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Game Engine Configuration Log

The document contains configuration settings for a gaming engine, including graphics and sound initialization on a Linux system. It logs the loading of resources and warnings encountered during script compilation. Additionally, it provides details about the OpenGL environment and the game's current state, including player actions and status updates.

Uploaded by

Abilyo Moonover
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views6 pages

Game Engine Configuration Log

The document contains configuration settings for a gaming engine, including graphics and sound initialization on a Linux system. It logs the loading of resources and warnings encountered during script compilation. Additionally, it provides details about the OpenGL environment and the game's current state, including player actions and status updates.

Uploaded by

Abilyo Moonover
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

+set

cl_syncinput
1
-width
1406
-height
720
+set
vid_rendermode
4
+set
gl_pipeline_depth
4
-gles2_renderer
+set
vid_preferbackend
3
+set
gl_customshader
0
+set
gl_sort_textures
1
+set
vid_renderer
0
+set
gles_use_mapped_buffer
1
+set
showendoom
0
-secondary_path
/storage/3031-6539/Zeta/NAM

Log started: 2025-06-27 [Link]

OS: Linux 4.19.127-g8b5ee0d5d-dirty on aarch64

adding /storage/emulated/0/OpenTouch/Zeta/res//raze.pk3
, 2711 lumps

adding /storage/3031-6539/Zeta/NAM/[Link]
, 373 lumps

adding /storage/3031-6539/Zeta/NAM/
, 8 lumps

Loading "engine/[Link]"

I_InitSound: Initializing OpenAL

Opened device #IOpenSL

EFX enabled
No GENMIDI lump found. OPL playback not available.

script parsing took 0.00 ms

Compiling: '[Link]'.

#K * WARNING.([Link], line 2040) POMMINPUDOTUS: Expected a 'define or move'


label but found a 'action' label instead.

#K * WARNING.([Link], line 2889) nopeu1: Expected a 'define' label but found a


'move' label instead.

#K * WARNING.([Link], line 4766) Expected an identifier, got a numeric literal


100.

Compilation time:197.01 ms, Code Size:79404 bytes. 1736 labels. 0/512 Variables.

Using video driver Android

GL_VENDOR: Imagination Technologies

GL_RENDERER: PowerVR Rogue GE8320

GL_VERSION: OpenGL ES 3.2 build 1.13@5776728

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 build 1.13@5776728

GL_EXTENSIONS:

GL_EXT_debug_marker

GL_ANDROID_extension_pack_es31a

GL_EXT_blend_minmax

GL_EXT_buffer_storage

GL_EXT_clear_texture

GL_EXT_clip_control

GL_EXT_color_buffer_float

GL_EXT_color_buffer_half_float

GL_EXT_conservative_depth

GL_EXT_copy_image

GL_EXT_discard_framebuffer

GL_EXT_draw_buffers

GL_EXT_draw_buffers_indexed

GL_EXT_draw_elements_base_vertex

GL_EXT_EGL_image_array
GL_EXT_external_buffer

GL_EXT_float_blend

GL_EXT_geometry_point_size

GL_EXT_geometry_shader

GL_EXT_gpu_shader5

GL_EXT_memory_object

GL_EXT_memory_object_fd

GL_EXT_multi_draw_arrays

GL_EXT_multisampled_render_to_texture

GL_EXT_multisampled_render_to_texture2

GL_EXT_occlusion_query_boolean

GL_EXT_polygon_offset_clamp

GL_EXT_primitive_bounding_box

GL_EXT_pvrtc_sRGB

GL_EXT_read_format_bgra

GL_EXT_robustness

GL_EXT_separate_shader_objects

GL_EXT_shader_framebuffer_fetch

GL_EXT_shader_group_vote

GL_EXT_shader_implicit_conversions

GL_EXT_shader_io_blocks

GL_EXT_shader_non_constant_global_initializers

GL_EXT_shader_pixel_local_storage

GL_EXT_shader_pixel_local_storage2

GL_EXT_shader_texture_lod

GL_EXT_sparse_texture

GL_EXT_sRGB_write_control

GL_EXT_tessellation_point_size

GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp

GL_EXT_texture_buffer

GL_EXT_texture_cube_map_array

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_format_sRGB_override

GL_EXT_texture_rg

GL_EXT_texture_shadow_lod

GL_EXT_texture_sRGB_decode

GL_EXT_texture_sRGB_R8

GL_EXT_texture_sRGB_RG8

GL_EXT_YUV_target

GL_IMG_framebuffer_downsample

GL_IMG_multisampled_render_to_texture

GL_IMG_program_binary

GL_IMG_read_format

GL_IMG_shader_binary

GL_IMG_texture_compression_pvrtc

GL_IMG_texture_compression_pvrtc2

GL_IMG_texture_format_BGRA8888

GL_IMG_texture_npot

GL_KHR_blend_equation_advanced

GL_KHR_blend_equation_advanced_coherent

GL_KHR_debug

GL_KHR_robustness

GL_KHR_texture_compression_astc_ldr

GL_OES_compressed_ETC1_RGB8_texture

GL_OES_depth24

GL_OES_depth_texture

GL_OES_draw_buffers_indexed

GL_OES_draw_elements_base_vertex
GL_OES_EGL_image

GL_OES_EGL_image_external

GL_OES_EGL_image_external_essl3

GL_OES_EGL_sync

GL_OES_element_index_uint

GL_OES_fragment_precision_high

GL_OES_geometry_point_size

GL_OES_geometry_shader

GL_OES_get_program_binary

GL_OES_gpu_shader5

GL_OES_mapbuffer

GL_OES_packed_depth_stencil

GL_OES_required_internalformat

GL_OES_rgb8_rgba8

GL_OES_sample_shading

GL_OES_sample_variables

GL_OES_shader_image_atomic

GL_OES_shader_io_blocks

GL_OES_shader_multisample_interpolation

GL_OES_standard_derivatives

GL_OES_surfaceless_context

GL_OES_tessellation_point_size

GL_OES_tessellation_shader

GL_OES_texture_border_clamp

GL_OES_texture_buffer

GL_OES_texture_cube_map_array

GL_OES_texture_float

GL_OES_texture_half_float

GL_OES_texture_npot
GL_OES_texture_stencil8

GL_OES_texture_storage_multisample_2d_array

GL_OES_vertex_array_object

GL_OES_vertex_half_float

GL_MAX_TEXTURE_SIZE: 8192

Resolution: 1406 x 720

player 1 of 1 (1 nodes)

#Fe1l1: Base Camp

Killed In Action...Press 'Use' To Restart Level

#Fe1l1: Base Camp

M-16 RIFLE!

Medikit: +30

Killed In Action...Press 'Use' To Restart Level

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