groupTypes = {
law_enforcement = "Rendvédelem",
government = "Önkormányzat",
mafia = "Maffia",
gang = "Banda",
organisation = "Szervezet",
other = "Egyéb"
}
availableGroups = {
[1] = {
name = "Rendőrség",
prefix = "PD",
type = "law_enforcement",
permissions = {
tazer = true,
bulletExamine = true,
impoundTow = true,
impoundTowFinal = true,
megaPhone = true,
roadBlock = true,
cuff = true,
graffitiClean = true,
gov = true,
ticket = true,
departmentRadio = true,
jail = true,
doorRammer = true,
wheelClamp = true
},
duty = {
skins = {280, 281, 282, 283, 284, 288},
positions = {
{264.30862426758, 110.21092224121, 1004.6171875, 10, 7}
},
armor = 100,
items = {
{325, 1},
{313, 1},
{343, 300},
{344, 150},
{340, 250},
{318, 1},
{49, 1},
{15, 1},
{147, 1},
{48, 1},
{8, 1},
{135, 1},
{291, 1},
}
}
},
[2] = {
name = "Honvédség",
prefix = "SCH",
type = "law_enforcement",
permissions = {
tazer = true,
megaPhone = true,
roadBlock = true,
graffitiClean = true,
cuff = true,
gov = true,
ticket = true,
departmentRadio = true,
jail = true,
doorRammer = true
},
duty = {
skins = {220, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30},
positions = {
{264.19470214844, 109.9136505127, 1004.6171875, 10, 8}
},
armor = 100,
items = {
{26, 1},
{343, 500},
{345, 100},
{15, 1},
{23, 1},
{49, 1},
{147, 1},
{48, 1},
{291, 1},
{30, 1},
{31, 1},
{28, 1},
{347, 100},
{349, 200},
}
}
},
[3] = {
name = "Nemzeti Adó- és Vámhivatal",
prefix = "NAV",
type = "law_enforcement",
permissions = {
tazer = true,
megaPhone = true,
bulletExamine = true,
impoundTow = true,
impoundTowFinal = true,
roadBlock = true,
graffitiClean = true,
cuff = true,
gov = true,
ticket = true,
departmentRadio = true,
jail = true,
doorRammer = true
},
duty = {
skins = {265, 286, 287, 299, 220, 306},
positions = {
{211.41969299316, 185.74348449707, 1003.03125, 3, 782}
},
armor = 100,
items = {
{317, 1},
{8, 1},
{15, 1},
{16, 1},
{23, 1},
{30, 2},
{31, 1},
{48, 1},
{49, 1},
{349, 350},
{343, 350},
{341, 80},
}
}
},
[4] = {
name = "Nemzeti Nyomozó Iroda",
prefix = "NNI",
type = "law_enforcement",
permissions = {
tazer = true,
trackPhone = true,
bulletExamine = true,
impoundTow = true,
impoundTowFinal = true,
megaPhone = true,
roadBlock = true,
heal = true,
graffitiClean = true,
cuff = true,
gov = true,
hideWeapons = true,
ticket = true,
departmentRadio = true,
jail = true,
hiddenName = true,
doorRammer = true
},
duty = {
skins = {164, 163, 159, 200, 230, 261, 140, 272, 84, 309, 258,
263, 262, 248, 249, 250, 251, 204},
positions = {
{2017.4339599609, -1369.2204589844, 17.33593755, 0, 0}
},
armor = 100,
items = {
{318, 1},
{340, 250},
{15, 1},
{147, 1},
{48, 1},
{49, 1},
{291, 1},
{343, 300},
{30, 3},
{31, 3},
{28, 1},
{324, 1},
{319, 1},
{347, 150},
{338, 100},
}
}
},
[5] = {
name = "18th Street Gang",
prefix = "18SG",
type = "gang",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {208, 209, 302, 303, 304},
positions = {},
armor = 0,
items = false
}
},
[6] = {
name = "Essaouiran Organization",
prefix = "EO",
type = "mafia",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {128, 129, 130, 132, 133},
positions = {},
armor = 0,
items = false
}
},
[7] = {
name = "Los Santos Mechanic Shop",
prefix = "LSMS",
type = "other",
permissions = {
repair = true,
impoundTow = true,
impoundTowFinal = true,
items = {
{205, 1},
}
},
duty = {
skins = {50},
positions = {
{2528.2687988281, -2119.7209472656, 13.793982505798, 0, 0}
},
armor = 0,
items = {
{205, 1},
}
}
},
[8] = {
name = "Chamberlain Hill's Gangster Bloods",
prefix = "CHGB",
type = "gang",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {},
positions = {},
armor = 0,
items = false
}
},
[9] = {
name = "SoulMTA - Team",
prefix = "GA",
type = "mafia",
permissions = {
sprayGraffiti = false,
hideWeapons = false,
canRobATM = false
