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Design Thinking Workshop Guide

The document outlines a one-hour workshop on Design Thinking at the Hasso Plattner Institute of Design at Stanford. It includes steps for designing an ideal wallet, such as gaining empathy through interviews, reframing problems, ideating solutions, and building prototypes. Participants are encouraged to sketch ideas, share feedback, and iterate on their designs.

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Sri Ratna Wulan
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0% found this document useful (0 votes)
17 views7 pages

Design Thinking Workshop Guide

The document outlines a one-hour workshop on Design Thinking at the Hasso Plattner Institute of Design at Stanford. It includes steps for designing an ideal wallet, such as gaining empathy through interviews, reframing problems, ideating solutions, and building prototypes. Participants are encouraged to sketch ideas, share feedback, and iterate on their designs.

Uploaded by

Sri Ratna Wulan
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

d.

hasso plattner
Institute of Design at Stanford

d.
d.
hasso plattner
Institute of Design at Stanford

hass
Insti

d.
hasso plattner
Institute of Design at Stanford

An Introduction to Design Thinking d.


hasso plattner
In One Hour Institute of Design at Stanford
Design the IDEAL wallet.
Draw 3min
Sketch your idea here!

d.
Design something useful and meaningful for your partner.
Your NEW
mission:

Start by gaining empathy.


1 Interview 2 Dig Deeper
8min (2 sessions x 4 minutes each) 6min (2 sessions x 3 minutes each)
Notes from your first interview Notes from your second interview

Switch roles & repeat Interview Switch roles & repeat Interview
d.
Reframe the problem.

3 Capture findings 3min 4 Define problem statement 3min


needs: things they are trying to do*
*use verbs

partner’s name/description

needs a way to
user’s need

insights: new learnings about your partner’s feelings/


worldview to leverage in your design*
*make inferences from what you heard Surprisingly // because // but . . .
[circle one]

insight

d.
Ideate: generate alternatives to test.
5 Sketch at least 5 radical ways to meet your user’s needs. 5min

write your problem statement above

6 Share your solutions & capture feedback. 10min (2 sessions x 5 minutes each)

Notes

d. Switch roles & repeat sharing.


Iterate based on feedback.

7 Reflect & generate a new solution. 3min


Sketch your big idea, note details if necessary!

d.
Build and test.
8 Build your solution. 9 Share your solution and get feedback.
Make something your partner can interact with!
+ What worked... - What could be improved...

[not here]
? Questions... ! Ideas...

7min 8min (2 sessions x 4 minutes each)


d.

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