Project Management Essentials Guide
Project Management Essentials Guide
Management
Muhammad Aijaz
1
Organizational Processes: Overview
Vision
Mission
Examples:
• New Technology
• Competitive forces
• Market demand
• Economic changes
• Environmental
consideration
3
Project Management: Domains
Business Environment
Highlighting the connection between
projects and organizational strategy
Note: Domain—defined as the high-level knowledge area that is essential to the practice of project management. 4
Project Management: Domains Team Exercise
Exercise time: 8 min.
People Presentation time: 2 min.
Team 1: List the groups of people linked to your project:
Team 2: List the soft skills needed to effectively lead your project team:
Process
Team 3: List the technical aspects of successfully managing project:
(Including documents, software tools, estimation methods etc.)
Business Environment
Team 4: List the Business environmental factors which can affect project management:
5
People Management
6
What is Important for Success?
Emotional Quotient (EQ) vs Intelligent Quotient (IQ)
7
IQ vs EQ
IQ EQ IQ
Awareness
Self- Social
Actions Awareness Awareness
Self- Relationship
Management Management
9
People Management
LEFT BRAIN
vs
RIGHT BRAIN
10
Are you Creative or Analytical?
Our brain has two halves – the right and the left.
11
Try this!
Read aloud, as quickly as possible,
the color in which the words are written but not the actual words.
12
What is the result !
Left - Right Brain conflict
• Your right brain tries to say the color but
• your left brain insists on reading the word
13
Left Brain vs Right Brain
Left brain functions Right brain functions
Highly organised Organisation tends to be lacking
14
Left Brain vs Right Brain: Summary
Logical Random
Sequential Intuitive
Rational Holistic
Analytical Synthesizing
Objective Subjective
15
How to Drive Team for Better Performance?
Inspiration,
Encouragement,
Appreciation,
Success story etc.
16
Emotional Agility (EA)
I’ve learned that
• People will forget what you said
• People will forget what you did, but
• People will never forget how you made them feel.
American poet, singer,
and civil rights activist.
1928 - 2014
17
Human Behavior in Crisis Situations
React Respond
Goals
passive-aggressive
Knowledgeable
Infighting Group Success
Gossip & Rumor
Productive
Unproductive
Compromise
Poor communication Teamwork
Over-reacting Big Picture
Turf battles Facts, Data &
Uncooperative information
Jumping to Conclusions
(Age in 2022: 9 – 6)
• Want multiple check-ins from their manager
• Communication:
during the week.
Text or Visual Cues • Want feedback in person.
(Age in 2022: 25 – 10)
• Are used to praise and may mistake silence
for disapproval
• Communication: IM or Text • Need to know what they’re doing right and
what they’re doing wrong
(Age in 2022: 41 – 26)
21
Project Management: Approaches
Predictive (Waterfall) Approach Adaptive Approach
Dynamic
22
Project Life Cycle: Different types
Adaptive
24
Predictive Approach: Project Life Cycle (PLC)
Example: Project Life Cycle (PLC) of an eCommerce Website Project
• Plan-driven
• Fixed scope, one-time delivery
• Dynamic team size along the project life cycle—team building required continually
• Change Request (CR) required for any change in project after project work committed
25
Predictive Approach: High-level activities
Maintenance
• Project scope (including product scope) = total project work → Work Breakdown Structure (WBS)
• Work Breakdown Structure (WBS) → Work package (used to monitor project progress) → Activities (used
for estimation)
• Most of the risks are identified before project work is committed.
• Lesson learned is used to transfer project knowledge.
26
Iterative and Incremental Approaches
Predictive Project Management:
Requirement → Detailed plan and Estimation→ Design → Build → Test → Delivered
Dynamic
Iterative Project Management:
Detailed plan and Estimation High-level planning and Estimation
Requirement → Design → Build → Requirement → Design → Build → Requirement → Design → Build → Requirement → Design → Build →
Test Test Test Test → Delivered
Note: Detailed planning and estimation for near future and high-level planning and estimation for far future
27
Agile Approach: Product Roadmap
Or in
Story Story Point—effort
Points estimation method
29
Agile Approaches: Iteration Planning
Timebox/Sprint/Iteration: 2–4 weeks (Typically)
Used to determine
the number of
iterations or sprints
in the release
• Sprint—an act or short spell of running at full speed
• Scrum—in Rugby, an ordered formation of players, used to restart play
• Product backlog—a list of the new features, changes to existing
features, bug fixes, infrastructure changes or other activities that a
team may deliver as per plan
30
Agile Approaches: Iteration execution
Retrospective
Sprint Review
The processes and tools used during the
Sprint are reviewed by the team with the
Review
Iteration development Scrum master to identify improvements.
