Kin Human 1 5
Class Warrior 2 3 Clothing & Provisions (p
Level 2 6 8 Backpack
XP 16,127 9 Small Sack
Flint & Steel
Stat Base Modifiers Damage Current Tinderbox
STR 30 30
CON 20 20
DEX 20 20
INT 20 20
LUC 21 21 Weapons & Armour
CHA 20 20 Enchanted Diamond Ha
Yuurrk
Stat+ 35 Max WT 3,000
Level+ 6 Curr WT 286
Weapon+
Dice 4 Notes
HPT 4d+41 Elephant Foot (thuddi
AR 100 5 x Yes/No questions
SR Rerolls 2 Reincarnate x1 (same
Equipment & Treasure
50 Hellfire Juice 1 Elixir of INT (3) 15
10 Elixir of CHA (3) 15 Diamond (1000gp)
3 Potion of Healing 5 10 gems (3180gp)
4 Curare (2) 2 Mithril (1000gp)
5 First Aid Kit (3) 30 Gold Pieces
Silver Pieces
Copper Pieces
Coin Weight
Type Dice Adds AR STR DEX Range WT
Natural 4
Sword 100 7 3 30
Total HPT Spite Damage Notes
Enemy 0
iamond (1000gp) 1 NI 0
0 gems (3180gp) 10
Mithril (1000gp) 100 Enemy MR Current HPT
old Pieces 50 0d+0
ilver Pieces 0d+0
opper Pieces 0d+0
oin Weight 5 0d+0
0d+0
Other 0d+0
Glows in dark 0d+0
Absorbs non-magic hits 0d+0
Notes 1 6 6 1
2 1 7 1
3 2 9 1
4 4 13 1
AR 5 6 19 2
0 6 3 22 2
0 7 6 28 3
0 8 6 34 4
0 9 5 39 4
0 10 6 45 5
0 11 4 49 5
0 12 3 52 5
0 13 6 58 6
14 3 61 6
15 6 67 7
16 3 70 7
17 1 71 7
18 1 72 7
19 4 76 7
20 4 80 7
Combat
Total MR/10 = dice. Each monster separate
Current MR/2 = adds
Total MR/10 = AR
Spite: on dice roll of 6, reduce opponent AR by 1 (permanently)
If AR already 0, 1 extra damage
Surprise (opponent HPT/2 and does no damage to other side)
Missiles/Consumables
Melee
Spite
Reduce ARs
HPT
Damage Calc both sides
Adjust Damage for AR
Adjust Attributes
Start next round at melee
Saving Rolls
2d6, DARO
3 = fumble (autofail)
Humans - can make reroll once per adventure
XP
Raise attribute = current value*100 XP cost
Combat = opponent MR or (STR+CON+INT)
SRs = Level * dice roll (but not if part of combat)
Range SR Roll If target dodging, x2
Point blank (1 yard) 1 20 Other adjustments for size, conditions
Easy (10 yards) 2 25
Challenging (30 yards) 3 30
Difficult (50 yards) 4 35
Remarkable (> 50 yards) 5 40
1 2 3 4
1
2
3
4
5
6
0 0 0 0
3 3 3 4
4 6 1 4
1 2 3 4
8 11 7 12
0 0 0 TARO
0 0 0 1
0 0 0 2
ents for size, conditions
5 6
0 0
4 4
4 1
5 1
13 6
0 0
1 0
0 0
Type Name Dice Adds STR DEX
Crossbow Arbalest 6 3 17 10
Crossbow Cranequin 8 0 15 10
Crossbow Crossbow 5 0 15 10
Crossbow Hand Crossbow 3 -1 8 12
Crossbow Light Crossbow 4 0 12 10
Crossbow Prodd 3 0 16 10
Crossbow Quarrels (10) 0 0 0 0
Dagger Dirk 2 1 1 4
Dagger Haladie 2 4 2 4
Dagger Hungamunga 2 1 7 6
Dagger Ice Pick 1 2 1 1
Dagger Jambiya 2 2 2 8
Dagger Katar 2 4 2 8
Dagger Kris* 2 3 8 5
Dagger Kukri 2 5 6 6
Dagger Main Gauche 2 0 10 12
Dagger Misericorde 2 1 1 2
Dagger Poniard 2 1 1 3
Dagger Sax 2 5 7 10
