0% found this document useful (0 votes)
814 views35 pages

Pen & Paper Baseball Rules Guide

Pen & Paper Baseball is a tabletop game designed for one or more players, requiring dice, pencil, and paper. The game involves creating teams, playing through nine innings, and simulating a season with various rules for batting, pitching, and fielding. The rule book includes sections on team creation, gameplay mechanics, and strategies for simulating a full baseball season with limited players and time.

Uploaded by

DainXB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
814 views35 pages

Pen & Paper Baseball Rules Guide

Pen & Paper Baseball is a tabletop game designed for one or more players, requiring dice, pencil, and paper. The game involves creating teams, playing through nine innings, and simulating a season with various rules for batting, pitching, and fielding. The rule book includes sections on team creation, gameplay mechanics, and strategies for simulating a full baseball season with limited players and time.

Uploaded by

DainXB
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1

H. M. Lybarger (order #25275890)


Pen & Paper Baseball
Copyright 2020 by John M Stater

For 1 or more players

Equipment: This rule book, a set of dice (see below), pencil and paper

TABLE OF CONTENTS

Dice 2

Creating Teams 2

Playing the Game 3

Simulating a Season 8

The Off-Season 11

Media Markets Map 14

Sample Teams 18

Record Sheets 30

H. M. Lybarger (order #25275890)


THE DICE

Pen & Paper Baseball makes use of the following dice:

Six-sided Twenty-sided
d6 d20

If the game calls for three six-sided dice to be rolled, it is abbreviated 3d6. If it calls for
one twenty-sided dice to be rolled, it is abbreviated 1d20.

CREATING A TEAM
A Pen & Paper Baseball team consists of nine players. Each player is rated numerically in
four skills: Batting (B), Fielding (F), Pitching (P) and Running (R).

To create a team, roll ratings for twelve players. Roll 3d6 for each skill, totaling the
result. The skill score determines the skill rating modifier:

Skill Score Rating Modifier


3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3

In addition, roll 1d20 to determine a player’s handedness:

Roll Dominant Hand


1-13 Right handed
14-18 Left handed (south paw)
19-20 Switch hitter*

A switch hitter can choose to hit and pitch either left- or right-handed on each play, but
must make their choice known in advance – i.e. before the pitch is thrown.

H. M. Lybarger (order #25275890)


The team manager (i.e. you) cuts three of the twelve players from the team and then
assigns the other players to their positions. The following positions are used, along with
the abbreviation for that position: Catcher (C), Pitcher (P), First Baseman (1B), Second
Baseman (2B), Third Baseman (3B), Short Stop (SS), Right Fielder (RF), Center Fielder
(CF) and Left Fielder (LF).

The manager also decides the team’s batting order. A manager can change the batting
order at the beginning of each game.

PLAYING A GAME
A game of baseball consists of nine innings. An inning consists of both teams having a
chance at bat. The away team always bats first in an inning. If you do not know which
team is the home team for your game, flip a coin.

When the fielding team records three “outs”, the batting team’s turn at bat ends and the
fielding team gets its turn at bat. A player is put out by have three strikes pitched to them
while at bat, having a ball they hit caught before it hits the ground, by being tagged by
the ball while running between bases, or having a base they must run to tagged by a
fielding player who is holding the ball.

If a batter gets pitched four balls, they are walked to first base and advance any of their
team mates who are on base who would otherwise have to share a base. Thus, a batter is
walked and advances to first base. If somebody is already on first base, they advance to
second base. If there was only another player already on third base, they do not advance,
as they would not have to share their base with another player.

A foul ball counts as a strike, but a foul ball cannot count as a


player’s third strike.

A runner advancing to home base scores


one run. The team with the most runs at
the end of the ninth inning wins the
game. If the away team has fewer
runs than the home team at the end
of their turn at bat in the ninth
inning, the home team wins and
does not need to take their turn at
bat in the ninth inning.

If a game is tied at the end of the


ninth inning, the game goes into
extra innings until one team
ends an inning with more runs.

H. M. Lybarger (order #25275890)


Putting the ball into play involves five
steps.

I. The Windup
The pitcher decides which kind of
pitch he is going to throw. There are
three pitches in P&PB, the fastball,
curve and slider. Fastballs are the
most commonly thrown pitches. They
are the easiest for pitchers to throw,
and are the most likely to result in fly
balls, line drives and the dreaded
home run. Curves and sliders are easier to hit than fast balls, but they most commonly
result in ground balls, which are less dangerous to the fielding team.

If a runner is already on base, they may declare they are going to try to steal a base
during this step. Although the attempt to steal is declared now, it is resolved later.

II. The Pitch


To pitch the ball, the pitcher rolls 1d20 and adds his Pitch modifier. He must roll higher
than a target number (see below) or the pitch counts as a “ball”. If the pitch roll is higher
than the target number, proceed to the next step.

Pitch Target Number


Fastball 6
Curve 8
Slider 10

Each inning pitched after the third inning carries a 1 in 6 chance (i.e. a roll of “1” on 1d6)
of the pitcher suffering fatigue. Make this roll at the end of each inning after the third (i.e.
fourth, fifth, etc.). Fatigue reduces the pitcher’s Pitching score by 1 point for the
remainder of the game. Multiple fatigue rolls impose a cumulative penalty during the
game, thus a third failed fatigue roll reduces a pitcher’s Pitching score by a total of 3. If
the pitcher’s Pitching score is lowered, their Pitching modifier changes accordingly.

