+set
cl_syncinput
1
-width
1406
-height
720
+set
vid_rendermode
4
+set
gl_pipeline_depth
4
-gles2_renderer
+set
vid_preferbackend
3
+set
gl_customshader
0
+set
gl_sort_textures
1
+set
vid_renderer
0
+set
gles_use_mapped_buffer
1
+set
showendoom
0
-secondary_path
/storage/3031-6539/Zeta/NAM
Log started: 2025-06-27 [Link]
OS: Linux 4.19.127-g8b5ee0d5d-dirty on aarch64
adding /storage/emulated/0/OpenTouch/Zeta/res//raze.pk3
, 2711 lumps
adding /storage/3031-6539/Zeta/NAM/[Link]
, 373 lumps
adding /storage/3031-6539/Zeta/NAM/
, 8 lumps
Loading "engine/[Link]"
I_InitSound: Initializing OpenAL
Opened device #IOpenSL
EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 0.00 ms
Compiling: '[Link]'.
#K * WARNING.([Link], line 2040) POMMINPUDOTUS: Expected a 'define or move'
label but found a 'action' label instead.
#K * WARNING.([Link], line 2889) nopeu1: Expected a 'define' label but found a
'move' label instead.
#K * WARNING.([Link], line 4766) Expected an identifier, got a numeric literal
100.
Compilation time:197.01 ms, Code Size:79404 bytes. 1736 labels. 0/512 Variables.
Using video driver Android
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR Rogue GE8320
GL_VERSION: OpenGL ES 3.2 build 1.13@5776728
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 build 1.13@5776728
GL_EXTENSIONS:
GL_EXT_debug_marker
GL_ANDROID_extension_pack_es31a
GL_EXT_blend_minmax
GL_EXT_buffer_storage
GL_EXT_clear_texture
GL_EXT_clip_control
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_conservative_depth
GL_EXT_copy_image
GL_EXT_discard_framebuffer
GL_EXT_draw_buffers
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_EGL_image_array
GL_EXT_external_buffer
GL_EXT_float_blend
GL_EXT_geometry_point_size
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_occlusion_query_boolean
GL_EXT_polygon_offset_clamp
GL_EXT_primitive_bounding_box
GL_EXT_pvrtc_sRGB
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_separate_shader_objects
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_group_vote
GL_EXT_shader_implicit_conversions
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_pixel_local_storage
GL_EXT_shader_pixel_local_storage2
GL_EXT_shader_texture_lod
GL_EXT_sparse_texture
GL_EXT_sRGB_write_control
GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_format_sRGB_override
GL_EXT_texture_rg
GL_EXT_texture_shadow_lod
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_YUV_target
GL_IMG_framebuffer_downsample
GL_IMG_multisampled_render_to_texture
GL_IMG_program_binary
GL_IMG_read_format
GL_IMG_shader_binary
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc2
GL_IMG_texture_format_BGRA8888
GL_IMG_texture_npot
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_element_index_uint
GL_OES_fragment_precision_high
GL_OES_geometry_point_size
GL_OES_geometry_shader
GL_OES_get_program_binary
GL_OES_gpu_shader5
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_required_internalformat
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_io_blocks
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_tessellation_point_size
GL_OES_tessellation_shader
GL_OES_texture_border_clamp
GL_OES_texture_buffer
GL_OES_texture_cube_map_array
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_MAX_TEXTURE_SIZE: 8192
Resolution: 1406 x 720
player 1 of 1 (1 nodes)
#Fe1l1: Base Camp
Killed In Action...Press 'Use' To Restart Level
#Fe1l1: Base Camp
M-16 RIFLE!
Medikit: +30
Killed In Action...Press 'Use' To Restart Level