Dagger Stiletto 2 -2 1 1
Dagger Swordbreaker 2 0 10 12
Exotic Ankus 2 1 5 11
Exotic Blackjack* 1 3 4 12
Exotic Brass Knuckles 2 0 2 3
Exotic Cat-o-nine Tails 3 0 6 12
Exotic Gaff 2 0 5 3
Exotic Garotte 1 3 8 14
Exotic Hand-spikes 2 2 2 3
Exotic Large Caltrops (10) 2 0 0 0
Exotic Lasso 1 2 7 15
Exotic Net* 0 0 8 12
Exotic Over-and-under* 0 0 0 *2
Exotic Quarterstaff 2 0 10 8
Exotic Razor-rope 2 2 5 13
Exotic Small Caltrops (50) 1 0 0 0
Exotic Throwing Star (10) 1 3 10 15
Exotic War Shovel 3 1 5 3
Hafted Adze 3 0 9 5
Hafted Baton 2 0 3 2
Hafted Bludgeon 3 0 5 3
Hafted Broadaxe 4 0 17 8
Hafted Bullova 4 3 16 9
Hafted Centaur's Hammer 5 2 18 8
Hafted Cleaver 3 1 8 3
Hafted Crowbar 3 3 12 4
Hafted Dagger Mace 3 4 15 7
Hafted Double-bladed Broadaxe 6 3 21 10
Hafted Dwarven Waraxe 6 2 25 8
Hafted Elephant Axe 5 1 18 11
Hafted Flanged Mace 6 4 18 4
Hafted Greataxe 5 3 20 10
Hafted Hatchet 2 3 6 6
Hafted Headsman's Axe 4 4 14 11
Hafted Heavy Flail 4 4 20 15
Hafted Heavy Mace 5 2 17 3
Hafted Holy Water Sprinkler 5 1 18 13
Hafted Light Flail 3 4 19 13
Hafted Mattock 3 2 10 5
Hafted Maul 6 1 19 6
Hafted Mitre 3 0 8 3
Hafted Morningstar 5 0 17 11
Hafted Pacifier 3 2 6 5
Hafted Pickaxe 3 0 15 10
Hafted Piton Hammer 1 0 5 5
Hafted Prybar 2 0 10 5
Hafted Ravenbeak 6 0 18 10
Hafted Sickle 4 1 11 7
Hafted Sledgehammer 4 0 15 6
Hafted Taper Axe 3 0 8 4
Hafted Throwing Axe 3 2 9 12
Hafted Thrusting Axe 4 1 15 8
Hafted Truncheon 2 2 8 2
Hafted Uruk Waraxe 6 1 23 12
Hafted Warhammer 5 1 16 3
Hafted Woodsman's Axe 3 0 10 9
Hafted Zaghnal 3 4 10 8
Longbow Arrows (24) 0 0 0 0
Longbow Elven Longbow* 6 5 15 18
Longbow Extra Heavy 6 3 25 17
Longbow Fishbow Arrows (24) 0 2 0 0
Longbow Heavy 5 3 20 16
Longbow Medium 4 3 15 15
Missile Blowpipe 0 1 1 1
Missile Boomerang* 2 3 11 11
Missile Branch Knife 4 0 8 15
Missile Chakram (5) 2 0 4 14
Missile Darts (30) 0 0 0 0
Missile Hunting Bola 0 0 5 8
Missile Porcupine Spines (3) 3 0 4 9
Missile Sling 2 0 5 10
Missile Sling-staff 3 0 8 12
Missile Spiked Throwing Stick 2 1 6 9
Missile Stones (100) 0 0 0 0
Missile Throwing Stars (3) 4 0 2 10
Missile War Bola 2 0 7 8
Polearm Bardiche 6 2 15 12
Polearm Billhook 4 0 14 8
Polearm Brandestock 3 1 17 10
Polearm Chauves Souris 6 5 15 12
Polearm Demilune 5 4 12 20
Polearm Extended Brandestock 4 0 19 12
Polearm Falx-arr 5 2 14 16
Polearm Fauchard 5 0 13 10
Polearm Guisarme 4 4 14 10
Polearm Halbard 6 0 16 12
Polearm Half-halbard 4 1 13 9
Polearm Kumade 3 3 10 12
Polearm Partisan 4 5 15 9
Polearm Pike 6 0 15 12
Polearm Pitchfork 3 2 10 7
Polearm Poleaxe 7 0 14 13
Polearm Ranseur 6 4 15 10
Polearm Scythe 4 2 11 7
Polearm Voulge 5 1 15 9
Self Bow Extra Heavy 6 0 25 17
Self Bow Fishbow* 2 0 8 17
