Character Name Level Hero Points
XP
Demon Slayer 8 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Lizardfolk Field Medic Animist
Heritage and Traits Size Background Notes Class Notes
Dragonblood
Attributes
+4 Strength
Partial Boost
+2 Dexterity
Partial Boost
+3 Constitution
Partial Boost
-1 Intelligence
Partial Boost
+4 Wisdom
Partial Boost
✔
+0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T ✔ T T
+2 20 / 10 15 E
12 E
16 E
104
✔ ✔
5 M M M Dying
26 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 3 + 12 + 0 2 + 10 + 0 4 + 12 + 0
✔ T ✔ T ✔ T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 + 10 + 5 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower
Skills Languages Perception Speed
✔ T
0 Skill Notes
Acrobatics 12 2 10 0
E + + - None selected ✔ T
M
L Dex Prof Item Armor 14 E
4 + 10 + 0
M
L
25 feet
T Wis Prof Item
Arcana -1 E -1 + 0 + 0
M Senses and Notes Special Movement
L Int Prof Item
T
4 12 0 0
Athletics
✔ E + + -
16 M
L Str Prof Item Armor
T
Strikes
Crafting -1 0 0
E + +
-1 M
L Int Prof Item Melee Strikes
T
0 Weapon Damage
Deception 0 0
E + +
0 M B
L Cha Prof Item Staff 14 4 + 10 + 0 1d4+4 B P
S
T Str Prof Item
Diplomacy 0 0 0
E + +
0 M Traits and Notes Monk, Two-Hand d8
L Cha Prof Item
T Weapon Damage
Intimidation 0 E 0 + 0 + 0 B
M +1 Weapon Striking Lizardfolk 4 + 10 + 1
15 Fangs 2d8+4 P P
L Cha Prof Item S
Str Prof Item
✔ T
-1 0
Lore 10
+ +
Warfare 9 E
M
Traits and Notes Unarmed, Lizardfolk, Magical
L Int Prof Item
T
Weapon Damage
B
Demon Lore 13 E -1 + 14 + 0 + +
P
✔ M
L Int Prof Item Str Prof Item S
T
4 14 Traits and Notes
Medicine 1
E + +
19 ✔ M
Wis Prof Item
✔
L
T
Ranged Strikes
Nature 14 E
M
4 + 10 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism -1 + 0 0
E +
-1 M Traits and Notes
L Int Prof Item
T
Weapon Damage
Performance 0 0
E + 0 +
0 M + +
B
L Cha Prof Item P
S
✔ T Dex Prof Item
Religion E 4 + 10 + 0
14 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0
E -1 + 0 +
-1 M ✔ T ✔ T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 2 0 0
E + 0 + -
2 M
Class DC Reminders
L Dex Prof Item Armor
T Proficiency Action Icons
Survival 4 E 4 + 0 + 0 14 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 2 E
M
2 + 0 + 0 - 0 10 + 4 + 0 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction
Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Dragonblood Apparition Attunement Steel Shield 1
Animist Spellcasting Staff of the Unblinking Eye 1
Apparition Spellcasting
Ancestry Feat Vessel Spells Battle Medic's Baton L
Divine Dragonblood Animistic Practice (Liturgist)
Song of Invocation (1st)
Primary Apparition
Background Skill Feat Second Apparition
Battle Medicine Claws
Aquatic Adaptation
Dragonblood Draconic Exemplar (Diabolic)
Skill Feat Class Feat Embodiment of the Balance
2 Godless Healing Wylderheart Dedication
Additional Lore Wylderheart Dedication
General Feat Toughness Class Feature Consumables Bulk
3
Skill Feat Acupuncturist Class Feat Wyldsinger
4 Demon-Hunting Companion
Demon-Hunting Companion
Ancestry Feat Iruxi Armaments Boosts Class Feature
5
Skill FeatPowerful Leap Class Feat Grudge Strike
6 Mature Animal Companion
Mature Animal Companion
General Feat Adopted Ancestry (Elf) Class Feature
7
Skill FeatParagon Battle Medicine Class Feat Medium's Awareness Worn Items Invested Bulk
8 Primal Guardian +1 Breastplate 2
Primal Guardian
Ancestry Feat Class Feature
9
Skill Feat Boosts Class Feat
10
General Feat Class Feature
11
Skill Feat Class Feat
12
Ancestry Feat Class Feature
13
Skill Feat Class Feat
14
General Feat Boosts Class Feature
15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 5 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 15 0
General Feat Class Feature Gems and Artwork Price Bulk
19
Skill Feat Boosts Class Feat
20
Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set
Appearance
Personality
Attitude Deity or Philosophy
Not set
Edicts Anathema
Likes
Dislikes
Catchphrases
Campaign Notes
Notes Allies
Enemies
Organizations
Actions and Activities Free Actions and Reactions
Name Actions Traits Page # Name [free-action] Traits Page #
Battle Medicine 1 General, Healing, Manipulate, Skill [reaction]
Effects Trigger
Prerequisites: trained in Medicine. Requirements: You're holding or
wearing a healer's toolkit. You can patch up wounds, even in Effects
combat. Attempt a Medicine check with the same DC as for Treat
Wounds and restore the corresponding amount of HP; this doesn't
Name
remove Actions As
the wounded condition. Traits
with Treat Wounds, you canPage # Name [free-action] Traits Page #
attempt checks against higher DCs if you have the minimum [reaction]
Circle of Spirits 1 Animist, Apparition, Concentrate
proficiency rank. The target is then immune to your Battle Medicine
Effects
for 1 day. This does not make them immune to, or otherwise count Trigger
as, Treat Wounds.
Frequency: once per round. With a thought, word, or gesture, you
reach your mind out to another spirit. Choose another apparition Effects
from among those you've attuned to; it becomes your primary
apparition, replacing your current one. Special: The number of Focus
Name in your focus poolActions
Points is equal Traits
to the number of focus spells Page
you # Name [free-action] Traits Page #
have or the number of apparitions you are attuned to, whichever is [reaction]
Grudge Strike 2 Animist, Apparition, Divine, Wandering
higher (maximum 3).
Effects Trigger
Requirements: Your attuned apparition grants Heraldry Lore or
Underworld Lore as an apparition skill. You channel the spiritual Effects
power of spiteful grudges. Make a melee Strike against a creature
within your reach. You gain a +2 circumstance bonus to your attack
Name
roll and deal an additional Actions Traits
2d6 void damage to the target; if thePage # Name [free-action] Traits Page #
target is undead
Primal Guardian or otherwise has void healing, this Strike instead [reaction]
deals an additional 2d6 vitality damage. This ability gains the vitality
Effects
trait if it deals vitality damage, or the void trait if it deals void Trigger
Select
damage. a focus spell
Effects
Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day 2 2 2 2
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+16 ✔ E
M
4 + 12 26
✔ E
M
10 + 4 + 12 Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Organsight 2 3
Cantrips Organsight 2 3
Cantrips per Day - Cantrip Rank 4
1/2 your level rounded up
Name ActionsPrep
Electric Arc 2
Guidance 1
Focus Spells
Focus Points ● ● ● Focus Spell Rank 4
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.
Name Actions
Embodiment of Battle 1
Valiant Anthem 1
Vicious Howl 1
Innate Spells
Name Actions Freq
Rituals
Name Rank Cost Name Rank Cost
Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.