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Financial Viability Analysis for Super Game

CHIMUSORO Limited is assessing the financial viability of a new product, the super Game, which has a 12-month lifespan and projected sales of 2,800 units at $1,450 each. The analysis includes costs related to labor, variable overhead, and direct materials, with a target net cash flow of $800,000 required for project acceptance. The document outlines calculations needed to determine cash flow viability, time for the second unit under different learning rates, and suggestions for improving net cash flow.

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0% found this document useful (0 votes)
20 views1 page

Financial Viability Analysis for Super Game

CHIMUSORO Limited is assessing the financial viability of a new product, the super Game, which has a 12-month lifespan and projected sales of 2,800 units at $1,450 each. The analysis includes costs related to labor, variable overhead, and direct materials, with a target net cash flow of $800,000 required for project acceptance. The document outlines calculations needed to determine cash flow viability, time for the second unit under different learning rates, and suggestions for improving net cash flow.

Uploaded by

mungarevanig10
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Additional Tutorial QUESTION for HACC/HSPAC 428

CHIMUSORO Limited is investigating the financial viability of a new product the super
Game. The super Game is a short-life product for which a market has been identified at
an agreed design specification. The product will only have a life of 12 months.

The following estimated information is available in respect of super Game:


a. Sales should be 2, 800 units in the year. An average selling price of $1,450
per unit is expected. All sales are for cash.
b. An 80% learning curve will apply for the first 1, 200 units after which a steady
state production time will apply, with the labour time per unit after the first
1, 200 units being equal to the time for the 1, 200th unit. The cost of the first
unit was measured at $6,400. This was for 800 hours at $8 per hour.
c. Variable overhead is estimated at $3 per labour hour.
d. Direct material costs will be $975,000 for the year. All purchases are made
for cash.

A target net cash flow of $800,000 is required for this project to be acceptable.

Note: The learning curve formula is given on the formulae sheet. At the learning rate of
0.8 (80%), the learning factor (b) is equal to –0.3219.

YOU ARE REQUIRED TO:


(a) Prepare detailed calculations to show whether product super Game will provide the
target net cash flow. (11 marks)
(b) Calculate what length of time the second unit will take if the actual rate of learning is:
(i) 80%;
(ii) 90%.
Explain which rate shows the faster learning. (7 marks)
(c) Suggest specific actions that CHIMUSORO limited could take to improve the net cash
flow calculated above. (7 marks)
[Total = 25 marks]

Common questions

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Steady-state production implies that after the initial learning phase (1,200 units for the Super Game), the labor hours required per unit stabilize, reflecting no further reductions in labor time. This allows for consistent forecasting of labor costs per unit beyond the 1,200th unit, making it easier to predict ongoing production costs and helping in budgeting accurately for the remaining lifespan of the product .

Direct material costs, totaling $975,000, significantly impact financial viability as they represent a substantial fixed expenditure that must be recouped through sales. If material costs are high relative to revenue, they can limit profitability and hinder achieving the target net cash flow of $800,000. Hence, optimizing material costs or increasing revenue is crucial to maintaining financial viability and achieving cash flow targets .

Calculating net cash flow is crucial as it provides insights into whether the Super Game will meet financial objectives and deliver sufficient liquidity to justify the investment. It helps determine if the expected revenues will cover all operational costs and meet profit targets, guiding CHIMUSORO Limited's decision to proceed with production and marketing or reconsider project feasibility .

The 80% learning curve suggests that as production doubles, the labor cost per unit will decrease to 80% of the previous amount. For the Super Game, the labor cost for the first unit is calculated as $6,400 (800 hours at $8 per hour). Consequently, the labor cost will reduce as more units are produced, reflecting the increased efficiency gained through learning. This means the labor hours required for each subsequent unit will decrease until a steady state production is achieved after 1,200 units .

To improve the net cash flow, CHIMUSORO Limited could reduce costs by optimizing labor efficiency through training, negotiating for better direct material prices, and reducing variable overheads by streamlining operations. Additionally, increasing the selling price or focusing on upselling accessories could enhance revenue. Careful inventory management to avoid excess stock and exploring cost-effective production techniques are other viable strategies .

The cash sales model positively impacts financial projections by eliminating credit risks, ensuring immediate cash inflow for reinvestment, and simplifying cash flow management. This stabilizes liquidity and reduces dependence on external financing. Consequently, projecting cash inflows becomes more straightforward, enabling a clearer assessment of the project's financial health .

Maintaining an 80% learning curve implies sustained labor cost reductions, optimizing the overall cost structure. As production doubles, labor costs decrease significantly, enhancing profit margins. Over time, this can make the Super Game more competitive through reduced pricing or increased profitability. The learning curve's efficiency gains must be balanced against potential diminishing returns as workers reach their efficiency peak .

Understanding the learning curve assists CHIMUSORO Limited in forecasting cost reductions associated with increased efficiency over time. This knowledge can aid in setting realistic pricing strategies, scheduling production runs, and managing workforce training to capitalize on efficiency gains. It also helps in strategic planning for scaling production while minimizing costs as the workforce becomes more skilled .

The target net cash flow of $800,000 necessitates a production and pricing strategy that ensures revenue exceeds costs. This might involve optimizing the production process to minimize costs, astutely managing variable overheads, and setting a selling price that maximizes profit margins while retaining market competitiveness. Achieving or exceeding this cash flow target secures project viability and profitability .

An 80% learning rate indicates a faster improvement in production efficiency, where labor cost decreases faster as units are produced, compared to a 90% rate. For instance, with an 80% rate, the labor time for the second unit decreases more significantly than at a 90% rate. This means fewer hours, and consequently, lower costs at the 80% rate, demonstrating quicker efficiency gains and suggesting the 80% rate represents a faster learning curve .

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