Betting Rules and General Terms
Betting Rules and General Terms
1. The following General Terms and Conditions (hereinafter – the “General Terms”) stipulate the
operation of [Link], a gaming website operated by TechSolutions Group N.V. – a private
limited company duly registered under the Laws of Curaçao, bearing the company number 144920,
with a registered address at Abraham Mendez Chumaceiro Boulevard 50, Curaçao (hereinafter
referred to as "Company" or "22BET"). 22BET holds license number 8048/JAZ, issued on 16 of
November 2018 and valid until 28 November 2023.
TechSolutions (CY) Group Limited (registration number HE 377018) with a registered office at
Parthenonos 5, Flat 103, 2020, Nicosia, Cyprus, is acting as a Billing Agent for [Link].
These General Terms define the rules and procedures for opening and maintaining player accounts,
depositing and withdrawing funds, placing bets, paying out winnings and resolving disputes. By
clicking “accept” or otherwise accessing and using the Website, the Customer acknowledges that
they have read, understood, and agreed to be bound by these General Terms along with the Privacy
Policy, Betting Rules, Rules on Sports, and all other policies and procedures placed on the Website.
“Website” is [Link].
In case there are other language versions of the Terms & Conditions available, the English version will
always prevail.
Due to changes in legislative and regulatory frameworks and as dictated by operating conditions, and
when the need arises, the Company may from time to time be required to amend its General Terms.
Earlier bets shall remain unchanged.
Where possible, the Company will notify players of any significant changes; however, please visit the
Terms and Conditions page regularly to check and familiarize yourself with any changes.
The bookmaker accepts bets based on a list of betting markets with odds that reflect the perceived
probability of each outcome.
The Company offers a "Bet slip sale" feature. If customer does not want to wait until their bet has
been settled, they can sell the bet slip back to the company in part or in full and get money in their
account immediately. The service is available in "My Account – Bet History" or in the "My Bets" tab on
the bet slip.
The customer can choose between a full or a partial sale in the bet slip sale dialog window. In this
window, the customer can choose the part of their stake they want returned to their gaming account.
The remaining part of the stake will stay on their bet slip and will be taken into account when the bet
is settled. The amounts are confirmed by pressing the "Sell" button.
The minimum and maximum amounts the customer can get back into their account are determined
on a case-by- case basis, dependent on the specific bet placed. In some cases the customer can only
sell the bet slip in full. In other cases, depending on the bet, the customer might be able to sell the
bet slip in parts, and in several transactions, within the stake amount.
The more time a customer spends on the bet slip sale dialog window once it has been opened, the
greater the chance that the amount offered to sell the bet slip for will change. If the situation around
the event changes, the price offered for the sale of the bet slip could change too.
Bet slip sale is possible for single, accumulator bets and system bets.
The Company is not liable in cases where the service is not available due to technical failure. The
Company reserves the right to suspend the service at any time in regard to any betting event without
stating a reason. The bet slip sale transaction can be canceled if technical problems have been
detected at any stage of the sale. In all such cases, bets are settled as normal based on the event
outcome.
The Company does not guarantee that any bet placed on the website can be sold. The customer can
only find out whether the bet can be sold after the bet has been accepted. The price of selling the bet
slip offered by the Company is not up for negotiation. The customer has the right to accept the terms
of sale or refuse to sell the bet slip at the specified price.
An “Auto sell” function is also available. The Customer indicates the amount that he would like to sell
the bet slip for. The bet slip sale price will be continuously adjusted in accordance with the odds, and
the bet slip will be sold automatically when the price reaches the desired amount.
Before the bet is sold automatically, a customer can themself sell the bet slip in whole or in part. In
this case the "Auto sell" function will be deactivated.
"Auto sell" terms fully correspond with "Bet slip sale" rules and its restrictions.
4. Types of bets
The bookmaker offers the following types of bets:
345 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
2 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190
3 4 10 20 35 56 84 120 165 220 286 364 455 560 680 816 969 1140
4 5 15 35 70 126 210 330 495 715 1001 1365 1820 2380 3060 3876 4845
5 6 21 56 126 252 462 792 1287 2002 3003 4368 6188 8568 11628 15504
6 7 28 84 210 462 924 1716 3003 5005 8008 12376 18564 27132 38760
7 8 36 120 330 792 1716 3432 6435 11440 19448 31824 50388 77520
8 9 45 165 495 1287 3003 6435 12870 24310 43758 75582 125970
9 10 55 220 715 2002 5005 11440 24310 48620 92378 167960
10 11 66 286 1001 3003 8008 19448 43758 92378 184756
11 12 78 364 1365 4368 12376 31824 75582 167960
12 13 91 455 1820 6188 18564 50388 125970
13 14 105 560 2380 8568 27132 77520
14 15 120 680 3060 11628 38760
15 16 136 816 3876 15504
16 17 153 969 4845
17 18 171 1140
18 19 190
19 20
4.4. Chain
A chain consists of several single bets on unrelated outcomes. The stake in each single bet is equal to
the stake placed on the very first selection which rolls over with each bet won. The bettor determines
the order of bets being settled within a chain and places a bet on the first selection in the chain. For
bet settlement purposes, a concept of a "chain account" is used. As each single bet in the chain is
settled, the balance on the "chain account" is adjusted accordingly. Initially, the balance equates to
the first stake.
As the chain progresses, should the balance on the chain account be less than the pre-determined
stake, this remaining balance will be placed on the next selection.
The chain is settled based on the order of bets on the bet slip rather than chronologically. The balance
remaining on the "chain account" after all bets have been settled shall be paid. If the balance on the
"chain account" drops to zero at any point, the chain is terminated and the bet is deemed lost.
4.5. Multibet
A Multibet is a set of accumulators and single bets. A Multibet may include a Lobby bet or it may not.
A Multibet with a Lobby can be described as an accumulator which includes two bets: a Lobby bet and
a system bet consisting of several selections.
A Lobby is an outcome upon which the win of a Multibet depends. A Lobby may be placed as a single
bet or as an accumulator.
To create a Multibet, there must be at least three selections on a bet slip (apart from any Lobby).
Should the Lobby lose, the whole bet loses. Should the system bet lose, the whole bet loses.
Should the Lobby and one or more legs of the system bet win, the odds of the Lobby shall be
multiplied by the odds of the system (depending on how many legs of the system won) and the stake
on one leg within the system. If a Lobby is not included in a Multibet, the bet slip shall be treated as a
system bet. A Multibet without a Lobby and comprising only of single bets shall be treated as a
system bet.
Example. Let’s consider settlement of the following Multibet (a Lobby, two single bets and one
accumulator)
The stake on one leg in the system bet amounts to 300/3 = €100
1st Option
The Lobby loses. The bet slip loses.
2nd Option
The system of 2 single bets and the accumulator loses. The bet slip loses.
3rd Option
The Lobby wins.
One leg of the system consisting of 2 single bets wins: Block 1 + Block 3. The stake on one leg in the
system amounts to €100. (1.39 х 2.44) х 1.8 = 6.1 х €100 = €610.
4th Option
The Lobby wins.
All legs in the system win. The stake on one leg in the system amounts to €100. (1.39 х 2.44 + 1.39 х
1.78 + 1.78 х 2.44) х 1.8 = 18.36 х €100 = €1,836.
4.6. Conditional bet
A conditional bet is a combination of bets (single bets and accumulators) on unrelated outcomes. The
bettor may determine at their own discretion the order of the outcomes involved in a conditional bet.
All outcomes shall be settled in the order specified on the bet slip. The bettor may determine at their
own discretion the stake on each outcome. The stake on each subsequent outcome may not exceed
the return from the preceding outcomes. The bettor may also specify only the initial stake. In this
event, the stake on each subsequent outcome in the conditional bet will equal the maximum (100%)
return from the preceding selection. Should the first selection lose, the conditional bet loses. The
settlement of a conditional bet shall be terminated if one of the selections loses and there are no
funds left for subsequent stakes.
1st option
Block 1 loses. The whole bet loses as there is no stake available for the subsequent blocks.
2nd option
Block 1 wins. The return amounts to €115.
Block 2 (a double), the stake is set as the maximum (€115). This wins and so the return is (1.39 x
1.13) x 115 = 1.57 x 115 = €180.63.
The stake for Block 3 is deducted from the return. The stake for Block 3 amounts to €100. 180.63 –
100 = €80.63. The sum of €80.63 is credited to the conditional bet account.
Block 3 loses.
The balance on the conditional bet account amounts to €80.63. The return is €80.63.
3rd option
Block 1 wins. The return amounts to €115.
Block 2 (a double), the stake is set as the maximum (€115). The return is (1.39 х 1.13) х 115 = 1.57 х
115 = €180.63.
The stake for Block 3 is deducted from the return. The stake for Block 3 is €100. 180.63 – 100 =
€80.63. The sum of
€80.63 is credited to the conditional bet account.
Block 3 wins - 100 х 1.13 = €113
The return amounts to 80.63 + 113 = €193.63
4th option
Block 1 wins. The return amounts to €115.
Block 2 (a double) loses. The stake of Block 2 is set as the maximum, therefore the sum of €115 is
lost.
Block 3 wins. The stake is €100. As Block 2 lost, there is no stake.
The bet slip loses.
4.7. Anti-Accumulator
An anti-accumulator is the opposite of an accumulator in terms of bet settlement, which means that
the bet wins if the relevant accumulator loses. The bet must include two or more selections on
unrelated events, and the bet wins should at least one selection lose.
The combined odds of an anti-accumulator are calculated based on the opposite of the winning
probability of an accumulator consisting of the same legs.
For this accumulator the combined odds are 3.81. The winning odds of the respective anti-
accumulator, calculated by our software, equate to 1.17. The anti-accumulator bet may be settled as
follows:
1st option
If at least one selection does not win (is not predicted correctly), and the other selections win, the
return will be 100 x 1.17 = €117.
2nd option
If there is a payout at odds of 1.00 on Selection 3, the final odds of the accumulator will be 2.06.
Accordingly, the winning odds of the respective anti-accumulator will increase from 1.17 to 1.58. If
Selection 1 or Selection 2 do not win (are not predicted correctly), the anti-accumulator bet will win
and the return will be 100 x 1.58 = €158.
3rd option
If there is a payout at odds of 1.00 on Selection 2 and Selection 3, the final odds of the accumulator
will be 1.25. Accordingly, the winning odds of the respective anti-accumulator will increase from 1.17
to 3.16. If Selection 1 does not win (is not predicted correctly), the anti-accumulator will win and the
payout will be 100 x 3.16 = €316.
4th option
Should any of the selections win (be predicted correctly) and should there be a payout at odds of 1.00
on the remaining selections, the anti-accumulator bet will lose.
Should there be a payout for all three selections at odds of 1.00, the stake will be refunded to the
Customer's account.
4.8. Lucky
A Lucky bet is a combination of single bets and all associated available accumulators for a specific
number of selections. The minimum number of selections is 2, the maximum number of selections is
8.
To get a payout, at least one selection needs to be predicted correctly.
6 permed doubles
4 permed trebles
1 fourfold accumulator
You have 15 bets in total. The stake shall be calculated as follows: €150/15 bets = €10 per bet.
Should all single bets win, all other options on the bet slip shall be deemed won. All returns will add
up to €1,677.50.
Should only one selection win, for example Selection 4, the return will be 1.5 x €10 = €15. All the
remaining 14 options will lose.
4.9. Patent
A Patent involves all the possible accumulators derived from a set number of selections. The
minimum number of selections is 3 and the maximum number of selections is 8.
To win, at least one accumulator needs to be predicted correctly (this means a minimum of two
selections should be predicted correctly).
There are 11 combinations. The stake is calculated as follows: €110/11 combinations = €10 per
combination.
Should all single bets win, then all options in this bet slip shall be deemed won. All returns add up to
€1,567.50.
Should only one of the four selections play out as predicted, all the options in this bet slip shall be
deemed lost.
5. Restrictions on Inclusion of Certain Outcomes
1. The accumulator cannot contain any related outcomes. Should an accumulator (system) consist
of two or more related outcomes, outcomes with the lowest odds will be excluded from the
accumulator (system). Related outcomes (related events) are those when one part of the bet
affects another part of the bet.
2. A bet on “Team to score a penalty Yes/No” market will be deemed lost if no penalty is awarded
during regular time.
3. Bets on “How the goal will be scored” and “Next goal” markets will be deemed lost if the goal
number specified in the bet is not scored.
6. Live Betting
1. Live bets are accepted on main markets (win, total, handicap) and additional markets (HT-FT
etc). You may place single live bets or combine them in accumulators.
2. The bet shall be deemed accepted once it has been registered on the server and online
confirmation has been received. You may not alter the bet once it has been accepted. If the
circumstances specified in p. 2.7 of “General Terms” occur, the live bet may be settled at odds
of 1.
3. The bookmaker takes no responsibility for any inaccuracy regarding the current scores of
matches on which live bets are being accepted. Customers should refer to other independent
sources of information.
4. No live bets may be edited or deleted.
7. Deposits and Withdrawals
There are various ways for Customers to deposit funds into and withdraw funds from their account. All
deposit and withdrawal methods can be found in the “Payments” section.
The minimum and maximum amounts for deposits and withdrawals depend on the payment method
the Customer decides to use.
1. Deposits:
1. 22BET does not accept third-party deposits. You must make deposits only from a bank
account, bank cards Visa/Mastercard (it is the cardholder's responsibility to know the laws
concerning online gambling in their country of domicile), payment systems
Skrill/NETELLER or other payment wallets/payment options that are registered in your
own name (The administration does not recommend making deposits using someone
else’s electronic wallet. The administration has the right to return funds to the holder of
such an electronic wallet without prior notification).
2. If we determine during the security checks that you have violated this condition then your
winnings will be confiscated. Furthermore, 22BET is not responsible for the loss of funds
deposited from third-party accounts.
3. Transfers of funds between players‘ accounts are prohibited.
2. Withdrawals:
1. All withdrawal requests are processed 24/7.
2. You can only withdraw funds using the same payment method that was used to deposit
funds into your account. If you use various different methods to make deposits,
withdrawals should be proportionate to the deposits made using any particular method.
3. 22BET may refuse withdrawals via payment systems or in cash and offer a bank transfer
as a substitute.
4. If the Customer does not abide by the rules of the Company (does not follow its Terms
and Conditions, does not place a bet before making a withdrawal, etc.) the Company
reserves the right to decline such withdrawals and the Customer’s winnings will be
confiscated.
5. No service charge is imposed if monies are deposited into or withdrawn from the
Customer's account in BTC currency using the Bitcoin payment system.
3. Security and legal:
1. In certain circumstances and in respect to certain Customers, 22BET may decide not to
reimburse service charges imposed by payment systems on deposits or withdrawals
which 22BET usually reimburses.
2. Online gambling may be illegal in the jurisdiction in which you are located; if so, you are
not authorized to use your payment card to complete transactions.
3. The 22BET Security Service is entitled to:
1. decline cash withdrawal requests if deposits were made through e-payment
systems;
2. refuse any withdrawal should the deposit or withdrawal amounts be inconsistent
with bets placed (the Customer must place bets with stakes which add up to the
sum of all deposits and the bets must have odds of at least 1.1). Permitted
withdrawal amounts shall be calculated based on the amount of the bets placed
from any given deposit;
3. refuse any withdrawal if the betting account is misused. In this case your account
must be verified before withdrawal can take place.
4. The 22BET Security Service does not recommend Customers:
1. To transfer funds between PSP (payment systems);
2. To make a deposit and withdraw funds without placing bets;
3. In the foregoing events, funds will be returned to your account.
5. Should 22BET have any concerns about the Customer’s identity or their address, payment
method, or other details (age, credit or debit card, other data), additionally to the
documents provided during the identification process, 22BET is entitled to request
supporting documents from the Customer substantiating their identity, source of funds, or
other submitted data. 22BET is entitled to suspend any withdrawals until all such details
are fully verified. 22BET shall strive to complete verification in no longer than 72
(seventy-two) hours from receipt of the last requested document. If it is proven that any
of the submitted data is incongruous or false, 22BET is entitled to void all bets and
suspend all transactions until the owner of the account in question provides sufficient
clarification of the discrepancies.
6. 22BET is entitled to request for originals or certified hard copies of the documents to be
sent by registered post.
7. The Customer is fully responsible for paying all fees and taxes applied to the Customer‘s
winnings according to laws of the jurisdiction of the Customer‘s residence.
1. Bets are settled based on the actual starting time of the event, which is determined roughly in
accordance with the official documents of the bodies who organize said event. Failing such
effective documents, information shall be taken from the official websites of sports federations,
the websites of sports clubs, and other sources of sports information.
2. The bookmaker bears no responsibility for a discrepancy between the stated date and time and
the actual date and time of an event. The date and starting time of the event as shown in the
“Sports” section are indicative. Bets are settled subject to the actual starting time of an event
as specified in the official documents of the organizer of such event.
3. The bookmaker bears no responsibility for inaccurate references to the name of a championship
or duration of a match (sports event). Details shown in the “Sports” or “Live” sections are
indicative. Customers should use other independent sources of information to find out details of
the relevant sports event.
4. The weather information in the SPORT and LIVE sections is indicative. Inconsistencies of the
weather conditions in the SPORT and LIVE sections cannot be the cause for cancellation of the
placed bets.
5. Complaints about results should be submitted within 10 calendar days from the end of the
event if there are official documents pertaining to the results of the event issued by the
organizer of that event.
6. Bets placed after the starting time of the event shall be settled at odds of 1 (except for live
bets); in an accumulator, the odds of such legs shall be taken as 1.
7. If the Customer places a bet on an event of which the result is known to them, such bet shall be
canceled. In this event, the bookmaker shall make a decision only after a special private
investigation. Any activities related to such a bet shall be temporarily suspended.
8. PRE-MATCH betting. If a match or competition is postponed (rescheduled) for more than 48
hours for whatever reason all bets on this event shall be declared void (this is an approximate
time, the bookmaker shall be entitled to keep such bets standing at its absolute discretion for
the avoidance of disputes which may arise if the match is postponed for more than 48 hours
from the official scheduled starting time). The event shall be deemed postponed or rescheduled
if the official scheduled starting time of the event is altered.
9. LIVE betting. If a match or competition is interrupted for whatever reason and continues within
5 hours from its start, all bets shall stand. Unless the interrupted match or competition
continues within 5 hours from its start, all bets shall be settled at odds of 1, except when the
result of the bet has already been determined. This rule does not apply to events which may
end within a period exceeding 5 hours subject to their rules (see p. 9 “Sports Rules”).
10. If a match does not end and is abandoned (see p. 9 “Sports Rules”), the outcomes determined
before such abandonment (for example, first half markets, first goal and its time market, etc.)
shall be accounted for at the bet settlement. All remaining bets shall be settled at odds of 1.
11. If a participant withdraws before the start of an event, then all bets on such participant shall be
declared void.
12. If a participant drops out during the contest for any reason (injury, withdrawal, etc.), all bets
placed before the start of the last round of the contest in which he/she took part shall stand. All
other bets shall be declared void. If a player withdraws from a tennis match, bets shall be
settled under the rules of p. 9.22.
13. If a member of a team (football, hockey, basketball player, etc.) has not participated in the
game, the winning odds in their respect shall be deemed equal to 1 unless otherwise stipulated.
14. If withdrawal or disqualification takes place before the start of a tennis match, the winning odds
shall amount to 1, except for bets on the win of the participant in question (such bets will be
deemed lost). If a tennis match is interrupted, does not end on the same day and is postponed,
all bets shall stand until the end of the tournament within which the match was scheduled, until
the match is played or any participant withdraws. If a player withdraws from a tennis match,
bets shall be settled under the rules of p. 9.22.
15. When two particular named opponents (teams, sportspeople) are expected to participate in an
event (match, competition or fight), but later one or both of these opponents change, all bets
on the event shall be canceled.
16. In team competitions when one or several players are substituted in any team for whatever
reason, all bets on the result of the match shall stand.
17. In doubles matches when the names of the pairs are specified and at least one participant is
substituted, the winning odds shall be 1. When the names of the pairs are not specified, all bets
shall stand.
18. In competitions where the terms “home” and “away” are used, should the event take place in a
different venue, the following applies:
if a neutral venue, bets shall stand;
if the opposing team’s venue, bets shall stand.
19. When the terms “home” and “away” do not apply to an event (for example in dual or individual
sports), should an event take place at a venue different to that originally specified, all bets shall
stand. NBA, NHL, AHL, CHL, OHL, WHL and East Coast Hockey League teams may be shown in a
direct order (home - away) and in a reversed order. If the latter is the case, no stakes are
refunded.
20. In friendlies, including club friendlies, when the event takes place in a different venue, all bets
shall stand.
