When corrupt magistrate control high courtier
Merv Automa • Select Action slot / Building site(perpendicular row) by
1. Most your building
You never activate their building, and
they never activate your building
Gain Favour
• Score point along favour tract
Marketplace - 1 trading post only, in empty city if possible
1. Outer city
The Corrupt Magistrate 2. Least their building
3. Closest to queue / action slot
- Last space of both tract, score 2 points 2. Inner city
If multiple option - start at top-left then clockwise
- Gain goods from each trading post
• Fulfill possible contracts, ignoring resource costs
Deploy a Soldier - Northernmost, Furthest west
The Corrupt Solo card 1. High courtier’s building - 2 influence
1. Highest score
Perform an Action [Link] influence requirement(ignore requirement)
Magistrate’s turn [Link] building - 1 influence [Link] a soldier
• Score point along influence tract - Use common goods if possible
- Last space of both, score 2 points
Draw a solo card Take intended action
- Place it face up Action times = total building of them and high courtier
- Intended type Caravansary (choose any card, collect all four spices) Mosque
1. Take card that will score most points • Advance 1 space for each action
[Link] to front of the queue • Leftmost track with available camel
• After action, if no more caravan card, remove this solo card • After action, if at the last space, remove this solo card
Camel market
Discard No Available action slot
the solo card for intended type?
No Camel market in
active row?
Yes
Choose Action Slot
Yes
Select row with No Place a camel
>= 2 camel in market
intended type 1. Upper left
or no camel?
2. Upper right
Yes Palace
• 1-3 actions; place 1 courtier
House in No • 4-5 actions; place 2 courtiers
supply? Gain benefit 1. In the hall(s) scoring them most points
Take all camels
Not same as usual player rule [Link] the hall(s) scoring you most points
[Link] hall that furthest to the left
Yes
Yes Empty No Turn Order
Library - take a scroll for each action
building site? - After action, if >= 8 scrolls, remove this solo card
Breakthrough
• 1st - Mosque track vs Caravan card
Use camel to manipulate Wall - 1 wall for each action
1. More mosque advancement - take mosque tile
turn as many as possible 1. Lowest resource cost
[Link] - take caravansary tile
Select row with Select row with - They take an additional action as chosen tile [Link] -> tan -> teal -> orange
1. Empty building site of intended type 1. Their or high courtier’s • 2nd - Random and scores 3 points • Place the wall in following order
2. Most their building building site of intended type • 3rd - North wall, westernmost, clockwise
3. Most high courtier’s building 2. Highest total building of Invasion Phase 1. Take marketplace tile - first choose empty city • Advancing along influence track
4. Most your building them and high courtier 1) Outer city - rare good • If last space of both, score 2 points
5. Furthest from queue 3. Most their building 2) Inner city - common good
4. Most your building If multiple option - bottommost then leftmost
5. Furthest from queue - Fulfill a contract (marketplace action)
• Their building never be destroyed
• High courtier’s building are 2. Otherwise - take mosque tile, take mosque action once
destroyed as normal • 4th - 8 points tile, then 2-favour tile
Construct a Building
Scoring Phase
Construct a building in
empty building site
Check perpendicular row
1. Most their building • They never spend favour
2. Most your building • Score point and bonus as normal
3. Furthest from action slot
New Round / Game End
Perform an Action