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Pathfinder 2E Character Sheet Template

The document is a character sheet for a level 10 human Thaumaturge named Collector, detailing attributes, skills, defenses, and class abilities. It includes information on hero points, hit points, and various proficiencies, as well as a comprehensive inventory and campaign notes. The character has a range of skills and abilities, including access to unique spells and features related to their ancestry and class.

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0% found this document useful (0 votes)
16 views4 pages

Pathfinder 2E Character Sheet Template

The document is a character sheet for a level 10 human Thaumaturge named Collector, detailing attributes, skills, defenses, and class abilities. It includes information on hero points, hit points, and various proficiencies, as well as a comprehensive inventory and campaign notes. The character has a range of skills and abilities, including access to unique spells and features related to their ancestry and class.

Uploaded by

jacobsemail
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Collector
Character Sheet 10 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Bookkeeper Thaumaturge
Heritage and Traits Size Background Notes Class Notes
Mark of Finding
Attributes

+2 Strength
Partial Boost +4 Dexterity
Partial Boost +3 Constitution
Partial Boost +5 Intelligence
Partial Boost +4 Wisdom
Partial Boost +4 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

27 + / 18 E
M
L
19 E
M
L
21 E
M
L
118 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
3 + 14 + 1 4 + 14 + 1 4 + 16 + 1
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 4 + 12 + 1 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
4 0 0 0 Skill Notes
Acrobatics 4 E + + - T
None selected
21
M E

25
+ +
L Dex Prof Item Armor M
L
4 16 1 feet
T Wis Prof Item
Arcana 21 E
M
5 + 16 + 0 Senses and Notes Special Movement
L Int Prof Item
T Low-Light Vision
Athletics 14 E
M
2 + 12 + 0 - 0
L Str Prof Item Armor
T
5 16 2 Strikes
Crafting 23 E + +
M
L Int Prof Item Melee Strikes
T
4 12 0 Weapon Damage
Deception 16 E + +

20Sword4 Cane
M B
L Cha Prof Item +2 Weapon Striking Exquisite
+
14 + 2 2d6+4 P +4 Empowerment
P
S
T Str Prof Item
Diplomacy 16 E
M
4 + 12 + 0 Traits and Notes Agile, Concealable, Finesse, Parry, Twin (Sheath), Magical
L Cha Prof Item
T Weapon Damage
Intimidation 16 E
M
4 + 12 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Accounting Lore 20 E
M
5 + 14 + 1 Traits and Notes
L Int Prof Item
T
Weapon Damage
Esoteric Lore 20 E
M
4 + 16 + 0 + +
B
P
L Int Prof Item Str Prof Item S
T
4 0 0 Traits and Notes
Medicine 4 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 16 E
M
4 +
12 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 17 E
M
5 +
12 +
0
L Int Prof Item Traits and Notes
T
4 12 0 Weapon Damage
Performance 16 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 16 E
M
4 +
12 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 19 E
M
5 +
14 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 16 E
M
4 +
12 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 4 E
M
L
4 +

Wis Prof Item


0 + 0
28 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 18 E
M
4 +
14 + 0 - 0 10 + 4 + 14 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Mark of Finding Scroll Thaumaturgy
Implement's Empowerment
Ancestry Feat
Mirror Initiate Benefit
Arcane Tattoos
Mirror's Reflection
Exploit Vulnerability
Background Skill Feat
Esoteric Lore
Eye for Numbers
Low-Light Vision
Least Mark of Finding Spell Selection (Rank 1 -
Hunter's Intuition)
Skill Feat Class Feat Talisman Esoterica
First Implement And Esoterica (Mirror)
2 Magical Crafting Craftsman Dedication
ArcaneDedication
Craftsman Tattoo (Shield)
General Feat Workshop On the Go Dragonmark
Class Feature Consumables Bulk
3

Skill Feat Craftsman’s Eye Class Feat Advanced Automaton Companion

4 Automaton Engineer Dedication


Automaton Engineer Dedication

Ancestry Feat Lesser Mark of Finding Boosts Class Feature


5

Skill Feat Learning from Failure Class Feat Scroll Esoterica

6 Divine Assessor Dedication


Divine Assessor Dedication

General Feat Expert Hirelings Class Feature


7

Skill Feat Blessed Alchemy Class Feat Elaborate Talisman Esoterica Worn Items Invested Bulk
8 Access the Vault +1 Armor Resilient Unarmored 0.0
Access the Vault

