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Utopia Game Turn Order Guide

The document outlines the turn order and actions for a game called Utopia, detailing the steps players take each week including managing newsfeed severity, executing actions, and updating their Sphere. It also provides a reference for combat and confrontation actions, including skill rolls and potential complications or critical successes. Additionally, it includes a newsfeed severity table that affects gameplay and player decisions.

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John the Mendes
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0% found this document useful (0 votes)
13 views2 pages

Utopia Game Turn Order Guide

The document outlines the turn order and actions for a game called Utopia, detailing the steps players take each week including managing newsfeed severity, executing actions, and updating their Sphere. It also provides a reference for combat and confrontation actions, including skill rolls and potential complications or critical successes. Additionally, it includes a newsfeed severity table that affects gameplay and player decisions.

Uploaded by

John the Mendes
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Utopia Quick Reference

TURN ORDER LIST OF ACTIONS


1. Newsfeed: Barter SKILL BASED:
• Roll for newsfeed severity. Find Another Way Engineer (engineering)
• Reduce unaffected newsfeed items by 1 severity. Gather Information Establish Income (bartering)
• Add 1 new newsfeed event if possible. Gather Resources Experiment
2. Take action: Lay Low (medicine or science)

• Plan out what actions you will take this week. Meet Someone New Hack (hacking)
Try not to choose an action that is dependant on the Navigate a Location Program Artificial
success of another action. Intelligence (software
Persuade programming)
• Execute your plan and add danger.
Recover Program Software
3. Update your Sphere:
Search (software programming)
• Update your relationships.
Sneak Treat Wounds (medicine)
• If you have not added danger this week, subtract 1 from
your danger level. Take a Job
• Pay living expenses. Upgrade
• Murkblood - 1 resource Use a Skill
• Lowborn - 2 resources
• Riser - 3 resources
• Highborn - 5 resources CRITS AND COMPLICATIONS
• Non-human - choose one of the above options COMPLICATIONS: Whenever you roll a 1 on any d10, you
(cybernetics and AI pay half the living expenses, experience a complication.
rounded up because they do not require food) CRITS: Whenever you roll a 10 on any d10, if your roll was
successful, you can choose an additional effect to apply to
your roll:
NEWSFEED SEVERITY TABLE
Flourish: You execute your move with a stylish flourish,
1d10 Description
increasing your confidence. Gain 1 bravado.
1 Everything goes wrong. +2 severity to all
Crushing Blow: (combat or confrontation only) You
newsfeed items. +1 to your danger level.
strike a demoralizing blow, permanently decreasing the
2 Central tension severity +2. difficulty rating of your opponent by 2.
3 Central tension severity +1. Get The Upper Hand: You perform your task
4 Central tension severity -1. exceptionally well, gaining the upper hand in whatever
you’re doing. In combat or confrontation you gain
5 Central tension severity -2.
advantage on your next roll. Out of combat or
6 Newsfeed item 1 severity +2. confrontation, increase the rewards you get from your
7 Newsfeed item 1 severity -2. success or increase the quality of your work (this could
be increasing your pay by 1d6 resources, increasing the
8 Newsfeed item 2 severity +2. strength of a piece of tech by 1d6, or any other benefit
9 Newsfeed item 2 severity -2. applicable to the task).
10 A quiet news week. Nothing happens. -1 to
the danger level.
Combat/Confrontation Reference
COMBAT AND CONFRONTATION ACTIONS
Choose an action from the list below and compare your roll to your opponents difficulty rating.

Move Combat Confrontation


Attack You make an attack. Make a melee weapons, You make a pointed argument. Roll a persuasion
ranged weapons, or unarmed combat skill skill roll. Inflict or suffer a wound based on the
roll. Inflict or suffer a wound based on the result.
result.
Take Cover You attempt to find cover. Make a dodge skill You, attempting to shift the conversation in
roll. Gain 2 defensive dice. On a failure, suffer another direction. Make a deception skill roll. Gain
a wound based on the result. 2 defensive dice. On a failure, suffer a wound based
on the result.
Look for an You attempt to dodge your opponent while You dodge your opponents line of reason while
Opening looking for an opening. Make a dodge skill looking for an opening. Make a deception skill roll.
roll. On a failure, suffer a wound based on On a failure, suffer a wound based on the result.
the result. Then make an investigation skill Then make an investigation skill roll with a difficulty
roll with a difficulty of 14, to look for an of 14, to look for an opening. On a success, gain
opening. On a success, gain advantage on advantage on your next action.
your next action.
Dash You attempt to cross a large distance, flee, You attempt to retreat from the confrontation
or pursue your opponent. Make an athletics or stop your opponent from retreating. Roll a
skill roll. On a success, you cross the distance persuasion or deception skill roll. On a success, you
without suffering any wounds, flee or pursue end the confrontation or stop your opponent from
your opponent. On a failure, you suffer a evading you. On a failure, you suffer a wound based
wound based on the result. on the result

Other Moves
If you wish to perform an action during a confrontation that is not on the move list, describe the action and make the most
appropriate skill roll. If your roll is higher than your opponent’s difficulty, you are successful in your action. If your roll is lower, suffer
a wound based on the result.

Crits Complications
During combat or a complication, when you roll a 1 on a d10
Flourish: You execute your move with a stylish flourish, you experience a complication. Here are a few examples of
increasing your confidence. Gain 1 bravado. complications you might experience:
Crushing Blow: (combat or confrontation only) You • You trip, fumble, are surprised or otherwise distracted -
strike a demoralizing blow, permanently decreasing the roll 1d6 and subtract the result from your next roll.
difficulty rating of your opponent by 2.
• Reinforcements arrive to support your opponent, add
Get The Upper Hand: You perform your task 1d6 to the difficulty rating
exceptionally well, gaining the upper hand in whatever
you’re doing. In combat or confrontation you gain • An automated defense system is activated (combat
advantage on your next roll. Out of combat or only)
confrontation, increase the rewards you get from your • You trigger a trap (combat only)
success or increase the quality of your work (this could
be increasing your pay by 1d6 resources, increasing the
strength of a piece of tech by 1d6, or any other benefit
applicable to the task).

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