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Dark Lord Visual Novel Definitions

The document defines the initial setup for a visual novel titled 'Dark Lord,' including character definitions, global variables, and utility functions. It establishes player attributes, audio files, character sprites, and functions for inventory management, power addition, relationship updates, and morality tracking. The document serves as a foundational code structure for the game's mechanics and character interactions.

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0% found this document useful (0 votes)
7 views1 page

Dark Lord Visual Novel Definitions

The document defines the initial setup for a visual novel titled 'Dark Lord,' including character definitions, global variables, and utility functions. It establishes player attributes, audio files, character sprites, and functions for inventory management, power addition, relationship updates, and morality tracking. The document serves as a foundational code structure for the game's mechanics and character interactions.

Uploaded by

queenxlord1
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

# === DEFINITIONS FOR DARK LORD VISUAL NOVEL ===

# Character definitions, globals, and utility functions

init -1:
# Globals
default player_name = ""
default player_class = ""
default inventory = []
default silver = 0
default collar_used = False
default power_list = []
default relationship_points = {}
default morality = 0
default stats = {"battles_won": 0, "slaves_taken": 0, "lives_spared": 0}

# Audio
define audio.bg_forest = "audio/bg_forest.ogg"
define audio.monster_roar = "audio/monster_roar.ogg"
define audio.power_blast = "audio/power_blast.ogg"

# Characters
define p = Character("[player_name]", color="#FF4500")
define m = Character("Merchant", color="#FFD700", image="merchant")
define w = Character("Amelia", color="#FF69B4", image="amelia")

# Sprites
image merchant neutral = "images/sprites/merchant_neutral.png"
image amelia neutral = "images/sprites/amelia_neutral.png"
image amelia scared = "images/sprites/amelia_scared.png"
image amelia blushing = "images/sprites/amelia_blushing.png"

init python:
def give_item(name, desc):
[Link]({"name": name, "desc": desc})

def has_item(name):
return any(i["name"] == name for i in inventory)

def add_power(power):
if power not in power_list:
power_list.append(power)

def update_affection(character, value):


if character not in relationship_points:
relationship_points[character] = 0
relationship_points[character] = max(-100, min(100,
relationship_points[character] + value))

def update_morality(value):
global morality
morality = max(-100, min(100, morality + value))

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