0% found this document useful (0 votes)
80 views2 pages

Roblox Teleport Script Guide

This script is designed for Roblox and allows players to teleport to available game servers that are not currently occupied. It checks the server status and maintains a list of previously accessed servers to avoid revisiting them. The script also includes error handling for file operations and server requests, though it comes with a warning that it has not been verified by ScriptBlox.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
80 views2 pages

Roblox Teleport Script Guide

This script is designed for Roblox and allows players to teleport to available game servers that are not currently occupied. It checks the server status and maintains a list of previously accessed servers to avoid revisiting them. The script also includes error handling for file operations and server requests, though it comes with a warning that it has not been verified by ScriptBlox.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--[[

WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local PlaceID = [Link]
local AllIDs = {}
local foundAnything = ""
local actualHour = [Link]("!*t").hour
local Deleted = false
local File = pcall(function()
AllIDs =
game:GetService('HttpService'):JSONDecode(readfile("[Link]"))
end)
if not File then
[Link](AllIDs, actualHour)
writefile("[Link]",
game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = [Link]:JSONDecode(game:HttpGet('[Link]
v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = [Link]:JSONDecode(game:HttpGet('[Link]
v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' ..
foundAnything))
end
local ID = ""
if [Link] and [Link] ~= "null" and
[Link] ~= nil then
foundAnything = [Link]
end
local num = 0;
for i,v in pairs([Link]) do
local Possible = true
ID = tostring([Link])
if tonumber([Link]) > tonumber([Link]) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("[Link]")
AllIDs = {}
[Link](AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
[Link](AllIDs, ID)
wait()
pcall(function()
writefile("[Link]",
game:GetService('HttpService'):JSONEncode(AllIDs))
wait()

game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID,
[Link])
end)
wait(4)
end
end
end
end

function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end

-- If you'd like to use a script before server hopping (Like a Automatic Chest
collector you can put the Teleport() after it collected everything.
Teleport()

You might also like