21. If more than one participant or team is declared the winner, the winning odds of the bets on
such participants or teams shall be divided by the number of winners. For example, if two
participants are declared winners, the winning odds of the relevant selections shall be divided
by two.
22. If there is no description of bet settlement for a particular sport or situation, the same shall be
governed by the General Terms.
23. When a dispute of a particular type takes place for the first time, the bookmaker shall make the
final decision.
24. In the event of discrepancies in data from different sources of information (date, time, result,
team title), the bookmaker shall suspend payouts until the authenticity of such data is
established through investigation. Should the result of a finished event published on an official
website differ from that shown in a TV broadcast, the bookmaker reserves the right to settle
bets based on the TV broadcast.
25. If there is an error in the odds output application and the bookmaker admits such error, all bets
on such selections shall be deemed won and payouts shall be made at odds of 1.
26. If the initial result of a finished event is revised later for any reason and one party forfeits the
game (abandonment shall be disregarded), all bets shall be paid subject to the initial (actual)
result. The actual result is the result declared based on the official minutes and other official
sources of information immediately after the end of the event.
9. Rules on sports
9.4. Basketball
1. The bookmaker accepts bets:
on regular time (the time of play may be 48 minutes consisting of four quarters of 12
minutes each or 40 minutes consisting of four quarters of 10 minutes each; NCAA – two
halves of 20 minutes each);
on regular time including overtime (labeled “Including Overtime”). Bets on Stats include
OT unless stated otherwise. Other betting terms may be specified in the betting section.
2. If a match starts but is not completed, all bets on the match will be settled at odds of 1, except
for those markets which had already been determined at the time the match was interrupted.
3. If the duration of a match is 40 minutes, at least 35 minutes must be played for bets to stand. If
the duration of a match is 48 minutes, at least 40 minutes must be played for bets to stand. In
these cases, all bets will be settled based on the results at the time the match was interrupted.
4. In basketball matches (for events labeled “Including Overtime”) bets on handicap and total
markets in the fourth quarter and the second half are settled excluding overtime.
5. NBA teams may be shown in a direct order (home-away), as well as in a reversed order. If the
latter is the case, no stakes are refunded.
6. "Higher At The End Of The Tournament". Should the teams fail to qualify from their group, bets
will be settled based on the place they finish within the group. Should the teams take equal
places within the group, then bets will be settled based on their score.
7. The Customer should check the rules of basketball friendlies (whether cup or club friendlies)
through official sources. If a friendly ends in a draw (the rules of the match have been changed),
bets on the winner will be settled at odds of 1. However, bets on total and handicap markets will
be settled on the result.
8. If overtime is played in cup ties due to the aggregate result of a two-legged match, overtime
will be taken into account to settle bets on the second match. Likewise, overtime played due to
the aggregate result of a two-legged match is also included in “To Qualify”, “To Be
Promoted/Relegated”, “Tournament Winner” and other similar bets.
9. Should a basketball match end in a draw, the “Will There Be Overtime? - Yes” bet wins and the
“Will There Be Overtime? - No” bet loses.
10. "Half-Time/Full-Time" bets. In the Sports section, “W” represents a win and “X” represents a
draw. The outcome of the first half is shown first, followed by the outcome of the game after
regular time. For example, W1W2 means that Team 1 won (W1) the first half, while Team 2
were the winners (W2) at the end of regular time.
"Half-Time/Full-Time" bets including overtime. The customer must predict which team will win
the first half and which team will win the game with overtime included. Customers may not bet
on a draw.
11. "Highest (Lowest) Scoring Quarter – Total". If two or more highest (lowest) scoring quarters
have the same total, no stakes will be refunded. In this event bets will be settled based on the
total (when the total of the fourth quarter is settled, no points scored in overtime will count).
12. "Highest Scoring Quarter". If the highest scoring quarter is impossible to determine
unconditionally (i.e. when two or more quarters have ended with the same result), bets on such
quarters will be settled at odds of 1. Bets on оther quarters will lose (when the total of the
fourth quarter is settled, no points scored in overtime will count).
13. "Highest Scoring Half". If both halves have ended with the same result, bets will be settled at
odds of 1 (when the total of the second half is settled, no points scored in overtime will count).
14. "Team… To Win Both Halves – Yes". When the total of the second half is settled, no points
scored in overtime will count. "Team… To Win Both Halves – No". The bet will win if the team
specified has drawn or lost at least one half.
15. "Each Team Will Score Over 72.5 – Yes". The bet will win if the total scored by each team during
the match amounts to 73 or more.
16. "Each Team Will Score Over 72.5 – No". The bet will win if at least one of the teams has not
reached the quoted total.
17. "Total For Each Quarter Over 32.5 – Yes". The bet will win if the total number of points scored in
each quarter is 33 or more.
18. "First Foul", "Total Fouls". When settling bets, only personal fouls committed by players on the
court are taken into account. Technical fouls committed by a coach, team officials, or bench
players are not counted.
19. "First Rebound". Predict which team will be the first to have a rebound.
20. Bets on “Turnovers” markets are only settled based on the individual statistics of players rather
than on team statistics.
21. Bets on "Rebounds" markets are settled based on the individual statistics of players and the
team statistics. For NBA, WNBA, French league (men) matches only personal rebounds are
considered.
22. Bets on the “Race To … Points” markets in the “Sports” section may be available with:
two outcomes (W1, W2). For such bets, if neither team scores the specified number of
points, bets on a winner will be void (for example, if the score is 19-19, “Race to 20 Points
W1” bets will be void).
three outcomes (W1, W2, Neither), in which case, bets will be settled according to the
results.
23. The “Score By Quarters 2-0” bet will win if Team 1 has won two quarters out of four and the
remaining two quarters have ended in a draw. The “Score By Quarters 1-1” bet will win if one
team has won one quarter, the other team has won another quarter, and the remaining two
quarters have ended in a draw.
24. "Handicap By Quarters". For example, “2 Handicap By Quarters -2.5”. The final score is 81:102
(17:22, 26:25, 18:20, 20:35), the score by quarters is therefore 1:3 (0:1, 1:0, 0:1, 0:1
respectively). The bet loses as when the handicap to Team 2 is applied, the score by quarters is
1:0.5.
25. The “Total Drawn Quarters”, “Handicap By Quarters”, “Score By Quarters” and “Win By
Quarters” markets are only settled on the result at the end of regular time.
26. The “1 Winning Margin In Points Interval From -1 to 9” bet wins if the difference in the number
of points scored by Team 1 and Team 2 falls within the interval of -1 to 9 points. For example,
the score is (85:90) so the winning margin of Team 1 is -5 and thus the bet loses.
27. Bets on the “2-Point Field Goal Percentage”, “3-Point Field Goal Percentage” and “Free Throw
Percentage” markets are settled based on the statistics from the official website whereby the
percentage values are rounded to the nearest whole number.
28. Bets on the “Total Play Time” market should be specified in minutes. If the total has been
named exactly, bets will be settled at odds of 1. For example, in respect to the bet “Total Kyrie
Irving Over 39.5”, if the player’s total play time amounts to 39 minutes 30 seconds, the bet will
be settled at odds of 1.
29. Netball is a type of women’s basketball (with four quarters of 15 minutes each). Bets are made
and settled on regular time and regular time including overtime (labeled “Including Overtime”).
30. Basketball. Results. Team To Be Higher At The End Of The Tournament. Bets on this
market are settled based on statistics available on the official website.
31. "SuperTotal () Over/Under". The Customer should predict whether the teams will score more or
fewer points than the quoted total. For example, "SuperTotal: (166-167 Refund) 167.5 Over".
The bet will win if the teams score more than 167.5 points in total. If the teams score 166 or
167 points in total, stakes will be refunded.
32. "SuperHandicap 1/2 ()". The Customer should predict whether the team will win taking into
account the quoted handicap. For example, "SuperHandicap 2: (-4; -3 Refund) -4.5". The bet will
win if the score difference amounts to 5 points or more in favor of Team 2. If there is a draw
after the handicap values (-4) or (-3) have been applied, stakes will be refunded.
33. Bets on average player statistics during the regular NBA season (points, rebounds, assists, block
shots, etc.) are settled based on statistics available on the official website of the tournament.
34. Double-double (triple-double) in the match. For this bet it is necessary to predict whether or not
the player will have a double-digit performance in two (double-double), three (triple-double)
categories in the match. Statistical categories: points, rebounds, assists, block shots. If the
sportsman had a triple-double, then the double-double bet on this player will be settled as a
win.
35. Score in the interval. For this market it is suggested to guess whether the quarter score will be
in the selected interval. In the left part, the range for the first team score is pointed out, in the
right part - the range for the second team score. Example. "Score in the interval 3rd quarter.
22-33: 8-19 - Yes." The bet wins if the 3rd quarter ends with the score of 24-15.
36. Alternative matches. In this type of event, the teams’ results in the specified matches are
compared (regular time only). If one team forfeits any of the matches, bets on the alternative
matches will be settled at odds of 1.00 (refunded).
37. Basketball 3x3. Games consist of one period lasting 10 minutes. Teams play until the end of
regulation time, or until one of them wins 21 points. If a game ends in a tie, overtime will be
played until one team is leading by a margin of 2 points.
Key differences in the game:
A standard goal is worth 1 point.
A field goal (from the 3-point line) scores 2 points.
Teams have 12 seconds to shoot during an offensive.
38. Basketball 4x4. Games consist of two periods lasting 10 minutes each. If a game ends in a tie, 5
minutes of overtime is played.
Key differences in the game:
A standard goal is worth 2 points.
A field goal (from the 3-point line) scores 3 points.
A slam dunk scores 3 points.
Teams have 24 seconds to shoot during an offensive.
9.6. Biathlon
1. "To Be Higher". Predict which of the two named biathletes (or teams in the relay) will finish
higher in the final ranking. Should both contenders fall out of the race or should one contender
fail to start, bets will be settled at odds of 1. Should any contender fail to cross the finish line, all
bets on them will be deemed lost.
2. "Misses". Comparing the total number of missed targets by participants. Predict which of the
named biathletes will miss the most targets. If the number of misses equates to the handicap
value, the winning odds will amount to 1. If the contender falls out of a race without having shot
in all shooting rounds, the winning odds will amount to 1.
3. "Misses in Relays". The number of misses in a relay is calculated by adding up the number of
penalty loops and the used extra cartridges for all members of the team.
4. "Top Athlete Of Which Country To Be Higher". Predict which top biathlete from the two countries
listed will finish higher in the final ranking of a race.
5. "Winner of The Race". The contender who heads the final ranking will be considered the winner
of the race. If two or more contenders are declared winners, the "Simultaneous Finish" rule will
be applied.
6. "Leader After 1st (2nd etc) Round". The winner of the round is determined on final ranking. If
there are two or more winners in one round, the "Simultaneous Finish" rule will be applied.
7. “Biathlon. Winner. Men. Pursuit. 12.5 km. Hochfilzen. Top 1-10 (08.12.2013 | 16:30) – “Will
Daniel Mesotitsch Win - Yes”. The bet will win if Daniel Mesotitsch ranks among the top 10
biathletes in the race.
8. "Extra Cartridges. Sweden (13.12.2013 | 17:25) Total Under 7.5". The bet will win if the Swedish
biathletes use 7 or fewer extra cartridges.
9. "Sportsman’s Winning Margin Over Second Place 0-20 Sec. – Yes". The bet will win if the winner
beats the runner-up by 20 or fewer seconds.
10. "Misses. More Standing Than Prone – Yes/No". If the number of missed targets in the prone
position equates to that in the standing position (or if there are no misses), then the bet
“Misses. More Standing Than Prone – No” will win and the bet “Misses. More Standing Than
Prone – Yes” will lose.
11. "Shooting Time". Predict what the shooting time will be (in seconds).
12. "Time At Shooting Range". Predict how much time the biathlete will spend at the shooting range
(in seconds). Time at the range includes entering and exiting the shooting area, as well as
shooting itself.
13. "IBU Cup markets". Overall standings will be determined based on the results across the
season.
9.7. Boxing, Martial Arts
1. The start of a bout is signified by the sounding of a bell before the first round.
2. If a bout is declared a no contest or if a bout is stopped for any reason before a winner has been
determined, all bets will be deemed void. If the result of a bout has already been determined,
bets will be settled based on the declared results.
3. Should the number of rounds be changed, bets on the outcome of the bout will stand, but bets
on the number of rounds will be settled at odds of 1.
4. “Total Rounds”. The Customer should predict the number of rounds in the bout. Only completed
rounds will be taken into account for bet settlement purposes.
5. Points Decision Handicap (Fight To Go The Distance). The handicap is calculated according to
the final score of the fight, as recorded in official sources. In the event that a fight does not go
the distance, bets on this market are settled at odds of 1.00.
6. If an athlete does not enter the ring after the sounding of the bell at the start of a round, the
bout is deemed to have ended in the previous round.
7. "1 (2) Will Win". In the “Sports” section, bets on this market are labeled “1” and “2”
respectively and include the following:
"Points Victory";
"Win By Knockout";
"Win By Technical Knockout";
"Win By Technical Decision";
"Win By Disqualification or Refusal".
8. "Draw". Bets on this market are labeled “X”. A bout ends in a draw when the judges rule that
the athletes have scored equally at the end of the last round.
9. "Points Victory". This means that the winner will be declared by the decision of the judges at the
end of the last round.
10. "Win Inside The Distance". This includes a win through knockout, technical knockout,
disqualification of the opponent, or the opponent withdrawing during the bout.
11. “Win (2way)”. Should a match ends in a draw, W1 and W2 bets will be settled at odds of 1.
12. "W2 In Round 3 – Yes". This bet will win if the second athlete wins inside the distance by
knockout or by a technical decision in the third round.
13. "Bout Will End In Round 10-12". This bet will win if an athlete wins inside the distance by
knockout or by a technical decision within the period from the tenth to the twelfth [Link] By
TD. The fight is stopped because of injury or for any other reason, and the result is
subsequently decided by the judges' scorecards before the scheduled number of rounds is
completed.
14. "Win By TD". It is fight stoppage because of injury or another reason with consequent scoring by
judges' notes and assessment of the result for not complete number of rounds.
15. "Prospective Fights". This market implies a fight for a championship belt which is expected to
take place prior to the end of the current year. Only one bout from the list of prospective fights
that actually takes place will count for betting purposes. Bets on the bouts which have not
taken place will be settled at odds of 1. Bets will be settled based on the date of the match
according to the results from the official source.
9.8. UFC
1. The start of a bout is signified by the sounding of a bell before the first round.
2. If a bout is declared a no contest or if a bout is stopped for any reason before a winner has been
determined, all bets will be deemed void. If the result of a bout has already been determined,
bets will be settled based on the declared results.
3. Should the number of rounds be changed, bets on the outcome of the bout will stand, but bets
on the number of rounds will be settled at odds of 1.
4. “Total Rounds”. Customers need to predict the number of rounds in a bout. For bet settlement
purposes, only rounds in which more than half the allocated time has elapsed count.
2 minutes 30 seconds is deemed to be half of a 5-minute round. Therefore, a total of 2.5 rounds
refers to 2 minutes 30 seconds of the 3rd round. If a bout ends exactly 2 minutes 30 seconds
into a round, “Over/Under” bets on the total number of rounds will be void. If the first round
ends in the first two minutes, “Total Rounds Under 0.5” bets win.
5. If an athlete does not enter the ring after the sounding of the bell at the start of a round, the
bout is deemed to have ended in the previous round.
6. "1 (2) Will Win". In the “Sports” section, bets on this market are labeled “1” and “2”
respectively and include the following:
"Points Victory";
"Win By Knockout";
"Win By Technical Knockout";
"Win By Technical Decision";
"Win By Disqualification or Refusal".
7. "Draw". Bets on this market are labeled “X”. A bout ends in a draw when the judges rule that
the athletes have scored equally at the end of the last round.
8. "Points Victory". This means that the winner will be declared by the decision of the judges at the
end of the last round.
9. "Win Inside The Distance". This includes a win through knockout, technical knockout, painful
locks/chokehold/submission, disqualification of the opponent, or the opponent withdrawing
during the bout.
10. “Win (2way)”. Should a match ends in a draw, W1 and W2 bets will be settled at odds of 1.
11. "W2 In Round 3 – Yes". This bet will win if the second athlete wins inside the distance by
knockout or by a technical decision in the third round.
12. "Prospective Fights". Only one bout from the list of prospective fights that actually takes place
will count for betting purposes. Bets on the bouts which have not taken place will be settled at
odds of 1. Bets will be settled based on the date of the match according to the results from the
official source.
9.11. Volleyball
1. If a match starts but is not completed, all bets on this match will be settled at odds of 1, except
for those markets which had already been unconditionally determined at the time the match
was interrupted.
2. If a set is not played to the end, those outcomes which had already been unconditionally
determined at the time of interruption will count for betting purposes. All other bets will be
settled at odds of 1. If a set is played to the end, but the match is not concluded, bets on this
set will stand.
3. Bets on European Volleyball Championship and CEV Challenge Cup will be settled including
golden set should there be such an option (the golden set (up to 15 points) is awarded if the
teams have equal scores at any stage of the European championships).
4. Volleyball handicap and total markets are specified in points, except for Sets Handicap and
Total Sets.
5. "Score by Sets". In the “Sports” section the relevant columns are titled 3:0, 3:1, etc.
6. "Higher At The End Of The Tournament". If the teams do not qualify for the next stage, bets will
be settled based on their places within the group. If the teams finish in the same place within
the group, bets will be settled based on their scores.
7. "How Long The Match Will Last". The Customer should predict whether the match will last more
or less time than the quoted length in minutes. The total duration is calculated by adding up the
lengths of all sets within the match according to the official match record.
8. "Race To 3 (5 etc.) Points". The Customer should predict which team will be the first to score
the specified number of points in a set. Should any participant refuse to continue for any reason
before they or their opponent scores the quoted number of points, bets will be settled at odds
of 1.
9. "Leader After Total Points Scored". The Customer should predict the situation between the
teams after the specified number of points has been scored.
Example. Bet “Team 1 To Win After 10 Points”.
Let’s consider several options:
The score of the match is (6:4), 10 points have been scored, Team 1 leads, the bet wins.
The score of the match is (3:7), 10 points have been scored, Team 2 leads, the bet loses.
The score of the match is (5:5), 10 points have been scored, there is a tie, the bet loses.
10. "Extra Points". The Customer should predict whether there will be extra points in the set. The
bet “Extra Points In Set - Yes” will win if either team wins the set after the score is 24:24.
11. "Tie-Break – Yes/No". The Customer should predict whether there will be a fifth set. The bet
“Tie-Break - Yes” will win if there is a fifth set.
12. "Highest Scoring Period Total (excluding the fifth set)". For example, the bet “Highest Scoring
Period Total Under 47.5” will lose if the score is (25:23, 26:24, 23:25, 23:25, 18:16).
13. "Lowest Scoring Period Total (including the fifth set)". For example, the bet “Lowest Scoring
Period Total Under 40.5” will win if the score is (25:23, 26:24, 23:25, 23:25, 18:16).
9.12. Handball
1. Bets are settled on the result at the end of regular time (60 minutes of play consisting of two
periods of 30 minutes each).
2. Overtimes and penalty shootouts will only count for the following markets: “To Qualify For The
Next Round”, “To Qualify For Another League”, “Win” and similar.
3. In-Play Betting. If a match is not concluded, all bets thereon will be settled at odds of 1, except
for those markets which had already been unconditionally determined at the time the match
was interrupted.
4. Bets on the “Top Goalscorer” market are settled including overtimes, but excluding penalty
shootouts.
5. Under the rules of the China Championship, the match ends if the score difference amounts to
15 points and at least 30 minutes of play have elapsed (the Mercy rule applies).
6. In bets on yellow cards, the Customer should predict the number of yellow cards given to the
players.
7. In bets on seven-meter penalty shots, the Customer should predict the number of scored
penalty shots (goals).
8. "Alternative matches". This includes bets on the match-ups of teams whose matches are
being broadcast live. If a match is forfeited, bets on alternative matches will be settled at odds
of 1 (stakes will be refunded).
9. "Handball. Statistics". Bets are settled including overtimes, but excluding penalty shootouts.
9.13. Golf
1. Major golf tournaments may last for three or four days and the total number of holes is usually
72.
2. The player must tee off in order to be considered an active participant. If the golfer refuses to
continue, all bets on them will be deemed lost.
3. "To Win The Tournament". The golfer who takes first place in the tournament will be
considered the winner. The winner is determined after a play-off, should such a stage be
stipulated by the rules of the tournament.
4. If two (or more) leading contenders are tied at the end of regular time – 72 holes, sudden death
rules are usually applied in the play-off. In this event, the winner of the play-off will be declared
the winner of the tournament and the winner for betting purposes. Other golfers will be treated
as runners-up.
