The document describes a game mechanic called 'Hard Damage' which makes the player's body frail, causing maximum health to decrease with damage taken. Specifically, taking 1 heart of damage reduces maximum health by 1 heart, down to a minimum of 3 hearts, which can only be restored by killing entities. Additionally, it outlines various actions and conditions related to health modification and resource management within the game.
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Hard Damage Mechanics Explained
The document describes a game mechanic called 'Hard Damage' which makes the player's body frail, causing maximum health to decrease with damage taken. Specifically, taking 1 heart of damage reduces maximum health by 1 heart, down to a minimum of 3 hearts, which can only be restored by killing entities. Additionally, it outlines various actions and conditions related to health modification and resource management within the game.