III. The Swing


If the pitch thrown is not a “ball”, the batter must try to put the baseball in play. To do
this, the batter rolls 1d20 + his Batting modifier minus the pitcher’s Pitching modifier
and compares the roll to the chart below.

H. M. Lybarger (order #25275890)


If the pitch was a curve, the batter suffers a -1 penalty to his batting roll. If the pitch was
a slider, the batter suffers a -2 penalty to his batting roll. Left-handed batters have an
additional +1 bonus to bat vs. right-handed pitchers and vice versa.

A roll of a natural “1” always counts as a strike, and a roll of a natural “20” always counts
as a batted ball, regardless of modifiers.

Batting Result
Roll Result
1-8 Strike
9-10 Foul ball
11-15 Ground ball
16-18 Fly ball
19 Line drive
20 Home run

If the ball is put into play as a ground ball, fly ball or line drive, roll 1d6 to determine the
ball’s direction, consulting the charts below. You do not need to know the direction of a
foul ball or home run.

Batted Ball Location – Right Handed Hitter


Hit 1 2 3 4 5 6
Ground Ball 3B 3B SS SS 2B 1B
Fly Ball LF LF LF CF CF RF
Line Drive LF LF LF CF CF RF

Batted Ball Location – Left Handed Hitter


Hit 1 2 3 4 5 6
Ground Ball 1B 1B 2B 2B SS 3B
Fly Ball RF RF RF CF CF LF
Line Drive RF RF RF CF CF LF

The position indicated in these charts is the position that must attempt to field the
batted ball (see below).

Stealing a Base
If the ball was a strike or a ball and a runner declared they were going to steal a base,
you resolve the base stealing attempt now. If the ball was a hit, you do not need to

H. M. Lybarger (order #25275890)


resolve the stolen base, as the runner will be running due to the hit. Since that runner
was leading off, attempts to put that runner out are made at a -2 penalty.

When a runner tries to steal a base, the catcher must roll 1d20 + his Fielding modifier
minus the runner’s Running modifier and attempt to roll higher than “11”. If the roll is a
failure, the base is stolen. If the roll is successful, the runner is put out.

If a runner tries to steal a base while a different position is holding the ball, use the same
process, but with the target numbers as indicated on the chart below.

Position Throw to Second Throw to Third Throw Home


C 13 12 2
P 9 9 9
1B 12 13 12
2B 2 12 13
3B 12 2 12
SS 4 12 13
RF 16 17 17
CF 16 17 17
LF 16 16 17

IV. Fielding the Ball


When a ball is put into play, the fielders must try to put the batter or another base
runner out. Each type of batted ball is handled differently, but in all cases a natural roll of
“1” on a fielding roll indicates an “error”. On an error, all runners may advance one extra
base than normal with no chance of being put out.

If a base runner is forced to run, then they can be put out merely by having a defender in
possession of the ball step on the base to which they are running. This is called a “forced
out”. The numbers needed to put a base runner out below, not including those for
stealing bases, assume a forced out. If a base runner is not forced to run, they must be
tagged. This imposes a -1 penalty to the dice roll to put the base runner out.

Ground Ball (GB)


A grounder is hit to the infield. The batter cannot advance more than one base on a
ground ball unless there is an error.

The fielder must roll to field the ball successfully – this means the fielder fields the ball
and throws it to another baseman or just covers up his own base, putting the batter out.

H. M. Lybarger (order #25275890)


To field the ball and put the batter or another runner out, the fielder rolls 1d20 + their
Fielding modifier minus the batter or runner’s Running modifier. The roll must be higher
than a target number – see the chart below:

Bunting: Any successful hit can be declared a bunt by the hitter. Bunts are always
fielded by the pitcher in P&PB, thus the higher target numbers above.

Throwing a Batter Out


Fielder Throw to First Throw to Second Throw to Third Throw Home
P 5 5 5 5
C 8 9 8 5
1B 5 8 10 8
2B 8 5 8 9
3B 10 8 5 8
SS 9 6 6 8

Line Drive (LD)


A line drive is hit to near outfield. The outfielder has a chance
to catch the ball and instantly put the batter out. If successful,
the batter is out and no runners advance unless they attempt
to steal a base. If the fielder is unsuccessful, the batter and all
other runners advance two bases. The base runners can then
attempt to advance one extra base, but the fielder has a chance
to throw one of them out.

To catch the ball in the air and put the batter out, the fielder
must roll 1d20 + their Fielding modifier and get a number
higher than 14.

To throw a runner out, the fielder rolls 1d20 + their Fielding modifier minus the runner’s
Running modifier. The roll must be higher than a target number – see the chart below:

Fielder Throw to First Throw to Second Throw to Third Throw Home


RF 14 13 17 17
CF 15 12 15 18
LF 17 14 13 17

Fly Ball (FB)


A fly ball is hit to deep outfield. The outfielder has a chance to catch the ball and instantly
put the batter out. If successful, the batter is out and no runners advance unless they
attempt to steal a base. If unsuccessful, the batter and all other runners advance one

H. M. Lybarger (order #25275890)


base. The base runners can then attempt to advance one extra base, but the fielder has a
chance to throw one of them out.