Self Bow Heavy 5 0 20 16
Self Bow Light 3 0 12 15
Self Bow Medium 4 0 15 15
Self Bow Very Light 2 0 9 15
Spear Assegai 2 3 7 12
Spear Atl-atl* 0 0 8 10
Spear Boar Spear 4 2 13 8
Spear Common Spear 3 1 8 8
Spear Footman's Lance 4 0 10 10
Spear Forkspear 5 2 14 12
Spear Harpoon 4 3 14 12
Spear Hoko 4 1 10 12
Spear Javelin 2 0 5 7
Spear Lance 5 0 25 22
Spear Longspear 5 0 12 10
Spear Oxtongue 4 0 10 5
Spear Pilum 5 0 12 8
Spear Shield-spear* 3 2 7 9
Spear Spontoon 3 3 9 9
Spear Stabguard 2 2 5 11
Spear Stinger 3 0 6 8
Spear Trident 4 3 10 10
Sword Black Eagle Blade 3 5 15 13
Sword Bonesplitter 7 3 25 15
Sword Broadsword 3 4 15 10
Sword Cross Thrust Sword 5 1 17 16
Sword Cutlass 3 3 8 11
Sword Epee 3 2 9 15
Sword Estok 3 0 12 10
Sword Falchion 4 4 12 13
Sword Fish Spine Sword 4 3 12 13
Sword Flamberge 7 1 21 18
Sword Foil 2 1 7 14
Sword Gladius 3 2 10 7
Sword Grand Shamsheer 7 2 22 18
Sword Great Shamsheer 5 0 15 15
Sword Greatsword 6 0 21 18
Sword Hand-and-a-half Sword 5 0 16 12
Sword Manople 2 2 10 10
Sword Pata 4 0 14 14
Sword Punch Sword 3 2 11 8
Sword Rapier 3 4 10 14
Sword Sabre 3 4 9 10
Sword Scimitar 4 0 10 11
Sword Short Sabre 3 1 7 5
Sword Shortsword 3 0 7 3
Sword Shotel 3 3 10 17
Sword Swamp Blade 3 4 8 10
Sword Sword Cane 3 0 10 12
Sword Terbutje 3 5 6 10
Sword Two-handed Broadsword 5 2 17 14
Sword Urukish Scimitar 4 4 14 12
Throw DEX Cost WT Range Type Name
400 220 100 Arms Bracers
600 250 100 Arms Elbow Gauntlet
250 180 100 Arms Gauntlet
150 40 40 Arms Mitten Gauntlet
170 120 90 Arms Vambrace
200 100 30 Full Cuirboille
5 10 Full Heavy Cloth
10 18 16 10 Full Quilted
25 15 Full Scalemail
12 15 14 10 Full Soft Leather
7 3 5 5 Head Coif
25 21 12 10 Head Dwarven Mask
18 22 Head Full Helm
20 120 50 10 Head Open-face Helm
30 30 20 15 Head Steel Cap
25 25 Legs Chausses
15 14 14 10 Legs Cuisses
14 10 10 10 Legs Greaves
30 25 Legs Solleret
8 5 10 5 Shield Buckler
15 15 Shield Dwarven Spike Shield
27 50 Shield Heater
5 10 Shield Lantern Shield
20 10 Shield Madu
30 40 Shield Scutum
5 20 Shield Sopok
5 5 Shield Target Shield
3 20 Torso Arming Doublet
30 20 Torso Backplate
25 30 10 Torso Breastplate
8 150 Torso Cuirass
*2 0 *3 Torso Haubergeon
10 50 Torso Leather Jerkin
50 15
20 20
50 5 15
5 60
5 60
6 50
15 50
100 150
100 200
95 300
5 60
12 200
100 160
140 220
180 240
110 180
150 230
110 190
8 50
130 200
55 160
120 200
80 150
100 160
6 80
100 220
50 90
140 110
18 60
15 160
4 25
5 35
125 175
110 130
90 100
20 70
70 60
70 90
7 50
160 230
85 300
7 100
85 170
40 10
500 50 220
250 80 160
30 8 20+
175 70 150
100 60 140
10 30 35
50 50 60
180 125 30
40 20 30
5 5
35 50 30
10 30 10
5 1 50
10 10 100
5 10 10
3 50
30 10 10
100 80 30
200 280
