Fighter 1 BrandN4me
CLASS & LEVEL PLAYER NAME
Pebble
Human Miner 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +2 Constitution +3 16 10 --
17 +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+3
+3 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison*
DEXTERITY FAILURES
17 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Half Plate, Heavy Armor, Light Armor,
CONSTITUTION +3 Acrobatics DEX Medium Armor, Padded, Shields
+2 PROFICIENCY BONUS
11 +0
+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+0 P +5 Athletics STR === TOOLS ===
ABILITY SAVE DC Cobbler's Tools, Mason's Tools, Smith's
+3 Deception CHA
Tools, Tinker's Tools
P +6 History INT
INTELLIGENCE
P +2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Common Sign Language,
18 +3 Intimidation CHA
Dwarvish, Halfling
+4 Investigation INT
+4 +0 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
WISDOM P +2 Perception WIS
+3 Performance CHA === ACTIONS ===
10 P +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+4 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
+3 Sleight of Hand DEX Interact with an Object, Study, Influence
+3 Stealth DEX === BONUS ACTIONS ===
CHARISMA Second Wind • 2 / Long Rest
P +2 Survival WIS
You can draw upon a limited well of physical and
16 mental stamina and regain 1d10+1 HP.
You can use this 2 times per Long Rest, and can
regain one expended use when you finish a Short
+3 Rest.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Armblade (Flail) +5 1d8+3 Bludgeoning Martial, Sap
Unarmed Strike +5 4 Bludgeoning
12 PASSIVE INSIGHT
14 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Fighter 1 BrandN4me
CLASS & LEVEL PLAYER NAME
Pebble
Human Miner 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === * Languages • free-rules 37 | Greatclub (Push) •
Your character knows at least three languages: Push. If you hit a creature with Greatclub, you can
* Core Fighter Traits • free-rules 91 Common plus two languages you roll or choose from push the creature up to 10 ft. straight away from you if
the Standard Languages table. Knowledge of a it’s Large or smaller.
* Fighting Style • free-rules 91 language means your character can communicate in it,
You gain a Fighting Style feat of your choice, and read it, and write it. | Greatsword (Graze) •
whenever you gain a Fighter level, you can replace the Graze. If your attack roll with a Greatsword misses a
feat you chose with a different Fighting Style feat. * Ability Score Increases • free-rules creature, you can deal damage to it equal to the ability
When determining your character’s ability scores, modifier used to make the attack. This damage is the
* Second Wind • free-rules 91 increase one score by 2 and a different one by 1, or same type dealt by the Greatsword, and can only be
As a Bonus Action, you can draw upon a limited well of increase three scores by 1. increased by increasing the ability modifier.
physical and mental stamina and regain 1d10+1 HP.
| Increase two scores (+2 / +1) • | Pistol (Vex) •
You can use this 2 times per Long Rest, and can Increase one scores by 2 and a different score by 1. Vex. If you hit a creature with a Pistol and deal
regain one expended use when you finish a Short damage to it, you have Advantage on your next attack
Rest. roll against that creature before the end of your next
=== FEATS === turn.
| 2 / Long Rest • 1 Bonus Action
* Defense • free-rules 209 | Vex (Pistol): 1 Action
* Weapon Mastery • free-rules 91 You gain +1 to AC when wearing Light, Medium, or
Heavy armor. | Graze (Greatsword): 1 Action
=== HUMAN SPECIES TRAITS === * Crafter • PHB-2024 200 | Push (Greatclub): 1 Action
Tool Proficiency. You gain proficiency with three
* Size • free-rules 194 different Artisan's Tools.
Your Size is Medium or Small, chosen when you select
this species. Discount. When buying an nonmagical item, you
receive a 20 percent discount.
* Speed • free-rules 194
Your Speed is 30 ft. Fast Crafting. When you finish a Long Rest, you can
craft one piece of gear from the Fast Crafting table, if
* Resourceful • free-rules 194 you have the associated tools and are proficient with
You gain Heroic Inspiration whenever you finish a those tools. The item lasts until you finish another
Long Rest. Long Rest, at which point the item falls apart.
* Skillful • free-rules 193 * Mining Experience •
You gain proficiency in one skill of your choice.
* Safely Equipped •
* Versatile • free-rules 194
You gain an Origin feat of your choice. * Weapon Mastery • PHB-2024 91
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Armblade (Flail) 1 2 lb.
Armblade (Mace) 1 4 lb.
SP 0 Chain Shirt 1 20 lb.
Clothes, Common 1 3 lb.
EP 0 Clothes, Traveler's 1 4 lb.
Pouch 1 1 lb.
GP 169 Explosive Seed 5 --
PP 0
WEIGHT CARRIED
34 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb.
PUSH/DRAG/LIFT
510 lb.
EQUIPMENT
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Male 16 Medium 5'11(act 1), 6'2(act120
2-3)
GENDER AGE SIZE HEIGHT WEIGHT
Pebble Chaotic Neutral Ocean Blue pinkish
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Inventive
Nico is a brilliant mind when it comes to creating gadgets, devices, and tools out
of anything he can find. His resourcefulness is unmatched in Zaun’s scrapyards.
Quick-Witted,
Despite his internal turmoil, Nico has a sharp tongue and a fast mind. His humor
and clever remarks help him navigate tense situations, even when his plans go
awry.
PERSONALITY TRAITS
Proving Himself,
Though Nico has given up on the idea of changing Zaun through
revolution, deep down, he still wants to prove that his brilliance can
make a difference, even if it’s just for himself.
IDEALS
his creations
BONDS
Reckless,
Nico’s impulsive nature often leads him to take risks that others would avoid. His creations are
sometimes as dangerous as they are brilliant, putting both himself and others in peril.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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