To catch the ball in the air and put the batter out, the fielder must roll 1d20 + their
Fielding modifier and get a number higher than 4.

To throw a runner out, the fielder rolls 1d20 + their Fielding modifier minus the runner’s
Running modifier. The roll must be higher than a target number – see the chart below:

Fielder Throw to First Throw to Second Throw to Third Throw Home


RF 9 9 13 13
CF 11 8 11 11
LF 12 8 8 12

Ending the Play


When everyone is finished running, note which base they end up on and then pitch to the
next batter or, if the third out has been made, the fielding team is now up to bat and the
batting team takes the field.

H. M. Lybarger (order #25275890)


SIMULATING A BASEBALL SEASON
A professional baseball team plays well over one hundred games during a season. For
gamers, finding time to play that many games, and rounding up enough opponents to fill
out a league, would be pretty difficult. This section explains a few alternatives for
simulating a full baseball season without enough players and enough time.

Shorter Seasons
The easiest way to handle the limitations of time and personnel is to simply play a short
season against as many opponents as you have available. If you have two friends who
want to play the game, put together a three team league and maybe play a three, five or
seven game series against one another to decide the league champion.

Extrapolation Method I
In professional baseball, teams play 18 games each against the other teams in their
division, and 12 games each against the teams outside their division. A simple way to
simulate this many games is to play a three game series against each team, and then
extrapolate the results of the other games from the win/loss record in the three game
series. This is done with the roll of 1d6 for each additional game to decide the winner.

Win-Loss Record Chance to Win Additional Game


3–0 Roll 1-4 on 1d6
2–1 Roll 1-3 on 1d6
1–2 Roll 1-2 on 1d6
0–3 Roll 1 on 1d6

Example: The Atlanta Bears and Montreal Kings split their series of three games, with
Atlanta winning two games and Montreal one. The teams are in different divisions in
their league, so they would normally play a total of 12 games against one another. To
decide the outcome of other nine games, the Atlanta player rolls 1d6 for each additional
game, registering a win for his side on a roll of 1-3 on 1d6, since they had a 2-1 record
against Montreal in the three games they actually played. This means that, despite
winning the most actual games played, the Atlanta Bears could end up with a losing
record against Montreal. Hey - that’s life in the big leagues!

Extrapolation Method II
In this method of extrapolation, a three game series is still played, but the comparison is
between the ratio of runs scored by the teams rather than the ratio of wins and losses.

H. M. Lybarger (order #25275890)


The team that scores the most runs is in the driver seat, and rolls the dice to determine
the result of the additional games.

Run Ratio Chance to Win Additional Game


0.1 to 0.4 Roll 1 on 1d6
0.5 to 0.9 Roll 1-2 on 1d6
1.0 to 1.6 Roll 1-3 on 1d6
1.7 to 2.6 Roll 1-4 on 1d6
2.7 + Roll 1-5 on 1d6

Non-Player Teams
If you have only a few flesh-and-blood players but want to simulate a larger baseball
league, you can create “non-player-teams”. These NPT’s are generated the same way as
other teams, rolling dice for 12 players, cutting the three worst, assigning the remaining
nine positions, and creating a batting order for the team. You can play against these
NPT’s in normal head-to-head play, having another player roll dice and manage the NPT,
or use them in “shoot-out” style play (see below).

Shoot-Outs
If you do not have time to play a game using the normal head-to-head rules, you can opt
for this quick shoot-out style play. In shoot-outs, each team gets nine “at-bats”, with the
results of each determining the runs a team scores in an inning.

Batting Result Runs Scored in Inning


Strikeout 0
Batter put out 0
Walk 1
Single 1
Double 2
Triple 3
Home Run 4

Run the at-bat just as in head-to-head play, using the normal pitching, batting and
fielding rules. You do not put players on base in a shoot-out; if a double is indicated, just
count it as two runs and then play the next at-bat without actually placing the batter on
second base. In a shoot-out, there are no “runs batted in” or base running.

Example: The St. Louis Wolves and Boston Beans are NPTs in a league, and the players
do not want to waste too much time determining their record against one another. They
decide to play a three game shoot-out series between them, and then use extrapolation
method I to determine their record for the remaining 9 games they would play.
10

H. M. Lybarger (order #25275890)


In game one, St. Louis’ batters are walked twice, resulting in a total score of 2 runs.
Boston’s batters manage a single home run hit, resulting in a total score of 4 runs. So,
Boston wins the first game in the series 4 to 2.

In game two, St. Louis’ batters are more productive, managing two walks, one single and
three doubles, for a total of 9 runs. Boston’s batters, on the other hand, are shut out, so
St. Louis wins game two.

In game three, St. Louis’ batters score 8 runs to Boston’s 5 runs. This means the St. Louis
Wolves win the three game shoot-out series 2 to 1, which in turn means they have a 3 in
6 chance of winning each of the nine games remaining between the clubs.

Rolling 1d6 for each of the nine additional games, St. Louis rolls the following numbers:
4, 3, 1, 1, 5, 5, 6, 4, 3. That comes out to four additional wins, so the total record of St.
Louis vs. Boston for this season will be St. Louis 6 wins, Boston 6 wins.