5. "Match-Ups". The player with the highest placing at the end of the tournament, including any
play-off, will be the winner. If one player has missed the cut, the other player is considered the
winner. If both players miss the cut, bets are settled based on the lowest score after the cut has
been made. If a player is disqualified before the conclusion of two rounds, or after both golfers
have made the cut, the remaining player is deemed the winner. If a player is disqualified in the
third or fourth round after their opponent has missed the cut, such disqualified player will be
deemed the winner. If no odds on a tie have been offered, bets on players who share the same
place will be settled at odds of 1.
6. "Handicap Win". A player starts with a handicap, which must be applied to their final score.
Bets on players who have missed the cut, withdrawn or have been disqualified are deemed to
have lost. If both players miss the cut, the handicap applies to their scores at the time the cut
was made. Bets on the game will be canceled should both contenders withdraw or be
disqualified, or should any player fail to tee off. If not all rounds are played, bets on the
handicap market will be settled at odds of 1 unless the outcome of the match has already been
determined.
7. "Group Betting"/"Top UK players", etc. The player with the highest placing at the end of the
tournament shall be deemed the winner. Any player who has missed the cut will be deemed to
have lost. If all players miss the cut, the lowest score after the cut has been made will
determine settlement. Players are grouped together for betting purposes only. If the player
does not tee off, bets on this player will be canceled; Rule 4 is applied to bets on the other
players. Dead heat rules apply at the bet settlement except when the winner is determined by a
play-off.
8. "Handicap Group Betting". Players within a group will be allocated handicaps. The winner of
the group will be determined based on the final score once handicaps have been applied.
Golfers who have missed the cut will be deemed to have lost. However, if an insufficient number
of players make the cut for the place markets, the remaining places will be allocated among
those players who have missed the cut based on their final scores once handicaps have been
applied.
9. In certain tournaments officials may suggest that contenders should play extra holes. In such
events, the player with the lowest score after they have played the specified number of holes
will be declared the winner and other contenders will be treated as runners-up.
10. "18 Hole Betting". The player with the lowest score over 18 holes is deemed the winner. In the
event of a 2 or 3 ball being rearranged or displayed differently by us, accepted bets will stand
on the groupings displayed when the bet was placed. Should any player fail to tee off, then bets
on that 2 or 3 ball will be void. In 2 ball betting, if both golfers achieve equal scores and no price
for a tie has been offered, all bets will be settled at odds of 1. In 3 ball betting, if all players
have equal scores, bets will be settled at odds of 1. In 3 ball betting, if two players achieve
equal scores, dead heat rules will apply. When special bets are offered grouping more than
three players over one round, dead heat rules will apply. Bets on non-starters will be canceled.
11. "To Make/Miss the Cut". If a golfer withdraws or is disqualified before the cut is made, bets on
them will lose. If a player withdraws or is disqualified after the cut is made, bets on them will
win. If the player does not participate in the tournament, bets will be settled at odds of 1.
12. "To Be Higher". The Customer should predict which player of the two listed will perform better.
The player who has completed 18 holes with the lowest score will be deemed the winner. In 2
ball betting, if both players have equal scores and no price for a tie has been offered, all bets
will be settled at odds of 1. In 3 ball betting, if all players have equal scores, bets will be settled
at odds of 1.
13. If a player withdraws after teeing off without having played all 18 holes, they will lose
regardless of the score. A game starts with the first shot towards a hole. If a player withdraws
before teeing off, bets on all other players within this group will be settled at odds of 1.
14. If a tournament has been affected by adverse weather conditions, bets will be settled on the
current results, however at least 36 holes must be played. This does not apply when the
tournament takes place across several courses.
15. Bets on the Ryder Cup and the Presidents Cup. Points will be scored as follows: win – 1 point;
draw – 0.5 points.
9.14. Darts
1. "Match Betting". If a match starts but is not completed, the player progressing to the next round
will be deemed the winner. However, bets on a specific set, leg and handicap as well as special
bets will be void unless the specific outcome of a particular bet has already been determined.
2. Handicaps and totals in a darts match are specified in sets, unless otherwise stated in the
“Sports” section. 180 is the highest possible score from three darts thrown per visit to the
board.
3. "Last Checkout Total 40 Or Less/(41 Or More)". A checkout is the number of points a player
needs to score in order to finish the game. This term applies to a game of darts when players
start with a fixed score (301 or 501) and the goal is to play down to zero. In theory, when the
player’s score is 170, they can end the game should they score 170 points on their turn.
4. "To Be Higher At The End Of The Tournament". The winner is determined subject to the
following successive criteria: elimination stage, number of sets won, number of legs won,
number of 180s, highest checkout.
9.15. Curling
1. Bets on curling matches are accepted including extra ends unless otherwise stated. A game
consists of 10 ends. If the teams are tied after 10 ends, an extra end is played. The winner of
the extra end is declared the winner of the match.
2. When no stone reaches the house or when two stones of the opposing teams being the closest
to the center of the house rest at the same distance from the center of the house, the score of
the end will be 0:0.
3. If a match starts but is not completed, all bets on the match will be settled at odds of 1 except
for those markets which had already been determined at the time the match was interrupted.
4. All bets stand providing there have been at least five full ends played. In this event all bets will
be settled on the result at the time the match was stopped.
5. The team loses regardless of the score should they fail to take all their shots in time (teams
alternate to deliver eight stones during one end).
6. All bets are settled on the official results, including extra ends (except bets made on the parts
of the match).
9.16. Cricket
1. Bets are settled based on the official result declared by the governing body of the match or
tournament in question.
2. If a match is interrupted and is not completed, bets thereon will be settled at odds of 1.
3. There are several types of cricket tournament:
A Twenty20 International is a form of cricket where the game lasts three and a half hours
on average;
A One Day International (ODI) is a form of cricket where the game lasts over eight hours;
A Test Match is a form of cricket that can last up to five days with a minimum 90 overs
per day where each side gets the opportunity to bat twice.
4. If the official result of the match is a draw and no prices have been offered for this outcome,
any tiebreaker will count, for example, bowl-out, super over, etc. (Bowl-outs and super overs do
not count for the settlement of other bets).
5. In matches with a limited number of overs, bets on the statistics for a team or the whole match
will be canceled if less than 80% of a team’s overs or the total overs are played due to external
factors, including adverse weather conditions, except in cases where the result had been
determined by the time the innings ended.
6. “Team’s Top Batsman”.
A team’s top batsman is determined by the player who scores the most runs. Runs scored in a
super over do not count. If two or more players score the same number of runs, the “Dead
Heat” rule is applied.
If a batsman withdraws due to injury, but then returns to the pitch, the total number of runs
scored by that batsman in the inning is taken into account. If the batsman does not return to
the pitch, their total is the number of runs they scored before withdrawing from play.
If a certain batsman does not appear in the team’s starting XI, bets on them will be voided. Bets
on batsmen who do not bat or do not enter play will be deemed to have lost.
In matches with a limited number of overs, bets will be voided if less than 50% of a team’s
overs are played due to external factors, including adverse weather conditions, except in cases
where the result had been determined by the time the inning ended.
Bets on top batsmen in test matches are accepted before each team’s first inning and will be
voided if fewer than 50 overs are played, except in cases where the result of these bets has
already been determined.
7. Team’s Best Bowler A team’s best bowler is the player with the most individual wickets in an
individual innings. Bets on players who do not bowl or do not enter play will be deemed to have
lost. In the event that two or more players finish a match with the same number of wickets, the
player with the fewest runs scored against them will be deemed the best bowler. If two or more
players are equal on both wickets and runs, the Dead Heat rule applies. If no bowlers take a
wicket, all bets will be settled at odds of 1.00. Bets placed on any player who does not appear in
the starting 11 or who appears as a substitute will be voided. Wickets taken in a super over do
not count. If a player appears in the starting 11 and is subsequently substituted off, both this
player and the player who replaces them will count. Best Bowler bets in Test matches only
apply to the first innings of each team and will be voided if fewer than 60 overs are played,
except in cases where the bets had already been settled. Bets on matches with a limited
number of overs will be canceled if less than 80% of the team’s scheduled overs are played due
to external factors, including inclement weather, except in cases where the result had already
been established before the innings was interrupted.
8. Bets on a player who is not listed in the starting 11 will be deemed void. Bets on players who
have been selected for the starting line-up, but do not bat, will be settled at odds of 1.
9. "Runs At Fall Of Wicket". Bets win if the following criteria are predicted correctly: wicket taken
and total runs. If the wicket is not taken and the total is higher than the designated minimum
total, the bet is settled as a loss. If the wicket is not taken and the total runs exceeds the
designated maximum total, the bet is settled at odds of 1.00.
10. Race to 10 runs. Bets stand, unless the listed players do not bat first – in which case, all bets
will be void. Bets stand regardless of which of the listed players bats the first ball. If neither
player scores 10 runs, bets on a "Neither" outcome win. In matches affected by the weather, if
neither batsman scores 10 runs and neither of them is dismissed, bets will be void. If neither
batsman scores 10 runs and both are dismissed, bets on a "Neither" outcome win.
11. “() Individual Total Runs First () Overs Over/Under ()”.
If the selected number of overs is not played due to external factors or adverse weather
conditions, bets will be voided, except in cases where the result had already been determined.
If the selected number of overs is not played in an inning (e.g. because a whole team is bowled
out or reaches the required number of runs before the selected number of overs have been
played), bets remain valid.
Extra runs are included when settling bets, regardless of the reason for which they were
awarded.
In a test match, the full number of overs specified must be played in full for bets to stand, with
the exception of cases where a whole team is bowled out or reaches the required number of
runs in fewer overs than specified.
12. Team’s Individual Total Runs. Bets on this market are settled based on the final score of the
team in bat. In the event of a draw, or if any additional overs are played (super over or golden
ball), bets on the outcome of the match in question are settled based on the number of runs
scored during regular time. Bets on matches with a limited number of overs are canceled if less
than 80% of the team’s scheduled overs are played due to external factors, including inclement
weather, except in cases where the result had already been established before the inning was
interrupted. Bets on test matches are canceled in the event of a draw, provided that fewer than
60 overs were played, except in cases where the results had already been established.
13. Highest Individual Score (Player's Runs); Player's Total Runs; Player’s Number Of Runs. In test
matches, such bets are settled according to the highest number of runs scored in an innings.
Runs from two innings are not added together unless otherwise stated.
14. Over, delivery, total runs team 1/2. For bet settlement purposes, deliveries which are re-bowled
– and any additional runs awarded for them – count. For example, if the over starts with: Wide -
No Ball - Four, then "Four" is considered to be the third delivery in the over.
15. Certain markets may only be settled after all the statistics have been published by the official
source, which may take 10-12 hours.
16. Best Batsman In The Match:
The best batsman in a match is the player who scores the most runs. Runs scored in super
overs are not counted. If two or more players score the same number of runs, Dead Heat rules
apply.
If a batsman withdraws due to injury, but then returns to the field, the total number of runs
scored by this batsman in the innings is taken into account. If the batsman does not return to
the field, their total runs will be the number of runs they scored before withdrawing from play.
If a batsman does not appear in the starting 11, bets on them will be voided. Bets on batsmen
who appear in the team but do not bat will be settled as a loss.
In matches with a limited number of overs, bets will be voided if less than 50% of the specified
number of overs is played by either team due to external factors, such as inclement weather,
except in cases where the bets had already been settled.
Best Batsman bets on Test matches only apply to the first innings of each team and will be
voided if either team plays fewer than 50 overs, except in cases where the bets had already
been settled.
17. Best Batsman’s Team
The team with the best batsman is determined based on the number of runs scored by various
players. Runs scored in super overs are not counted. If two batsmen from different teams score
the same number of runs and no “Draw” outcome is offered, Dead Heat rules apply.
If a batsman withdraws due to injury, but then returns to the field, the total number of runs
scored by this batsman in the innings is taken into account. If the batsman does not return to
the field, their total runs will be the number of runs they scored before withdrawing from play.
If a batsman does not appear in the starting 11, bets on them will be voided. Bets on batsmen
who appear in the team but do not bat will be settled as a loss.
In matches with a limited number of overs, all bets will be voided if the match is interrupted due
to external factors, except in cases where the bets had already been settled by the end of the
innings, or where all of the batsmen are out.
Bets on the Best Batsman’s Team in Test matches only apply to the first innings of each team,
unless otherwise specified. If either team plays fewer than the specified number of overs in
their innings (unless they declare or the innings comes to its natural conclusion), all bets will be
voided, except those that had already been settled. Bets stand, however, if they had already
been settled by the time of the interruption.
18. These markets use a points based scoring system to determine their outcome. The point
schedule is as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per
stumping.
Stakes refunded on non-selected players.
In One Day matches both teams must face at least 40 overs each, otherwise bets void,
unless settlement of bets is already determined.
In Test and First Class matches, the whole match counts. In drawn games a minimum of
200 overs must be bowled, otherwise bets void, unless settlement of bets is already
determined. In Twenty20 matches the match must be scheduled for the full 20 overs and
there must be an official result unless settlement of bets is already determined.
GOLD LEAGUE is a regional league played according to the rules of indoor cricket. Teams must play
all scheduled overs, or until 5 wickets fall.
1. Scoring rules:
if the bail is knocked off the wicket as the result of a bowler's direct hit, the batsman will
be dismissed
if the batsman does not hit the ball after it is bowled and the wicket-keeper catches (does
not catch) the ball, the batsman gets 0 points
if the batsman hits the ball and the fielders or the wicket-keeper catch it without it
touching the floor, the batsman will be dismissed
if the batsman hits the ball and the ball touches the floor, in the event that the batsman
or non-striker have not reached their respective crease (territory), the batsman will be
dismissed if the fielding team knocks the bails off the wicket with the ball
when the batsman hits the ball into certain zones, they are awarded points as follows:
A – 0 points
B,C (up to the middle of the field) – 1 point
B,C (past the middle of the field up to zone D) – 2 points
D (without touching the floor) – 6 points, or if the ball touches the floor – 4 points.
2. If the ball first lands in zone B,C past the middle of the field (2 points), and then goes on to land
in zone D (a further 1 point), the team gets 3 points in total. If the ball lands in zone B,C up to
the middle of the field (1 point), and then goes on to land in zone B,C past the middle of the
field, 2 points are awarded in total.
3. For a dead ball (when the ball is thrown up to and including the center line), 0 points are
awarded and the ball is bowled again. If the next ball is also a dead ball, the batsman is
awarded 5 points.
4. For physical interference against the batsman, the batsman is awarded 5 points.
5. For a good ball (when the ball is thrown through the batting area without touching the
batsman), 0 points are awarded.
6. For a wide ball (when the ball is bowled outside the batting area or crosses the batting crease),
the batsman is awarded 2 points.
7. For a leg bye (when the ball hits the batsman's body), 0 points are awarded and the game
continues. If the batsman and non-striker have changed places, 1 point is awarded.
8. For a no ball (when the bowler steps behind the bowling crease; the ball is thrown above the
wicket directly, without touching the ground; the ball is thrown and rebounds from the floor to
above shoulder-level; the ball is thrown off the pitch), the batsman is awarded 2 points.
9. Team () to Save Follow On. You need to determine if follow-on could be enforced for the team
batting second, regardless of whether it is enforced or not. Both teams must complete their first
innings (including declarations) for bets to be considered valid, otherwise bets will be settled at
odds of 1.
1. Each match consists of a single innings, with a maximum of 20 overs for each team. Each over
consists of six deliveries.
2. A coin is tossed at the start of the match. The team that wins the toss decides if they want to
bowl or bat first.
3. The team that bats first scores runs until they have played the full 20 overs, or until the bowling
team has taken 10 wickets. When the other team comes to bat, they play until they have
scored more runs than the opposing team did in the first half of the inning, until they have
played the full 20 overs of six deliveries each, or until the bowling team takes 10 wickets.
4. The team that scores the highest number of runs wins. If both teams score the same number of
runs, a super over is played. In this case, the team that scores the most runs in the super over
wins.
5. Bet settlement
“Match Winner” bets are settled taking into account the result of the super over.
“Over, Individual Total Runs” bets are settled based on the number of runs scored by the
teams, including extras. In the event that the over in question is not played, bets on it will
be refunded.
“Will A Wicket Fall In Over” and “Extra In Over” bets are settled based on the result of the
over in question. If the over in question is not played, bets on it will be refunded.
“Total”, “Individual Total”, and “Individual Total Runs” bets are settled based on the
number of runs scored by the teams, including extras, but not including super overs.
“Who Will Lose More Wickets”, “Total Wickets”, and “Team Total Wickets Lost” bets are
settled based on the number of wickets taken, not including super overs.
“Super Over” and “Winner In Super Over” bets are settled as a loss in the event that no
super over is played.
Will An Extra Run Be Awarded In Over - an extra run is awarded to the batting team in the
event of an illegal delivery (e.g., a no-ball or wide) from the bowling team.
After an extra (i.e. via a no ball or a wide) has been awarded, the bowling team has to
deliver another throw before the end of the over. An extra is not awarded for an lb.
9.19. Rugby
1. All bets are settled based on the match result at the end of regular time. For bets to stand, at
least 90% of the match must have been played, unless the bets had already been settled by the
time the match was interrupted.
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Live” or “Sports” sections are indicative only. The
Customer should check the rules against official sources.
2. Overtimes and penalty shootouts will only count for bets on the “To Qualify For The Next
Round” and “Win In The Tournament” markets.
3. A match must be played completely for bets to stand, unless the market had already been
determined at the time the match was stopped.
9.21. Squash
1. If a match starts, but is not completed for any reason (for example if a player retires or is
disqualified), the outcomes which had already been unconditionally determined at the time the
match was interrupted (for example, the outcome of the first game, first game total, etc.) will
count for settlement purposes. All other bets will be settled at odds of 1.
2. By the decision of the body which organizes the event, the number of games in a match may
vary from three to five and the match continues until three games are won.
3. Each game continues up to 11 points. The player who is the first to score 11 points will be
declared the winner unless the score is 10:10. In this event the game will continue until the
score difference amounts to two points. The player who beats their opponent by a two point
margin will be deemed the winner.
9.22. Snooker
1. Match Betting. If a match is interrupted, a player who has qualified for the next round shall be
considered the winner as long as at least one frame has been completed.
2. Frame Betting, Handicap Betting, Specials. All frames required to determine the winner of a
match must be completed for bets to be settled. Should the winner be determined before the
completion of the match on any grounds, all bets on frames and handicaps and also special bets
will be settled at odds of 1, except for those bets which have already been unconditionally
determined.
3. Should any player forfeit in any frame, handicap and total bets in this frame will be settled at
odds of 1.
4. "To Qualify". The Customer should predict which player of the two listed will advance further in
the tournament bracket. Should both players retire from the tournament, the one who has
advanced furthest in the tournament bracket will be deemed the winner. Should both players
retire in the same round, bets will be settled at odds of 1. Should a player withdraw from the
tournament before it starts, the winning odds will amount to 1.
5. "Total Centuries". The Customer should predict whether a player will score 100 or more points
in one single visit to the table.
6. "First Potted Ball – Blue". The bet will win if the blue ball is the first colored ball legally potted
(the colors are yellow, green, brown, blue, pink, black).
7. "Shoot-Out". "Higher At The End Of The Tournament". Bets are settled based on the
following successive criteria: elimination stage; number of frames won; total score.
9.23. Tennis
1. If a player withdraws (or has been disqualified) before the match starts, stakes will be refunded.
2. Should the start of a match be delayed or should a match be postponed for any reason, all bets
will stand until the conclusion of the match or the conclusion of the tournament in which it is a
part.
3. Bets will stand in the following cases:
a change in playing surface;
a change of venue;
a change from an indoor venue to an outdoor venue.
4. Should a match be interrupted due to the withdrawal or disqualification of a player in the first
set, all bets will be settled at odds of 1, except for bets on games which have already been
completed and bets on outcomes which had already been unconditionally determined at the
time the match was interrupted.
5. Should a tennis match be interrupted due to the withdrawal or disqualification of a player, bets
on the winner of the match will stand provided that the first set has been completed. Otherwise
all such bets will be settled at odds of 1. Bets on other outcomes will be canceled (settled at
odds of 1) except on outcomes which had already been unconditionally determined at the time
the match was interrupted.
In the event of withdrawal or disqualification, the player in question forfeits.
Example 1. The match Rodriguez vs. Herbert is interrupted with the score at 1:0 (6:2, 0:3) due
to the withdrawal of Rodriguez. The following bets will be settled at odds of 1: Handicap 1 (-2.5)
Games, Handicap 2 (+2.5) Games, Total Games (21.5), Sets Score 2:0, 2:1 and 1:2. All bets on
the first set will be settled. The bet “W2” on the match will win. The bets “W1” on the match
and “Sets Score 0:2” will lose.
