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COA Important Questions by Unit

The document outlines various topics related to computer organization and architecture across five units. Key subjects include processor organization, functional units, bus architecture, addressing modes, Booth's algorithm, IEEE floating point representation, control units, memory types, and data transfer mechanisms. Each unit contains specific questions aimed at exploring these concepts in detail.

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0% found this document useful (0 votes)
883 views2 pages

COA Important Questions by Unit

The document outlines various topics related to computer organization and architecture across five units. Key subjects include processor organization, functional units, bus architecture, addressing modes, Booth's algorithm, IEEE floating point representation, control units, memory types, and data transfer mechanisms. Each unit contains specific questions aimed at exploring these concepts in detail.

Uploaded by

yash.v220104
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Unit -1

1. What do you mean by processor organization? Explain various types of processor


organization.
2. Explain functional units of computer system in detail.
3. Differentiate between daisy chaining and centralized parallel arbitration.
4. Explain the bus architecture with its types. Also, discuss the I/O bus architecture
with block diagram.
5. Explain different types of addressing modes.

Unit -2
1. Show the systemic multiplication process of (20) X (-19) using Booth’s algorithm
2. Explain IEEE standard for floating point representation. Represent the number
(-1460.125)10 in single precision and double precision format.
3. Explain in detail the principle of carry look ahead adder and design 4-bit CLA
adder.
4. Explain IEEE standard for floating point representation with example.
5. What do you mean by high-speed adder? Discuss design of higher speed adders
using block diagram.
Unit -3
1. Differentiate between hardwired and micro programmed control unit. Explain
each component of hardwired control unit organization.
2. What is a micro program sequencer? With block diagram, explain the micro
program sequencer.
3. Differentiate between RISC & CISC based microprocessor.
4. Explain all the phases of instruction cycle.
5. What are the different types of instruction formats?
Unit -4
1. A computer uses RAM chips of 1024*1 capacity.
i) How many chips are needed & how should their address lines be connected to
provide a memory capacity of 1024*8?
ii) How many chips are needed to provide a memory capacity of 16 KB?
2. Discuss 2 D RAM and 2.5D RAM with suitable diagram.
3. Discuss the various types of address mapping used in cache memory.
[Link] a short notes on magnetic disk, magnetic tape and optical disk.
[Link] the Memory Hierarchy in computer system with regard to Speed, Size and
Cost.

Unit -5
1. What do you mean by asynchronous data transfer? Explain strobe control and
hand
shaking mechanism.
2. Discuss the different modes of data transfer.
3. Draw and explain the block diagram of typical DMA controller.
4. Explain the difference between vectored and non-vectored interrupt. Explain
stating examples of each.
5. Differentiate between Synchronous & asynchronous communication taking a
suitable example.

Common questions

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RISC (Reduced Instruction Set Computer) architectures use a small set of simple instructions designed for quick execution and pipelining, leading to improved performance with simpler hardware. They often rely on compiler optimizations for efficiency. In contrast, CISC (Complex Instruction Set Computer) architectures have larger sets of more complex instructions that can perform multiple operations, which can reduce the number of instructions per program but increase execution time due to complexity. RISC benefits from faster processing and easier hardware upgrades, while CISC offers more capabilities within each instruction .

The IEEE floating point standard represents numbers in a specific format that provides a wide range of values. For single precision, a number is represented with 1 sign bit, 8 exponent bits, and 23 fraction bits. In double precision, it uses 1 sign bit, 11 exponent bits, and 52 fraction bits. To represent (-1460.125)10, convert the number to binary, normalize, then adjust the exponent based on the IEEE bias: in single precision, use an exponent bias of 127; in double precision, a bias of 1023. The calculated exponent and fraction are then placed in their respective positions in the format .

Booth's algorithm processes binary bits in pairs to account for signed multiplication efficiently, using an additional bit (a 1-bit accumulator) to handle cases where two's complement arithmetic is needed. For (20) x (-19), both numbers are converted to binary and the algorithm iterates over the multiplier’s bits. When a bit pattern of 01 is encountered, the multiplicand is added to a partial sum, and when 10 is encountered, the multiplicand is subtracted. The calculation results in a binary product representing the multiplication .

Designing a memory hierarchy involves balancing speed, size, and cost. Speed is crucial for processor performance; faster memory like cache is expensive and limited in size. Larger memory like DRAM offers more storage at a lower cost but operates slower. Achieving an effective hierarchy requires leveraging the locality principle, where frequently accessed data remains in faster memory tiers. The challenge is minimizing latency while managing costs and maintaining a sufficient capacity for all required data, often needing trade-offs between immediate performance gains and long-term storage efficiency .

Hardwired control units are designed using fixed logic circuits to control signals based on the instruction's opcode, making them faster but less flexible. They consist of components such as decoders, sequencers, and control logic to generate control signals directly. In contrast, microprogrammed control units use a memory to store microinstructions that control the execution of instructions, offering more flexibility for complex operations but typically operating at slower speeds due to the overhead of fetching microinstructions .

A 4-bit carry look-ahead adder improves speed by calculating carry signals in advance rather than waiting sequentially as in a ripple-carry adder. It uses 'generate' (G) and 'propagate' (P) functions for each bit to predict carry inputs, allowing the simultaneous calculation of all outputs. The carry look-ahead logic uses these functions in logical expressions to create carry signals that propagate across all bits at once. This design reduces the time complexity from O(n) to O(log n), significantly enhancing performance in large adders .

Daisy chaining is a simple method where devices are connected in sequence, and the priority is determined by the position of the devices on the chain. The closest device to the controller has the highest priority. This method is less efficient as it can introduce propagation delay for lower-priority devices. Centralized parallel arbitration, on the other hand, uses a centralized controller to determine priority, often employing a priority encoder to grant access to the highest-priority device simultaneously, allowing for quicker arbitration without dependency on device position .

Synchronous communication requires a shared clock signal ensuring data is sent and received in timed intervals, typical in faster, time-sensitive data exchange such as RAM interactions. Asynchronous communication does not use a shared clock, relying on start and stop bits to signal data transmission, allowing for varying transmission speeds as seen in serial port communications between peripherals. Each method has its use cases based on timing needs, with synchronous being suited for tasks needing speed and precision, while asynchronous favours flexibility .

Addressing modes include immediate, where operands are part of the instruction; direct, pointing directly to a memory location; indirect, pointing to a location that contains the address of the data; register, using CPU registers for operands; and indexed, which adds an offset to a base address, useful for array processing. Each mode serves to optimize instruction use, improve array handling, or adapt to different data handling scenarios, impacting instruction length and execution speed .

A microprogram sequencer is a component of a microprogrammed control unit that determines the sequence of microinstructions to be fetched and executed. It often includes registers, counters, and other logic to manage the address of the next microinstruction. In operation, the sequencer reads the current microinstruction, executes it, and uses its outputs to determine the address of the next instruction, possibly branching based on specific conditions. A block diagram might show components like the control memory, next address logic, and output buffers .

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