, standard rules apply
(for example I can gain a credit from an Action Card/Slot and then pay the Special Card to claim it)
.Government Cards grant free cities structures and resources,
for example Contract #3 let you build a farm for free and receive 1 kelp and 3 points.
.Surcharge: biomatter cannot be used to pay for a steelplast or kelp
..(The 2 main iconographies are DOWN ARROW to indicate BUILD, UP ARROW to indicate IMPROVING)
..(every time that DOWN-ARROW icon appear in the game it means that biomatter can be used instead of
Sleelplast and Kelp)

.Are discounts accumulative? Short answer: YES


..(If it is not otherwise stated, the discount is subtracted from the usual cost)
..(it is legal to apply several discounts and to combine them with a card that lets you pay a special cost)
..Discounts cannot take a cost below “free”.
..Example: if you have a discount of 2 credits on a tunnel that costs 1 credit and 1 steelplast, you treat it as
a discount of 1 credit and simply pay 1 steelplast.

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//Connected or not connected?
.Promo Card rule (green dome) refer to connected cities
.Government Cards always refer to connected cities / structures
.Metropolis are activated when connected with tunnels with starting dome
.Brown metropolis that score points for connected tunnels text is wrong (Manual page 11)
..Correct Description Text: "At the end of the game, score points for tunnels connected to the network
…"

//Scoring
.How scoring more than 2 upgraded kelp farms on the same city?
.3 upgraded farms in one city: (3 kelp + 3 VPs) + (1 kelp + 1vp)
.4 upgraded farms in one city: 6 kelp + 6 VP
Please notice that build more than two farms in one city is disadvantageous.

//Errata
.manual page 9 - the card depicted in Final-Scoring Example is wrong, sorry for that.
.manual page 11 - description about Special Cards Brown Metropolis is wrong, correct text is:
"At the end of the game, score 2 points for each Special card you played and paid for. This includes not
only your claimed Special cards, but also those with instant effects. Discarded Special Cards (Instant Effect
and Action Cards) are placed under the player board and count 2 points"

//Errata Spanish Manual


.The Red Action description (build + upgrade, in 3/4 players) text is wrong
"If you choose not to build a structure, you can pay one science to upgrade any structure"
Is not possible to upgrade a structure different from the one build with the same action slot
.In the final scoring phase reads "Gain 2 PV for every biomatter you have" is wrong,
the correct is "Gain 2 credits for every biomatter you have"

//

Reference forum on BGG --> [Link]


Quick game tutorial --> [Link]
English manual --> [Link]

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