• What Went Well?
15–minute daily Scrum/standup meeting for daily progress • What Could Be Improved?
During the meeting, everyone answers The Product Owner and other customer
• Sprint backlog
• Sprint velocity following questions: stakeholders review the accomplishment
estimation • What has been done yesterday? of a completed Sprint in comparison to
• What needs to be done today? the objective(s) established at the Sprint
• What does anyone need help with? planning meeting.
Note: Recommended Agile/Scrum team
size is 3 to 9 members.
31
Agile Approaches: Daily Scrum Meeting
• Progress of the Sprint is reviewed with the team on daily basis using
Scrum/Kanban board
o Tasks are prioritized and assigned based on review of the Sprint burndown chart
32
Agile Approaches: Scrum and Kanban boards
Scrum board
Kanban board
33
Agile Product Roadmap: Minimum Viable Product (MVP)
• The smallest collection of features that
can be included in a product for
customers to consider it functional
(bare bones functionality)
34
Agile Product Roadmap: Minimum Business Increment (MBI)
• Used when the value of an enhancement or new product/service is
reasonably known through MVP
• Focuses on the realization of business value quickly
• Not a reason to deliver less; it is a reason to deliver sooner.
Agile strategy—creates Business Value faster
35
Scrum of Scrums
• A technique for operation of Scrum at scale for multiple teams working on the same product
• Coordinates discussions of progress on interdependencies
• Focuses on how to integrate the delivery of software, especially in areas of overlap.
36
Project Management
Overview
Business Environment
Project Charter
Project Manager
37
Project Management: Overview
Team Building
and
Business Management
Effective
Environment
Communication
Stakeholder
Project
analysis and
Charter
Business Case Engagement
and Business
Needs Project
Implementation
Plan
38
Business Case and Business Needs
Business case:
• Documented economic feasibility study
• Establishes benefits of project components
• Provides a basis for authorization of further project activities
39
Business Environment
Enterprise Environmental Factors (EEFs):
• Conditions (internal or external) not under the control of the project team
• Can influence, constrain, or direct the project at organizational, portfolio,
program, or project level
41
Flux Culture vs Stuck Culture
Flux Culture Thinking
• Says, "There's got to be a better way. "
• Sharing is power; spread information to empower people to act
• People are paranoid that what works today won't in the future
• Tests are used to be proven wrong — and improve
43
Project Charter: Contents
Project purpose
Measurable project objectives and related success criteria
High-level
• Requirements
• Project description and boundaries and key deliverables
Overall project risk
Summary Milestone schedule
Preapproved financial resources
Key Stakeholder list
Project approval requirements
Assigned project manager, responsibility, and authority level
Name and authority of the sponsor or other person(s) authorizing the project charter
44
Example:
Project Charter
45
Team Exercise: eCommerce Project
Split into 4 teams
46
Project Manager: Leadership
The project manager is the visionary leader for the project:
• Educate the team and other stakeholders about project value delivery
• Promote teamwork and collaboration
• Promote the project’s mission and value to inspire the team
• keep the team focused and feel part of the organization’s mission
47
Project Manager: Servant Leadership
The practice of leading through service to the
team,
by focusing on understanding and addressing
the needs and development of team members
in order to
enable the highest possible team performance.
48
Project Manager: Leadership Skills
• Conflict management
• Cultural awareness
• Decision making
• Facilitation
• Meeting management
• Negotiation
• Networking
• Observation/conversation
• Servant Leadership
• Team building
49
Project Manager: Diversity Awareness and Cultural Competencies
50
Project Manager: Lead and Manage
Let’s reflect on two of the project manager’s roles to understand the difference.
51
Project Manager: Challenge the Status Quo
Introspection: the examination or observation of one's own mental and emotional processes
Complacency: a feeling of calm satisfaction with your own abilities or situation that prevents you from trying harder
52
Code of Ethics and Professional Conduct
• Strong personal ethics, integrity, and trustworthiness
• The following values that formed the basis of project manager and team
decision making and guided their actions
to take ownership for the decisions we make or fail to make, the
Responsibility actions we take or fail to take, and the consequences that result
When Robert presents his plans to the executive management team, there is considerable
discussion about whether the company should begin manufacturing the new phone. After the
meeting, the chief operations officer (COO) of the company approaches Robert and asks him to
move forward with the project and report directly to him. The COO asks to personally approve
each project expense. In the meantime, the COO will work on getting the approval of the executive
team.