Example 2. The match Benneteau vs. Klein is interrupted with the score at 1:1 (6:4, 0:6, 0:1)
due to the withdrawal of Benneteau. The bet “Total Games Over 21.5” will win, while the bet
“Total Games Under 21.5” will lose as the minimum number of games possible to determine a
winner is now 22: 1:2 (6:4, 0:6, 0:6). All bets on the first and second sets will be settled. The bet
“W2” on the match will win, while the bets “W1” on the match and “Sets Score 0:2 and 2:0” will
lose. The following bets will be settled at odds of 1: Games Handicap, Sets Score 2:1, 1:2.
6. In the event of a change in format (a change in the number of sets), bets on the following
outcomes will stand and be settled on the result of the match:
the winner of the match;
victory in the first set;
games handicap in the first set;
first set total;
first to serve in the match;
to win the first game of the match.
Bets on other outcomes will be settled at odds of 1.
7. Handicaps and totals in a tennis match are specified in games.
8. If a game (i.e. from a set) is not completed for any reason (for example, when the match is
interrupted and not completed, a player refuses to continue or is disqualified, etc.), bets on this
game (i.e. from a set) will be settled at odds of 1.
9. In the deciding set of a tennis match, handicaps and totals are settled based on the score, while
for bets on match handicaps and totals the deciding set is considered as one game.
For example, Grönefeld/Peschke – Niculescu/Zakopalová. Total Under 21.5. The score is (6:3,
3:6, 4:10 points). The third set will be considered as one game. The total will be
6+3+3+6+1=19. The bet wins.
10. In respect to tennis matches labeled “champ. tie-break” or “super tie-break”,
handicaps and totals in the match will be settled including the score in any super tie-break.
For example, Grönefeld/Peschke vs. Niculescu/Zakopalová (champ. tie-break). Total Under
21.5. The score of the match is (6:3; 3:6; 4:10 points).
The total here amounts to 6+3+3+6+4+10=32. The bet loses.
In certain tournaments a super tie-break (champion's tie-break) is played instead of a final
deciding set. The player (pair) who first scores 10 points will be declared the winner of the
match provided that they beat their opponent by at least a two point margin.
11. "Correct Score" (score based on sets). The respective bets in the “Sports” section are 2:0, 2:1,
etc.
12. "To Qualify". The Customer should predict which of two named players will advance further in
the tournament bracket. Should both players retire from the tournament, the one who has
progressed furthest in the tournament bracket will be deemed the winner. Should both players
retire from the same round, the winning odds will amount to 1. If a player withdraws from the
tournament before its start, the winning odds will amount to 1.
13. "Winner". The player (team) who takes first place in the tournament will be deemed the winner.
Should a player withdraw before the start of the tournament, bets on that player will be settled
at odds of 1.
14. "Win In The Game". The Customer should determine who will win the specified game. Games
within each set are numbered consecutively. For example, should the 2nd set end with a score
of 6:1, bets on the “8th Game 2nd Set” will be settled at odds of 1 as there has been no eighth
game.
15. A tie-break will be regarded as a single separate game.
16. "Points". A point is a result of a serve (each serve ultimately leads to one of the players winning
a point – through a rally or a double fault).
For example, “Point 4 (8th Game) W2” (The second player wins the 4th point (the fourth time
the ball is served) in the 8th game). So if the 8th game goes as follows:
1st point: 0-15 (player 2 won);
2nd point: 15-15 (player 1 won);
3rd point: 15-30 (player 2 won);
4th point: 15-40 (player 2 won) – the bet wins.
17. "Score In Set 1". For this bet the correct score of the first set should be predicted. If the first set
is not completed, bets on this outcome will be settled at odds of 1.
18. "Match Tie-Break". The Customer should predict whether a tie-break will be in the match. If a
match is not completed for any reason and a tie-break has already taken place, the bet “Match
Tie-Break - Yes” will win, while the bet “Match Tie-Break - No” will lose. If a match is not
completed for any reason and there has been no tie-break, bets on the “Match Tie-Break”
market will be settled at odds of 1.
19. "Player First To Challenge A Line Call". The Customer should predict which player will be the
first to exercise their right to challenge a line call. If neither player exercises their right to
challenge a line call, bets will be settled at odds of 1.
20. No bet will be canceled due to a misprint in the initials of a sportsman/sportswoman (for
example, D. Muller instead of G. Muller). In this event, bets will stand.
21. “Tie-Break Score In Set”. The Customer should predict the correct score of a tie-break.
A tie-break is played in order to determine the winner of a set when the score in the set reaches
6:6. A tie-break must be played up to 7 points (the tie-break score can be 7:5, 7:4 etc.).
22. “W 1/2 With Any Other Score”. This bet implies that a player will win a tie-break after a score of
6:6 (or a super tie-break after a score of 9:9).
Example 1. Klein (Australia) vs. Klec (Slovakia). W1 With Any Other Score.
The tie-break ends with the score (7:3) – the bet loses.
The tie-break ends with the score (8:6) – the bet wins (as Player 1 won after a score of
6:6).
23. “Match Tie-Break Score”. The Customer should predict the correct score of the tie-break.
24. A match super tie-break is played up to 10 points (the score may be 10:8, 10:6 etc.).
25. “Tie-Break Score. Any Other W1/W2”. Which player will win the tie-break with a score different
to those offered?
26. Bets on the “Tie-Break Score” markets will be settled at odds of 1 if there has been no tie-break
in the match or in the set, or if the match has not been completed for any reason.
27. “Set To Finish 6:0 (0:6) In The Match – Yes”. The bet will win if the score of any set in the match
will be either (6:0) or (0:6).
28. “Player To Lose 1st Set But Come Back To Win”. The bet will win if a player loses the first set
but goes on to win the match.
29. “Sets Scoring”. For example, the bet “1st Set > 2nd” will win if there are more games in
the first set than in the second set.
30. Bets on a game which was played as a tie-break in the set will be settled at odds of 1 (stakes
will be refunded). Games within each set are numbered consecutively for betting purposes.
31. Statistics (number of aces, number of double faults, first serve percentage, etc.) are quoted
subject to information on the respective official websites of the specific tournaments.
32. Bets on specific statistics (number of aces, number of double faults, first serve percentage, etc.)
are settled in the following manner when a match is not completed for whatever reason.
Outcomes which had already been unconditionally determined at the time the match was
interrupted will count towards the bet settlement. Payouts on other bets will be made at odds of
1.
33. A match point is a point which if won by one of the players will also win them the match.
34. “Break Number 1 – Player 1”. The bet will win if Player 1 is the first to win a game when
receiving serve (a break point is a point that, if won by the receiving player, will win them the
game. This is called a break of serve.).
35. “Total Points In First Game Over (5.5)”. This is a bet on the number of points in the first game.
For example, if the game is won after the score (40:30), there have been 6 points and the bet
wins.
36. In the “Highest Scoring Period” markets only the first and second sets are taken into account.
The bet “Highest Scoring Period – Draw” will win if, for example, the score is (6:3, 3:6, 6:4). The
bets “Highest Scoring Period – 1” and “Highest Scoring Period – 2” will lose if the number of
games in the first set is equal to the number of games in the second set.
37. “Highest (Lowest) Scoring Set – Total”. Bets on the Total markets will be settled subject to the
rules of the respective tennis tournament (i.e. if players have to play until they have won 2 sets
or 3 sets).
38. “Who Will Make More Breaks”. There are three outcomes in this market: Player 1, Player 2 and
Draw. Should players have an equal number of breaks in the match, the selection “Draw” will
win.
39. “Player To Win Their Serve After Score 0:40 – Yes”. The bet will win if a player is losing their
service game with a score of 0:40 but then goes on to win the game.
40. “First Line Call Challenge To Be Successful – Yes/No”. If both players have not exercised their
right to challenge a line call, the winning odds will amount to 1.
41. FAST4 tennis matches are either best-of-three sets (two sets must be won) or best-of-five sets
(three sets must be won). A set lasts until four games have been won. If the score is 3:3, a tie-
break is awarded. The tie-break is won when a player reaches 5 points but there is no need for
a two-point margin, meaning that the tie-break can end with a score of 5:4. If the score in the
tie-break is 4:4, the receiving player or team selects which side (right or left) the ball will be
served. In a tie-break players will change ends after the first 4 points have been played.
9.24. Floorball
1. Floorball is a type of floor hockey which is played indoors on a hard rink using a plastic ball with
holes in it.
2. All bets are settled on the result at the end of regular time (60 minutes of play consisting of
three periods of 20 minutes each).
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Sports” and “Live” sections are indicative only.
The Customer should check the rules against official sources.
3. Extra time and penalty shootouts will only count for the following markets: “To Qualify (For The
Next Round)”, “Winner Of The Tournament” and similar.
4. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for
those markets which had already been unconditionally determined at the time the match was
interrupted.
5. At least 50 minutes of play must elapse for the match to be declared official. In this event all
bets will be settled on the result at the time the match was stopped.
6. Subject to the authorization of the bodies who organize the event, the duration of a match may
be shortened to at least two periods of 15 minutes each with an intermission to be determined
by the organizers. The Customer should check the rules of the relevant tournament against
independent sources.
9.25. Football
1. Bets on football matches (including cup matches) are accepted on regular time specified in the
rules (90 minutes of play consisting of two halves of 45 minutes each plus injury time), unless
otherwise stated in the “Sports” section (“extra time”).
Extra time and penalty shootouts will only count for the markets “To Qualify (For The Next
Round)”, “League Promotion/Relegation”, “Winner Of The Tournament” and similar.
2. At least 80 minutes of play must elapse for bets to stand except for markets which had already
been unconditionally determined at the time the match was stopped.
3. Format of friendly matches.
The rules of friendlies are determined before the start of a tournament. The Customer should
check the rules against independent sources of information prior to placing bets on friendlies.
4. The number of corner kicks in the Russian Football Championship (Russian Premier League) is
calculated on the third day after the conclusion of the match. If the number of corner kicks is
not specified on the websites listed as Main Sources of Information, bets will be settled at odds
of 1.
5. Bets on the “To Be Higher At The End Of The Tournament” market in respect to the World Cup
and UEFA European Championship will be settled subject to the stages to which the teams
progressed.
6. Bets on the team to score more goals and the team to score (concede) most (fewest) goals in
respect to the World Cup and UEFA European Championship will be settled including extra time,
but excluding penalty shootouts. If the teams have scored (or conceded) an equal number of
goals, bets will be settled at odds of 1.
7. Bets on football matches labeled “extra time” will be settled excluding penalty shootouts. Bets
on penalty shootouts are accepted separately.
8. “First Corner – Team”. Which team will be the first to take a corner kick?
9. “More Corners – Team”. Which team will take the most corner kicks in the match?
10. “Total Corners Over/Under”. The Customer should predict whether the total number of corner
kicks in the match will be more or fewer than the specified number.
11. Yellow card markets (labeled “YC”). Only cautions to the outfield players and goalkeeper
will count for bets on total yellow cards and total yellow cards with a handicap. No second
yellow card resulting in a dismissal will count in the calculation of the number of yellow cards in
the match.
12. LIVE bets on yellow cards in a specified time interval are settled without taking the stoppage
time into account. For example, if a bet was placed on a yellow card between 85:00 and 88:59
and a yellow card was shown at 90+1 min., the bet will be settled as lost.
13. No yellow or red cards shown to the outfield players or goalkeeper after the final whistle will
count for betting purposes. If a yellow card is shown by the referee in the half-time break for an
offence committed in the first half (i.e. a deferred yellow card), this card will count for bets on
the first half. If the referee shows a yellow card for an offence committed in the half-time break,
this card will count for bets on the second half.
14. Bets on “Yellow/Red Card” (also referred to as YRC or Cards) will be settled in the
following manner: a yellow card is counted as one card; a red card is counted as two yellow
cards. The second yellow card for the same player will not be counted and will be regarded as
one red card. This means that one player can have maximum 3 cards per match.
15. The number of yellow and red cards, corner kicks and hits of the crossbar/posts will be
determined subject to video footage. In the event of a lack of video footage, or its interruption,
the number of yellow and red cards and corner kicks will be taken from official sources. All other
statistics (offsides, fouls, substitutions, etc.) will only be taken from official sources. A
substitution made in the 46th minute according to the official source will be regarded as a
substitution made in the half-time break. A corner kick which was retaken will be regarded as
just one corner kick for bet settlement purposes. Only those corner kicks which have been
taken will count towards the settlement of bets on Total Corners.
16. Posts and crossbars. Only when the crossbar/post is hit by the opposite team and the ball
remains in play will such hits count for betting purposes (for example, if the ball has hit the
player, the referee, another post or crossbar). A post or crossbar will not count in the following
events: the match had been interrupted before the ball hit a post or the crossbar; the ball was
out of the field or was scored (a goal) after hitting a post or the crossbar.
17. Shots On Target. Shots which hit the crossbar/post or which are blocked are not counted
when this bet is settled.
18. Shots on goal. For bet settlement purposes, all shots on and off target, as well as blocked
shots count.
19. Bets on the statistics markets may be settled within one hour of the end of the match.
20. PRE-MATCH bets: "Goal In Time Interval", "First Goal Time", "Team to Score First\Last Goal Up
To () Minute" are settled with stoppage time taken into account unless otherwise stated in the
Sports section.
21. Bets on QUICK EVENTS: “Total In The Interval From () To () Minute”, “Handicap In The
Interval…”, “Outcome In The Interval…”. The Customer should determine the number of goals
in the specified time interval.
In the interval from 40:00 to 44:59 the total number of goals will be calculated excluding
stoppage time;
In the interval from 85:00 to 89:59 the total number of goals will be calculated excluding
stoppage time;
In the interval from 10:00 to 19:59, if the goal is scored in the 20th minute, it will count
for bets within this interval.
22. First To Happen. Bets will be settled according to the time that the event happened. For bets on
time intervals from the 41st to the 45th minute and from the 86th to the 90th minute, the “First
To Happen” market will be settled excluding stoppage time.
23. “To Score A Goal (David Villa)”. The bet will win if the named player (David Villa) appears on the
pitch and scores a goal. An own goal does not count. Should the player fail to enter the field of
play, stakes will be refunded (bets will be settled at odds of 1). Bets on this market will only
stand for players in the starting 11 (if a player is introduced as a substitute and bets on that
player were offered, such bets will be settled at odds of 1).
24. “To Score First Goal (David Villa)”. The bet will win if the named player (David Villa) appears on
the pitch and scores the first goal. An own goal does not count. If the player enters the field of
play after the first goal has been scored or does not enter the pitch at all, the bet will be settled
at odds of 1. Bets on this market will only stand for players in the starting 11 (if a player is
introduced as a substitute and bets on that player were offered, such bets will be settled at
odds of 1).
25. “Player Will Score Over/Under 0.5”. Bets will only stand for players in the starting 11 (if a player
is introduced as a substitute and bets on that player were offered, such bets will be settled at
odds of 1).
26. “First/Last Match Goal – Time Interval”. Bets on the first goal being scored in the specified
interval, for example from 1 to 30 minute, will lose should the match be interrupted with the
score at 0:0 after the specified interval.
27. "Goal From Outside The Penalty Area". Only goals from open play will count.
28. “A Player To Score Two Goals” (also “Brace”)/”Hat-Trick”. The Customer should predict whether
a player will score exactly two goals (a brace) or exactly three goals (a hat-trick) in a single
match. Own goals do not count. If a hat-trick has been scored, the bet “A Player To Score Two
Goals - Yes” will lose.
29. “Penalty Awarded – Yes/No”. The Customer should predict whether a penalty kick will be
awarded in the match.
30. “Penalty Awarded And Sending Off – Yes”. The bet will win if there has been both a penalty kick
and a dismissal in the match.
31. “Half: 1x2”. Bets are made on the first half.
For example, “Team 2 To Win First Half - Yes”. The bet will win if Team 2 wins the first half.
32. “Multi Corner”. The number of corner kicks in the first half is multiplied by the number of corner
kicks in the second half. For example, there have been five corner kicks in the first half and
seven corner kicks in the second half. Accordingly, the result is 5x7=35.
33. “Penalty Shoot-Out Win 2 – Yes”. A penalty shootout must take place and Team 2 must win
it for this bet to win. The bet will lose if no penalty shootout takes place or if Team 2 lose the
penalty shootout.
34. “Highest Scoring Period”.
“Highest Scoring Period – 1st Half” – a bet on the total number of goals in the first half
exceeding the total number of goals in the second half;
“Highest Scoring Period – 2nd Half” – a bet on the total number of goals in the second half
exceeding the total number of goals in the first half;
“Highest Scoring Period – Draw” – a bet on the total number of goals in the second half being
equal to the total number of goals in the first half.
35. “Team 1/2 Player Has The Ball At The Final Whistle”. The Customer needs to predict a player
from which team will be in possession of the ball at the final whistle.
36. Bets on specific players “First To Happen”: (Costa D.) Will Not Score A Penalty; (Costa D.)
Will Get Red/Yellow Card; (Costa D.) Will Be Substituted; (Costa D.) Will Score A Goal”.
A bet slip on which the earliest outcome is specified will win. For example, a yellow card was
shown to Costa D. in the 15th minute, he scored a goal in the 30th minute, and was then
substituted in the 40th minute. The bet “(Costa D.) Will Get Red/Yellow Card” will win, while
bets on other outcomes will lose. Should Costa D. fail to enter the field of play, all stakes will be
refunded (bets will be settled at odds of 1).
37. Football. Specials. “Next Manager Retirement”. Should more than one manager retire on
the same day, the retirement which was declared earliest on the team’s official website will be
deemed the first. All bets made after the retirement of the manager will be settled at odds of 1.
The time and date of the retirement will be determined subject to information on the website of
the team which terminated their contract with the manager.
38. Football. “Managers”. No caretaker manager (a person appointed to perform managerial
duties) will count for betting purposes. Should a manager who is not on the list be appointed, all
bets will stand and be deemed lost. If a club appoints a director, they will not count towards the
settlement of bets on the permanent manager market.
39. Football. “Players”. Bets on this market will be settled without taking players on loan into
account, unless otherwise stated in the “Sports” section (“including loans”). If a player has not
left a club in the specified transfer window, all bets will stand and be deemed lost. If a player
signs a contract with a club for which no price is offered, all bets will stand and be deemed lost.
If all preliminary contracts or other similar agreements confirming the deal are concluded later
than the date specified in the market, they will not count towards the settlement of bets.
40. Bets on penalty shootouts. If the fifth penalty kick is not taken in a penalty shootout, then
the following markets will be refunded:
“Team 2 To Score Their 5th Penalty - No”;
“Team 2 To Score Their 5th Penalty - Yes”.
41. “Player To Score First Goal And Team To Win With The Score”.
The Customer should predict which player will score the first goal and the score at the end of
regular time (including stoppage time). If a player does not participate in the match or is
introduced as a substitute after the first goal has been scored, bets will be settled at odds of 1.
If the first goal is an own goal (a player scores in their own team’s net), bets on the player who
has scored this goal will be settled at odds of 1. If a match is interrupted after the first goal has
been scored and is not concluded within the timeframe stipulated in the rules, bets on the
player who scored this goal will be settled at odds of 1.
Bet 1 “Adam Lallana To Score First Goal And Team 1 To Win With The Score 1-0 - yes”
Bet 2 “Dejan Lovren To Score First Goal And Team 1 To Win With The Score 1-0 - yes”
Example 1.
Adam Lallana scored the first goal and Team 1 won with the score 1-0:
bet 1 wins;
bet 2 loses.
Example 2.
Adam Lallana did not enter the field of play and Team 1 won with the score 1-0:
stake of bet 1 is refunded;
bet 2 loses.
42. Accumulator outcomes.
Football markets which include two or three outcomes. For example:
“Fewer Than 2.5 Goals And Fewer Than 4 Cards”
“W2 And Fewer Than 10 Corners And Fewer Than 4 Cards”
Bets on such markets will win if all the outcomes within the market are predicted correctly.
Bets are accepted on regular time, including additional/stoppage time. Extra time will not count
for betting purposes.
A corner kick which has to be retaken will count as a single kick.
A second offence by the same player resulting in a yellow and a red card will count as just one
card. Thus, if a red card was shown immediately after a yellow card, only one card will count.
Only cards shown to players on the pitch will be taken into account.
Should one of the outcomes be the same as the number quoted in the bet, no refund will be
made in respect to accumulators. For example, “Fewer Than 10 Corners And Fewer Than 4
Cards” – if there are 9 corners and 4 cards, the bet loses.
43. Alternative outcomes. “Total Points For Cards”. The Customer should predict the number
of points received by the team/teams for cards in the match. Bets are accepted on regular time.