If we had used method II, we would have found that St. Louis scored a total of 17 runs to
Boston’s 9. That’s a ratio of 1.9:1, which means St. Louis needs to roll 1-4 on 1d6 to win
each additional game. Using the rolls above, St. Louis would win 6 additional games.

11

H. M. Lybarger (order #25275890)


THE OFF-SEASON
When the season is over and the championship has been determined, teams enter the
off-season. During the off-season, teams have a chance to grow or shrink their fan base
(i.e. the number of markets in which they are most popular). The team’s fan base
determines their income and it is by spending this income that a team improves.

Markets
The United States are divided into major and minor media markets. On the map included
in this book, red zones are major markets and blue zones are minor markets.

Each team begins play with one market in its fan base, this being the market that they
call home. If a team does well during the season, it may expand its fan base into adjacent
markets. Teams that do poorly might see their fan base contract, though they do not lose
their home market until they actually lose their franchise (see below).

At the end of the season, each team rolls 1d6 to determine whether they expand their fan
base into a new market, or lose a market from their fan base. Their chances of growth or
contraction depend on how well they did during the season.

Season Record Grow Fan Base No Change Shrink Fan Base


Best in League 1-4 5-6 -
Best in Division 1-3 4-6 -
Winning Record 1-2 3-6 -
Even Record 1 2-5 6
Losing Record - 1-4 5-6
Worst in Division - 1-3 4-6
Worst in League 1-2 3-6

Example: Let us say that the Seattle Skippers end the season with a record of 96-69-1
(i.e. ninety-six wins, sixty-nine losses and one tie). They were the best team in their
division, but they were not the best team in the league. The Skippers roll 1d6 and get a 3.
Looking at the “Best in Division” row, we see that a 3 means that the Skippers expand
their fan base. They are already in the Seattle (SEA) market, and the Portland market is
home to the Portland Pioneers, so they decide to expand into Washington (WA).

12

H. M. Lybarger (order #25275890)


Major Markets

Code Market Major Cities


ATL Atlanta Atlanta
AZ Arizona Phoenix
BAL Baltimore Baltimore
BIR Birmingham Birmingham, Huntsville
BOS Boston Boston, Hartford, Providence
CHA Charlotte Charlotte
CHI Chicago Chicago
CIN Cincinnati Cincinnati
CLE Cleveland Cleveland
DAL Dallas Dallas-Fort Worth
DEN Denver Denver
DET Detroit Detroit
HOU Houston Houston
IND Indianapolis Indianapolis
KC Kansas City Kansas City
LA Los Angeles Los Angeles
MIA Miami Miami
MIN Minneapolis Minneapolis-St. Paul
MS Mississippi Jackson
NCA Northern California Sacramento
NJ New Jersey Newark
NO New Orleans New Orleans
NOR Norfolk Norfolk
NSH Nashville Nashville, Chattanooga
NY New York New York City
OH Ohio Columbus
ORL Orlando Orlando
PHI Philadelphia Philadelphia
PIT Pittsburgh Pittsburgh
POR Portland Portland
SD San Diego San Diego
SEA Seattle Seattle
SF San Francisco San Francisco, Oakland
SLC Salt Lake City Salt Lake City
STL St Louis St Louis
TB Tampa Bay Tampa

13

H. M. Lybarger (order #25275890)


Minor Markets

Code Market Major Cities


AL Alabama Mobile
ARK Arkansas Little Rock
BUF Buffalo Buffalo, Toronto
CAR Carolina Charleston, Raleigh
DAK Dakota Fargo
DC District of Columbia Washington, D.C.
GA Georgia Savannah
IA Iowa Iowa City
ID Idaho Boise
JAX Jacksonville Jacksonville
KEN Kentucky Lexington
KNX Knoxville Knoxville
KS Kansas Wichita
LOU Louisville Louisville
MEM Memphis Memphis
MI Michigan Fort Wayne, Grand Rapids
MIL Milwaukee Milwaukee, Green Bay
MT Montana Billings
NB Nebraska Omaha, Lincoln
NE New England Portland, Montreal
NM New Mexico Albuquerque
NTX North Texas Amarillo, Lubbock
NV Nevada Las Vegas, Reno
OKC Oklahoma City Oklahoma City
OR Oregon Salem
PEN Pennsylvania Harrisburg
SA San Antonio San Antonio
SCA Southern California Fresno
SHR Shreveport Shreveport
SUP Superior -
SYR Syracuse Syracuse, Albany
TAL Tallahassee Tallahassee
TUL Tulsa Tulsa
VA Virginia Roanoke
WA Washington Spokane
WTX West Texas El Paso
WV West Virginia Wheeling

14

H. M. Lybarger (order #25275890)


MEDIA MARKETS – WEST

15

H. M. Lybarger (order #25275890)


MEDIA MARKETS – EAST

16

H. M. Lybarger (order #25275890)


When a team expands its fan base, it adds a market that is adjacent to any of the markets
in its current fan base. A minor market added to a fan base is controlled by the team.
This market cannot be taken away from the team unless its fan base shrinks due to poor
play, or unless it is challenged by another team attempting to take that market and it
loses the challenge match.