120 190
200 150
250 190
100 150
280 130
80 180
160 200
135 250
200 140
110 80
75 80
140 150
160 100
20 80
210 300
170 180
80 150
160 200
200 70 100
60 20 20
135 60 90
60 40 70
80 50 80
50 30 60
20 50 10
5 10 20+
90 100
15 30 15
40 120
110 130
80 130 30
55 90 10
10 30 10
60 160 10
40 120 10
80 70 10
40 100 20
35 80
30 100 10
27 40
15 30 20
60 75 5
300 110
360 190
140 120
200 130
100 50
75 25
80 75
150 110
270 120
375 165
25 15
50 70
400 150
180 130
240 170
150 150
85 80
200 90
40 60
160 20
110 60
120 100
40 30
35 30
95 75
200 40
100 20
65 35
220 160
200 120
Dice Adds AR STR Cost WT
2 2 10 20
2 2 40 30
2 2 20 10
2 2 30 12
2 2 10 20
7 8 170 160
1 3 20 30
3 6 50 100
8 10 210 300
5 7 50 75
2 2 10 45
1 2 10 25
3 2 20 50
2 2 15 35
1 2 10 25
4 3 130 140
2 2 30 40
2 2 20 30
2 2 10 10
3 2 10 75
2 0 4 10 90 450
5 10 65 400
3 4 80 110
1 3 1 2 15 20
5 10 60 450
2 2 20 30
4 10 35 300
2 2 40 75
2 2 110 90
3 3 140 110
5 4 250 200
4 4 150 240
1 2 15 15
Item Cost WT
10' Pole 0.5 50
Backpack 0.5 10
Belt Pouch 0.1 5
Bound Book (50 sheets) 10 20
Bow Saw 5 30
Box, Small Iron 4 60
Chalk (10) 2 2
Dwarven Matches (100) 10 20
Flask Of Oil 1.5 5
Flint & Steel 1 4
Grappling Hook 3 50
Hammer 3 40
Hoe 3 30
Ink (2 oz) 5 5
Iron Spike (10) 0.8 25
Lantern 1.2 20
Lockpicks (3) 60 6
Mirror (Small) 4 5
Parchment (10 sheets) 2 4
Pitchfork 8 80
Quill Pen 0.05 1
Quiver (Arrows, holds 20) 4 30
Rope, 50' Hemp 5 100
Rope, 50' Silk 20 20
Sack, Small 0.04 3
Scissors 2 5
Shovel 5 60
Tinderbox 2 5
Torch 0.1 10
Waterskin 1 15
Wax Candle (10) 3 15
Wooden Mallet 0.5 20
Type
Healing
First Aid Kit
Potion of Healing
Combat
Potion of Combat Prowess
Potion of Shielding
Oil
Hellfire Juice
Poisons
Curare
Spider's Venom
Dragon's Venom
Permanent Elixirs
Description
Used after combat; potions can be drunk before combat in consumables phase
Heals 1 CON after combat, only 1 can be used after each fight
Heals 1d6 CON
Used in consumables phase; lasts for 1 whole fight
+2d6 personal adds, DARO
+2d6 AR, DARO, added to existing AR and declines first
Used in consumables phase; can apply to any weapon. Lasts 1 combat round
+50% weapon effectiveness (multiply weapon output by 1.5 before personal adds)
Used in consumables phase; applied to weapons with an edge or point. Last until discharge or max 2 combat rou
Additional 4d6 poison damage
Opponent -50% HPT for next 2 rounds. Affects up to human-sized only
Additional 12d6 poison damage
+1 to stat permanently
Cost Weight
5 10
200 5
500 5
500 5
400 1
discharge or max 2 combat rounds. Effect happens as long as opponent takes at least 1 point of damage to MR or CON. D
150 1
600 1
750 1
2,500 5
f damage to MR or CON. Do not affect undead/constructs/incorporeal