},
duty = {
skins = {},
positions = {},
armor = 0,
items = false
}
},
[10] = {
name = "Szerelő (NEM)",
prefix = "SZ",
type = "other",
permissions = {
repair = true
},
duty = {
skins = {},
positions = {
{-28.8974609375, 710.0380859375, 21.742862701416 , 0, 0}
},
armor = 0,
items = false
}
},
[11] = {
name = "Cancun Cartel New Generation",
prefix = "CNGC",
type = "mafia",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {195, 131, 39, 305, 290, 289, 291, 70, 170, 196, 78},
positions = {},
armor = 0,
items = false
}
},
[12] = {
name = "Parkolási Felügyelet",
prefix = "PF",
type = "law_enforcement",
permissions = {
impoundTow = true,
impoundTowFinal = true,
departmentRadio = true,
megaPhone = true,
gov = true
},
duty = {
skins = {0},
positions = {},
armor = 0,
items = {
{99, 1}
}
}
},
[13] = {
name = "Turkish Isyancılar",
prefix = "TR",
type = "mafia",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {88, 99, 98, 97, 96}, --83, 162, 246, 211 martin skinje a
kurva anyád
positions = {},
armor = 0,
items = false
}
},
[14] = {
name = "Ndrangheta",
prefix = "NA",
type = "mafia",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {},
positions = {},
armor = 0,
items = false
}
},
[15] = {
name = "Cartel De Sinaloa",
prefix = "CDS",
type = "gang",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {311, 245, 173, 168, 158},
positions = {},
armor = 0,
items = false
}
},
[16] = {
name = "Tree Top Piru",
prefix = "TTP",
type = "gang",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {},
positions = {},
armor = 0,
items = false
}
},
[17] = {
name = "Area Boys",
prefix = "AB",
type = "gang",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {},
positions = {},
armor = 0,
items = false
}
},
[18] = {
name = "Red Skull's",
prefix = "RS",
type = "gang",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {212},
positions = {},
armor = 0,
items = false
}
},
[19] = {
name = "Solntsevskaya Bratva",
prefix = "SB",
type = "mafia",
permissions = {
sprayGraffiti = true,
hideWeapons = true,
canRobATM = true
},
duty = {
skins = {},
positions = {},
armor = 0,
items = false
}
},
[20] = {
name = "Government",
prefix = "GOV",
type = "government",
permissions = {},
duty = {
skins = {},
positions = {},
armor = 0,
items = false
}
},
}
for k, v in pairs(availableGroups) do
if not availableGroups[k].balance then
availableGroups[k].balance = 0
end
if not availableGroups[k].description then
availableGroups[k].description = "leírás"
end
if not availableGroups[k].ranks then
availableGroups[k].ranks = {}
end
for i = 1, 15 do
if not availableGroups[k].ranks[i] then
availableGroups[k].ranks[i] = {
name = "rang " .. i,
pay = 0
}
end
end
end
function getGroups()
return availableGroups
end
function getGroupTypes()
return groupTypes
end
function getGroupData(groupId)
return availableGroups[groupId]
end
function addPlayerGroup(playerElement, groupId, dutySkin)
if isElement(playerElement) then
groupId = tonumber(groupId)
if groupId then
if availableGroups[groupId] then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
if not playerGroups[groupId] then
if not dutySkin then
dutySkin =
availableGroups[groupId].[Link][1]
end
playerGroups[groupId] = {1, dutySkin, "N"}
setElementData(playerElement, "[Link]",
playerGroups)
return true
end
end
end
end
end
return false
end
function removePlayerGroup(playerElement, groupId)
if isElement(playerElement) then
groupId = tonumber(groupId)
if groupId then
if availableGroups[groupId] then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
if playerGroups[groupId] then
playerGroups[groupId] = nil
setElementData(playerElement, "[Link]",
playerGroups)
return true
end
end
end
end
end
return false
end
function setPlayerLeader(playerElement, groupId, state)
if isElement(playerElement) then
groupId = tonumber(groupId)
