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Java Object-Oriented Programming Course

The document outlines a course on Object Oriented Programming through Java, detailing its objectives, outcomes, and structure. It covers key concepts such as OOP principles, control structures, inheritance, packages, multithreading, and exception handling, along with practical lab experiments. The course aims to equip students with the skills to write, debug, and document Java applications effectively.

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0% found this document useful (0 votes)
58 views3 pages

Java Object-Oriented Programming Course

The document outlines a course on Object Oriented Programming through Java, detailing its objectives, outcomes, and structure. It covers key concepts such as OOP principles, control structures, inheritance, packages, multithreading, and exception handling, along with practical lab experiments. The course aims to equip students with the skills to write, debug, and document Java applications effectively.

Uploaded by

asifshaik0369
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SEMESTER-III

COURSE 7: OBJECT ORIENTED PROGRAMMING THROUGH JAVA


Theory Credits: 3 3 hrs/week
Course Objectives:

To make the students understand the fundamentals of Java programming.


 To expose the students to Window based applications using AWT
 To make the students to design appropriate Exception Handling in Java
To make the students to understand the concepts of Threads Files and
I/O Streams, Applets Networking in java.

Course Outcomes:

The student would become competent enough to write, debug, and document well-structured
java applications
Demonstrate good object-oriented programming skills in Java
 Able to describe recognize, apply, and implement selected design patterns in Java
 Understand the capabilities and limitations of Java
Be familiar with common errors in Java and its associated libraries
 Develop excellent debugging skills

UNIT - I
Introduction to OOPS: Paradigms of Programming Languages – Basic concepts of Object
Oriented Programming – Differences between Procedure Oriented Programming and Object
Oriented programming - Benefits of OOPs – Application of OOPs. Java: History – Java features
– Java Environment – JDK – API. Introduction to Java: Creating and Executing a Java program –
Java Tokens- Java Virtual Machine (JVM) – Command Line Arguments –Comments in Java
program. Elements: Constants – Variables – Data types - Scope of variables – Type casting –
Operators: Special operators – Expressions – Evaluation of Expressions.

Case Study:
1. Study the evolution of JAVA, why it was developed, and how it changed the software
industry scenario.

UNIT - II
Control Structures: The if Statement, Nested ifs, The if-else-if Ladder and, Looping Statements:
The while Loop, The do-while Loop, for loop and its variations and Nested Loops. Jumping
Statements: Break, continue Statement.

Class and objects: Defining a class – Methods – Creating objects – Accessing class members –
Constructors – Parameterized Constructors, Adding a Constructor. Arrays: One Dimensional Array
– Creating an array – Array
processing – Multidimensional.
Case Study:
1. Study the difference between the looping structured in JAVA And Programming in C.
2. Study the limitation of Constructors in JAVA.

UNIT - III
Inheritance: Defining inheritance –types of inheritance– Method overloading – Static members –
Nesting of Methods – this keyword - Overriding methods – Final variables and methods – Final
classes – Final methods - Abstract methods and classes – Visibility Control.

Interfaces: Defining interface – Extending interface - Implementing Interface - Accessing interface


variables. Strings: Constructing Strings, Operating on Strings, Arrays of Strings

Case Study:
1. Study the inheritance types available in JAVA and try to identify the limitations.

UNIT – IV

Packages: Java API Packages – Defining a Package, System Packages – Naming Conventions –
Creating & Package Member Access – Adding Class to a Package.
Multithreading: Creating Threads – Life of a Thread – Defining & Running Thread – Thread
Methods – Thread Priority – Synchronization –Implementing Runnable interface – Thread
Scheduling.

Case Study:
1. Study the advantages of Package compared to Libraries in Procedural languages.

UNIT – V
Exception Handling: Limitations of Error handling – Advantages of Exception Handling - Types of
Errors – Basics of Exception Handling - Syntax of Exception Handling Code, Multiple Catch
Statements, Using finally Statement, Throwing Our Own Exceptions
Applets: Introduction, Java applications versus Java Applets, Applet Life-cycle, Working with
Applets, The HTML Applet Tag.

Case Study:
1. Study and present the limitation of Applets in Web application development.

TEXT BOOKS:
1. Object Oriented Programming through Java, Universities Press, by P. Radha Krishna.
2. E. Balagurusamy, “Programming with Java”, TataMc-Graw Hill, 5th Edition.