Ancestry Feat Mark of Finding Evolution Class Feature


9

Skill Feat Signature Crafting Boosts Class Feat Thaumaturge's Investiture

10 Incredible Investiture Incredible Automaton Companion


Incredible Automaton Companion

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
1 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Access the Vault 3 Divine, Summon, 3rd Party Confident Actualization [reaction] Human, Fortune, 3rd Party
Effects Trigger
You are about to attempt a saving throw or skill check
Frequency: once per day. Prerequisites: Divine Assessor Dedication;
Effects
worshiper of Abadar. Your worship grants you access to the First Vault,
Your utter confidence in your abilities helps you actualize your ambitions
Abadar’s repository of perfect copies of every item ever created. You
Name Actions Traits Page # and push yourself to reach your
Name [free-action] desired
Traitsgoals. Roll the triggering check
Page #
summon a copy of any one common item as long as its price is less than
Exploit Vulnerability 1 Esoterica, Manipulate, Thaumaturge or save
Ring [reaction] result.
Belltwice and use the better Auditory, Emotion, Enchantment, Magical, Man
or equal to 100 times your level and its volume is less that 1 cubic foot
Effects Trigger
times your level. The item remains for 1 minute, after which it returns The target of your Exploit Vulnerability makes a Strike or Casts a Spell that w
Frequency: once per round. Requirements: You are holding your
automatically to the First Vault. Consumable items vanish once used, but Effects
implement. You scour your experiences and learning to identify
any effects last for their normal duration or 1 minute, whichever is Requirements: You are holding your bell implement, and the triggering
something that might repel your foe. You retrieve an object from your
lower. Even if an item summoned in this manner is destroyed while in creature is within 30 feet of you.
Name Actions Traits
esoterica with the appropriate supernatural qualities, then use your
Page # Name [free-action] Your implement sings out abruptly,Page #
Traits
your possession,
Eye for Numbers a new 1copy appears in the First
General, Skill Vault ensuring that it disrupting your foe. The [reaction]
piece played depends on whether the trigger
implement to stoke the remnants of its power into a blaze. Select a
can be
Effects summoned again in perfect condition. Staves summoned appear was a Strike or Spell, and it applies to the triggering Strike or Spell,
Trigger
creature you can see and attempt an Esoteric Lore check against a
with charges equal to your highest rank of spell (minimum
Prerequisites: trained in Society. You've learned to quickly estimate the 1), but items except where noted otherwise. • Distracting Cacophony: The trigger is a
standard DC for its level, as you retrieve the right object from your Effects
that require attunement do not arrive attuned. Items
number of items in a group with relative accuracy at only a glance. You taken from the spell. You create a musical crash of sonic energy that assails the target
esoterica and use your implement to empower it. You gain the following
First Vault radiate magic (even if normally non-magical)
immediately learn the number of visually similar items in a group you and an unnatural and breaks its concentration. The target must succeed at a Fortitude
effects until you Exploit Vulnerabilities
Name Actions again. Critical: Success: You Page # Name
Traits Traits Page #
perfection, making intelligent buyers suspicious and
can see, rounded to the first digit in the total number. For example, you unlikely to buy save against your class DC or[free-action] become stupefied 1 until the end of your
remember the creature's weaknesses,
1 selling these and as
Concentrate, you empower your [reaction]
Intensify
them.
could look
Vulnerability
Even atbeyond
a case that,
of potion vials anditems
learninthat fairDivination,
itbusiness
held about isEsoterica,
anathema
30 vials,
Magic
next turn (stupefied 2 on a critical failure). The target doesn't have to
esoterica, you have a flash of insight that grants even more knowledge
Effects Trigger
to Abadar, as the item disappears shortly after and
but you wouldn't know that it was exactly 33 vials, how many different is essentially stealing attempt a flat check to avoid losing the triggering spell, but the
about the creature.
Prerequisites: Exploit You learn all of the
Vulnerability. creature's
Frequency: onceresistances,
per round. favor
from the buyer. Abusing this power can result in losing
types of potions there were, or how many of which type. Similarly, you Abadar’s discordant ring does lower the spell attack roll or spell DC of the
Effects
weaknesses,
Requirements: and immunities,
You're benefitingincluding
from the amounts
Exploit of the resistances
Vulnerability, you can see
until you atone, during which you cannot perform
could look at a pile of 2,805 coins and know that there were about 3,000 this action. Using this triggering spell from stupefied. • Disrupting Harmony: The trigger is a
and
the weaknesses
subject, and youand haven't
any unusual
used weaknesses
Exploit or vulnerabilities,
Vulnerability this round. such You as
ability to counter unfair trade and theft is allowable,
coins in all. You can use this ability only on items that can typically be but still often Strike. You create a strangely discordant harmony that sinks into your
what
present
Page spells
yourwill
Three—Notes pass
implement
and through a golem's again,
and esoterica
Actions antimagic. You can
intensifying exploit
their either
effects on and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
frowned
counted,upon
so you ascan't
it allows
use itholy
on items
grainsof ofAbadar
sand orto enter
©2023
stars the
Paizo
in the hands
Inc.,
sky, forof
Paizo, Pathfinder,
foe's mind and throws its movements off. The target must succeed at a
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day 1 1
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+16 E
M
4 +
12 26 E
M
10 + 4 + 12 Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Lock 2 1
Cantrips Marvelous Mount 2
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank 5
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
16853d03-8d6e-4d59-a1cc-cb9af4c3e351 2
6906db54-2f35-491f-ab10-48e2288b02f9 2
83bfb19a-833b-4eee-bdb1-4a7a792a9e81
Ephemeral Tracking 2

Innate Spells
Name Actions Freq
Shield 1
Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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