Level 3
Grant temporary hit points equal to twice the rolled
amount to 8 allies within 60ft
In boss encounters parties may have access to a limit guage
that increases over time, and once it hits certain thresholds, a
Limit Break may be used by one of the party members,
unleashing a single powerful ability that could end or change Single target Limit Break to do massive damage
the course of a battle.
Depending on how much the gauge is filled the party gains Level 1
access to more powerful attacks. Limit Breaks have different Deal damage to a single target within 5ft the rolled
effects depending on the role the player using them chose for amount divided by half
that battle.
Level 2
Deal damage to a single target within 10ft
Level 3
Roll all dice twice and deal damage to a single target
The Limit Gauge has three stages and advances one stage
within 15ft
every third round of combat (capping out at 9 rounds)
The Limit Break can only be used once, afterwhich the
gauge will not continue to build
Area of effect Limit Break to do massive damage but can be
saved against for half damage
When using a Limit Break a number of d6 are rolled equal to
Level 1
the total levels of the party. The result is then modified by the
Deal damage in a 15ft circle the rolled amount divided by
associated Limit Role. For example a party of 4 level 3
half (dc save 10)
characters will roll 12d6 for their Limit Break
Level 2
Deal damage in a 30ft circle (dc save 15)
At the beginning of initiative players choose which role
Level 3
their limit break is
Deal damage in a 60ft circle (dc save 25)
Each role has it's own limit break with unique effects
Casting limit Break costs 1 action with the exception of
Tank. Limit Break is always cast at the highest level and can
Support Limit Break that heals nearby party members. only be used once and cannot be charged again.
Level 1
Heal up to 8 allies (including yourself ) within 10 ft half the
rolled amount
Level 2
Heal up to 8 allies within 20 ft the rolled amount
Level 3
Roll all dice twice and heal up to 8 allies within 50
Support Limit Break used situationally as a reaction to
prevent incoming damage
Level 1
Grant temporary hit points equal to half the rolled
amount, to 8 allies (including yourself ) within 15ft
Level 2
Grant temporary hit points equal the rolled amount, to 8
allies within 30ft
Part 1 | Tutorial
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