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Motion and Projectile Physics Guide

The document outlines key concepts of motion, including uniform and non-uniform motion, speed, velocity, and acceleration. It presents equations of motion and provides numerical examples to illustrate these concepts, as well as details on projectile motion and motion graphs. The document serves as a comprehensive guide to understanding the principles of motion in physics.

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0% found this document useful (0 votes)
11 views2 pages

Motion and Projectile Physics Guide

The document outlines key concepts of motion, including uniform and non-uniform motion, speed, velocity, and acceleration. It presents equations of motion and provides numerical examples to illustrate these concepts, as well as details on projectile motion and motion graphs. The document serves as a comprehensive guide to understanding the principles of motion in physics.

Uploaded by

om953594
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Science Notes: Motion and Projectile

1. Types of Motion
• Uniform Motion: When an object moves with a constant speed in a particular direction at
regular intervals of time, it is called uniform motion.
• Uniform motion has zero acceleration.

• Non-Uniform Motion: When an object moves with a different or variable velocity, it is


called non-uniform motion at a regular time interval.
• A non-uniform motion has non-zero acceleration.

2. Speed and Velocity


• Average Speed = Total distance covered / Total time taken
Example: An object travels 20m in 8 seconds and then another 16m in 4 seconds.
Average Speed = (20 + 16) / (8 + 4) = 36 / 12 = 3 m/s

• Average Velocity = Total displacement / Total time

3. Acceleration
• Acceleration: Rate of change in speed or velocity.
• Acceleration (a) = Change in velocity / Time
• Unit: m/s²
• Two types:
i. Uniform acceleration
ii. Non-uniform acceleration

4. Equations of Motion
1) v = u + at
2) s = ut + ½ at²
3) v² = u² + 2as
Where:
• u = initial velocity
• v = final velocity
• a = acceleration
• s = displacement
5. Numerical Examples
Example 1: A car moves for 60 seconds covering 3600 m with zero initial velocity. What is
the acceleration?
u = 0, s = 3600 m, t = 60 s
s = ut + ½ at² → 3600 = 0 + ½ × a × (60²)
a = 2 m/s²

Example 2: A car accelerates to 5 m/s with a = 10 m/s².


v² = u² + 2as → s = 1.25 m

Example 3: From rest, acceleration = 5 m/s² for 5 sec. v = u + at = 25 m/s

Example 4: Car from rest, speed = 90 km/h in 30 sec. a = 5/6 m/s²

Example 5: From rest, a = 3 m/s², t = 10 s → s = 150 m

Example 6: Car at 72 km/h stops in 45 s. a = -0.44 m/s² (Retardation)

6. Projectile Motion
• Max Height: H = (u² sin²θ) / (2g)
• Time of Flight: T = 2u sinθ / g
• Horizontal Range: R = (u² sin2θ) / g

Example 1: Mass = 10 kg, θ = 30°, u = 5 m/s


T = 0.5 s

Example 2: Mass = 100 gm, θ = 30°, u = 11 m/s, H = 1.5 m

7. Motion Graphs
• Distance-Time Graph:
- Straight line: Uniform motion
- Curved: Non-uniform motion
- Slope = Speed

• Velocity-Time Graph:
- Slope = Acceleration
- Curved line: Non-uniform acceleration

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