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Lesser Planar Step Scroll Guide

The document describes the Lesser Planar Step scroll, a one-time use ritual scroll that allows the caster and targets to be transported to a specific location. It includes details on casting time, potential misfires, and corruption effects that may occur upon use. Additionally, it outlines various outcomes based on the caster's roll, ranging from failure to successful transportation of multiple targets.

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0% found this document useful (0 votes)
4 views27 pages

Lesser Planar Step Scroll Guide

The document describes the Lesser Planar Step scroll, a one-time use ritual scroll that allows the caster and targets to be transported to a specific location. It includes details on casting time, potential misfires, and corruption effects that may occur upon use. Additionally, it outlines various outcomes based on the caster's roll, ranging from failure to successful transportation of multiple targets.

Uploaded by

standsw1066
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The Crypt in Cadaver

Canyon Appendix
Paper Miniatures
Lesser Planar Step Scroll
Handouts 1 and 2
Images from The Adventure

©2019 Purple Sorcerer Games


THE c,YPT iN CADAVE' CANYON
PAPE� MiNiATUl{ES
Lesser Planar Step (+4 Ritual Scroll)
Scroll Range: Special Duration: Varies Casting Time: 1 round Save: Unwilling: Will vs. check DC
A one-time use scroll that when incanted, will burst into flame. As the smoke rises, so too
will the target(s) evaporate into smoke and reappear at the Monolith Stones Ritual Altar at
the top of the City in the Cliffs. Any magic user who has cast "Read Magic" on the scroll
and succeeded at any level receives another +3 (along with any other modifiers) to the roll.
(After casting the spell, the effect happens on caster's initiative on the next round).
Misfire: Roll 1d4: (1) caster and 1d4 of intended targets are accidentally transported to Agragar's
inner sanctum in Area 1-6. (2) the caster disappears for 1 round and reappears next round on
initiative covered in snow, suffering 1d4 frostbite. (3) The caster doubles in size each round over the
next 1d4 rounds before returning to normal. With each "spurt", the caster's AC gains an additional
+2. (4) Caster's arm catches fire (1d4 damage).
Corruption: Roll 1d4: (1) caster's appearance ages nearly 100 years. Body does not suffer any
degenerative effects but appears wrinkled and ancient for 1d6 weeks. (2) caster is unhinged from the
material plane, flickering out of existence for 1d4 rounds, returning with no memory of where they
have been, smelling of sulfur and cabbage. (3) Caster suddenly develops a tattoo of an hourglass on
the back of their hand, the ink moving as though the hourglass is counting down. In 1d4 days, the
hourglass will disappear and an actual eyeball will appear. (4) Arcane energy surges through the
caster's body, turning all hair bright white. Caster receives immediate and permanent additional
1d4hp then immediately receives 1d6 damage.
Spell Results
1: Failure, misfire, and corruption.
2-6: Failure and corruption.
7-10: Phlogiston disturbance slows time for the caster. Roll again
next round.
11-12: Caster appears alone in the predetermined destination for 1d3 rounds as an ethereal projection
while the corporal body remains behind. In this time, the PC is unable to defend their corporal body
or interact with the environment. The spell cannot be attempted again until the caster returns.
13-14: Caster and 1d4 targets appear in predetermined destination.
15-18: Caster and 1d6 targets appear in predetermined destination.
19-22: Caster and up to eight chosen targets within 50' of the caster appear in the predetermined
destination.
23-27: Caster and up to ten chosen targets within 75' of the caster
appear in the predetermined destination.
38+: Caster and up to twelve chosen targets within 100' of the caster appear in the predetermined
destination and an open portal remains between the two locations for 1d6 days thereafter.

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Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. For additional information, visit [Link] or contact info@[Link].

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