54
Project Management
Project Team
55
Project Team and Requirement
A set of individuals who support the project
manager in performing the work of the project to
achieve its objectives.
database design)
o The team’s efficiency
o The likelihood of achieving objectives
57
Project Team Management
To assemble your high-performing project team:
58
Project Team: Diversity, Equity and Inclusion
Project teams—global and diverse in culture, gender,
physical ability, language, etc.
Create an environment that optimizes the team’s diversity
and builds climate of mutual trust.
Team development objectives should:
✓ Improve trust to raise team morale, reduce conflict, and support
teamwork.
✓ Create a collaborative culture to improve individual and team
performance and facilitate cross-training and mentoring.
✓ Empower the team to participate in decision making and own the
solutions they create.
59
Project Team: Team-Building Stages
• Helps individual team members work together effectively
• Particularly valuable when team members operate from remote locations
Forming Team members get to know each other and trust one
another.
60
Project Team: Roles and Responsibilities
A common type of responsibility assignment matrix (RAM)
Responsible, Accountable, Consulted, and Informed (RACI) statuses
define the involvement of stakeholders in project activities.
Rewards Recognition
62
Project Team: Team charter
A document that enables the It includes:
team to establish its: • Shared values
values, agreements, and • Guidelines for communications and use
practices
of tools
as it performs its work together.
• Decision-making guidelines
• Conflict resolution measures
• Meeting time, frequency, and channel
• Other team agreements e.g., shared
hours, improvement activities
63
Project Team: Team Norms
• Establish expected team behaviors at the beginning of the project.
• Enable teams to handle challenges as the project progresses.
• Include guidelines and techniques for:
o Meetings
o Communications
o Conflict management
o Shared values
o Decision-making
• Align with Code of Ethics and Professional Conduct—
Responsibility, Respect, Fairness, and Honesty
64
Project Team: Team Skills Appraisal
• Appraisals enable the team to holistically identify its strengths and
weaknesses, assess opportunities for improvement, build trust, and establish
effective communication.
• Appraisals might identify:
o Team preferences
o Aspirations
o Information processing and organization
o Decision making processes
o Interactions with other team members
Holistically: dealing with, or treating something, as a whole system and not as individual parts.
65
Project Team: Conflict Management
• Apply strategies or resolution methods to deal with disagreements
66
Project Team: Causes of Conflict
• Competition
• Differences in objectives, values, and perceptions
• Disagreements about role requirements, work activities, and individual
approaches
• Communication breakdowns
67
Project Team: Techniques for Conflict Resolution
• Withdraw/Avoid:
o Retreat from an actual or potential conflict situation
o Postpone the issue to be better prepared or to be resolved by others
• Smooth/Accommodate:
o Emphasize areas of agreement rather than areas of difference
o Concede one’s position to the needs of others to maintain harmony and relationships
• Compromise/Reconcile:
o Search for solutions that partially satisfy everyone
o Compromise to temporarily or partially resolve the conflict
68
Project Team: Techniques for Conflict Resolution
• Force/Direct:
o Pursue your viewpoint at the expense of others
o Offering only win/lose solutions
o Usually enforced through a power position to resolve an emergency
• Collaborate/Problem Solve:
o Incorporate multiple viewpoints and insights from differing perspectives
o Enable cooperative attitudes and open dialogue to consensus and commitment
69
Project Team: Issues and Issue Log
Issue: A current condition or situation
that may have an impact on the project objectives
- an action item required to address it
Issue Log:
70
Project Team: Issues Resolution
• As issues arise, promptly add them to the issue log
• Assign an owner to each issue for tracking the progress of the workaround
and reporting back
• Give realistic due dates and make every reasonable attempt to meet it
• Issues should be a regular topic of every status meeting
• Limit the number of open issues to a manageable number
• Don’t hesitate to escalate an issue to the project sponsor if it begins to have a
major effect on the project
Use Issue log to track problems, inconsistencies, or conflicts that occur during the
life of the project and require investigation in order to work toward a resolution.
