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Apex Legends Script Setup Guide

The document provides a comprehensive guide on setting up and configuring a gaming script for Zen++, detailing initial setup, button layout, game settings, and various mods for movement, weapons, and aim assist. It emphasizes the importance of matching in-game settings with the script for optimal performance and includes instructions for navigating the script menu. Additionally, it outlines specific features and functionalities, such as automatic armor swapping and weapon selection methods, to enhance gameplay experience.

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0% found this document useful (0 votes)
200 views8 pages

Apex Legends Script Setup Guide

The document provides a comprehensive guide on setting up and configuring a gaming script for Zen++, detailing initial setup, button layout, game settings, and various mods for movement, weapons, and aim assist. It emphasizes the importance of matching in-game settings with the script for optimal performance and includes instructions for navigating the script menu. Additionally, it outlines specific features and functionalities, such as automatic armor swapping and weapon selection methods, to enhance gameplay experience.

Uploaded by

ellie9511
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

• Initial Script Set Up

• Script/Menu Navigation
• Game Settings Sub Menus
• AR Workshop- Not Working
• Bot Lobby-Not working.
• Button Layout
• Aim Assist
• LR (Long-Range)
• SR (Short-Range)
• Shot Mods
• Strafe Mod
• Crouch Mod
• Movement Mods
• Wall Jump
• Super Jump
• Ghost Strafe
• Super Glide
• Bunny Hop
• Mantle Jump
• Slide Cancel
• Heirloom Spin
• Weapon Mods
• Swap Type
• Holster/Unholster
• Weapon Select (2 Touch)
• Swap/Reload Mods
• PANG!
• Hipfire/ADS Limit
• Miscellaneous
• Armor Swap
• Loot Spam
• vmSpeed
• Ping Mods
• Quick Heal
• Legend Mods
• Please see on York's Discord

First and foremost, this script is only available through Zen++.


Once you have the script on the Zen, the first time you open it you will be taken through an initial set up
of your button layout. It should be very straight forward, just press PS button or XB button to get my
settings. My layout is custom but please change to what you use in Game. If using Custom press d-pad
right and scroll over button and press/hold to assign.
Some key buttons to look out for are going to be ‘SHARE’, ‘OPTIONS’, and ‘MAP’. These are the
buttons that will be used for the 2-touch weapon selection that we will cover later in the guide.

• For ‘SHARE’ it will be the share button on PS controllers or the Xbox button on XBOX
controllers.
• For ‘MAP’ it will be the touchpad on PS controllers and the ‘VIEW’ button on XBOX controllers.
• And for ‘OPTIONS’ it will be the options button on PS and the 'MENU' button which is the right
of the XBOX button on XBOX controllers.

• ACTIVATOR is going to be the button you use for activating or deactivating your shot mods. It
is highly recommended to use the button you use for RELOAD here. you can choose other
buttons here, but it may/may not cause issues.
• LEGEND is going to be the button you use to activate your legend mods. It is highly
recommended to use this as DOWN DPAD, you can choose other buttons here, but it may/may
not cause issues.

Before we move on to setting up game settings, please note that VIBRATIONS NEED TO BE ON FOR
THE SCRIPT TO WORK. Hold to crouch needs to be on as well.

Script navigation is very simple. To open the menu press ADS + Options.

To navigate through the menus just use the DPAD. When you highlight something, you want to change
in the menu hold ADS + DPAD UP or DOWN to change it. When the value is a number UP and DOWN
on DPAD will move in intervals of 5 and LEFT and RIGHT on DPAD will move in intervals of 1.
To close/save the menu you press ADS + Options again.

Setting up your game settings in the script is one of the key parts of getting the Ant iRecoil to function
properly among other things. Set up in this menu should only need to be done once, unless you
change your in-game sensitivity, or want to try something new.
• Vibrations: Self-explanatory. Set to on if you want them or to off if you don't. Crouch:
(Remember crouch needs to be set to HOLD in Apex settings)
• Hold: Nothing changes, it will just be standard hold to crouch
• Toggle: For players that prefer toggle crouch
• Hybrid: A mix of both hold and toggle, essentially tap CROUCH for toggle, and hold CROUCH
for hold.
• ALC: Turning this on will open up the option to input ALC’s including Deadzone, Response
Curve, Yaw, Pitch, ADS Yaw, and ADS Pitch. ALC’s can also be used to micro adjust recoil if
needed.
• Deadzone: Match to the Deadzone that you have in game, very self- explanatory.
• Curve: Match to the Response Curve that you have in game, also self- explanatory. Look:
Match to your in-game look sensitivity. ADS: Match to your in-game ADS sensitivity.