No card will count unless it is shown to a player on the pitch;
One yellow card is worth 10 points;
One red card is worth 25 points;
The maximum number of points given for a second yellow card offence resulting in a red
card is 25. These points will be given provided that a red card has been shown
immediately after a yellow card.
44. Alternative outcomes. “Points”. The Customer should predict the number of points earned
by the team during the match. Bets are accepted on regular time. No red card will count unless
it is shown to a player on the pitch. A corner kick which has to be retaken will not be regarded
as a second corner kick and thus will not result in 3 extra points.
Points will be awarded as follows:
10 points for each goal;
5 points for a win to nil;
3 points for each corner;
- (minus) 10 points for each red card.
45. Alternative outcomes. “Points In The First Five Minutes”. Bets made on the first five
minutes of play will be settled based on what takes place in the interval from 0:00 to 4:59.
A corner kick which has to be retaken will be regarded as a single corner;
A penalty which has to be retaken at the referee’s discretion will count as a single
penalty;
The maximum number of points for a second bookable offence is 10. These points will be
given provided that a red card is shown immediately after the yellow card. No card will
count unless it is shown to a player on the pitch.
Points will be awarded as follows:
10 points for each goal;
3 points for each corner;
10 points for each penalty awarded;
5 points for each card.
46. Alternative outcomes. “Total Points During The Match”. The Customer should predict the
number of points earned by the teams during the match.
A corner kick which has to be retaken will count as a single corner;
A penalty which has to be retaken at the referee’s discretion will count as a single
penalty;
The maximum number of points for a second bookable offence is 13. These points will be
given provided that a red card (10 points) has been shown immediately after a yellow
card (3 points). No card will count unless it is shown to a player on the pitch.
Points will be awarded as follows:
10 points for each goal;
3 points for each corner;
10 points for each penalty awarded;
3 points for each yellow card;
10 points for each red card.
47. Cards. Statistics. Bets will be settled depending on the events during regular time. No card
will count unless it is shown to a player on the pitch.
First Card. Bets will be settled on what occurred in the designated interval of the match. A red
or yellow card must be shown in the designated interval. No card will count if an infraction
which later resulted in a caution (or dismissal) happened in the designated interval, but the
card was shown after the designated interval.
Total Cards. Bets will be settled including added (stoppage) time. Extra time will not count
unless otherwise stated. Only one card will count for a second bookable offence. This means
that if a yellow card is immediately followed by a red card, only one card will count for betting
purposes. Accordingly, a player may not receive more than two cards per match.
Last Card. Should there be no cards in the match, the selection “No Cards” will win. All other
bets will lose. Should two or more players be involved in a single incident, the market will be
settled based on the last card shown.
48. Football with 8 players in each team. A match consists of two halves of 30 minutes each
(unless the referee and the opposing teams have agreed to a different format). The parties
must reach an agreement (for example, that each half should be 25 minutes due to bad
lighting) before the match starts and such an agreement must comply with the rules of the
tournament.
The half-time break must not exceed 10 minutes. The duration of the half-time break
may be changed by mutual agreement between the teams and the referee;
Only the referee may determine the duration of added time;
Additional time must be allocated to make a 10-meter shot awarded at the end of any
half in regular time or in extra time;
Extra time. The rules may stipulate two equal extra time periods.
49. Alternative matches. This is where alternative matches are made up from the teams taking
part in matches streamed LIVE. Should there be a forfeit in one of the real-life matches, bets on
alternative matches will be settled at odds of “1” (refund).
For example. Alternative match: U.C. Sampdoria – Hellas Verona W1. Actual matches:
U.C. Sampdoria – Internazionale 2:0, Udinese Calcio – Hellas Verona 0:2. The score of the
alternative match U.C. Sampdoria – Hellas Verona is 2:2. The bet loses as the alternative
match has ended in a draw.
Alternative double matches. All teams listed in this market play simultaneously. Bets will be
settled on the scores of the matches between the specified teams.
For example.
Eintracht Braunschweig/Borussia Dortmund – FC Schalke 04/TSG 1899 Hoffenheim –
Total Over 2.5
Eintracht Braunschweig – FC Schalke 04 ended with the score 0:0. Borussia Dortmund – TSG
1899 Hoffenheim ended with the score 2:1. The combined score of Eintracht
Braunschweig/Borussia Dortmund is 0+2=2. The combined score of FC Schalke 04/TSG 1899
Hoffenheim is 0+1=1. The combined score of the double matches Eintracht
Braunschweig/Borussia Dortmund – FC Schalke 04/TSG 1899 Hoffenheim is 2:1. The first pair
beats the second pair by a one goal margin. The total of the alternative double match is 3 goals
and thus the bet wins.
50. FIFA. Next President. The acting president of FIFA will not count for betting purposes.
51. Football. Teams. Special bets. Players. Bets on a player’s statistics will only count if the
player in question made an appearance for the specified team. The player must participate in at
least one match.
For example. Football. Liverpool. Season 2015/16. Premier League. Players. Total
yellow cards. Only those yellow cards which have been shown to a player while in the
Liverpool FC lineup will count for betting purposes. The player must participate in at least one
match.
52. Football. Statistics of the first leg and the second leg. The outcomes are given based on the
result of both legs. Bets will be settled when the second leg is over.
53. How The Goal Will Be Scored. The following rules apply:
Own Goal – the bet wins if a goal is scored as an own goal.
From A Direct Free Kick – the bet wins if a goal is scored from a direct free kick by the
player taking the free kick or if a goal is scored directly from a corner kick.
Penalty – the bet wins if a goal is scored from a penalty kick by the player taking the
penalty kick.
With A Header (Headed Goal) – the bet wins if a goal is scored by the ball hitting a
player’s head. Own goals will not count for betting purposes.
By Kicking – the bet wins if a goal is scored from a kick. A goal from a direct free kick, a
penalty, or an own goal will not count for betting purposes. If a goal has been scored by
any part of a player’s body apart from the head, such a goal will be deemed to have been
scored by kicking.
No Goal – the bet wins unless the first (or next) goal has been scored.
54. “Position Of Goalscorer”. Bets on this market will be settled based on the official position of a
player. The positions are determined according to the “Position” information on
[Link] For matches between national teams, the position of a player
will be determined according to the starting list on the official tournament website.
55. Players, Match-Ups by goals. Bets on this market are settled on the result at the end of regular
time. If the player in question is not part of the starting 11, bets will be settled at odds of “1”.
56. Statistics of national teams in the group stage. These markets will be settled on the results of
official matches held in the group stage.
57. In the “Distance Covered By A Player” and “Distance Covered By A Team” markets the distance
is specified in kilometers and is determined excluding extra time and excluding penalty
shootouts. The distance covered by a player (or team) should be rounded to the nearest
hundredth of a kilometer.
58. Best player of the match. If a player is not in the starting line-up but plays during the match, all
bets on this player shall stand. If the player does not take part in the match, all bets shall be
settled at odds of 1.00. In the event that information is missing from the official tournament
website, bets shall be settled according to information published on [Link]
59. Statistics of national teams in the tournament. These markets will be settled on the results of
official matches including extra time (excluding penalty shootouts and own goals) held in the
group stage and play-off stage. Markets on the statistics of players in the match will be settled
including extra time.
60. The medical team is only deemed to have entered the field of play if they have permission from
the referee to do so and if they actually provide medical assistance to a player on the pitch
(applying dressings, treating a sudden loss of blood circulation, cardiopulmonary resuscitation,
medical evacuation, etc.). In the event that two medical teams are called in by the referee - one
to each team - this will be counted as a single medical team entering the field of play.
61. "VAR To Be Used By A Referee – Yes/No" - the referee consults the VAR screen.
"VAR To Be Used – Yes/No". The use of video review is determined based on the video stream if
one of the following occurs:
the referee makes the video review sign (a rectangle);
the referee consults the VAR screen.
62. Result. Higher At The End Of The Tournament (Players). The following successive criteria
shall apply: goals scored in the tournament; the most assists in the tournament; the fewest
number of minutes played in the tournament. These factors include extra time, but exclude
penalty shootouts and own goals.
63. For bets on player statistics (for a season, series, tournament), if a player fully withdraws
from a season/series/tournament for any reason, bets on that player are settled at odds of 1.00.
64. For “Higher At The End Of The Tournament” markets, the bettor must predict which team
in the specified pair will finish higher in the table at the end of the tournament:
If both teams finish in the same place in the tournament table, bets are settled at odds of 1.00.
If a team does not play a single match in the tournament, bets are settled at odds of 1.00.
If both teams are knocked out at the same stage of the play-offs, bets are settled at odds of
1.00.
65. The “Player to score more goals” market (for a tournament or a championship) will be settled
including extra time, but excluding penalty shootouts.
66. “To Be Sent To The Stands”. The Customer should predict whether the referee will send the
specified manager to the stands.
67. “Player vs Team”. This market will be settled on the results of official matches. Should a player
fail to participate in the match or be included in the starting 11, stakes will be refunded. If a
player is dismissed or substituted during the match, all bets will stand.
68. Alternative victories. This market will be settled on the results of official matches. If there is a
forfeit in any match or if a match was not held, bets on alternative victories will be refunded.
69. The bet “Stats. Which group will have the most number of goals” will be settled with the odds
equal to “1” if an equal number of goals is scored in each group.
70. “Set piece goal”. A set piece goal has been scored if players from either team have touched the
ball no more than two times (including the starting kick) from the moment the ball is returned
to open play to the moment the goal is scored. A touch by the defending goalkeeper is not
counted. The set piece positions in football include kick-off from midfield, throw-in from the
touch line, direct free kick, indirect free kick, corner kick, goal kick, penalty kick, and a dropped
ball.
71. "Goal From Outside The Penalty Area". Only goals from open play will count.
72. Bets on number of left-footed goals, right-footed goals and headed goals. No own goals will
count.
73. For the “Free Kick” markets both direct and indirect free kicks are valid (including free kicks
after an offside).
74. Indoor soccer (showball) is a type of football played in a walled indoor arena with synthetic
turf. A match consists of two halves of 20 minutes each or four quarters of 15 minutes each,
depending on the agreement between the teams. If a match ends in a draw in regular time,
overtime may be awarded. All bets are accepted on regular time.
75. Multi goal. It is necessary to predict the number of goals scored during the match based on
the different ranges offered. For example, Multi goal 2-4. The bet will win if 2, 3 or 4 goals are
scored in the match.
76. The next goal, handicap. It is necessary to predict which team will score the next goal. If
there is no next goal in the match, the bet will be settled at odds of 1.
77. Player head-to-heads. Stoppage time is included when settling bets on goals scored by the
selected players. This excludes extra time. In the event that at least one of the players does not
enter the pitch, head-to-heads involving this player will be settled at odds of 1.00. Bets apply to
the starting line-up only.
78. Duel of Sending Off. Bets on sending off of the player are settled including stoppage
time, excluding extra time. Bets on sending off are valid for the specified players, not all the
team (unless stated otherwise). BC offers the outcomes: player vs player; player vs team.
79. Time periods with no goals (not including added time). The duration of this time interval is
calculated as the difference between the minute of the first goal and the start of the match, the
difference in the minutes of any subsequent goals, and the difference between the minute of
the final goal and the end of the match. If no goals are scored in the match, the time period
with no goals in the match will be calculated as 90 mins.
For bets on time periods with no goals, one team’s time in the lead, and draw duration, only
completed minutes are taken into account.
For example: If the first goal is scored at the 11:01 mark and the second is scored at the 15:59
mark, the time period with no goals is 3 minutes (the 13th, 14th and 15th minutes).
Example 2: If a goal is scored in added time, it will be considered to have been scored in the
90th minute and will result in two time periods with no goals: 89 complete minutes (0-90) and 0
complete minutes (90 - 90)
80. Tackles. To settle this type of bets, stats published on [Link] are taken into
account.
81. “Dribbling” and “Aerial Duels“. Bets are settled based on the data provided by [Link]
whereas only successful dribbles and aerial duels won are taken into account.
82. Duel of the Referees. Betting and odds are based on the number of points assigned to every
decision made by a refereeing team.
Points are assigned as follows:
1 point for a yellow card.
A red card awarded after two yellow cards is not added to the score (YC + YC = RC = 2 points).
2 points for a red card
0.5 points for an offside called
3 points for a penalty awarded
In the event the main referee was replaced or a match started but was not completed (unless
the outcome of the bet had already been determined at the time the match was stopped), bets
can be refunded.
9.26. Futsal
1. All bets are settled on the result at the end of regular time (40 minutes of play consisting of two
periods of 20 minutes each).
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Sports” and “Live” sections are indicative only.
The Customer should check the rules against official sources.
2. Extra time and penalty shootouts from the 6-meter mark will only count for the following
markets: qualifying for the next round, winner of the tournament, and similar.
3. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for
those markets which had already been unconditionally determined at the time the match was
interrupted.
4. At least 35 minutes of play must elapse for the match to be declared official. In this event, all
bets will be settled on the result at the time the match was stopped.
9.28. Bandy
1. All bets are settled on the result at the end of regular time (90 minutes of play consisting of two
periods of 45 minutes each or three periods of 30 minutes each).
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Sports” and “Live” sections are indicative only.
The Customer should check the rules against official sources.
2. Extra time will only count for the following markets: to qualify for the next round, to qualify for
another league, winner of the tournament, and similar.
3. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for
those markets which had already been unconditionally determined at the time the match was
interrupted.
4. At least 80 minutes of play must elapse for the match to be declared official. In this event, all
bets will be settled on the result at the time the match was stopped.
5. Inline hockey is a team sport in which players wear skates and use a puck or a ball. A match
lasts for four periods of 12 minutes each.
9.30. Bowls
1. Bets are accepted on sets and matches. In a match, all sets must be played. Should the winner
be determined before the completion of a match for any reason, bets on sets will be deemed
void unless further play affects the result.
2. If the winner has been determined before all sets are completed, bets on the winner of the
match will be settled based on the official result provided that at least one end has been played
to its conclusion.
3. In the event of any of the named players in a match changing before the match starts then all
bets will be void.
4. If a match is started, but not completed, the player who has qualified for the next round will be
deemed the winner.
9.31. Chess
1. Bets on the result of a game are settled based on the official result of that game, and bets on
the result of a match are settled based on the results of all games comprising that match.
2. Should more than one player share first place at the end of a tournament, dead-heat rules must
apply provided that no tie-break takes place or no extra points are given.
3. “1” always denotes the player who has the white pieces notwithstanding the venue of a game.
4. If the start of a game is delayed or a game is postponed for any reason, all bets will stand until
the end of the game or the end of the tournament.
5. Handicap (0). If a game ends in a draw, all bets will be deemed void.
6. Should the format of a match be changed, bets on that match will be settled at odds of 1.
Individual Heat Scores. Bets will be settled on the score of the heat before any points are
added through the doubling-up of points.
Individual Heat Winner. All four riders must start a heat, otherwise all bets will be canceled.
Next Heat Winner/Heat 13 Winner. Prices are offered for the win of Team A, win of Team B,
and the draw for the specified heats. The quoted heat must be completed in full for bets to
stand.
Rider Match-Ups/Handicap Match-Ups (League Fixtures). Results of all riders count and
tactical points will be counted as normal score, i.e. 3-2-1-0. Bonus points do not count for
settlement purposes. Bets will stand in a match-up if the two riders finish the race (exclusions
do count). Additionally, if an event is interrupted before its completion, all bets will be canceled
unless the outcomes have already been determined.
Rider Total Points. All rides count and tactical points will be counted as normal score, i.e.
3-2-1-0. Bonus points do not count for settlement purposes. Bets will stand if the rider finishes.
If an event is interrupted before its completion, all bets will be canceled unless the outcomes
have already been determined. In Knockout Cup fixtures ‘Man on Man’ tactical rides do not
count towards settlement. When Rider Total Points are offered for Grand Prix or European
Championship events, bets will be settled on the number of points scored in the main round (20
heats) only, and excluding the semi-final and final ride-offs.
9.34. Lacrosse
1. Bets on lacrosse matches are accepted including overtime.
2. If a goal is scored at 09 minutes 00 seconds, it is deemed to have been scored in the interval
from the 1st to the 9th minute. If a goal is scored at 01 minute 00 seconds, it is deemed to have
been scored in the 1st minute.
9.35. TV-Games
9.36. Politics
1. “Winner”. If a candidate has withdrawn before the polls close or is not allowed to take part in
the election, bets on them will be settled at odds of 1.
9.37. KVN
1. Bets are settled subject to information on [Link].
9.38. eSports
1. Тotal and handicap bets on the rounds in respect to Counter-Strike are accepted including all
possible overtimes.
2. Should any player (or team) drop out of a match (for any reason), they are deemed to be
defeated in all remaining rounds/maps. Bets on Live markets will be settled at odds of "1",
unless the outcome had already been determined at the time the match was stopped.
3. If a match is postponed for more than 24 hours, the company has the right to settle bets at
odds of "1".
4. No bet will be canceled due to a misprint in the username of a player or a team, even if they
use smurf accounts. In this event, bets will stand. No substitution of a team member, even if the
same occurs during the match, will affect bets.
5. If the administrator stops a match and sets a replay, the result of the match so interrupted will
not count.
6. Handicaps and totals are counted in maps, except when totals or handicaps are given in respect
to a specific map or a match is held on a best-of-one basis.
7. “Map Ends In Daytime”. This market is based on the game’s day and night cycle. The first day
starts at minute 0 and alternates with night every five minutes. Instant nighttime as summoned
by the character Night Stalker due to his special ability is still regarded as day.
8. In Dota 2 and League of Legends the winner of a map or a match is declared after the throne or
the nexus of either team has fallen.
9. In Dota 2, if First Blood is taken by a “tower” or by “neutral creeps”, the kill won’t be counted
and the death will not affect the match result.
10. Dota 2 ‘Double Kill’, ‘Triple Kill’, ‘Ultra Kill’ and ‘Rampage’ bets will be settled according to the
highest number of consecutive frags per map. Example: if an Ultra Kill occurs and it’s the
highest number of consecutive frags, ‘Ultra Kill – Yes’ bets win and all other bets lose.
‘Who Will Score The Next Frag’ bets (20th, 30th, 40th etc.) in Dota 2 are bets on the next frag.
The winner is the team that will perform the 10th (20th, 30th, 40th, etc.) frag on the map.
Example: after the score 5:4, the score is 5:5, Team 2 wins.
11. Bets on the duration of a map in minutes will be settled with regard to the seconds that have
passed in each minute of the game. So if the outcome “Duration Of The Map Over 27.5” is
selected, the map needs to end after 27:30 for the bet to win – i.e. at 27:35, 27:44, etc. If the
map ends at 27:15, the bet loses; and if the game ends at 27:30, the bet will be settled at odds
of 1.
12. Bets on individual totals in Rainbow Six are accepted excluding overtime. If teams play
overtime, then all bets will be settled according to the score of 6-6.
9.39. Olympic Games
1. The start of the first qualifying round shall be regarded as the start of the competition during
the Olympic Games.
2. Bets on the number of medals will be settled based on the official medal count at the time the
closing ceremony starts.
3. If an event is postponed, or its date or venue is changed, all bets will stand until the completion
of the competition.
4. Match-Up bets. Both contenders (whether teams or players) must start for bets to stand. Should
any contender retire in the course of an event for any reason, the opposing contender will be
deemed the winner. Should both contenders fail to complete the competition, all match-up bets
will be deemed void.
1. All bets on a match are settled on the result at the end of regular time (70 minutes of play
consisting of two halves of 35 minutes each or 60 minutes of play consisting of two halves of 30
minutes each). A match must be completed for bets to stand, except for those markets which
had already been determined at the time the match was stopped.
2. All bets are settled on the final score of a match. The scoring system is as follows:
A goal is worth 3 points (when the ball is struck into the net below the crossbar).
A point is worth 1 point (when the ball goes over the crossbar).
The goals in Gaelic football are similar to those in football, with the posts rising above the net.
For example, the score for Team 1 was 0-12 (where 0 is the number of goals and 12 is the number of
points scored), while the score for Team 2 was 2-5 (where 2 is the number of goals and 5 is the
number of points scored. This totals 2x3+5 = 11 points overall). The combined score of the match
was therefore 12-11 and Team 1 wins.
9.44. Weather
Weather at airports. We accept bets on weather indices recorded at airports around the world for
transmitting weather data.
Bets are accepted on the air temperature and atmospheric pressure indices.
Bets are calculated on the basis of METAR weather reports. Bets are calculated if a change of weather
is recorded in the METAR code with the exact date, time, airport, and weather conditions of the bet
within an hour and a half of the time specified in the bet. If during that time the results cannot be
established, the corresponding bets are settled with the odds equal to 1.
The figures used for the calculation of bets are obtained as follows:
Air temperature data is provided in degrees Celsius and used for calculation without conversion.