71
Project Team: Impediments, Obstacles, and Blockers
Impediments:
Situations, conditions, and actions that
slow down or hinder progress
Obstacles:
Barriers that should be able to be avoided
or overcome with some effort or strategy
Blockers:
Events or conditions that cause
stoppages in the work or advancement
72
Exercise: Impediments, Obstacles, and Blockers
73
Example: Impediments, Obstacles, and Blockers
Impediments:
1. Team members having disagreement on a technical approach, leading to delays.
2. The internet speed is slow leading to frequent disruption in communication
with remote team members.
Obstacles:
1. A project team is not able to access a software due to delay in approval of the
purchase of the software license.
2. A key team member meets an accident and is out of office for at least a month.
Blockers:
1. A new government regulation bans the import of certain raw material from Country X.
2. A sole supplier of services suddenly goes out of business bringing the project to halt.
74
Project Team: Team Performance Assessments
• Compare performance to goals
• Reclarify roles and responsibilities
• Deliver positive as well as negative feedback
• Discover unknown or unresolved issues
• Create and monitoring individual training plans
• Establish future goals
76
Exercise: Manage Team
“Hey, did you hear?” your friend Story asks. “Roger has been assigned to the project team.”
“Over my dead body,” you reply, pushing away from your computer screen. You head straight for the project manager’s
office and don’t wait for a response from Story.
Ann seats the phone into the cradle just as you walk through the door. Fortunately for you, Ann’s door is always open, and
she welcomes drop-ins.
“Seems like something is on your mind,” Ann says. “What can I help with?”
“Story just told me that Roger has been assigned to the project team. I can’t work with Roger. He’s arrogant and doesn’t
respect anyone’s work but his own. He belittles me in front of others, and I don’t deserve that. I write good code copy, and I
don’t need Roger looking over my shoulder. I want to be in this team, but not if Roger is part of it.”
Ann thinks for a minute and replies, “I want you to have the opportunity to work on this project; it’s a great opportunity for
you. But there isn’t anyone else who can work on the analysis phase of this project except Roger. He’s the only one left who
has a solid understanding of the mainframe legacy code. Unfortunately, those old programs were never documented well,
and they’ve evolved over the years into programs on top of programs. Without Roger’s knowledge of the existing system,
we’d blow the budget and time estimates already established for this project. What would you say to a meeting with you
and Roger and me to talk about these issues and see if we can’t work this out?”
77
Belittle: to make an action or a person seem unimportant
Project Management
Project Team-Tools
Consensus for Decision
Prioritization Techniques
Estimation Techniques
78
Consensus
Consensus is a collaborative process to reach
a decision that everyone can support.
79
Consensus: Fist of Five and Roman voting
80
Consensus: Types of Polling or Voting
Unanimity
• Everyone agrees on a single course of action
• Useful in project teams with great cohesion
Majority
• Decision reached with > 50% of group support
Plurality
• Decision reached with largest block in a group deciding, even if majority is not
achieved
• Use this method when more than 2 options are nominated
81
Consensus: Dot Voting/Dotmocracy
• Simple group activity to find group preferences among limited options
o Each participant is given a set number of dot stickers but fewer than the total number of
options being considered
➢ Also works if each person is given only one vote, but in this case a show of hands for one
favorite is good enough
o They place dot stickers next to options presented that they like
o Options with the most dots “win”
➢ Multiple options can also be selected
✓ Before voting, you might say, “We’re going to pick the three [or whatever] top vote-getters.”
✓ You can wait to choose your subset size after voting
82
Examples: Dot Voting/Dotmocracy
84
Consensus: Comparison
85
Project Management
Project Team-Tools
Consensus for Decision
Prioritization Techniques
Estimation Techniques
86
Project Team: Prioritization Techniques
• Used to determine the order of project work to be done
• Review product backlog/requirements
o Kano Model
o MoSCoW (MSCW) Analysis
o 100 Points Method
o Paired Comparison Analysis
87
Prioritization Techniques: Kano Model
High Customer Satisfaction
3
2
Competitive
Excite/delight push
No attributes Indifferent attributes Full
Implementation Implementation
4
1
Substitutions: Products or services that have different forms but offer similar functionality/utility.
Alternatives: Products or services that have different functions and forms but can potentially cater to similar purpose.