REFERENCES:
1. Herbert Schildt, “The complete reference Java”, TataMc-Graw Hill, 7th Edition.
SEMESTER-III
COURSE 7: OBJECT ORIENTED PROGRAMMING THROUGH JAVA
Practical Credits: 1 2 hrs/week

List of Lab Experiments

1 Write a program to print Biggest of 3 Numbers using Logical Operators.


2 Write a program to Test the Prime number.
3 Write a program to create a Simple class to find out the Area and perimeter of rectangle
and box using super and this keyword.
4 Write a program to design a class account using the inheritance and static that show all
function of bank(withdrawal, deposit).
5 Write a program to design a class using abstract methods and classes.
6 Write a program to design a string class that perform string method (equal, reverse the
string, change case).
7 Write a program to handle the exception using try and multiple catch block.
8 Write a program that import the user define package and access the member variable of
classes that contained by package.
9 Write a program that show the implementation of interface.
10 Write a program to create a thread that implement the runable interface.
11 Write a program to draw the line, rectangle, oval, text using the graphics method.
12 Write a program to create menu using the frame.
13 Write a program to create dialog box.
14 Write a program to implement the flow layout and border layout.
15 Write a program to create Frame that display the student information.

Common questions

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Java's package system offers a modular approach, allowing for encapsulation of classes and interfaces into single units easily accessible across applications. This structure reduces naming conflicts and promotes code reusability, distinguishable from traditional procedural libraries where functions and data are globally accessible and prone to conflicts. Packages provide more control and organization, fostering larger project scalability and maintainability .

Constructors in Java can't return values, restrict the initialization logic to the creation time of objects, and do not allow for exception handling of checked exceptions, which can complicate error handling in object creation. These limitations necessitate careful design to ensure proper resource management and error handling mechanisms outside constructors, potentially leading to more complex and less intuitive code structures .

Thread priority in Java suggests to the JVM which threads should be prioritized for running; however, it does not guarantee the order or frequency of execution. Over-reliance on priorities can lead to inconsistent behavior across different platforms or JVM implementations. Potential pitfalls include starvation of low-priority threads, and unpredictable thread execution, making it unsuitable for critical application logic reliability .

Multithreading in Java allows multiple threads to run concurrently, improving application performance by efficient CPU usage and responsiveness. Synchronization ensures that only one thread accesses critical sections of code, preventing data inconsistencies. Challenges include thread management overhead, race conditions, and deadlocks, which require careful design and debugging practices to avoid performance degradations .

Java was developed by Sun Microsystems in the mid-1990s as a way to enable interactive applications and Internet development. Its platform independence due to the Java Virtual Machine (JVM) has been a significant factor in its adoption, allowing developers to write code that can run on any device without modification. This write-once-run-anywhere capability contributed significantly to its popularity and revolutionized how developers approached software development, allowing for more flexible and robust applications .

Interfaces in Java define methods that must be implemented by classes, enabling abstraction by separating interface from implementation and allowing polymorphic behavior across different classes. Unlike abstract classes, interfaces do not allow constructors and cannot have state (instance variables) aside from static final constants. This design forces a class to define how it implements an interface, promoting cleaner separation of concerns and flexibility in code design .

Object-Oriented Programming (OOP) is centered around objects and the interaction between them, focusing on data encapsulation, inheritance, and polymorphism. Procedural Programming, by contrast, is structured around procedures or routines. OOP offers benefits like improved code reusability, scalability, and maintainability due to features like encapsulation, which restricts the visibility of data, and inheritance, which allows code reuse .

Java's loops, such as while, do-while, and for, function similarly to those in C but offer extended capabilities like for-each loops specifically for iterating arrays or collections. These variations can lead to more readable and safer code, as they are less prone to errors like array indexing mistakes common in C. Java's strict object-oriented nature also influences loop usage, emphasizing object iteration over simple index-based iteration .

Java's exception handling allows separation of error-handling code from regular business logic, making programs easier to read and maintain. By using try-catch blocks and custom exceptions, developers can anticipate and gracefully manage errors, unlike traditional error codes, which can be cumbersome and disperse error-handling logic throughout the codebase. Exception handling enhances robustness by managing runtime errors effectively, improving application stability .

While Java Applets introduced dynamic and interactive web content, their use has declined due to security risks and the requirement for client-side Java support. Modern web applications prefer HTML5, CSS, and JavaScript which are lighter and more secure. Applets' limitations include poor browser integration and heavy plugin dependency, restricting their viability in developing contemporary web applications .

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