Once again: Matching your in-game settings to the script, and making sure that both vibrations and
hold to crouch are on in-game settings is not negotiable. The script will not function properly without
these things.

• Guide to Configuring BEAST AA

• Understand Aim Assist


• Dynamic: This profile might provide a more dynamic aim assist experience, with different levels
of assistance based on the timing of firing. It could be beneficial for players who want nuanced
control over their aim during different phases of combat.
• Focused: This profile could offer a simpler but effective aim assist, directly adjusting the aim
angles based on specific values. It might be suitable for players who prefer a straightforward
aiming aid.
• Precision: This profile provides a direct and constant adjustment to the aim angles. It could be
chosen by players who want a consistent and reliable aim assist without additional
complexities.
• Curve

• Standard: In this scenario, you've chosen a fixed aim assist type. Regardless of the distance
between your crosshair and an enemy target, the aim assist behaves the same way.
• Biased: In this scenario, you've chosen a dynamic aim assist type that adjusts the aim assist
radius based on the position of your left stick.
• Wave: This profile could provide stronger aim assist assistance at specific stick positions or a
different falloff in assistance strength with distance.

The shot mods menu is where you will be editing both the Strafe and Crouch mods.
• Strafe: Moves your player side to side at a set time
• Crouch: Makes you crouch and stand up at a set time
• Ping: will cause you to automatically ping based on certain actions being met. Options:
• /A – This means the shot mod will activate when you hold down the action button you have set.
• /X – This means the shot mod will activate on whatever setting you have put whether it is hipfire,
adsfire, ect. also the opposite of /A, if you hold the action button it will stop the mod.
• /S – This means the mod will activate when you are, well, shot!
• When to activate:(Contingent on the options chosen above)
• ADSFIRE – Based on what options you have input the shot mod will only activate if you are ADS and
firing your weapon.
• HIPFIRE– Same as above, but only for hipfire.
• ALL – Will activate for hipfire or ADSfire.
• Time: this is the time the mod will activate, so 200 for strafe means you will strafe every 200ms

Movement Mods menu is the home for all your movement needs. Find detailed descriptions below on how
all of these mods work, and any input that you need to activate these mods.

• Wall Bounce: While running towards a wall, slide, then jump and the script should take care of
the rest, you just need to turn in the direction you want to go.
• Super Glide: At the peak of your climb while scaling a wall or a ledge you simply press JUMP.
All about timing. Best way to get the timing down is if you watch the top right corner of the
screen while you climb up a ledge you will see it shake, hit JUMP as soon as that shake stops.
• Mantle Jump- after jumping from a zipline, you will need to look down and moving forward. just
when you start to climb the wall, double tap reload to preform this.
• Super Jump: While running up to a zipline, tap L3 and RELOAD at the same time, just as you
get to the zip and you should perform a super jump.
• Bunny Hop: Simply hold the JUMP button while moving forwards.
• Ghost Strafe: At the beginning of a SLIDE simply pull back on the LEFT STICK and press L3
together to perform a ghost strafe.

• Slide Cancel: While running if you tap the CROUCH button you will slide and then cancel out
at the perfect time to not lose momentum. Must be moving forwards.

• Heirloom Spin: While holstered, simply press SPRINT to perform heirloom spin. The time
below is how fast the action will be done, different heirlooms look better with different times it's
all preference.

Weapon mods menu includes mods having to do with in game weapons, how they swap, holster,
unholster, etc. It is highly recommended to use these as they are smart and work with each other, and
the other mods in the script.

• Swap: This is what how the script knows that you have changed weapons in game to apply
the correct anti recoil.
• Manual: Used to manually set what weapon profile is being used on the zen. This weapon
method is older, it is recommended to use Auto or Auto+. But if you do want to use manual,
you hold ADS and press TRIANGLE/Y to swap between primary and secondary.
• Auto: Makes things slightly easier by swapping on its own every time you press
TRIANGLE/Y it is easy to get your weapons desynced by various actions while on
Auto so if they do simply do the manual swap (Yes it still works in Auto.)
• Auto+: This is the setting that you are going to want to use! Auto+ is able to automatically
resync your weapons any time they get desynced! It currently works for almost any pair of
guns in the game and will hopefully be functional between all guns sometime in the near future!
• Holster: This is the holster mods, not only will this let the script know that you have holstered
your weapon, but also gives you new intuitive ways to do so!
• None: This is just standard holster. When you hold SWAP you will see ‘HOLSTER’ on the
OLED.
• S/A: This option will holster your gun by tapping SPRINT, if you hold SPRINT there is no effect.

