08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
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Deathloop [Engine:VoidEngine]
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Deathloop [Engine:VoidEngine]
by SunBeam » Wed Sep 15, 2021 1:10 am
[ 16 Sep '21 - First Table Release ]
Added some basic scripts:
[ Enable ] script
SunBeam
The script will scan the game's memory for several hook spots. Once done, Administration
it will automatically hook idGameLocal_GetLocalPlayer function. This
function is called (run) constantly from at least 12 locations. The result of
Posts: 4977
this hook is stored in arkPlayer, which will be used in the subsequent
Joined: Sun Feb 04, 2018 7:16 pm
scripts. Reputation: 4711
God Mode script
Hooks 2 damage functions: ApplyDamage and ApplyWaterDamage. The
check is simply done by retrieving the player pointer from the Health
subsystem (offset 0x70) and comparing it against our stored arkPlayer from
[ Enable ] script.
Unlimited Ammo script
Hooks ConsumeAmmo function. The check: retrieve player controller from
the structure of the weapon being fired (offset 0x108); then retrieve the
player pointer from player controller (offset 0x70). Compare it against our
stored arkPlayer from [ Enable ] script.
Boom. Done.
[Link]
R1
(15.2 KiB) Downloaded 6116 times
BR,
Sun
[ 15 Sep '21 - First Release ]
[Link] 1/8
08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
Buy DEATHLOOP on Steam
DEATHLOOP is a next-gen FPS from
Arkane Lyon, the award-winning studio
behind Dishonored. In DEATHLOOP, two
rival assassins are trapped in a
mysterious timeloop on the island of…
$59.99 Buy on Steam
Game Name: DEATHLOOP
Game Vendor: Steam
Game Version: [Link]
Game Process: [Link]
Game File Version: [Link]
Hello folks.
Without any further ado, the proxy DLL that bypasses the entire anti-cheat
system in this game (kills its initialization completely). Will post more crap,
options, table, etc. in the upcoming days. Usage: drop it in your game folder,
where the .exe is (e.g.: \SteamLibrary\steamapps\common\DEATHLOOP\).
[Link]
pass: sunbeam
(6.03 KiB) Downloaded 4997 times
BR,
Sun
How to use this cheat table?
1. Install Cheat Engine
2. Double-click the .CT file in order to open it.
3. Click the PC icon in Cheat Engine in order to select the game process.
4. Keep the list.
5. Activate the trainer options by checking boxes or setting values from 0 to 1
Re: Deathloop [Engine:VoidEngine]
Zanzer
RCE Fanatics
by Zanzer » Wed Sep 15, 2021 1:28 am
No Reload
No Jam Posts: 1149
Joined: Fri Mar 03, 2017 10:48 pm
No Recoil Reputation: 3986
No Spread
Set Projectiles
Max Rewinds
ATTACHMENTS
[Link]
v3
[Link] 2/8
08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
(12.63 KiB) Downloaded 4248 times
[Link]
v2
(7.86 KiB) Downloaded 402 times
[Link]
v1
(4.19 KiB) Downloaded 365 times
Last edited by Zanzer on Fri Sep 17, 2021 4:10 am, edited 2 times in total.
Re: Deathloop [Engine:VoidEngine]
by sebastianyyz » Wed Sep 15, 2021 2:29 am
Thank you so much @SunBeam and @Zanzer
sebastianyyz
Expert Cheater
Posts: 336
Joined: Sun Jul 09, 2017 3:33 am
Reputation: 60
Re: Deathloop [Engine:VoidEngine] acecel
Expert Cheater
by acecel » Wed Sep 15, 2021 4:10 am
Han i completely forgot about this game, is it good ? With the studio behind it ...
well it should be but still Posts: 1019
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 169
And thanks for the topic/table/scripts of course.
Re: Deathloop [Engine:VoidEngine]
cams1303
What is cheating?
by cams1303 » Wed Sep 15, 2021 4:41 am
Thankyou guys
Posts: 1
Joined: Mon Nov 09, 2020 11:13
pm
Reputation: 0
Re: Deathloop [Engine:VoidEngine]
HawkSE
What is cheating?
by HawkSE » Wed Sep 15, 2021 4:51 am
Thank you for this. I look forward to seeing this grow and expand with future
updates. Posts: 1
Joined: Sat Sep 21, 2019 10:22 pm
Reputation: 0
[Link] 3/8
08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
SmartDog
Re: Deathloop [Engine:VoidEngine] Expert Cheater
by SmartDog » Wed Sep 15, 2021 9:44 am
Posts: 100
acecel wrote: ↑ Wed Sep 15, 2021 4:10 am
Joined: Wed Oct 21, 2020 4:20 pm
Han i completely forgot about this game, is it good ? With the studio behind it Reputation: 36
... well it should be but still
And thanks for the topic/table/scripts of course.