Major markets can be added to a team’s fan base, but cannot be controlled by the team.
This means that other teams can also add the major market to their fan base. If multiple
teams share a major market, treat it as a minor market for purposes of determining the
income the teams derive from it.

A team can “conquer” a minor market controlled by another player by challenging them
to a pre-season contest. This game can be handled per league play or head-to-head rules.
The winner takes control of the market in question. A team cannot challenge for another
team’s home market.

Income
Money is the name of the game in professional sports. A team’s income depends on how
well it did in the season, and by the number and type of markets in its fan base.

For each team, find the row that corresponds to their performance during the season,
and then add up the revenue for each major and minor market in their fan base.

Team Record Major Market Minor Market


Best in League $150 million $75 million
Best in Division $120 million $60 million
Winning Record $90 million $45 million
Even Record $70 million $35 million
Losing Record $50 million $25 million
Worst in Division $40 million $20 million
Worst in League $30 million $15 million

Example: If a team has one major market and two minor markets, and finishes with a
winning record, they earn $90 million in their major market, and $45 million in each
minor market, for a total income of $180 million.

Player Salary
Each player is paid a salary based on the total of their skill scores. Minor league players
are paid $250,000 per year. Players that a team cannot afford to pay do not play and
must be released to the draft. Money not spent on salaries can be saved for the future.

17

H. M. Lybarger (order #25275890)


Total of Skill Scores Salary
72-64 $30 million
63-58 $15 million
57-50 $8 million
49-35 $4 million
34-23 $2 million
22-16 $1 million
15-12 $500,000

Off-Season Events
Losing teams have to deal with the consequences of failure. Each team that ends a season
the worst in their division or worst in the league must roll 2d6 and refer to the table
below for the consequences of their disastrous season:

Roll Consequence
2 Team folds due to lack of fans
3 Team moves to a random minor market unless it can come up with $30 million dollars for stadium
improvements and public relations
4-12 No consequences – the fans are patient for now

Team Development
At the end of each season, roll up a crop of new players equal to three times the number
of teams in the league. Once these new players are generated, stage a draft, with the
worst team in the league (by percentage of wins in the last season) choosing first, then
the next-to-worst, and so forth, until all the new players have been drafted.

Managers can now assign new players to positions on their teams. Replaced players are
not lost, but are sent down to the minors to develop their abilities. At the beginning of
each season, players in the minors have a chance to improve one of their skill scores. For
each player, choose one skill score to attempt to improve. Roll 3d6 - if the roll is higher
than the existing skill score, improve the score by +1. If the roll is lower, retain the old
score. Players can be brought up from the minors at the beginning of the next season.

Aging Players
After five season of play, a player’s skills could erode. For each skill score, roll 3d6. If the
roll is lower than the existing skill score, reduce the skill score by 1. If a skill score is
reduced in this manner, it cannot again be improved by sending the player down to the
minors. After a player’s fifth season, they must make these aging rolls after each
subsequent season of play.

18

H. M. Lybarger (order #25275890)


Atlanta Bears
Home Market: Atlanta GA
Last Record: 92-68-2 (0.568)

Player POS Hand Batting Pitching Fielding Running Salary


Kinnard P L 12 16 7 10 $4 MM
Ferguson C L 9 12 8 12 $4 MM
Cuevas 1B R 12 15 8 6 $4 MM
Neff 2B R 16 9 10 7 $4 MM
Schaller 3B R 11 10 8 12 $4 MM
Salinas SS R 16 9 13 16 $8 MM
John RF R 11 12 13 10 $4 MM
Dill CF SH 10 12 11 11 $4 MM
Stewart LF R 10 12 10 9 $4 MM
$40 MM

Baltimore Canaries
Home Market: Baltimore MD
Last Record: 67-91-4 (0.414) – Union League South Cellar

Player POS Hand Batting Pitching Fielding Running Salary


Cardy P SH 10 14 9 7 $4 MM
McFay C R 14 12 10 10 $4 MM
Miller 1B R 17 13 5 16 $8 MM
Corey 2B L 9 10 10 13 $4 MM
Fierce 3B R 14 12 14 13 $8 MM
Ratcliff SS R 10 8 14 11 $4 MM
Yorik RF R 13 12 12 14 $8 MM
Peake CF L 6 9 16 12 $4 MM
Hill LF L 11 13 17 9 $8 MM
$52 MM

19

H. M. Lybarger (order #25275890)


Boston Beans
Home Market: Boston MA
Last Record: 91-72-4 (0.545) – Union League North Pennant

Player POS Hand Batting Pitching Fielding Running Salary


Pond P SH 12 17 7 12 $4 MM
Brawn C R 7 10 8 11 $4 MM
Muldoon 1B R 12 14 6 11 $4 MM
Bryan 2B L 13 14 11 8 $4 MM
Irving 3B R 12 6 11 9 $4 MM
Packett SS R 7 12 14 9 $4 MM
Cowan RF R 13 10 10 10 $4 MM
O’Reilly CF L 12 8 9 13 $4 MM
Slater LF L 11 12 15 14 $8 MM
$40 MM

Brooklyn Toppers
Home Market: Brooklyn NY
Last Record: 90-82-0 (0.523)