if groupId then
if availableGroups[groupId] then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
if playerGroups[groupId] then
playerGroups[groupId][3] = state
setElementData(playerElement, "[Link]",
playerGroups)
return true
end
end
end
end
end
return false
end
function isPlayerLeaderInGroup(playerElement, groupId)
if isElement(playerElement) then
groupId = tonumber(groupId)
if groupId then
if availableGroups[groupId] then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
if playerGroups[groupId] then
if [Link](playerGroups[groupId][3]) == "y"
then
return true
end
end
end
end
end
end
return false
end
function isPlayerInGroup(playerElement, groups)
if isElement(playerElement) then
if groups then
if type(groups) == "table" then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
for i = 1, #groups do
local groupId = groups[i]
if availableGroups[groupId] then
if playerGroups[groupId] then
return groupId
end
end
end
end
else
local groupId = tonumber(groups)
if availableGroups[groupId] then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
if playerGroups[groupId] then
return groupId
end
end
end
end
end
end
return false
end
function getPlayerGroups(playerElement)
if isElement(playerElement) then
local playerGroups = getElementData(playerElement, "[Link]") or
{}
if playerGroups then
return playerGroups
end
end
return false
end
function getPlayerGroupCount(playerElement)
if isElement(playerElement) then
local playerGroups = getElementData(playerElement, "[Link]") or
{}
local groupCounter = 0
for k, v in pairs(playerGroups) do
groupCounter = groupCounter + 1
end
return groupCounter
end
return false
end
function setPlayerRank(playerElement, groupId, rankId)
if isElement(playerElement) then
groupId = tonumber(groupId)
rankId = tonumber(rankId)
if groupId and rankId then
if availableGroups[groupId] then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
if playerGroups[groupId] then
playerGroups[groupId][1] = rankId
setElementData(playerElement, "[Link]",
playerGroups)
return true
end
end
end
end
end
return false
end
function getPlayerRank(playerElement, groupId)
if isElement(playerElement) then
groupId = tonumber(groupId)
if groupId then
if availableGroups[groupId] then
local playerGroups = getElementData(playerElement,
"[Link]") or {}
if playerGroups then
if playerGroups[groupId] then
local rankId = playerGroups[groupId][1]
if rankId then
if availableGroups[groupId].ranks[rankId]
then
return rankId,
availableGroups[groupId].ranks[rankId].name,
availableGroups[groupId].ranks[rankId].pay
end
end
end
end
end
end
end
return false
end
function getGroupPrefix(groupId)
if groupId then
if availableGroups[groupId] then
return availableGroups[groupId].prefix
end
end
return false
end
function getGroupName(groupId)
if groupId then
if availableGroups[groupId] then
return availableGroups[groupId].name
end
end
return false
end
function getGroupType(groupId)
if groupId then
if availableGroups[groupId] then
return availableGroups[groupId].type
end
end
return false
end
function isPlayerHavePermission(playerElement, permission)
if isElement(playerElement) and permission then
local playerGroups = getElementData(playerElement, "[Link]") or
{}
if playerGroups then
for k, v in pairs(playerGroups) do
if availableGroups[k] and
availableGroups[k].permissions[permission] then
return k
end
end
end
end
return false
end
function thousandsStepper(amount)
local left, center, right = [Link]([Link](amount), "^([^%d]*%d)
(%d*)(.-)$")
return left .. [Link]([Link]([Link](center), "(%d%d%d)",
"%1 ")) .. right
end
function isPlayerOfficer(playerElement)
return isPlayerInGroup(playerElement, {1, 2, 3, 4})
end
function getGroupSkins(groupId)
if availableGroups[groupId] then
return availableGroups[groupId].[Link]
end
return {}
end