It's being review bombed on steam because Denuvo is (as usual) causing
stuttering. There are rumours that Denuvo has affected the games sales pretty
badly and it being considered to be removed.
Re: Deathloop [Engine:VoidEngine]
by SunBeam » Wed Sep 15, 2021 11:52 am
StupidDog wrote: ↑ Wed Sep 15, 2021 9:44 am
It's being review bombed on steam because Denuvo is (as usual) causing
stuttering. There are rumours that Denuvo has affected the games sales pretty
badly and it being considered to be removed. SunBeam
Administration
To be fair.. the majority of people who own an AIRPLANE of a rig are plainly
retarded. They spend an enormous amount of money to get the latest badass GFX
Posts: 4977
out there, the latest CPU, etc. then they adopt this fuck-up of a mentality based Joined: Sun Feb 04, 2018 7:16 pm
on which "hey, I bought the latest, it should not fucking lag for 0.000001s" or "I Reputation: 4711
got the fastest SSD out there, why is the game taking so long to load?". Not to
mention for most of them it's the FIRST time they play a VoidEngine game. If you
remember Dishonored 2.. the Engine itself has to "dump" assets in memory when
it starts. That's why you see that loading bar taking 10-20-30s to cross your screen
from left to right. Then the transitions where more assets are loaded. Then level
loading and that's that. What no one fucking says is "hey, look how smooth the
loading becomes the more you STAY IN THE GAME PROCESS". No one even cares or
noticed, all they're doing is lobbying to get Denuvo off T_T.
Then they take out Denuvo, game plays fine. Then the AC is bypassed, game plays
even smoother. Then come the fuckwads who ruin online play and they complain
again that now.. the game is unplayable anymore, as a lot of people are cheating
and grieving others.. A never ending wave of retards who can never be happy with
any decision. While at it, to be even more retarded after playing the game for 1-2
months, they will ask for a refund for some other retarded reason. Cuz that's how
digital goods are treated: they saw Steam instantly refunds you.. or you can
agitate the waters a bit threatening left and right and boom, you get to play the
game and most likely finish it, then refund it T_T Obnoxious fucking pricks..
The game is purely genius, couldn't expect less from Arkane. I love the visuals,
the concepts, the mechanics (of course they've kept elements from Dishonored 2,
there are even cross-game references), the story itself pushes you to discover
more and more of WTF is going on with the two and that world. And of course
there will be a fuckwad barging in to tell me the story in 2 lines and how he/she
feels the game is crap and a waste of their time. In Colt's words: "I give a fuuuu-
CK!"
[Link] 4/8
08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
P.S.: Arkane even implemented their OWN ANTI-CHEAT in the Engine itself. How
about that? I didn't see an anti-cheat in other Engines. Everyone else and their
dog just employs EAC or BattlEye. Cuz.. some director up top just wants an AC,
even if they know it won't last and it's easy to bypass (for SP purposes, of course).
Bottom line: they've gone the extra mile and implemented quite nicely an AC
system. The only thing I would condemn developers for is they do not check
anywhere if the game's AC is running. Machine Games, for example, added little
integrity checks in one of the DOOM Eternal versions in functions that handled
gravity or player movement, but I believe they've removed those as they were
causing some lag. So it's all a matter of perspective, vision, not fucking up the
game process for the player, etc. Rant over.
Re: Deathloop [Engine:VoidEngine] SmartDog
Expert Cheater
by SmartDog » Wed Sep 15, 2021 12:16 pm
SunBeam wrote: ↑ Wed Sep 15, 2021 11:52 am Posts: 100
Joined: Wed Oct 21, 2020 4:20 pm
Reputation: 36
StupidDog wrote: ↑ Wed Sep 15, 2021 9:44 am
It's being review bombed on steam because Denuvo is (as usual) causing
stuttering. There are rumours that Denuvo has affected the games sales
pretty badly and it being considered to be removed.
P.S.: Arkane even implemented their OWN ANTI-CHEAT in the Engine itself. How
about that? I didn't see an anti-cheat in other Engines. Everyone else and their
dog just employs EAC or BattlEye. Cuz.. some director up top just wants an AC,
even if they know it won't last and it's easy to bypass (for SP purposes, of
course). Bottom line: they've gone the extra mile and implemented quite nicely
an AC system. The only thing I would condemn developers for is they do not
check anywhere if the game's AC is running. Machine Games, for example,
added little integrity checks in one of the DOOM Eternal versions in functions
that handled gravity or player movement, but I believe they've removed those
as they were causing some lag. So it's all a matter of perspective, vision, not
fucking up the game process for the player, etc. Rant over.
Hey thats pretty cool. I haven't tried the game myself yet but I'll take your word
on how good it is, I have no reason to think otherwise when it comes to Arkane.