Atmospheric pressure data is provided in hectopascals. For the calculation of bets hectopascals
are converted to millimetres of mercury and rounded to one decimal place.
Wind speed data is provided in knots or miles per hour. For the calculation of bets knots or
miles per hour are converted to kilometres per hour and rounded to the one decimal place.
All rounding is mathematical, i.e. when the first number dropped is 5, the last decimal place is
rounded up.
The calculation of bets can be revised due to changes in new incoming data. Neither personal
observations by customers nor data from any sources other than those indicated in the Terms and
Conditions are taken into account.
Win;
Double Chance;
Handicap;
Total (Over/Under);
Team Total (Over/Under);
Total (Even/Odd);
Correct Score;
Next Goal.
9.47. Counter-Strike
1. Counter-Strike involves the streaming of a multiplayer game (a simulator).
2. Bets are accepted on a battle between two teams. A single match is played up to 11 victories
(the maximum number of rounds is 21).
3. All bets are settled after a match ends.
4. A single round lasts exactly two minutes. No act performed after the expiration of this period
will count for betting purposes.
5. Counter Terrorists win the round if no bomb has been planted on a bomb defusal map during
the above-mentioned time period.
6. Terrorists win the round if no hostage has been rescued on a hostage rescue map during the
above-mentioned time period.
7. The minimum stake on any single selection is €0.20.
8. The maximum stake is determined by the bookmaker for each selection individually.
9. The bookmaker may change stake limits without prior notice.
10. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
11. “Bomb Planted – Yes/No”. It does not matter when a bomb is planted during the round, whether
before or after all counter terrorists have been killed. Only the planting of the bomb itself
matters.
12. W1 and W2 in a round will be settled as follows if a bomb is planted:
if the bomb is defused in the round, the bet W1 will win and the bet W2 will lose;
if the bomb explodes in the round, the bet W1 will lose and the bet W2 will win.
13. Bets on teams are only accepted LIVE. All matches are streamed online.
Win;
Handicap;
Total (Over/Under);
Team Total (Over/Under);
Bomb Planted;
Win In Round;
Total In Round;
Handicap In Round;
Total Headshots In Round;
Individual Total Frags In Round;
Total Frags In Round (Even/Odd);
Method Of Win In Round;
Round Duration;
Bomb Defused;
First Frag* In Round – Team;
Suicide*** In Round;
Total Headshots** In Round;
Win To Nil In Round.
A frag* means a point scored for killing an opponent (i.e. if an opposing team member dies for any
reason, excluding death by a bomb explosion or suicide).
A headshot** means a shot to the head.
A suicide*** means death caused by falling from a height, death by a bomb explosion.
9.48. eSports Ice Hockey
eSports Ice Hockey involves the streaming of a multiplayer game (an ice hockey simulator).
Bets are accepted on the Stanley Cup.
Win;
Double Chance;
Handicap;
Total (Over/Under);
Win in the match (Team Wins);
Will There Be Overtime? – Yes/No.
Ultimate Fighting Championship is a type of mixed martial arts. UFC involves the streaming of a
multiplayer game.
Win;
Method Of Win (Points Victory, KO Victory, TKO Victory, Victory By Submission);
Method Of Fighter’s Win (Points Victory, KO Victory, TKO Victory, Victory By Submission);
Totals (Number Of Knockdowns Over/Under, Number Of Takedowns Over/Under).
eSports Basketball (3x3 and 1x1) involves the streaming of a multiplayer game (a basketball
simulator). The two teams shoot into the same hoop until they reach 11 points. If they get to 11
points and the point difference between the teams is less than 2 points, extra periods are played. The
game continues until there is more than 1 point difference between the teams.
Win;
Handicap;
Total (Over/Under);
Total (Odd, Even);
Player Will Score More Than 11 Points (Yes/No);
Individual Totals (Over/Under).
Win;
Handicap;
Total (based on the score);
Capture The Base.
Win;
Handicap;
Total (Over/Under);
Individual Totals (Over/Under);
Correct Score;
Total Even/Odd;
Win In The Game.
9.55. Dota 2
1. Dota 2 involves the streaming of a multiplayer game.
2. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
3. Bets are accepted before the start of a match as well as during the course of a match (Live
bets). All matches are streamed online.
4. The winner of a map or the winner of a match is declared once the throne or nexus of the
opposing team has fallen.
5. A match shall be deemed abandoned if it lasts less than 15 minutes.
6. A match shall be deemed abandoned if one of the players quits the game before 15 minutes
have elapsed.
7. A match shall be deemed abandoned if one of the players goes offline before 15 minutes have
elapsed and later quits the game altogether.
8. A match shall be deemed abandoned if one of the players becomes inactive in the first 15
minutes of the game and it is later declared that the player left the game within the first 20
minutes.
9. Should one or several players quit the game before its completion, but after 15 minutes of play
have elapsed, stakes will not be refunded. Bets on the match will be settled in any case.
10. A random match is streamed online. Real random players participate.
W1 and W2 – a team which has destroyed the opposing team’s throne is declared the winner;
Total Frags Over/Under – the combined number of frags by both teams at the end of a match;
Frags, Race To – the team which first reaches the specified number of frags wins;
Who Will Beat Roshan – the Customer should predict which team will be the first to beat
Roshan;
First Blood– the Customer should predict which team will be the first to frag;
Will Hero Be Picked. Bets are settled after all picks have been made (10 heroes);
Tower Falling Up To () Seconds / After () Seconds – bets are settled after the first tower is
destroyed, provided that the match has not been abandoned;
Radiant / Dire To Take First Tower – bets are settled after the first tower is taken down provided
that the match has not been abandoned. The team which loses the tower first shall be deemed
defeated.
9.56. Worms
1. Worms involves the streaming of a multiplayer turn based game (a simulator).
2. Two teams consisting of four worms each take alternate turns to use various weapons against
each other.
3. The goal is to destroy the opposing team.
4. Bets are accepted on a battle between two teams. A match continues until one of the teams
wins.
5. All bets are settled after an event ends.
6. The minimum stake on any single selection is €0.20.
7. The maximum stake is determined by the bookmaker for each selection individually.
8. The bookmaker may change stake limits without prior notice.
9. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
10. Bets on the handicap, total and correct score markets are settled subject to the number of frags
scored by the worms.
11. A team which has at least one worm alive wins if all the worms on the opposing team have been
killed.
12. Should the last living worms on both teams die in the same turn, the game ends in a draw.
Win;
Handicap;
Total (Over/Under);
Total (Even/Odd);
Correct Score.
Win. The wrestler who takes the championship belt or the case with money hoisted above the
ring is declared the winner.
Item Will Be Taken – Yes/No. Will an item be taken from under the ring.
Fight On A Ladder – Yes/No. The first blow on the ladder counts, provided that both wrestlers
are on the ladder and it is placed inside the ring.
Table Will Be Broken – Yes/No. The table is considered to be broken if it breaks into pieces. No
table is considered to be broken if its legs are folded down. A broken table taken from under the
ring will not count.
Second Ladder Will Be Taken – Yes/No. There are two ladders in the ring. A ladder which has
been thrown into the ring more than once is regarded as one ladder.
Steps Will Be Broken – Yes/No. The steps in the corners of the ring must be completely broken
for this bet to be valid.
In the round:
Win In Round;
Round Duration* (Over/Under);
Flawless Victory In Round – a flawless victory is where the winner has not sustained any
damage from their opponent or any self-inflicted damage (sometimes a fighter may injure
themselves while carrying out a particularly brutal attack). The phrase “Flawless Victory” at the
end of the stream indicates that a flawless victory has been achieved by the winner;
Type Of Finishing Move: Brutality, Fatality, or none (a Faction Kill is regarded as a Fatality).
* Duration of the round means the number of seconds which have elapsed since the fight started. This
number is calculated by deducting the number at which the timer stops from 90 seconds (the
standard number on the timer at the start). For example, if the countdown stops at 74, the duration of
the round is 90-74=16 seconds.
In the tournament:
— Win In The Tournament;
— Total (Over/Under);
— Fighter’s Individual Total (Over/Under);
— Total Finishing Moves By Types (Over/Under).
Win;
Handicap;
Total (Over/Under);
Individual total (over, under);
Total Even/Odd;
Double Chance.
Win, Draw;
Double Chance;
Handicap;
Total (Over/Under);
Team Total (Over/Under);
Total (Even/Odd).
9.63. Battlefield
1. Battlefield involves the streaming of a multiplayer game (a simulator).
2. Bets are accepted on a battle between two teams. A match continues until one team runs out of
reinforcement tickets.
3. The duration of a single round is limited to three hours. Should neither team run out of
reinforcement tickets in this time, the team with the highest score wins.
4. The minimum stake on any single selection is €0.20.
5. The maximum stake is determined by the bookmaker for each selection individually.
6. The bookmaker may change stake limits without prior notice.
7. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
8. Bets on teams are only accepted LIVE. The game is streamed online.
9. The following markets are available:
Win;
Total (Over/Under) (the number of remaining tickets);
Team Total (Over/Under);
Total (Even/Odd);
Race To Points.
9.64. Lottery
1. Unless otherwise stated, all bets are settled on the result of the main draw, excluding bonus
balls.
2. Should a draw be delayed or postponed for more than 12 hours after the official scheduled start
time for any reason, all bets will be deemed void.
3. The start time of a draw is displayed in the “Sports” section.
4. If the Customer is not able to watch a draw due to technical difficulties, but the result of said
draw is posted on the official source, such a draw shall be deemed official.
5. The result may be viewed on the official website of the lottery draw in question.
6. The odds on different lotteries cannot be combined with each other, nor may they be combined
with the odds on other events.
Win;
Double Chance;
Total (Over/Under);
Team Total (Over/Under).
Win;
Team Handicap;
Total (Over/Under).
“Winner Of The Race”. The driver who takes 1st place in the final rankings will be deemed the
winner.
“Match-Ups”. The Customer should predict which of the two named drivers will finish higher in
the final rankings.
“To Be Higher (3Way)”. The Customer should predict which of the three named drivers will
finish higher in the final rankings.
“Finishing Position In The Race”. The Customer should predict which position the named driver
will take in the final rankings.
“In Top 3”. The Customer should predict whether the driver will finish in the Top 3 or not.
Win;
Team Handicap;
Total (Over/Under);
Team Total.
* Duration of the round means the number of seconds which have elapsed since the fight started. This
number is calculated by deducting the number at which the timer stops from 99 seconds (the
standard number on the timer at the start).
For example, if the countdown stops at 59, the duration of this round will be 99-59=40 seconds.
9.71. Quake 4
1. Quake 4 involves the streaming of a multiplayer game.
2. Deathmatch. A round lasts five minutes. The player who has killed the most opponents will be
deemed the winner.
3. If the winner is impossible to determine at the end of a round (e.g. if the leading players have
killed an equal number of opponents), an extra time period of two minutes is played.
4. In extra time, the winner is determined in the same manner as in regular time (i.e. the player
who has killed the most opponents).
5. The minimum stake on any single selection is €0.20.
6. The maximum stake is determined by the bookmaker for each selection individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Only LIVE bets are accepted. All matches are streamed online.
9.73. HearthStone
[Link] involves the streaming of a multiplayer game.
2.A match is deemed to have started as soon as both players draw their starting hands.
[Link] matches are played until the first win.
[Link] minimum stake on any single selection is €0.20.
[Link] maximum stake is determined by the bookmaker for each selection individually.
[Link] bookmaker may change stake limits without prior notice.
[Link] members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
8. If the final result of a match is impossible to determine, stakes are refunded. Bets on markets
which have already been determined shall be settled.
9. The result of a casual match shall be determined based on streaming/videorecording.
10. The following markets are available:
Win – the winner is the player who destroys the enemy hero;
Total (Over/Under) – the number of the winner’s health points plus armor remaining at the
end of a match;
Total Used Secrets – the number of “Secret” cards played by both players during a match;
Total Used Spells – the number of “Spell” cards played by both players during a match;
Total Minions Used – the number of “Minion” cards played by both players during a
match;
Total Legendary Cards Laid on The Table – the number of legendary cards played by both
players during a match (legendary cards are decorated with a dragon at the top).
Card Value X Laid on The Table – Yes/No – the Customer should predict whether a card of
the stated value will be played during a match.
11. Should previously used cards (including legendary cards) be returned to the game board, these
cards will not be taken into account a second time for settlement of the following markets:
“Total Minions Used” and “Total Legendary Cards Laid on the Table”.
12. Minions called up by another minion will not be taken into account for the settlement of the
“Total Minions Used” market.
Win;
Double chance;
Handicap;
Total (over; under);
Total (even; odd);
Individual Total (Over/Under);
Race To () Points.
9.75. Steep
1. Steep involves the streaming of a winter extreme sports simulator.
2. Four players take turns performing in each game.
3. Bets are accepted on each player in the following markets: points scored; and time taken for a
player to complete the challenge. Bets are settled when the player has completed the challenge
and after the event has ended.
4. The player with the highest score shall be deemed the winner of a tournament by score.
5. The player who completes the challenge fastest shall be deemed the winner of a tournament on
time.
6. The minimum stake on any single selection is €0.20.
7. The maximum stake is determined by the bookmaker for each selection individually.
8. The bookmaker may change stake limits without prior notice.
9. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
10. Only LIVE bets are accepted. Matches are streamed online.
Available bets:
*Challenge Time is estimated as the period from leaving the starting line to crossing the finish line.
Should a particular athlete fail to participate in the tournament, bets on this athlete will be settled at
odds of 1 (stakes will be refunded).
Win;
Team Handicap;
Total (over; under);
Team Total.
9.80. Injustice 2
1. Injustice 2 involves the streaming of a multiplayer game.
2. Bets are accepted on battles between two teams of three fighters. A match lasts up to two wins,
with a maximum of three rounds.
3. All bets are settled after an event ends.
4. The team with the most victories shall be deemed the winner.
5. The minimum stake on any single selection is €0.20.
6. The maximum stake is determined by the bookmaker for each selection individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Only LIVE bets on fighters are accepted. Games are streamed online.
10. Available bets:
Win in round;
Win in tournament;
Total rounds.
9.81. Pesäpallo
1. Pesäpallo is a bat-and-ball game played in Finland.
2. Bets are accepted on regular time. Please visit [Link] for an overview of the game.
*Round duration means the number of seconds which have elapsed since the round started. This
number is calculated by deducting the number at which the timer stops from 80 seconds (the
standard number on the timer at the start).
For example, if the countdown stops at 54, the duration of the round is 80-54=26 seconds.
9.87. StarCraft
1. StarCraft involves the streaming of a real-time strategy game. 2 teams compete against each
other. All bets are settled after an event ends.
2. The minimum stake on any single selection is €0.20. The maximum stake is determined by the
bookmaker for each selection individually. The bookmaker may change stake limits without
prior notice.
3. The team who has destroyed all opponent's buildings will be deemed the winner.
4. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
5. The following markets are available:
W1/W2
Total Drones Of The Winner At The End Of The Match (called up units are not taken into
account)
Total Units Of The Winner At The End Of The Match (called up units are not taken into
account)
Total Buildings Of The Winner At The End Of The Match (annexes to the Terran’s buildings
are not taken into account)
Duration Of The Match (the game time (!) at the moment of the destruction of the last
building)
Unit Has Been Created (this market is available only in pre-match)
6. Before the match, units and buildings that are counted will be demonstrated. For the
convenience of the players, the interface provides information about the current number of
these units and buildings.
7. For clarity a stop frame with the final result is displayed at the end of the fight.
Win In Set;
Win In Tournament;
Total Sets;
Total Points During The Game;
Win To Nil In One Of The Sets;
Total Points In The Set;
Minimum Total Points Per Goal In The Match;
Maximum Total Points Per Goal In The Match.
*Duration of the round means the time that players expend to determine the winner in the round. For
example, if the fight stops when the countdown timer shows 25 seconds, the duration of this round
will be 35 seconds (60-25=35).
1. All bets are settled on the result at the end of full time.
2. The minimum stake on any event is 0,2€.
3. A maximum stake is determined for each event by the betting company.
4. A stake can be limit on a certain event without any notification and giving reasons.
5. Bets are accepted before an official event beginning and in Live. All the matches of E-Sports
Table Tennis are streamed Online.
6. Set duration – up to 7 points; when there is an equal score then up to the difference of 2 points.
7. Game duration – bo3 (best of three — until 2 wins in sets).
8. In case of discrepancies between the score on the site and the score on the video, the bet is
settled by video streaming.
9. The following markets are available:
Win;
HANDICAP;
Total (Over; Under);
Individual Total (Over; Under).
10. If any administrative or software-related errors are made while accepting a bet (obvious
misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if
there are any other indications that the bet is wrong, the bookmaker reserves the right to
declare such bets void.
9.95. FlatOut4
1. FlatOut4 is a stream of multiplayer game.
2. Three players take turns performing in each game.
3. Bets on each player are accepted in the following categories: total points scored for 3 attempts,
total points per attempt, comparison of players by points (over, under). Bets are settled when
the player has completed the challenge and after the event has ended.
4. The player with the highest score shall be deemed the winner by score.
5. The minimum stake on any event is 0,2€.
6. A maximum stake is determined for each event by the betting company.
7. A stake can be limited without any notification and giving reasons.
8. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list,
odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play,
breach of the present Rules at bets accepting as well as other arguments confirming
incorrectness of bets, the bookmakers company reserves the right to declare bets on such
terms void.
9. Bets are accepted only in Live. All the matches are streamed Online.
10. The following markets are available:
Individual Total Scored Points (Over; Under);
Total Scored Points (Over; Under);
Match-Ups By Points.
*Challenge Time is estimated as the period from the moment of the attempt start till the moment of
its end.
9.98. Kok-boru
1. The object of the game is to grab the goat's carcass (or the prop) and throw it into the "tai
kazan" (gate) of the opponent the maximum number of times.
2. Gaming time: 3 periods of 20 minutes, break between periods is 10 minutes.
3. For violation of the rules, the player gets 2 minute penalty.
4. After placing the carcass in "tai kazan" and awarding the points for goal by the referee, the
game begins from the field center.
5. A team that voluntarily discontinues the game and does not obey the decision of the chief
referee is counted as defeated.
6. In case if after a break one of the teams deliberately plays for time and does not go on the field,
then the other team has the right to continue the game without the participation of the
opponent in the allotted time.
7. If the outcome of the match is a draw, then additional playing time (10 minutes) is given only in
the semi-finals and finals. If the winner does not appear in extra time, then free throws are
played - shootouts.
8. The game is served by a protocol commission approved by the Board of the Federation "Kok-
boru", which considers the requests and claims of the teams and decides whether to award a
victory to either of the two teams in the disputed moments.
Let's assume that you placed a bet on victory of Milan in the stake amount of 100€.
The odds on victory of Milan are 2.0.
If Milan wins, the payout shall be 100 x 2.0 = 200.
The net gain is: 200 (the payout) - 100 (the stake) = 100€.
You win accumulator bet if you correctly predict outcomes of all matches included in it.
The odds of the outcomes included in the accumulator bet are multiplied: 2.0 × 2.1× 2.9 = 12.18.
At the stake of 100€ on the accumulator bet you receive 100€ ×12.18 = 1218€.
The net gain (excluding the stake) is 1118€.
System 3/6 is a bet on the full combination accumulators of specified value (3) from the previously
chosen number of events (6). It’s necessary to predict not less than 3 events for your system not to
lose.
event 1 + event 2+ event 3, event 1 + event 2+ event 4 etc., i.e 20 accumulators in three events in
each accumulator.
In your bet slip four events: Event 1, Event 4, Event 5, Event 6 won. You had to guess three events.
2. Bet calculations of the stake on one combination: let's divide the stake (60€) on the number of the
combinations for the system 3/6 (20), the result is 60:20=3€. The bet on one combination is 3€.
3. As 4 variants were guessed, we can make combination of accumulators consists from 3 events.
There are 4 combinations (see. table).
4. Bet calculations of the winning sum for each accumulator from the table:
I.e, if we place bet+0,75 on Villarreal CF, it's divided on: bets with handicaps (+1) and (+0,5).
If we place bet on Real Madrid Handicap (–0,75), we get two bets with handicap (–0,5) and (–1).
if bet is a part of accumulator or system bet on Asian Handicap the number of variants is doubled.
For example, we have placed accumulator bet on 100€ consists of two events with total 3.25. Both
pairs have played with the match score 3-0. How much do we get? Actually, it will be 4
accumulators here: >3,>3; >3,>3.5; >3.5,>3; >3.5,>3.5, therefore we receive 25€ back by one
accumulator bet, all other bets are lost.
For example, bet on total 1.75 under – 100€ with odds 1.4.