Player POS Hand Batting Pitching Fielding Running Salary


Lower P R 13 16 13 11 $8 MM
Panella C R 14 13 6 13 $4 MM
Jensen 1B R 14 11 9 10 $4 MM
Johnson 2B R 9 10 8 9 $4 MM
McNair 3B R 8 9 16 11 $4 MM
Parrott SS L 7 13 13 14 $4 MM
M. Jones RF R 14 12 11 15 $8 MM
Croft CF R 14 10 11 12 $4 MM
Rouse LF R 6 10 17 16 $4 MM
$44 MM

20

H. M. Lybarger (order #25275890)


Chicago Butchers
Home Market: Chicago IL
Last Record: 78-82-2 (0.481)

Player POS Hand Batting Pitching Fielding Running Salary


Mowry P SH 14 16 16 10 $8 MM
Hiner C R 10 14 7 11 $4 MM
Garcia 1B R 9 7 7 12 $4 MM
Dooley 2B R 13 13 9 13 $4 MM
Thomas 3B L 10 12 13 9 $4 MM
Dillinger SS R 12 9 16 10 $4 MM
Dempsey RF R 11 6 14 9 $4 MM
Lukens CF R 11 14 9 17 $8 MM
Rooney LF R 13 12 11 13 $4 MM
$44 MM

Chicago Tigers
Home Market: Chicago IL
Last Record: 82-79-1 (0.506)

Player POS Hand Batting Pitching Fielding Running Salary


Youmans P L 11 18 12 14 $8 MM
Fraser C R 14 8 8 7 $4 MM
Schaller 1B R 10 15 12 9 $4 MM
Fitzgerald 2B L 11 7 11 13 $4 MM
Sousa 3B R 14 12 16 11 $8 MM
Bell SS R 12 11 11 9 $4 MM
L. Jones RF R 12 12 11 12 $4 MM
Voss CF R 12 15 10 7 $4 MM
Baumgartner LF R 11 7 16 16 $8 MM
$48 MM

21

H. M. Lybarger (order #25275890)


Cincinnati Devils
Home Market: Cincinnati OH
Last Record: 76-84-2 (0.469)

Player POS Hand Batting Pitching Fielding Running Salary


Mack P R 7 17 6 7 $4 MM
Brody C R 15 11 7 10 $4 MM
Powers 1B R 12 9 11 14 $4 MM
Storch 2B R 11 12 8 12 $4 MM
Byrne 3B L 11 14 12 9 $4 MM
Jones SS L 11 15 13 12 $8 MM
Bridger RF R 9 13 10 9 $4 MM
House CF R 12 9 9 12 $4 MM
Leary LF SH 8 11 14 11 $4 MM
$40 MM

Cleveland Spiders
Home Market: Cleveland OH
Last Record: 63-97-2 (0.389) – Union League North Cellar

Player POS Hand Batting Pitching Fielding Running Salary


Mitchell P SH 15 16 10 13 $8 MM
Hook C R 11 10 7 11 $4 MM
Jones 1B L 15 11 10 9 $4 MM
Nations 2B R 17 10 12 11 $8 MM
Wagner 3B SH 12 7 9 11 $4 MM
Ellis SS R 13 11 14 8 $4 MM
Glenn RF L 11 12 13 6 $4 MM
Dalton CF R 13 13 10 6 $4 MM
Ragland LF R 9 14 13 11 $4 MM
$44 MM

22

H. M. Lybarger (order #25275890)


Detroit Wolverines
Home Market: Detroit MI
Last Record: 90-69-3 (0.556)

Player POS Hand Batting Pitching Fielding Running Salary


Belding P R 16 13 8 8 $4 MM
Bonnett C R 11 13 9 12 $4 MM
Brothers 1B R 11 12 10 10 $4 MM
Rock 2B R 6 14 10 11 $4 MM
Hardy 3B SH 10 5 9 10 $2 MM
Scheib SS R 7 10 13 13 $4 MM
Twitchy RF R 7 10 7 9 $2 MM
Fox CF R 9 5 8 12 $2 MM
Schaeffer LF SH 11 8 13 7 $4 MM
$30 MM

Houston Generals
Home Market: Houston TX
Last Record: 83-77-2 (0.512)

Player POS Hand Batting Pitching Fielding Running Salary


Davis P R 14 16 11 11 $8 MM
Carson C R 11 10 8 17 $4 MM
Hauer 1B R 15 12 10 17 $8 MM
Lee 2B R 8 13 11 12 $4 MM
Loudermilk 3B R 9 8 18 13 $4 MM
Montague SS SH 12 10 11 10 $4 MM
Bailey RF R 15 13 10 11 $4 MM
Garland CF SH 8 9 12 17 $4 MM
Foley LF R 12 12 13 9 $4 MM
$44 MM

23

H. M. Lybarger (order #25275890)


Kansas City Cowboys
Home Market: Kansas City MO
Last Record: 102-69-1 (0.593) – Continental League Champions

