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Class 4 Computer Exam Paper 2080

The document outlines the structure of a first terminal examination for Class 4 students at Shree Shramik Basic School, focusing on the subject of Computer. It includes various types of questions such as fill in the blanks, true or false statements, multiple choice questions, and open-ended questions regarding computer basics and terminology. The exam is designed to assess students' understanding of computer components, input/output devices, and memory measurement units.

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Shramik Hope
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0% found this document useful (0 votes)
276 views2 pages

Class 4 Computer Exam Paper 2080

The document outlines the structure of a first terminal examination for Class 4 students at Shree Shramik Basic School, focusing on the subject of Computer. It includes various types of questions such as fill in the blanks, true or false statements, multiple choice questions, and open-ended questions regarding computer basics and terminology. The exam is designed to assess students' understanding of computer components, input/output devices, and memory measurement units.

Uploaded by

Shramik Hope
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Shree Shramik Basic School

Class : 4 First Terminal Examintion- 2080 F.M: 50(10 marks


practical)

Sub : Computer Time : 1.5hrs P.M : 20

1. Fill in the blanks by using the suitable words form the given box. (5)
speaker barcode electronic webcam SOROBAN
a) A computer is an _________ device.
b) Abacus is also known as _________.
c) The output device which produces sound is called __________
d) ________ is an input device which is used to read the code of
different items.
e) __________ is a camera designed to take digital images and
transmits live images over the internet.

2. Write True or False for the following statements. (5)


a) The monitor is known as hard copy output device.
b) Audio device are the input devices used to create sound.
c) Computer can think on their own or take decision.
d) CPU is the brain of the computer.
e) Joystick is mostly used to play games in computer.

3. Select the best answer from the list of choices. (5)


a) ________ is a camera designed to take digital images.
i. Digital camera ii. Hardware iii. Liveware
b) _______ is a computer screen that is sensitive to the touch of a
finger.
i. mouse ii. joystick iii. Touch screen
c) _______ is a set of instructions consisting of one or more programs.
i. Hardware ii. Software iii. All of them
d) _______ is the collection of facts and figures which are unorganized.
i. Information ii. Data iii. Processing
e) John Napier developed Napier's Bone in ______.
i. 1614 ii. 1700 iii. 1993
4. Answer the following questions. (5x2=10)
a) What is a computer?
b) What is the use of barcode reader?
c) What is speaker?
d) Write down different memory measurement unit.
e) What is and output device.

5. Name any five output devices. (5)

6. Name any five input devices. (5)

7. Write the full forms of : (5)


a) CPU
b) CD
c) ROM
d) GB
e) ALU

Common questions

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The CPU, or Central Processing Unit, is called the 'brain of the computer' because it handles all instructions it receives from hardware and software running on the computer. It is responsible for executing programs and commands, performing calculations, and managing the operations of other components. Like a brain, the CPU processes data and makes decisions based on the input it receives from various peripherals .

Software refers to a set of instructions or programs that enable hardware to perform tasks, while hardware comprises the tangible parts of a computer system. The distinction is significant because hardware needs software to operate effectively; without software, hardware components cannot function and users cannot interact with the system. This separation allows for flexibility in upgrading and customizing functionality through different software applications .

Measurement units in computer memory are used to quantify the amount of data or capacity of storage devices. These units define how much information can be stored or processed by digital systems. Common units include bytes (B), kilobytes (KB), megabytes (MB), gigabytes (GB), and terabytes (TB), each succeeding unit being a power of two times larger than the previous. These measurements help users understand the size, capacity, and limits of storage and memory components .

The statement "computers can think on their own or take decisions" is generally false in the traditional sense, as computers operate based on predefined instructions and algorithms. However, with advancements in AI and machine learning, computers can now perform tasks that mimic decision-making. They adapt and optimize processes through learning from data without explicit programming for every scenario. Nevertheless, these are simulations of human decision-making processes, not the computer 'thinking' on its own .

Input devices like barcode readers and webcams significantly enhance a computer system's functionality by allowing it to interact with the external environment more dynamically. Barcode readers enable the computer to quickly and accurately capture product data, improving efficiency in retail and inventory management. Webcams, on the other hand, facilitate real-time video transmission and image capture, enabling activities like video conferencing and surveillance, thus expanding the computer's application scope .

Audio devices in computer systems serve dual roles as both input and output peripherals. As input devices, they capture sound, allowing for functionalities such as voice recognition and recording. As output devices, they translate digital audio signals into audible sound waves, enabling functionalities such as music playback and alerts. This transition is crucial for immersive multimedia experiences and interactive applications like gaming or virtual reality .

The use of computers with speakers and webcams in remote education enhances interactivity and connectivity, crucial for effective learning. Speakers allow for audible instruction and media playback, enhancing engagement through sound. Webcams enable visual interaction between teachers and students, supporting real-time discussions and feedback. These devices help replicate the interactive aspects of traditional classrooms in a virtual environment, facilitating communication and collaboration during distance learning .

John Napier's Bones, developed in 1614, was a manually-operated calculating device which simplified multiplication and division using a set of rods inscribed with numbers. This innovation laid foundational concepts for algorithmic computation and influenced subsequent mechanical calculators. These early devices were crucial in demonstrating principles of automated calculation, directly inspiring later developments that led to modern computing machines .

Output devices play a critical role in computer systems by converting processed data into a readable or perceivable form for users. They serve as the medium through which computers communicate results, displaying data or information in a user-friendly manner. Examples of output devices include monitors, printers, speakers, projectors, and headphones .

Touch screen technology is innovative because it combines input and output functions into a single interface, allowing for direct interaction with digital elements displayed on the screen. It offers several advantages over traditional input devices such as keyboards and mice, including intuitive user interactions, space-saving capabilities, and enhanced accessibility for users with different needs. This technology simplifies user interfaces and can improve the user experience by making interactions more natural and direct .

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