I'm glad they have an anti cheat in it. To be honest I can't stand online cheaters
also (except when it comes to games where you can litterally buy power like most
mobile games, if someone can cheat by paying why is it fair that I can't find my
own way to cheat lol).
I really hope they drop Denuvo as I don't think companies are really considering
how many people are NOT buy the game because of it VS what they might lose at
launch from Piracy. From what I know of pirates, someone is either going to buy
something or not buy it. I don't think I've ever met a pirate that thought "Oh well,
I can't pirate it so im just gonna buy it". I'm sure they exist but not in great
numbers.
Anyways, thanks for the table on this one SunBeam, and thanks for the insight
[Link] 5/8
08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
Re: Deathloop [Engine:VoidEngine]
by caliber1942 » Wed Sep 15, 2021 2:56 pm
Nice work!
You can disable the "cheat system" and the anti breakpoint and all that stuff with
one simple change in the game code:
[Link]+1F7AE24 - FF 50 38 - call qword ptr [rax+38] caliber1942
Expert Cheater
to:
[Link]+1F7AE24 - B0 01 - mov al,01 { 1 } Posts: 98
Joined: Thu Oct 17, 2019 5:15 pm
[Link]+1F7AE26 - 90 - nop Reputation: 219
I am not sure what else you may have come across that forced you down the path
to injected .dll and etc. but I simply did breakpoint on different api calls
([Link] among others) and traced most everything to the
function that has this call and force returned a-ok (al,1) return. As you know,
doing this in a way that you can gleam info from it, before things close out is the
real trick, right? I don't have the time to pick apart the engine or screw around
with this stuff for days like you do, since my responsibilities and work list is
massive, so once I've got a solution that is working without incident, I move
forward with making the trainer.
I am sure others will enjoy your break down of the void engine for this iteration.
If someone uses this simple method I posted, it would be nice that they give
attribution.
If people try to use online, then perhaps there are issues, but the best way to
work on this game is
1 put steam in offline mode
2 unplug your internet
The game doesn't log into [Link] and it also doesn't seem to engage any
anti cheat for MP if there is or was any beyond my simple bypass.
As of now I've seen no other trainers, and certainly none out since September 13,
when ours came out.
Have a nice day,
Cal
[Link] 6/8
08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
Re: Deathloop [Engine:VoidEngine]
by BooBoo » Wed Sep 15, 2021 4:49 pm
The whole AC system can be disabled by just flipping a couple flags on a static
object. These flags can be found the good old way, by backtracing and analysing
the code. Nevertheless, Good job guys.
BooBoo
Retired Donor
Posts: 490
Joined: Sat May 06, 2017 2:28 pm
Reputation: 147
Re: Deathloop [Engine:VoidEngine]
JCORT4
Cheater
by JCORT4 » Wed Sep 15, 2021 9:26 pm
I'm "That guy" that wanted Prey 2, thanks for the cheats and all.
Posts: 36
Joined: Sun Jul 16, 2017 7:22 pm
Reputation: 7
Re: Deathloop [Engine:VoidEngine]
by Send » Wed Sep 15, 2021 11:58 pm
Send
Thanks for the bypass Sun, really appreciate it. Great work as always! Table Makers
Posts: 1438
Last edited by Send on Thu Sep 16, 2021 12:23 am, edited 2 times in total. Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 1335
Re: Deathloop [Engine:VoidEngine]
by Rhark » Thu Sep 16, 2021 12:14 am
Thanks for the bypass SunBeam, linked this post in my fearless post regarding my
trainer. I personally couldn't have accomplished this without it.
Rhark
[Link] 7/8
08/06/2025, 08:10 Deathloop [Engine:VoidEngine] - FearLess Cheat Engine
Expert Cheater
Posts: 3842
Joined: Tue Apr 16, 2019 1:27 am
Reputation: 1524
Re: Deathloop [Engine:VoidEngine] ODimm
Expert Cheater
by ODimm » Wed Sep 22, 2021 11:41 pm
Hello there - thank you for the bypass! and for the table!
Posts: 95
Joined: Fri Jan 31, 2020 12:31 am
Is there a way that you can teach us more about the game structs? Reputation: 41
your table is hooking [Link]+D5E020 (in the current steam version) to get
the player.
I've seen "[Link]+D5E020" is in the idGameLocal instance vtable on the
0x5D8 offset.
Can you maybe teach how do you get the function/method names ( for example
how did you figure out the that the member functions are named like this:
idGameLocal_GetLocalPlayer || ApplyDamage || ApplyWaterDamage )
can you see all the function/method names how they internally named in the
engine?
Thanks again for all the teaching stuff!
Post Reply 27 posts 1 2
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[Link] 8/8