• S/Fwd: This option will holster your gun if you tap SPRINT, but only if you are moving forwards.
• Hold: And last with this option if you hold SPRINT you will holster your weapon.
• ADS Unholster: Does exactly what it says. Will unholster your weapon is you ADS.
• Weapon Select: This is how you will be choosing your weapons to apply the Anti Recoil for the
current guns you are using.
• None: When you have ‘None’ selected it defaults to Numpad select. With numpad select you
can use a keyboard plugged into the zen to choose your weapons. The default key binds can
be found below!
• 2 Touch/Gun Run: Two touch is an intuitive way to select your guns on the fly using built in
button combinations! Gun Run does the same thing as 2 touch but sets both primary and
secondary to the same gun for the game mode Gun Run. Find a full 2 touch guide below.
• PANG!: Is a mod that will allow you to turn any rapid fire weapon into a single fire weapon. You
simply hold ADS and press PING while doing so to shoot one bullet. This is very helpful for
picking at enemies at far distances.
• Quickswap: Quick swap will utilize a crouch to help you swap to your secondary weapon faster
while in a gun fight.
• Swap on MT: When you are in a gun fight and you finish your clip, this mod will automatically
switch to the next gun for you.
• Fast Reload: Will automatically reload your weapon if you let off of the FIRE button and are
moving forwards. You need to be moving forwards for it to work.
• Hipfire/ADS Fire Limit: Basically, reduces your sticks outer ring if you want to think about it like
that. It digitally only allows you the radius you input. 85 would only allow the stick to reach
85% of pull max. This is used to help smooth out tracking. For no effect leave both at 100.
2 Touch is an on the run weapon selection method that uses button combinations to set your weapon
profiles for primary and secondary guns!

Heavy/Light AR/SMG:
• Button to hold: WHATEVER YOU SET MAP TO
• Flatline (L1/LB)
• R301 (R1/RB)
• Wingman (L3)
• Spitfire (UP)

• Hemlock (LEFT)
• Rampage (RIGHT)
• Prowler (DOWN)
• R99 (TRIANGLE/Y)
• CAR (SQUARE/X)
• Alternator (CIRCLE/B)
• RE-45 (CROSS/A)
• P2020 (R3) Energy AR/SMG:

• Button to hold: SHARE/VIEW


• Havoc (R1/RB)
• Havoc TC (SQUARE/X) Devotion (TRIANGLE/Y)
• Devotion TC (CROSS/A)
• L-star (CIRCLE/B)
• Nemesis (R3) Others:

• Button to hold: OPTIONS/MENU


• Volt (L1/LB)
• G7 scout (UP)
• Sniper rifle (LEFT)
• Prowler Automatic (RIGHT)
• Shotgun (DOWN)
• None (L3) Sights:

• Button to hold: ADS None/1x (LEFT)


• 2x bruiser (UP)
• 3x ranger (RIGHT) Barrels/lasers:

• Button to hold: JUMP


• None (DOWN)
• White (LEFT)
• Blue (UP)
• Purple (RIGHT)
Resetting:

• Resetting both primary and secondary (Guns, sights and barrels/lasers)


• Hold ADS + MAP

KEY_KP7: flatline KEY_KP8: spitfire

KEY_KP9: rampage KEY_NUMLOCK: hemlock


KEY_KPSLASH: prowler KEY_KPASTERISK: wingman

KEY_KP1: r301 KEY_KP2: r99


KEY_KP3: alternator KEY_KP4: car

KEY_KP5: re45 KEY_KP6: p2020

KEY_INSERT: volt KEY_HOME: g7

KEY_PAGEUP: prowler auto KEY_DELETE: sniper


KEY_END: shotgun KEY_PAGEDOWN: none
KEY_F1: havoc KEY_F3: devo

KEY_F5: lstar KEY_F2: havoc_turbo

KEY_F4: devo_turbo KEY_F6: nemesis


KEY_SCROLLLOCK: 2x bruiser KEY_PAUSE: 3x
KEY_SYSRQ: 1x KEY_KP0: reset whats out
KEY_F11: blue barrel KEY_F12: purple barrel

KEY_F10: white barrel KEY_F9: no barrel


KEY_KP0: reset everything
It is possible that you will be able to set your own keybinds in a future update!

Here you will find the few random mods that don’t belong in any of the other menus.

