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Gnome Summoner Character Sheet

Afanen Rappi is a Summoner character with a Chameleon Gnome humanoid form, possessing various skills and spells. The character can manifest an eidolon, allowing for shared senses and coordinated actions in combat. Additionally, Afanen has access to divine spells and unique abilities to enhance their eidolon, including temporary evolutions and combat bonuses.

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Sergio Ortiz
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0% found this document useful (0 votes)
5 views2 pages

Gnome Summoner Character Sheet

Afanen Rappi is a Summoner character with a Chameleon Gnome humanoid form, possessing various skills and spells. The character can manifest an eidolon, allowing for shared senses and coordinated actions in combat. Additionally, Afanen has access to divine spells and unique abilities to enhance their eidolon, including temporary evolutions and combat bonuses.

Uploaded by

Sergio Ortiz
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Afanen Rappi Summoner 2

CB Small Gnome Chameleon Gnome Humanoid


Perception +5; Low-Light Vision
Languages Abyssal, Common, Gnomish, Infernal, Kitsune, Sylvan
Skills Acrobatics +6, Athletics +0, Deception +7, Diplomacy +7, Intimidation +7, Lore: Piloting +6, Medicine +5,
Religion +5, Stealth +6, Survival +5
Str +0, Dex +2, Con +1, Int +2, Wis +1, Cha +3
Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap

AC 16; Fort +7, Ref +6, Will +7


HP 30

Speed 25 feet
Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Ranged Crossbow +6 (Crossbow), Damage 1d8 P
Share Senses (Concentrate, Divination, Scrying, Summoner) Requirements Your eidolon is manifested. You
project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory
information from your own body, but can sense through your eidolon’s body for up to 1 minute. You can Dismiss
this effect. Special This action has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal).
Your eidolon can also use this ability. When it does, it projects its senses into your body.
Act Together (Summoner, Tandem) Frequency once per round You and your eidolon act as one. Either
you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other
takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2
actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you
could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel (Core
Rulebook 496).
Manifest Eidolon (Concentrate, Conjuration, Manipulate, Summoner, Teleportation) Your eidolon appears
in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you
unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon
must remain within 100 feet of you at all times and can’t willingly go beyond that limit. If forced beyond this
distance, or if you are reduced to 0 Hit Points, your eidolon’s physical form dissolves: your eidolon unmanifests,
and you need to use Manifest Eidolon to manifest it again. Special This activity has the trait matching your
eidolon’s tradition (arcane, divine, occult, or primal).
Divine Known Spells DC 17, attack +7; 1st Heal, Spirit Link, Magic Weapon (2 slots); Cantrips Message, Daze,
Protect Companion, Read Aura, Divine Lance
Focus Spells (1 points) Boost Eidolon Range 100 feet; Targets your eidolon Duration 1 round You focus
deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon
gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one
weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four
weapon damage dice.
Evolution Surge Range 100 feet; Targets your eidolon Duration 1 minute You flood your eidolon with power,
creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:Your eidolon
gains low-light vision and darkvision.; Your eidolon gains scent as an imprecise sense up to 30 feet. .; Your
eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less.
Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed
or 30 feet, whichever is less. Either way, it gains the amphibious trait. .; Your eidolon gains a +20-foot status
bonus to its Speed. .; Heightened (3rd) Add the following options to the list of effects you can choose:Your
eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't
change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon
without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature
each regain only 2 actions at the start of your turns each round, as normal. .; Your eidolon gains a climb Speed
equal to its land Speed. .; Heightened (5th) Add the options from the 3rd-level version and the following options
to the list of effects you can choose:Your eidolon becomes Huge, instead of its previous size. This has the same
effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. ; Your eidolon
gains a fly Speed equal to its Speed.
Additional Feats Assurance, Chameleon Gnome, Expanded Senses, Gnome Polyglot, Medical Researcher, Ranged
Combatant
Additional Specials Eidolon (Angel Eidolon), Evolution Feat, Hallowed Strikes, Link Spells

Notes: Viejo de mierda

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