89
Exercise: MoSCoW Analysis
[Link]. Requirement
Must have Should have Could have Won't have
1 Users can log onto the web site.
90
Example: MoSCoW Based Requirement
[Link]. Requirement MoSCoW MoSCoW based requirement
1 Users can log onto the web site. Must Users must log onto the web site.
Users should be able to avail of a "Forgotten Users should be able to avail of a "Forgotten
2 Should
Password" utility Password" utility
3 Users can change account details. Must Users must be able to change account details.
A user can send an email to the system A user can send an email to the system
4 Could
requesting a change to the account page. requesting a change to the account page.
When a user clicks on a phone number on the When a user clicks on a phone number on the
5 web page a call is made automatically from their Won't web page a call won't be made automatically
desk phone to that number. from their desk phone to that number.
91
Prioritization Techniques: 100 Points Method
• Each person within the group is given 100 points.
o They can distribute as votes across the available items.
Customer sign-up 30 25 35 90
Customer Profile 25 25 20 70
Track Order 25 35 20 80
92
Prioritization Techniques: Paired Comparison Analysis
Expanding into Buying a concrete Partnering with an Expanding
new market (A) company (B) engineering firm (C) service line (D)
Expanding into
A,2 A,3 A,1
new market (A)
Buying a concrete
C,3 D,2
company (B)
Partnering with an
D,2
engineering firm (C)
Expanding service
line (D)
0 1 2 3
Comparison scale: 0 - 3
Major
No difference
difference
Or
Or
Same
Much better 93
Prioritization Techniques: Paired Comparison Analysis
Expanding into Buying a concrete Partnering with an Expanding
new market (A) company (B) engineering firm (C) service line (D)
Expanding into
new market (A)
Buying a concrete
A,2
company (B)
Partnering with an
A,3 C,3
engineering firm (C)
Expanding service
A,1 D,2 D,2
line (D)
A B C D
Score 6 0 3 4
Rank 1 4 3 2
94
Project Management
Project Team-Tools
Consensus for Decision
Prioritization Techniques
Estimation Techniques
95
Traditional Estimation Techniques
• Expert judgement
o Analogous estimating based on historical data from a similar activity or project
o Parametric estimating based on historical data and project parameter
Beta Distribution: weights the most likely value 4 times more than others
Estimate = (P + O + 4M ) / 6
Triangular Distribution: weights each value equally
Estimate = (P + O + M ) / 3
98
Work Breakdown Structure (WBS)
1
1.1.1
1.2.1 1.3.1
[Link]
[Link]
[Link]
1.1.2
1.1.3
99
Work Breakdown Structure (WBS)
100
Case Study: WBS and Estimation
Create a work breakdown structure for an Order Processing System (OPS) for an e- Commerce
Company that developing the software to allow the company to venture into a Business-to-
Consumer (B-to-C) and Business-to-Business (B-to-B) operations.
Estimate manpower, duration (in days), and cost (in $) for each work package of the given
WBS below for the following software requirement.
101
Case Study: Order Processing System (OPS)
102
Case Study: Order Processing System (OPS)
Estimation for Software requirements:
1.1
1.1.1 1.1.2 1.1.3 1.1.4 1.1.5 1.1.6
[Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] Units
Resourses 1 1 1 1 1 1 1 1 1 1 2 2 Engr.
Duration 1 1 1 1 1 1 1 1 1 1 2 2 Day(s)
Cost per man-day 200 200 200 150 200 150 200 150 200 150 150 200 $/man-day
Sub-total Cost 200 200 200 150 200 150 200 150 200 150 600 800 $
Total cost to develop and test software requirement = 3200 $
Cost per Engr.
Snr. Engr. 200 $ per days
Jnr. Engr. 150 $ per days
103
Case Study: Order Processing System (OPS)
104
Case Study: Order Processing System (OPS)
Estimation for hardware requirements and validation:
1.2 1.3
1.2.1 1.2.2 1..2.3 1.2.4 1.2.5 1.3.1 1.3.2
[Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] [Link] Units
[Link].1 [Link].2 [Link].1 [Link].2 [Link].3 [Link].4
Resourses 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 4 Engr.
Duration 1 1 1 1 1 1 2 3 1 2 1 1 4 3 2 1 1 2 Day(s)
Cost per man-day 150 200 150 200 150 200 150 200 150 200 200 200 200 150 200 150 200 200 $/man-day
Sub-total Cost 150 200 150 200 150 200 300 600 150 400 200 200 1600 900 800 300 400 1600 $
Total cost to develop and test hardware requirement = 6200 Total Validation cost = 2300 $
Cost per Engr.