• Armor swap: This is an automatic armor swap mod, simply walk up to a death box and
hold PING. You are also in control of when you exit the box by releasing PING, so as
soon as you get the armor let go! The 'Clicks' is how fast the swap will take place and
is relative to your cursor speed in apex game settings. If you go into the settings and
set your curser speed to 0, then every time you up the speed is a ‘Click’ so to speak.
full speed
So 12 Clicks is about 1/3rd and so on.

• Loot Spam: When this is activated when you hold the SPRINT button and your stick
threshold is under 40% it will spam the loot button.
• vmSpeed: Adjust the speed of the Virtual Machine. = The update speed of the script
For advance users: The default speed of the Cronus VM is 10ms. Values to try 2
corresponds to 8 ms; 4 corresponds to 6 ms; 6 corresponds to 4 ms: Xbox/PC: 8ms
PS4/PS5: 4ms. Lower then this is not recommended even if your platform can handle
faster. Your controller might be a turtle neck too. Xbox controllers might get input delay
if you try going lower then -2, especially when used on PC.
Ping Mods: These are mods that will automatically ping for you in certain situations
based on the settings you input
• Quick Heal: This will enable the quick heal feature. You simply hold RELOAD, and
then tap one of the DPAD values below to quick heal.
• RELOAD + UP = Syringe
• RELOAD + DOWN = Power Cell
• RELOAD + LEFT = Med Kit
• RELOAD + RIGHT = Battery
• RELOAD + HOLD UP = Phoenix Kit

Common questions

Powered by AI

The 'Armor Swap' mod is strategically important as it provides players with the ability to quickly change armor during combat, which can be a decisive factor in survival and combat efficiency. It is configured to activate when a player approaches a death box and holds the PING button, ensuring swift execution. The mod's speed is influenced by cursor speed settings, allowing players to fine-tune click speed for optimal swap timing .

The 'Advanced Look Controls' (ALCs) allow players to fine-tune various sensitivity parameters, such as Deadzone, Response Curve, and Pitch/Yaw adjustments, which are critical for precise accuracy and recoil management in competitive gameplay. Players utilize these settings by matching them in the script to their in-game preferences to ensure consistent input behavior, giving them a tailored control over their aim mechanics to counteract recoil effectively .

'Ping Mods' automatically ping certain actions or conditions, enhancing team dynamics and situational awareness. This feature allows players to communicate critical information seamlessly without interrupting their focus on combat, thereby improving coordination with teammates and offering strategic advantages such as enemy spotting or objective prioritization .

The 'Quick Heal' function facilitates fast healing by allowing players to activate healing items through simple button combinations (RELOAD + DPAD direction). This integration reduces downtime and simplifies the healing process during combat, providing a strategic advantage by ensuring that players can resume fighting with minimal delay, which can be critical during high-pressure engagements .

Vibrations must be enabled for the script to function properly, acting as a feedback mechanism that supports various script features. The script's reliance on vibrations indicates that certain script functions, like aim assist or mod activations, use controller feedback to synchronize actions and improve gameplay performance .

The 'PANG!' mod transforms rapid-fire weapons into single-fire mode by holding ADS and pressing PING. This alteration is particularly useful when engaging enemies at long ranges, where precision shots are more effective than rapid fire. By offering control over the fire rate, players can conserve ammunition and increase shot accuracy, enhancing long-range combat efficacy .

Matching the in-game settings with the script settings is necessary to ensure the script functions properly, particularly for complex functionalities like Anti-Recoil. The script relies on specific settings such as vibrations and hold-to-crouch being enabled to calibrate its features effectively. Inconsistencies between these settings can lead to malfunctions or less optimal performance, negating the benefits of precision aim adjustments and recoil management that the script offers .

Movement mods like 'Super Glide' and 'Wall Bounce' enhance player mobility by allowing swift and dynamic movements across the game environment. 'Super Glide' is executed at the peak of a climb or ledge scale by pressing jump immediately after a visual shake, requiring precise timing for optimal performance. 'Wall Bounce' involves running towards a wall, sliding, and jumping to execute a quick rebound, necessitating directional input for successful navigation .

Shot mods like 'Strafe' and 'Crouch' substantially influence combat dynamics by introducing rhythmic movement patterns that can mislead opponents and enhance evasive capabilities. 'Strafe' moves the player side to side at set intervals, complicating enemy targeting. 'Crouch' modulates the player's stance, providing unpredictable movement during firefights, thereby making the player harder to hit .

The 'Auto+' weapon swap feature enhances gameplay by automatically resynchronizing weapons whenever they get desynced, ensuring seamless transition between guns. This is particularly useful in high-intensity scenarios where maintaining focus on the game is crucial, as it reduces the need for manual intervention and potential mistakes caused by manual desynchronization .

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