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SUV Class Implementation in Java

The document outlines the requirements for Lab1 of the CSc3350 Software Development course. It instructs students to create a subclass SUV.java that extends the Automobile class, adding new attributes and overriding the getinfo() method. Students must submit their Automobile.java and SUV.java files along with a screenshot of the output from VS Code in specified graphic formats.
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0% found this document useful (0 votes)
19 views1 page

SUV Class Implementation in Java

The document outlines the requirements for Lab1 of the CSc3350 Software Development course. It instructs students to create a subclass SUV.java that extends the Automobile class, adding new attributes and overriding the getinfo() method. Students must submit their Automobile.java and SUV.java files along with a screenshot of the output from VS Code in specified graphic formats.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

CSc3350: Software Development Lab1

Submit the files into Lab1 Assignment under Assessments


Given a [Link] program and partial [Link] class, create a sub-class called [Link]
with a super constructor that initializes the attributes of the Automobile class as well as new
attributes of the following types:
 int for number of passengers: numpass
 double for cargo space: cargospc

Do not change anything in the [Link] file. Within the Automobile class, expand the getinfo()
method to print the output shown below. (make, model, year, num wheels). Next, create a
subclass [Link] that overrides the Automobile class' getinfo() method and adds printing for
the numpass, and cargospc.

The [Link] program has these as data for constructing an Automobile and an SUV object.

Porsche
911 ST
2025
4

Subaru
Outback
2025
4
5
6.7

the output from Automobile class is:

The programmer is: Dr. Johnson

Make: Porsche
Model: 911 ST
Year: 2025
Number of Wheels: 4

the output from SUV class is:


The programmer is: Dr. Johnson

Make: Subaru
Model: Outback
Year: 2025
Number of Wheels: 4
Passengers: 5
Cargo space: 6.7

UPLOAD: your [Link] and [Link] file, then a screen shot of the VS code output as a
graphic file type: PNG, JPEG, PDF, WebP

Common questions

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The requirement to override the getinfo() method in the SUV subclass highlights the principles of polymorphism and encapsulation in object-oriented programming. Polymorphism is demonstrated by allowing the SUV class to provide a specific implementation of the getinfo() method, which differs from but is consistent with the behavior of the same method in the Automobile class. Encapsulation is demonstrated through the method override to package the logic specific to SUVs, thus keeping the implementation details hidden and distinct from the parent Automobile class .

Encapsulation is maintained when expanding the getinfo() method in the Automobile class and overriding it in the SUV subclass by ensuring that each class manages the display of its specific attributes and logic internally. In the Automobile class, the getinfo() method is updated to include the printing of basic automobile details like make, model, year, and number of wheels, whereas the SUV subclass extends this by integrating information specific to SUVs such as the number of passengers and cargo space. This keeps the class responsibilities clear and modular, with each class encapsulating its own data and behavior .

Keeping the Lab1.java file unchanged while creating subclasses presents both benefits and drawbacks in design. A significant benefit is the preservation of stability and backward compatibility since the main program logic and data flow remain unaltered, ensuring existing functionality continues to work as expected. Additionally, it forces a more disciplined approach to subclass development, focusing on encapsulation and inheritance without impacting the tested parts of the code. However, the drawback is reduced flexibility in adjusting initial designs or correcting potential design oversights found later, which can complicate the incorporation of unexpected changes or enhancements .

The inclusion of 'Dr. Johnson' as the programmer's identity in both Automobile and SUV class outputs may serve as a form of acknowledgment or branding, providing credit to the individual who developed the classes. It illustrates a common practice in programming where developers attribute their work, which can serve as a motivational factor, enhance credibility, or facilitate identification of code authorship for future reference and maintenance .

Overriding functions like getinfo() in the SUV class enhances modularity by decoupling functionalities, allowing each class to independently manage and display its unique attributes. This improves the organization and manageability of code components. It also bolsters code reusability, as shared base class functions can be modified in subclasses without altering the original source, tailoring the behavior to fit subclass-specific needs while maintaining a consistent interface. This modular approach facilitates easier maintenance and scaling by isolating changes .

Adding new attributes such as "numpass" and "cargospc" in the SUV subclass reflects real-world complexity by modeling specific, tangible features that differentiate SUVs from other vehicle types. This abstraction allows software to simulate real-world distinctions, catering to precise requirements and user expectations, enhancing usability and relevance. By incorporating attributes pertinent to an SUV's purpose, the design mirrors the complexities found in real products, demonstrating adaptability and precision in software modeling .

Utilizing a super constructor in the SUV.java subclass is significant as it ensures proper initialization of inherited attributes from the Automobile class before adding subclass-specific attributes, such as the number of passengers and cargo space. This practice exemplifies sound design principles by maintaining the integrity and state of the parent object while allowing extended behavior. It ensures that all inherited data is set up correctly, avoiding potential errors or inconsistent states which might arise from uninitialized parent class properties .

Maintaining backward compatibility, such as keeping the Lab1.java file unchanged, can present challenges like limiting the ability to refactor or improve outdated or inefficient code, potentially leading to technical debt. It requires careful consideration of dependencies and interfaces when introducing new features or extensions. Moreover, it can curtail innovation, as developers must ensure that enhancements do not disrupt the existing background operations, thus potentially stifling creativity or improvements that necessitate changes to the core system .

The creation of the SUV class as a subclass of the Automobile class illustrates the concept of inheritance in object-oriented programming by allowing SUV to inherit attributes and methods from the Automobile class. This enables the SUV class to reuse existing code while extending it with additional functionality, such as new attributes for number of passengers and cargo space. The SUV subclass also overrides the getinfo() method to include these new attributes, showcasing polymorphism by modifying inherited behavior .

The SUV.java class extension demonstrates the object-oriented principles of inheritance, encapsulation, and abstraction by adding number of passengers and cargo space attributes. Inheritance is used to extend the Automobile class, inheriting its properties and methods. Encapsulation is shown by adding specific attributes to the SUV class, which encapsulates these new behaviors and data, distinct from the parent class. Abstraction is demonstrated by simplifying the representation of an SUV, focusing on its differentiating features while hiding complex implementation details from the user .

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