By calculation the bet is split into two: total (1.5) Under and total (2) Under. The sum of bet is split in
two (in 50€)
1. match score (0:0) or (0:1) – both totals have passed, a bet is won (100х1.4=140€)
2. match score (1:1), (0:2) – bet on total (1.5) Under – loss; bet on total (2) Under – refund is 50€
3. match score (1:2) – a bet is lost.
For example, bet on total 1.75 Over – 100€ with odds 1.4
By calculation the bet is split into two: total (1.5) Over and total (2) Over. The sum of bet is split in
two (in 50€)
Volleyball. South Korea (women) - Myanmar (women) (13.09.2013 | 1st Team wins 15th
1.45
10:45) point in 1st Game
Volleyball. Air Force (women) - Navy (women) 3rd set (13.09.2013 |
After 30 points W1 1.62
09:45)
Tennis. ITF. [Link]/Yonemura - Kato/Hiroko Kuwata (Japan)
Game 18: 40:40 No 1.36
(13.09.2013 | 09:45)
Ice hockey . HC CSKA (Moscow) - HC Vityaz (Chekhov) (incl OT)
Total from 2 to 4 1.45
(10.10.2013 | 19:00)
present multimedia events with deliberately unknown results, which are stream via Internet to a chain
of betting shops.
Any player can learn the results of the events filtered by date, time, type, and number in online mode.
Types of bets:
Betting options:
Single bet – one or several bets in one bet slip. Events are independent from each other. Winning on
a single bet is equal to the product of the amount of bet on the outcome for your present odds.
The maximum total for a ticket – indicates the bid amount of each single bet multiplied by an
odds.
For a single bet it is possible to set individual bet amounts for each outcome as well as entering total
amount, which is automatically divided into the number of bets in the ticket.
This option offers the best markets (compared to other 3D football games) to place bets while you can
analyze teams' statictics of recent games, tournament brackets, etc.
At the moment there are two leagues available: CIS and Italian league.
Twenty teams participate in the league with both home and away matches and subsequently move
towards the top of the standings as points are earned.
The game consists of leagues that go one by one day by day. Results of all games can be found in the
global statistics tab. Each league consists of 38 game weeks - a period of time during which the teams
are to play home and away matches. During the first 19 game weeks half of the teams play home
matches, during game weeks 20-38 away matches are played. 10 matches are simultaneously played
each game week (total 38 matches in a league). One game week lasts for five minutes (190 minutes
for a league).
Before the start of an event an acton line for major outcomes to bet on as well as current week
number will appear on the screen.
Teams in the list on the right play home matches, teams in the list on the left play away matches.
Logos and teams' short names are given there as well. During the demonstration of odds names of
teams are changed periodically to a number of their position in the tournament table, where arrows
indicate the value of the progress. Example, the 10 number and the green arrow with a value of "3"
indicate that the team according to the result of the previous match has lost three points and rank to
the tenth in the tournament table. In case of a dash, the team retained the position.
The first five matches in the list out of ten are streamed - main match of a week. In the process of
streaming, liveresults of 9 other matches are showing from the bottom line.
Stream of the main match of a week (as all weeks with simultaneous matches) lasts 5 minutes, after
which the successive game week starts, or if it was a 38 week, the first week of a new League begins.
Main match is divided on 6 game points, where can be scored a goal. The maximum number of goals
in game is 6! There is video replay for scoring chances in a game, shortly after the goal. The score to
the left on the screen changes in favour of a team to score a goal. In the same part of the screen
there is the information with logos of the teams of the main match of the week, their names,the
current time (45 minutes) and a minute of the game.
Having completed a week, the results of the main outcomes and the tournament bracket including
the latest games of the week and summary results of previous periods are available for a time. 20
participating teams of a League are in the following order: from the first to the lowest rank depending
on number of points. Also there are a history of the last five matches, statistics of victories, losses
and draws. A sequential number of the 38th week is changed with the transition to 1 League week.
The tournament bracket is zeroed and summarizes the information on the results of new League
matches.
Result of a match - Identify, In your opinion, how the regular time of a football match ends, a
victory of a Home Team(1), Draw(X) or a victory of an Away Team(2);
Result in the first time - Identify, In your opinion, how the first time of a football match ends, a
victory of a Home Team(1), Draw(X) or a victory of an Away Team(2);
Double chance - Identify two most likely, from your point of view, alternative outcomes. A bet
will play if one or another event took place in the current match. The following outcomes are
available:
1/Х – a victory of a Home Team or draw in a match;
1/2 – a victory of a Home Team or Away Team;
Х/2 – a draw or victory of an Away Team.
Half time - Full time ("HT - FT") - Identify, In your opinion, how the first time and then a full time
will end. A bet will play if both events take place! It is important to note that in notation of the
outcome below the first part indicates the result of the first half in the current match, and the
second one indicates the result of the full time (1 - a victory of a Home Team, 2 - a victory of an
Away Team, X – draw). The following outcomes are available:
1/1 – Half time and Full time will end in a victory of a Home Team;
1/Х – Half time will end in a victory of a Home Team and Full time will end in a draw;
1/2 – Half time will end in a victory of a Home Team and Full time - Away Team;
Х/1 – Half time will end in a draw and Full time will end in a victory of a Home Team;
Х/Х – Half time and Full time will end in a draw;
Х/2 – Half time - draw, Full time will end in a victory of an Away Team;
2/1 – Half time will end in a victory of an Away Team and Full time will end in a victory of
a Home Team;
2/Х – Half time will end in a victory of an Away Team and Full time - draw;
2/2 – Half time and Full time will end in a victory of an Away Team.
Score in a math - Identify a score, In your opinion, the current match will end. A list of all the
possible outcomes with the odds is reflected on the screen before the match. It is important to
remember that the bet with the score 4-2 is placed on 4 goals, which will be scored by a Home
Team and 2 - Away Team;
A number of goals - identify, in your opinion, how many goals , from both teams, will be scored
in the match (0, 1, 2, 3, 4, 5 or 6). The proposed odds for each option are reflected on a screen
before a match;
Multigoal - identify, in your opinion, how many goals will be scored in the current match in an
interval from the minimum and maximum possible numbers. Example, if you place "Multigoal
1-4 ", it means, that your bet will play, if there are 1 or 2 or 3 or 4 goals in Full time. The bet
"Multigoal" intersects with the bet " Number of goals", if the minimum and maximum values
are equal.
Total - identify, in your opinion, more or less goals will be scored in a match:
0,5 Over/Under – you place a bet on Full time, 0,5 Over or Under goals will be scored.
1,5 Over/Under – you place a bet on Full time, 1,5 Over or Under goals will be scored.
2,5 Over/Under – you place a bet on Full time, 2,5 Over or Under goals will be scored.
3,5 Over/Under – you place a bet on Full time, 3,5 Over or Under goals will be scored.
Goals - identify, in your opinion, there will not be goals or only one team will score in the regular
time of a match(NG/OS) or two teams will score at least one goal ( TWO will score):
No goals/One will score - you place a bet on Full time, there will be no goals or one
team will score. The bet will play, if the score is the following: 0-0, 0-1, 0-2, 0-3, 0-4, 0-5,
0-6, 1-0, 2-0, 3-0, 4-0, 5-0, 6-0;
Two will score - you place a bet on Full time, two teams will score. The bet will play, if
the score is the following: 1-1, 1-2, 1-3, 1-4, 1-5, 2-1, 2-2, 2-3, 2-4, 3-1, 3-2, 3-3, 4-1, 4-2
or 5-1..
Result of a match +Total - identify, in your opinion, how full time will end (Away/Draw/Home)
and Under/Over condition will take place in one bet. It will play, if the both conditions take
place:
1X2 + 1,5 over / under - the bet is on full time and 1,5 over / under goals.
1X2 + 2,5 under / over - the bet is on full time and 2,5 over / under goals.
1X2 + 3,5 over / under - the bet is on full time and 3,5 over / under goals.
6 hounds or horses take part in each race. There is a new race held every 2-5 minutes.
Betting options:
Winner - you pick the first place in the race – the starting number will finish in the first place.
Double or Exacta - the picked numbers will finish in the first and the second places
correspondingly.
Quinella – you pick the numbers that will finish in the first or in second the place in any order.
Triple - you pick the first, second and third places in the correct order – the numbers will finish
in the first, second and third places correcpondingly.
Place1-2 - you pick the number that you think will finish in the first or second place.
Place1-3 - you pick that number that you think will finish in the first, second or third place.
System Double and Triple - You can bet on all combinations of numbers at the racing event.
With Double you have to bet on minimum 2 start numbers. With Triple you have to bet on
minimum 3 start numbers.
Extrabets:
Odd/Even – bet on a participant with an even number (2, 4, 6) or odds (1, 3, 5);
Over/Under – bet on a participant with the number larger than 3 (over – 4, 5, 6) or smaller
(under – 1, 2, 3);
This dynamic game gives you the possibility to bet on circle moto races. Races start every 2-9
minutes(5 minutes by default). It is a fast race of sports bikes on paved surface in one circle. 6 riders
are involved in each race, there are 3 prizes. Each game has its own event number for which the
results are listed on the scoreboard (the last six results) and open database (see Motorcycle Results).
Types of bets:
Winner - bet on a number of a participant, who the player believes should come first;
Double - a player choose two numbers of participants, who should come first and second in
chosen order;
Trifecta - three races, which will finish, in your opinion, in the 1st, the 2nd and the 3rd places in
the specified order;
Quinella – enter two numbers of bikes which, in your opinion, will finish in in the 1st and the 2nd
place in any order;
Place 1-2– choose one bib number which, in your opinion, will place the 1st or at least the 2nd
place in the race;
Place 1-3 – choose one bib number which, in your opinion, will place the 1st or at least the 3rd
place in the race.
Double and Triple System – place a bet on all combinations of offered outcomes of Double and
Trifecta involving only the participants of the race. Double – the bet on two bib [Link] – the
bet on at least three bib numbers;
Motorcycle Results:
Special cases: in order to avoid any misunderstanding with technical difficulties of programmes
(computer hangs, screen is off and etc.) and/or the Internet failure (lost of the network connection,
signal loss and etc.), placing a bet you need to make sure coincidence of the event number in the bet
slip and the number of the current event on the screen (or scrolling text at the bottom on the TV).
If, for technical issues, the event has not been shown, and its number did not appear in the history of
recent events on the TV, in this case, the player should check the bet receiving the result of the event
from the cashier, or via the link above.
The lack of an event's stream in a betting shop, for technical issues, shall not be the reason of bet
cancellation.
15.5. Speedway
Four motorcycles participate in each race. Races start every 2-5 minutes.
Types of bets:
Winner - bet on a number of a participant, who the player believes should come first;
Double - the player choose two numbers of participants, who should come first and second in
chosen order.
Double System - the player can place bet on all suggested outcomes in Double System for
certain numbers of the participants. The player should choose minimum two participants.
Extra bets:
Camels
1. Winner or Single Bet. Player A bets on a participant to win the race. Player A wins if the chosen
participant he picked is first across the finish line. Example: If the player bets on participant #5, it
must arrive on the 1st place so he can win the bet.
2. Place Bet. For a Place Bet it means that a player wins if its chosen participant finishes 1st or 2nd in
the race. Example: If the player chooses racer #4 and its chosen racer finishes 1st or 2nd at the
end of the race the bet is won.
3. Show. The player is betting on a participant to finish 1st, 2nd or 3rd. Example: The player bets on
participant #4. If the racer finishes in one of these three positions, then the player wins the bet.
4. Over/Under [Link] bets on the winner´s start position to be over/under 3.5.
NOTE - For virtual races with 8 participants we have available the Over/Under 4.5 betting
option.
Example over 3.5: Participant #4 wins the race. The number 4 is Over 3.5, so the bet is
won.
Example under 3.5: Participant #2 wins the race. The number 2 is Under 3.5, so the bet is
won.
5. Even/Odd. The player bets on whether the winner´s start position number will be Even/Odd.
Example Even: Participant #4 wins the race. Number 4 is even, so the player wins the bet.
Example Odd: Participant #5 wins the race. Number 5 is odd, so the player wins the bet.
6. Forecast or Exacta. The player picks 2 participants to finish 1st and 2nd in a specific
order. Example: The player chooses participant #2 to arrive 1st and participant #1 to finish 2nd. To
win, both racers must finish in the exact order, the player specified in his bet.
7. Quinella. The player bets on two participants to finish the race 1st and 2nd place in any
order. Example: If the player selects the participants #4 and #5 and they finish the race 1st and
2nd in any order, then he wins.
8. Tricast or Trifecta. The player picks 3 runners to finish 1st, 2nd and 3rd in a specific
order. Example: 2-3-5. The bet is won if the racers finish the race in the exact order specified by
the player.
9. Forecast Combinations. The player can select two or more participants and bet on their every
possible combination that two of its selections will finish 1st and 2nd in any order. The system will
automatically calculate all the possible bets from the chosen numbers. Example: There are 2 bets
placed on the ticket (2-4, 4-2);
10. Tricast Combinations. The player can select three or more participants and bet on their every
possible combination to be finishing 1st, 2nd and 3rd in an exact order. The ticketing component will
work out automatically all the possible combinations. Example: on 3 selections, there are 6 bets:
(3-4-5, 3-5-4, 4-3-5, 4-5-3, 5-3-4, 5-4-3)
The Football League is a Championship where all teams play each other twice (home and away). The
number of teams in a Championship can vary depending on the League. One game is played on the main
screen whilst all the others are running in parallel at the same time. The player can bet on every game
allowing for combination bets to be placed.
Betting options:
1. 1 X 2
1 A player bets on the home team to win.
X A player bets on the match to finish in a draw.
2 A player bets on the away team to win.
1X A player bets on either the home team to win or a draw. (Double Chance)
X2 A player bets on either the away team to win or a draw. (Double Chance)
12 A player bets on either the home team to win or the away team to win. (Double
Chance)
2. GG A player bets on both teams to score at least one goal.
3. NG A player bets that only one or neither team scores a goal.
4. Over 1.5 A player bets that there will be over 1.5 goals in a game (2 or more goals
scored). Example: England – Nigeria 3:2, the player wins the bet.
5. Under 1.5 A player bets that there will be under 1.5 goals in a game (less than 2 goals
scored). Example: England – Nigeria 0:1, the player wins the bet.
6. Over 2.5: A player bets that there will be over 2.5 goals in a game (3 or more goals
scored). Example: England – Nigeria 3:2, the player wins the bet.
7. Under 2.5 A player bets that there will be under 2.5 goals in a game (less than 3 goals
scored). Example: England – Nigeria 0:1, the player wins the bet.
8. Correct Score A player bets on the final score in a game. Example: 2-1.
9. Total Goals A player bets on how many goals will be scored in a game.
10. The betting options Correct Score and Total Goals can be located as shown in the following
image:
Home Team Over/Under
Over 0.5: A player bets that the home team will score over 0.5 goals in a game (1 or
more goals scored). Example: England - Nigeria: 2:0, the player wins the bet.
Under 0.5: A player bets that the home team will score under 0.5 goals in a game
(no goals scored). Example: England – Nigeria 0:2, the player wins the bet.
Over 1.5: A player bets that the home team will score over 1.5 goals in a game (2 or
more goals scored). Example: England – Nigeria 3:4, the player wins.
Under 1.5: A player bets that the home team will score under 1.5 goals in a game
(less than 2 goals scored). Example: England – Nigeria 1:0, the player wins.
Over 2.5: A player bets that the home team will score over 2.5 goals in a game (3 or
more goals scored). Example: England – Nigeria 3:0, the player wins the bet.
Under 2.5: A player bets that the home team will score under 2.5 goals in a game
(less than 3 goals scored). Example: England – Nigeria 1:0, the player wins the bet.
Over 3.5: A player bets that the home team will score over 3.5 goals in a game (4 or
more goals scored). Example: England – Nigeria 5:0, the player wins the bet.
Under 3.5: A player bets that the home team will score under 3.5 goals in a game
(less than 4 goals scored). Example: England – Nigeria 1:0, the player wins the bet.
Away Team Over/Under
Over 0.5: A player bets that the away team will score over 0.5 goals in a game (1 or
more goals scored). Example: England – Nigeria 0:2, the player wins the bet.
Under 0.5: A player bets that the away team will score under 0.5 goals in a game (no
goals scored). Example: England – Nigeria 0:0, the player wins.
Over 1.5: A player bets that the away team will score over 1.5 goals in a game (2 or
more goals scored). Example: England – Nigeria 0:3, the player wins the bet.
Under 1.5: A player bets that the away team will score under 1.5 goals in a game
(less than 2 goals scored). Example: England – Nigeria 0:1, the player wins the bet.
Over 2.5: A player bets that the away team will score over 2.5 goals in a game (3 or
more goals scored). Example: England – Nigeria 3:3, the player wins the bet.
Under 2.5: A player bets that the away team will score under 2.5 goals in a game
(less than 3 goals scored). Example: England – Nigeria 1:2, the player wins the bet.
Over 3.5: A player bets that the away team will score over 3.5 goals in a game (4 or
more goals scored). Example: England – Nigeria 1:4, the player wins the bet.
Under 3.5: A player bets that the away team will score under 3.5 goals in a game
(less than 4 goals scored). Example: England – Nigeria 0:3, the player wins the bet.
1X2 Over/Under 1.5:
1X2 Over 1.5: A player bets on the outcome of the match (1) home win (X) draw (2)
away win and that there will be over 1.5 goals in the game (2 or more goals
scored). Example: If the player bets on England to win the match and the score is:
England – Nigeria 2:0, the player wins the bet.
1X2 Under 1.5: A player bets on the outcome of the match (1) home win (X) draw (2)
away win and that there will be under 1.5 goals in the game (less than 2 goals
scored). Example: If the player bets on Nigeria to win the match and the score is:
England – Nigeria 0:1, the player wins the bet.
1X2 Over/Under 2.5:
1X2 Over 2.5: A player bets on the outcome of the match (1) home win (X) draw (2)
away win and that there will be over 2.5 goals in the game (3 or more goals
scored). Example: If the player bets on England to win the match and the score is:
England – Nigeria 3:1, the player wins the bet.
1X2 Under 2.5: A player bets on the outcome of the match (1) home win (X) draw (2)
away win and that there will be under 2.5 goals in the game (less than 3 goals
scored). Example: If the player bets on the match finishing in a draw and the score is:
England – Nigeria 1:1, the player wins the bet.
16.4. Motorcycle Speedway Races (4 participants only)
1. Winner or Single Bet. Player bets on a racer to win at given odds. Player wins if their chosen racer
is the first across the finish line. Example: If the player bets on racer #3, it must arrive in 1st place
to win the bet!
2. Over/Under 2.5. Player bets on the winner´s start position that must be over/under 2.5
Example Over 2.5: Participant #4 wins the race. The number 4 is Over 2.5, so the bet is
won.
Example Under 2.5: Participant #2 wins the race. The number 2 is Under 2.5, so the bet is
won.
3. Even/Odd. The player bets on whether the winner´s start position will be Odd/Even.
Example Odd: participant #3 wins the race. Number 3 is odd, so the player wins the bet.
Example Even: participant #4 wins the race. Number 4 is even, so the player wins the bet.
4. Forecast or Exacta. The player picks 2 runners to finish 1st and 2nd place in the ORDER
specified. Example: The player chooses racer #2 to arrive in 1st place and the racer #1 to arrive in
2nd place. To win the bet both racers must finish in the exact order the player placed the bet.
5. Quinella. A player can bet on two racers to finish 1st and 2nd in any order. Example: if the player
selects racers #3 and #4 and they finish the race in 1st and 2nd place in either order, the player
wins.
6. Tricast or Trifecta. The player can pick 3 runners to finish 1st, 2nd and 3rd in a specified
order. Example: 2-1-3. Bet is only won if the racers finish the race in the exact order that the player
has chosen.
7. Forecast Combinations. Players can select two or more participants and bet on every possible
combination that two of the selections will finish 1st and 2nd in any order. The system will
automatically calculate all possible bets from the numbers chosen. Example: 2 bets placed on
ticket (2-4, 4-2);
8. Tricast Combinations. Players can select three or more numbers and bet on every possible
combination of their selections finishing 1st, 2nd and 3rd in [Link] ticketing component will work
out all the different combinations automatically. Example: on 3 selections, there are 6 bets (1-2-3,
1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1.
17. TOTO-FOOTBALL (JACKPOT)
2. TOTO totalizator - is the special pool game where you need to place bets on 14 events in
the Match List.
3. Bets are accepted from individuals over 18 years old. A client is responsible for breach of
this paragraph.
4. Bets are accepted from individuals who agree with the Rules proposed by the betting
company. Bet placed by the bettor serves as the unconditional acceptance of the present
Rules.
2. TOTO-football bet is a combination of event outcomes (one for each match of the coming
Toto) on which a contestant bets; and also the amount of this sum of money.