Player POS Hand Batting Pitching Fielding Running Salary


Haugen P SH 11 17 11 11 $8 MM
Wiest C L 12 9 7 14 $4 MM
Kraft 1B SH 16 9 11 10 $4 MM
Malone 2B R 9 14 12 7 $4 MM
Barnes 3B L 11 6 17 11 $4 MM
Denson SS L 12 6 13 14 $4 MM
Bumgardner RF R 12 8 10 11 $4 MM
Avila CF R 12 12 13 10 $4 MM
Brady LF L 14 9 13 11 $4 MM
$40 MM

Los Angeles Stars


Home Market: Los Angeles CA
Last Record: 68-93-1 (0.420)

Player POS Hand Batting Pitching Fielding Running Salary


Wood P R 13 13 8 14 $4 MM
Dunlap C SH 9 11 7 7 $2 MM
Driver 1B R 16 13 12 13 $8 MM
Dykes 2B R 10 13 11 9 $4 MM
Luce 3B SH 9 12 13 8 $4 MM
Askew SS R 8 8 14 15 $4 MM
Tijerina RF R 11 4 11 15 $4 MM
Navarro CF R 8 6 9 15 $4 MM
Irwin LF R 8 10 13 8 $4 MM
$38 MM

24

H. M. Lybarger (order #25275890)


Minneapolis Anglers
Home Market: Minneapolis MN
Last Record: 73-89-0 (0.451)

Player POS Hand Batting Pitching Fielding Running Salary


Hornback P L 4 14 8 10 $4 MM
Cotton C L 12 10 7 16 $4 MM
Grande 1B SH 14 8 8 10 $4 MM
Ware 2B R 13 4 12 11 $4 MM
Bergeron 3B R 11 10 10 12 $4 MM
Zook SS R 13 6 12 8 $4 MM
Cochrane RF R 9 7 12 13 $4 MM
Arnold CF R 12 11 9 6 $4 MM
Rodriguez LF L 11 10 12 7 $4 MM
$36 MM

Montreal Kings
Home Market: Montreal CAN
Last Record: 69-91-1 (0.429)

Player POS Hand Batting Pitching Fielding Running Salary


Gutierrez P R 16 14 14 11 $8 MM
Morgan C R 14 4 8 14 $4 MM
Connery 1B R 9 12 12 12 $4 MM
Glasgow 2B L 9 12 10 14 $4 MM
Green 3B R 11 9 13 7 $4 MM
Craven SS L 11 12 15 14 $8 MM
Stomain RF R 10 12 13 5 $4 MM
Nielsen CF L 11 6 10 13 $4 MM
Bass LF SH 11 9 14 10 $4 MM
$44 MM

25

H. M. Lybarger (order #25275890)


New York Excelsiors
Home Market: New York NY
Last Record: 82-77-3 (0.506)

Player POS Hand Batting Pitching Fielding Running Salary


Welsh P L 13 17 5 12 $4 MM
Ewan C R 10 10 7 6 $2 MM
Conner 1B L 10 11 8 13 $4 MM
Trey 2B R 7 9 8 12 $4 MM
Harkinson 3B R 11 14 10 9 $4 MM
Cask SS R 15 5 14 12 $4 MM
Dorgal RF R 8 11 15 13 $4 MM
Giles CF SH 15 7 10 11 $4 MM
Cleaver LF R 8 11 13 11 $4 MM
$34 MM

New York Gothams


Home Market: New York NY
Last Record: 71-91-0 (0.438) – Continental League East Cellar

Player POS Hand Batting Pitching Fielding Running Salary


Walker P R 12 13 12 16 $8 MM
Wang C L 14 14 10 13 $8 MM
Nunn 1B L 11 4 11 13 $4 MM
O’Rourke 2B R 12 8 11 10 $4 MM
Collins 3B R 9 10 15 12 $4 MM
Allen SS L 10 9 13 9 $4 MM
Loya RF SH 7 6 16 17 $4 MM
Fuller CF L 13 8 10 14 $4 MM
Cuccia LF R 12 7 10 12 $4 MM
$44 MM

26

H. M. Lybarger (order #25275890)


Oakland Acorns
Home Market: Oakland CA
Last Record: 82-80-0 (0.506)

Player POS Hand Batting Pitching Fielding Running Salary


Caine P R 6 13 8 15 $4 MM
Flick C R 10 12 10 9 $4 MM
Globe 1B L 11 11 9 12 $4 MM
Jenkins 2B R 11 6 12 9 $4 MM
Marrion 3B SH 10 11 13 9 $4 MM
Reed SS SH 10 12 12 15 $4 MM
East RF R 11 6 12 12 $4 MM
L. Jones CF L 11 10 14 10 $4 MM
Devon LF SH 11 11 13 12 $4 MM
$36 MM

Philadelphia Bluebirds
Home Market: Philadelphia PA
Last Record: 70-89-3 (0.432)

Player POS Hand Batting Pitching Fielding Running Salary


Hinton P L 10 15 12 10 $4 MM
Martinez C R 10 15 11 13 $4 MM
Guidry 1B L 9 8 10 15 $4 MM
Baker 2B R 9 12 9 8 $4 MM
Neal 3B R 9 11 10 12 $4 MM
Purnell SS R 9 11 13 12 $4 MM
Roundy RF R 13 10 13 14 $8 MM
Boss CF L 8 12 14 14 $4 MM
Lawley LF R 13 14 11 10 $4 MM
$40 MM