3. A bettor can choose from one to three possible outcomes in each match, besides each bet
is paid out and settled separately. By placing a bet total number of bets (variants) and total
amount is shown. Bet amount on each of variants is settled by dividing the total amount bet
on the number of variants.
4. All toto bets can be checked in the section Totalizator - TOTO-Football - Bet slip list.
3. If there are 4 or more matches incomplete, then this drawing betting is considered invalid
and all bets are returnable with the odds are equal to be "1".
2. Prize money - a part of the pool (90%), used for winnings payout.
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 10% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 15% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 20% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
f) 6th winning category – 35% from Toto Prize Pool, ( 14, 13, 12, 11, 10 and 9 scores
predicted);
3. The category with all 14 correct outcomes is also funded by a Jackpot which was formed
from the previous drawings.
4. Jackpot - an extra winning distributed among bets where all 14 matches are predicted,
rateably the sum of these bets (if you bet more, you win more). It is based on previous
drawings of Toto in which one or several winning purses were not raffled off, i.e. when the
best bet correctly predicted less than 14 (13, 12, 11, 10, 9) events. Jackpot prize is not raffled
off and increases for every next drawing until one of the bettors guesses the results of all
events. A wagering company has a right to enlarge a jackpot by means of its own monetary
funds.
3 or more void matches, then all bets will be void and stakes returned to the players.
b) 2nd winning category – 10% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 15% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 25% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
e) 5th winning category – 45% from Toto Prize Pool, ( 14, 13, 12, 11 and 10 scores predicted);
a) 1st winning category – 10% from Toto Prize Pool, ( 14 scores predicted);
b) 2nd winning category – 15% from Toto Prize Pool, ( 14 and 13 scores predicted);
c) 3rd winning category – 25% from Toto Prize Pool, ( 14, 13 and 12 scores predicted);
d) 4th winning category – 50% from Toto Prize Pool, ( 14, 13, 12 and 11 scores predicted);
2. Winnings are credited within 1 hour after the last match of TOTO-Football drawing but not
later than 12 hours after the last match of TOTO drawing in case of force majeure
To ensure you place a batch bet properly, all your bet slips should be submitted in the required
format, as shown below:
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X)
The numbers and symbols from the line above refer to the following:
0.70 – your stake amount
1, 2, 3, … 14 – a match’s number in a draw
(1,2,Х) – your chosen outcome.
Each bet slip should start on a new line and should be displayed as shown below. The stake amount
should be at the start of a line, your chosen outcomes should be separated with a semi-colon and
each line should end with a comma.
EXAMPLE:
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(2);12-(1);13-(2);14-(X),
You can either type out your bet slips in a word processing application, before copying and pasting
them into the relevant field, or enter this information into this field straight away.
Then press 'Process batch bet'. After you’ve done this, the information you’ve entered will be checked
and you’ll need to confirm your bet. Once you’ve confirmed your batch bet, it’ll be accepted.
You can view your bets in My account - Bet history – TOTO.
EXAMPLE:
Let’s say, that in a TOTO draw you’re only sure of the outcomes of nine matches (Team 1 win). You
also think there might be 2 possible outcomes for three matches (1X) and you’re not sure of the
outcome of the remaining two matches (your selection - 1X2).
If your bet slip features all the possible combinations for your predictions, it will include 72 different
outcomes and your total stake will be €50.4 (minimum stake = €0.7).
HOWEVER, YOU CAN SIGNIFICANTLY REDUCE YOUR TOTAL STAKE AMOUNT BY SPREADING
YOUR PREDICTED OUTCOMES OVER A LARGER NUMBER OF BET SLIPS (BATCH BET). YOU’LL
STILL BE IN WITH A CHANCE OF WINNING BIG.
All you need to do is choose your bets in such a way that at least 13 outcomes win in one of your bet
slips. In this case, you will only need to form 11 bet slips and stake €7.70. Based on your predictions,
the following batch bet was formed:
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(X);14-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(X);14-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(2),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(2),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(2),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(2),
Our “Batch Bet” service is also handy for those who like to place bets using their own unique
strategies.
18. Privacy Policy
22bet and its employees are committed to collecting and storing your personal data according to the
strictest international standards and applicable regulations to ensure its safety and proper handling.
It is our intention to keep you informed of how the information we collect from you is used and stored.
Changes have been made to this Privacy Policy to ensure its compliance with the General Data
Protection Regulation (GDPR).
This Privacy Policy describes the data processing methods utilized by our Company and the options
you have when it comes to your information being handled by us.
22bet has every intention of offering detailed and accurate information on the use of cookies to allow
every person accessing our website to make an informed decision about the storage of such files on
their device.
If you ever have any questions, concerns or suggestions regarding the data we collect from you, or
general questions about our services, please do not hesitate to contact us at support-en@[Link].
Should you become concerned about the use of cookies on any of the pages of our website, please
feel free to send detailed information about it to us at support-en@[Link].
18.1. PRIVACY
22bet as a company undertakes to keep the data it is trusted with completely secure.
This Privacy Policy explains how exactly we collect your information when you choose to use our
services, as well as how we use it after that.
This Privacy Policy will be agreed between you and 22bet (hereinafter "We", "Us" or "Our", if
applicable). Please note that by using our website and its services you are acting as a party to this
Privacy Policy.
Changes to this Privacy Policy may be made from time to time. You can keep informed of those
changes by checking on our websites and platforms. It is your responsibility to check our Privacy
Policy and stay informed about the latest amendments.
- In written form, in which case your consent must contain the following:
first name, last name and patronymic (if applicable), residential address, number of the
document used to identify the data subject, as well as the document's date of issue and issuing
authority
in case consent is given by a representative – notarized power of attorney or another document
that confirms the relevant authority of the representative
the postal address of 22bet in order to receive the consent granted by the data subject
the purposes for which personal data provided will be processed
a full list of personal data for which the consent is given
the name and address of the person or legal entity entitled to process the personal data, for
which consent has been granted, on behalf of 22bet, in the event that the processing is
delegated to them
a list of actions regarding personal data for which the consent is being given, as well as an
overview of the processing methods that can be used to process it
the validity period of the consent during which the data may be processed, and in which way
the consent can be withdrawn
the signature of the person granting the consent or their legal representative
- By performing specific actions that expressly indicate the will to establish a legal relationship with
22bet, such as signing up with 22bet and creating an account, registering for the services offered, or
executing financial transactions into a previously created account. Performing such actions is a
condition that enables the person to participate in betting on the 22bet website according to the
Terms and Conditions, place bets, and receive winnings through the created account in order to
comply with the rules set forth by the gambling operator.
Your consent is not required in order to process your data in any of the following situations:
when processing of the data is required for the purposes set forth in international agreements
of local legislature, for due performance of legal duties and functions
when personal data must be processed for the purpose of serving justice or executing an official
court decision or another decision by a relevant legal body
when personal data must be processed for the purpose of protecting the vital interests of the
personal data subject, including but not limited to their health and life
when personal data must be processed for the purpose of exercising the legitimate rights and
interests of the Company or third parties, as long as your rights and freedoms are not violated
when personal data must be processed in the interest of obtaining specific statistical data, as
well as for other research purposes – in this case your personal data will be anonymized, except
for cases when otherwise required for marketing purposes
when an unlimited number of people have free access to the personal data being processed as
granted by you
when the personal data being processed is subject to obligatory disclosure according to local
laws
The Company fully complies with the provisions of the General Data Protection Regulation (GDPR)
regarding the procedures of withdrawing consent already granted, obtaining information about your
personal data availability, and having your information amended, blocked, or permanently erased by
22bet.
contact details, which include your email address and phone number
residency information (such as your home address)
payment information
transaction history
website preferences
feedback on services used
We collect, process and store information on our servers according to applicable legislation.
When you are interacting with our websites and using our services, your unique activity log is
recorded, which includes the following information:
IP address
time spent using the website
date of access
specific pages viewed
language preferences
software crash reports
browser type used
This information is collected and analyzed to make sure we can provide better service.
We never collect your information without making you aware of the fact in advance.
We may also use the personal data you supplied us with to:
send promotional offers and information about the products and services on offer
send promotional offers and information about the products and services offered by our
partners with the aim of giving you a wider range of services and improving your customer
experience.
Sometimes we may request that you provide information to us via special surveys and during
competitions. You are free to decline to participate in such events and not disclose any personal data.
Information we may request may include contact details (including your name, email address, and
phone number), and geographic information (such as your address and postal code), as well as your
exact age.
It is understood that by participating in any competitions run by the Company and accepting prizes or
claiming your winnings, you provide consent for us to use your name for promotional purposes
without being entitled to any sort of supplemental remuneration, except in cases when such
remuneration is required by law.
If you haven't decided whether you wish to receive promotional information from us, your personal
data (such as your email address and phone number) may continue to be used to keep you informed
regarding our products and services, and to notify you about our promotions and other gaming
products (such as betting, backgammon, online poker and the like), which may include third-party
products and services we consider it important to inform you about.
comply with legal requirements or procedures involving our company or our website, or services
we provide, or any other circumstances when we are legally required to do so
protect our rights or property
protect other customers using our products or services
If we have reason to believe that someone has committed or is intending to commit a dishonest and
illegal act, such as:
- tampering with games
- committing payment fraud (which includes using stolen cards)
- requesting payment reversals and cancelations
- performing prohibited transactions (including money laundering)
the Company reserves the right to share this information and your personal data with other gaming
websites, law enforcement authorities, credit card companies and other relevant regulatory agencies.
Your personal data may be passed on to appropriate institutions for the purpose of carrying out public
research and preventing gambling addiction.
by opting out in your account settings, available on our sites or via our services
by replying to any promotional newsletter sent by us
by sending an email to our customer service representative via any of the available channels
In addition, you can get in touch with us at any moment if you need:
to know which information we collect, process and store, and from which sources we obtained it
to confirm the accuracy of the personal data supplied by you or obtained by us in any other way
to update the personal data collected and currently stored
to file a complaint regarding how your personal data is being used
We will update any information already being stored as long as you can prove such changes are
reasonable and necessary, and provide sufficient proof of your identity.
To clarify, no provisions of this Privacy Policy prevent us from having to share your personal data if we
are required to do so by a formal request filed by an appropriate legal authority of your country.
18.8. COOKIES
INFORMATION STORED ON YOUR DEVICE
When you are using our services, certain information is stored on your device with your consent. This
information is commonly known as “cookies”, which are small text files that store your preferences.
Cookies are always stored on your device while using our services during website visits.
We also use flash cookies, which are similar to browser cookies described above and allow us to store
information about your visits across our various websites.
Neither type of cookies can be used to gain access to your device or computer or use any information
stored on them. Both types of cookies are used for monitoring purposes only.
These methods are also used to see how exactly you are using our services and what your
preferences are. Cookies are useful for monitoring site traffic and improving the services provided
with the aim of increasing your interest in staying with us as a customer. Flash cookies and browser
cookies also help us ensure that you are shown only relevant and precisely targeted ads.
REGISTRATION COOKIES
These cookies store the information you enter upon registration and let us provide you with high-
quality services. This data is utilized for us to get a better understanding of what you need as a
customer and to ensure you enjoy your visit and our services.
WEBSITE COOKIES
These cookies are used to collect information on how visitors are using the services we offer. There
are different types of cookies based on what they are intended for:
“Session-based” cookies. These cookies are stored on your device during your visit to the
website and enable faster navigation. Their use allows us to offer our registered customers
more relevant information and experiences. These cookies expire automatically when your
browser is closed.
“Persistent” cookies (including flash cookies). These cookies stay on your computer for a
specific period of time.
“Analytical” cookies. These cookies are used to count how many visitors access the website and
use our services, which helps us improve your navigation experience and allows you to find
things faster.
Below you can find links to information about managing cookies in various browsers:
Please note that we are not responsible for any content on other websites. Also, it is our duty to
inform you that if you disable cookies, you will not be able to access the full features of 22bet.
FLASH COOKIES
Flash Player allows you to manage your preferences – the settings can be changed to prevent the use
of flash cookies.
Please note that choosing to decline all cookies will prevent you from being able to use some of the
features and services otherwise available. For instance, you will not be able to choose the interface
language.
By continuing to use our services and thereby accepting our Terms and Conditions in their entirety,
you are authorizing us to use and disclose your personal data to third parties in the interests of
conducting such security reviews at our discretion, which may involve transferring your information
outside of your country. Security reviews may include (but are not limited to) ordering credit reports
and checking the information provided against the available third-party databases.
18.11. SECURITY
Realizing the importance of offering complete security to our users, our Company is committed to
employing all available methods to ensure the confidentiality of your data and the accessibility of any
necessary information. All personal data obtained from you is encrypted and stored in a database
protected by a password and regularly updated firewall software. Our services rely on 128-bit
encryption SSL Version 3.
We also make every possible effort to ensure that adequate security measures are taken by our
affiliates, subsidiaries, agents, suppliers etc. However, you should be aware that sending information
over the internet is by definition never totally secure, and as a result we are unable to guarantee the
security of your data when transferring it.
Therefore, please be warned that you SEND ANY DATA AT YOUR OWN RISK. Once your data is
received, 22bet has appropriate procedures and methods in place to ensure its security.
Any person signing up with us and using our services confirms, expressly or by using our services,
that they are at least 18 years old or the lawful age in their jurisdiction. According to our policies,
security reviews are conducted in order to uncover any attempts by minors to use our services.
Should we become aware of any attempts by minors to submit personal data and start using our
services, we will take all necessary measures to remove such information from our records.
Numerous countries have pledged to fight against money laundering and the financing of terrorism by
preventing the infiltration of illicitly obtained capital into their economies.
The Company relies on internal laws and regulations, along with a range of measures to provide any
necessary assistance to international organizations combating money laundering and the financing of
terrorism around the world.
The Company has the right to perform the following activities regarding your information:
- collect and store user identification information, as well as any reports on any changes made to that
information
- monitor users' accounts for any activity that appears suspicious, as well as for specific transactions
- ban the account of any user suspected of involvement in money laundering or any sort of criminal
activities – according to internal legislature, the Company does not have an obligation to inform said
user of the fact that their account has been banned and the information passed on to the relevant
authorities
The Company adheres to specific internal AML procedures to carry out identity verification, both initial
and ongoing, based on each user's individually assessed risk level. Therefore, the Company will do
the following:
- request the minimum amount of information required for confirming identity, such as your full name,
date of birth, registered or residential address, and financial sources used to make deposits
- record and keep all data collected and your proof of identification, as well as records of verification
methods used
- check your personal data against that of people suspected of terrorist activities as provided by the
relevant authorities
In the interests of confirming the authenticity of the data requested and obtained from users, the
Company may request additional documents, such as:
- a passport or ID card, or any other document of equal value containing the following information:
name, date of birth and photo of the document holder issued by a relevant authority
- a utility bill (no older than 3 months) or other documents that can be used to confirm the user's
address
Additional information may be requested by the Company if deemed necessary, including notarized
copies of documents.
19. KYC AND VERIFICATION
Provide your KYC procedures.
1. All Players should be over the legal age (18+)
6. Verification criteria for identity document: information that should be indicated on ID: name,
photograph, date of birth, citizenship. These data completely coincide with the data in player’s profile;
the document is valid.
9. The player should upload documents to the “Documents” tab in his/her account.
13. A photo or a screenshot of a document confirming the current address of residence: the data
(name, address of residence + date of issue of the document) coincides with the data in Player’s
details. To confirm the address, a utility bill / bank statement / payment for mobile services is
acceptable / photo of registration from the passport is acceptable for players from the CIS. The
document must be no older than 90 days (3 months).
14. Selfies with an identity document: it is desirable that the player’s hands are visible, a thorough
check for editing / photoshop. Optionally, a selfie can be requested with an identity document + a
sheet of paper on which the name of the casino and the current date are written. In this case, it is
desirable that the inscription was not on a white sheet of paper, but, for example, in a cage.
WHAT TO DO:
If you know from the start that you are going to have certain gambling issues or you are just afraid
that you are already not able to find a middle ground between how much you want to play and how
much you actually can, then you may want to choose to exclude yourself from gambling at our casino.
You can activate this preventive measure by contacting our friendly Customer Service team by Live
Chat. In case you are concerned about someone close and dear to you, who can lose control over
themselves while gambling, please contact our friendly Customer Service team and we will try to sort
everything out. The Customer Service team is available 24/7/365 and can be reached via Live Chat.
It's great if you can keep track of the time and the amount of money spent every day. If not, then it
would be a good idea to seek the help of professionals in dealing with the issues compulsive gamblers
may face.
1. Self-assessment
We encourage you to do an honest self-assessment. Please answer the questions below. If you say
'yes' to all or even the majority of the questions, you are likely to have a compulsive gambling
problem:
1. Do you have a hard time controlling how much you spend on gambling?
2. Are you borrowing money or stealing in order to participate in gambling?
3. Have you noticed that you spend less time with your family and friends so as to free some of
that time for gambling?
4. Do you react adversely to other people’s opinion about your online gambling activities?
5. Have you lost interest in your hobbies or usual leisure activities?
6. Do you feel depressed or even suicidal because of your gambling losses?
7. Have you ever lied to cover up the amount of money or time you have spent on gambling?
It is never too late to admit that you have an addiction and to seek help for gambling addiction. We
value our Customers and in no event shall we facilitate the progression of this addiction. Please read
the following information which can help you lower the risk of developing or combatting gambling
addiction:
We offer you a range of self-limitation and self-exclusion options. Whenever they are concerned about
increasingly becoming addicted to gambling, Customers are encouraged to get in touch with
Customer Service in order to exclude themselves from gambling either for a certain period of time or
indefinitely.
You may contact our Customer Service team by Live Chat and inform us about your decision to stop
gambling on the website for a certain period of time. We will take all measures to block your access to
your user account and make sure that you receive no promotional materials.
22BET ensures that self-excluded or involuntarily excluded persons do not receive targeted mailings,
telemarketing promotions, player club materials or other promotional materials relative to gaming
activities on its website.
We will do our best to prevent you from creating new accounts and block new ones. Your account will
be automatically unblocked after the selected time period ends. To have this option enabled, please
contact us via block@[Link]. During the self-exclusion period, you must not attempt to open a
new Account and you must accept that the Company shall have no financial liability and shall not be
held otherwise accountable if you continue gambling or using a new Account with the Service under a
different name or address.
1. Seeking help
If you are feeling unable to cope with gambling addiction, it is recommended that you visit the
following websites for lots of valuable information on the prevention of gambling addiction and
support for people experiencing problems with gambling addiction:
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
_2019.pdf
PROTECTING MINORS:
22BET only accepts players over the age of 18 and uses all available methods to stop any attempts by
minors to register and play on our Website. 22BET reserves the right to request confirmation of
identity, and if the player has not reached the age of 18, access to the Website will be immediately
denied.
However, we understand that due to the widespread availability and nature of the Internet, minors
still have the option to register and play. Therefore, we strongly recommend that parents cooperate
to protect their children from free access to gaming sites. We guarantee that our advertising,
sponsorship and marketing materials do not contain information aimed at attracting minors to the
site.
21. NETENT RESTRICTIONS
1. Absolute Restriction
NetEnt will not permit NetEnt Casino Games to be supplied to any entity that operates in any of
the below jurisdictions (irrespective of whether or not NetEnt Casino Games are being supplied
by the entity in that jurisdiction) without the appropriate licenses.
Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia,
Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom, United
States of America.
2. Blacklisted Territories
All NetEnt Casino Games may not be offered in the following territories:
Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria,
Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana,
Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia,
Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain,
Sweden, Switzerland, Sudan, Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United
Kingdom, United States of America, Yemen, Zimbabwe.
The followed NetEnt Braded Games have some further restrictions in addition to the Blacklisted
Territories set out above:
1. 3.1 In addition to the jurisdictions set out in paragraph 2, Planet of the Apes Video Slot must
not be offered in the following territories:
Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, Ukraine.
2. 3.2 In addition to the jurisdictions set out in paragraph 2, Vikings Video Slot must not be
offered in the following jurisdictions:
Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua
New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, United States of America.
3. 3.3 In addition to the jurisdictions set out in paragraph 2, Narcos Video Slot must not be offered
in the following territories:
Indonesia, South Korea.
4. 3.4 In addition to the jurisdictions set out in paragraph 2, Street Fighter Video Slot must not be
offered in the following territories:
Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia,
Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island,
Columbia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland,
Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico,
Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint
Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and
Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States
of America, Uruguay, US Virgin Islands, Venezuela.
5. 3.5 In addition to the jurisdictions set out in paragraph 2, Fashion TV Video Slot must not be
offered in the following territories:
Cuba, Jordan, Turkey, Saudi Arabia.
4. Universal Monsters (Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man,
Creature from the Black Lagoon and The Invisible Man), may only be played in the following
territories:
Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia, Iceland, Liechtenstein,
Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia,
Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece,
Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia,
and Sweden.