27

H. M. Lybarger (order #25275890)


Pittsburgh Grays
Home Market: Pittsburgh PA
Last Record: 79-81-2 (0.488)

Player POS Hand Batting Pitching Fielding Running Salary


Russell P R 12 16 12 16 $8 MM
Nichols C R 13 15 8 8 $4 MM
Caldera 1B L 10 11 10 16 $4 MM
Quinones 2B R 10 15 9 14 $4 MM
Holloway 3B R 12 11 10 13 $4 MM
Barnes SS R 8 9 14 9 $4 MM
T. Smith RF R 14 11 10 9 $4 MM
Watson CF R 13 7 11 12 $4 MM
Matthews LF R 9 14 11 7 $4 MM
$40 MM

Portland Pioneers
Home Market: Portland OR
Last Record: 62-92-2 (0.383) – Continental League West Cellar

Player POS Hand Batting Pitching Fielding Running Salary


Speegle P R 12 11 10 12 $4 MM
Redmon C L 11 7 8 13 $4 MM
Warren 1B R 12 6 11 15 $4 MM
Taft 2B R 11 10 14 8 $4 MM
Chavez 3B R 8 8 13 17 $4 MM
Barlow SS R 11 11 12 14 $4 MM
Crum RF R 7 11 11 13 $4 MM
Aleman CF SH 10 11 10 8 $4 MM
Quinn LF R 8 9 14 13 $4 MM
$36 MM

28

H. M. Lybarger (order #25275890)


St. Louis Wolves
Home Market: St. Louis MO
Last Record: 104-68-1 (0.601) – World Series Champion

Player POS Hand Batting Pitching Fielding Running Salary


Nicholson P R 15 16 17 9 $8 MM
Heredia C SH 10 11 12 7 $4 MM
Acker 1B R 11 13 14 15 $8 MM
Gilbert 2B SH 14 12 9 8 $4 MM
Belknap 3B R 11 7 9 9 $4 MM
Shively SS L 13 12 17 10 $8 MM
Hyatt RF R 16 10 16 10 $8 MM
Matthews CF L 11 9 14 9 $4 MM
Williams LF L 11 13 15 8 $4 MM
$52 MM

San Francisco Sealions


Home Market: San Francisco CA
Last Record: 87-75-0 (0.537)

Player POS Hand Batting Pitching Fielding Running Salary


Rumsey P L 15 13 12 16 $8 MM
Peacock C R 16 9 7 8 $4 MM
D. Roth 1B SH 7 14 9 15 $4 MM
Burgess 2B R 6 10 10 15 $4 MM
Lindahl 3B L 11 10 13 9 $4 MM
Miller SS R 14 9 9 13 $4 MM
Criss RF R 9 13 9 9 $4 MM
Lindsay CF L 13 11 12 11 $4 MM
Ortega LF R 11 12 14 9 $4 MM
$40 MM

29

H. M. Lybarger (order #25275890)


Seattle Skippers
Home Market: Seattle WA
Last Record: 96-69-1 (0.578) – Continental League West Pennant

Player POS Hand Batting Pitching Fielding Running Salary


McDaniel P R 10 13 12 10 $4 MM
Gomez C R 10 13 10 12 $4 MM
Pryor 1B R 9 14 12 8 $4 MM
Hawkins 2B R 14 10 11 11 $4 MM
Reimer 3B R 13 14 16 14 $8 MM
Martin SS R 17 9 10 8 $4 MM
Rhodes RF R 14 9 9 13 $4 MM
Morris CF R 10 14 10 10 $4 MM
Jacoby LF R 10 6 13 11 $4 MM
$40 MM

Washington Blues
Home Market: Washington DC
Last Record: 91-70-2 (0.558)

Player POS Hand Batting Pitching Fielding Running Salary


Dauphin P R 13 16 11 10 $8 MM
Dale C R 9 10 7 11 $4 MM
Short 1B R 14 7 12 8 $4 MM
O’Connor 2B L 11 6 10 12 $4 MM
Kringle 3B L 12 9 13 11 $4 MM
Voot SS L 12 12 9 7 $4 MM
Key RF R 8 15 12 14 $4 MM
Lasby CF R 12 10 11 6 $4 MM
Wood LF R 8 9 13 9 $4 MM
$40 MM

30

H. M. Lybarger (order #25275890)


Baseball Score Sheet

TEAM OPPONENT GAME

PLAYER POS 1 2 3 4 5 6 7 8 9 10

Runs
Hits
Errors
Left on Base
PITCHER W-L IP BF K BB H R ER

IP=Innings Pitched • BF = Batters Faced • K = Strikeouts • BB = Walks • H = Hits Allowed • R = Runs Allowed • ER = Earned Runs

31

H. M. Lybarger (order #25275890)


Team Record Sheet

Name
Home Market:
Other Markets:
Last Record:
Total Salary:
Assets:

Player POS Hand Batting Pitching Fielding Running Salary

1B

2B

3B

SS

RF

CF

LF

32

H. M. Lybarger (order #25275890)


League Standings

Division:

Team W L T R RA W%

Division:

Team W L T R RA W%

33

H. M. Lybarger (order #25275890)


2

H. M. Lybarger (order #25275890)

You might also like