Snr. Engr. 200 $ per days
Jnr. Engr. 150 $ per days
105
Agile Estimations
• Avoid using absolute time estimates
• Use story points to estimate the difficulty of implementing a user story
o This difficulty could be anything related to the complexities, risks, and efforts involved.
106
Agile: Requirement Analysis
Theme: High-level requirement from project charter
for an Agile Release based on product roadmap
107
Agile: Epic and Feature
Feature
A set of related requirements that allows the
user to satisfy a business objective or need
Epic
A very large collection of user stories
Larger body of work that are comprised of many features
It can be spread across many sprints.
It is large enough that it can be split into smaller user stories.
108
Agile: Definitions of Ready and Done
Definition of Done Checklist of required criteria for a deliverable to be considered ready for customer use
Definition of Ready Checklist for a user-centric requirement with all required information to begin work
Use cases:
• When estimating for large and complex tasks to avoid wasting time
nitpicking over minor differences
• If the need is to prevent estimates from getting too close to each other
Nitpicking: the tendency to look for slight mistakes or faults
110
Agile: Story point Estimation Techniques
• Planning/Scrum poker based on modified Fibonacci numbers
o Modified Fibonacci numbers: 0, ½, 1, 2, 3, 5, 8, 13, 20, 40, 100
✓ Number-coded playing cards are used to estimate user story.
✓ The cards are distributed across the team (sized 2-10), with each of the cards representing a
valid estimate.
Use cases:
• There are a small number of items
• Establishing mutual understanding
among team members
• Running late-stage estimations
• The backlogs are highly prioritized
111
Example: Planning Poker Estimation
Dev A Dev B Dev C Dev D
112
Agile: Story point Estimation Techniques
• Bucket System Estimation
o Bucket sizes: 0, 1, 2, 3, 4, 5, 8, 13, 20, 30, 50, 100, and 200 (and more, if required)
Use cases:
• Estimating many items (50-500)
o Better than planning poker
• Enabling quick estimations
• Estimating long-term projects
o To start with, pick a random user story discuss all its features and requirements within the
group
✓ place it in the bucket that suits the team’s understanding
o Follow the same drill throughout
113
Example: Bucket System Estimation
114
Agile Estimation Techniques
• T-Shirt sizing
o Estimation based on standard t-shirt sizes (i.e., XS, S, M, L, and XL)
✓ Numbers can be assigned to each user story categorized under different t-shirt sizes for
better understanding
o More of an informal but creative technique
Use cases:
• Running rough estimations
• There are large backlogs
• Running early-stage estimations
115
Project Management
Stakeholder Engagement
116
Project Stakeholder
An individual, group, or
organization
that may affect, be affected by,
or perceive itself to be affected
by a decision, activity, or
outcome of a project
117
Project Stakeholder Register
A list of individuals or organizations who are actively involved in the project,
whose interests may be negatively or positively affected
by the performance or completion of the project
and whose needs or expectations need to be considered.
Example:
118
Stakeholder Analysis: Power/Interest Grid
One of the best ways is to create the Power/Interest Grid
to handle what you are communicating with whom.
119
Example: Power/Interest Grid with Influence
120
Stakeholder Engagement Assessment Matrix
A matrix that compares current and desired
stakeholder engagement levels.
Example:
Stakeholder Unaware Resistant Neutral Supportive Leading
Stakeholder 1 C D
Stakeholder 2 C D
Stakeholder 3 C D
1 Identify
influential
6 stakeholders 2
Determine Assess
actions to address gap & Influential level
maintain commitment
3
Assess
5 Define their desire commitment
roles in change effort; level
describe their interests
4 Assess current
commitment level
122
Project Management
Effective Communication
123
Project Communications
5Cs of communication for reducing misunderstandings:
1. Correct—grammar and spelling
2. Concise—expression and elimination of excess words
3. Clear purpose—and expression directed to the needs of the
reader
4. Coherent—logical flow of ideas (Ex: introduction, summaries)
5. Control—the flow of words and ideas (Ex: graphics,
summaries)
124
Project Communications Management
Dimensions of Communication activities:
• Internal and external stakeholders
• Formality or informality—content and format
• Hierarchy—adjust tone upward, downward, or horizontally
• Official or unofficial need e.g., annual reports or governance related vs. project team
communication
• Written or verbal—remember tone, inflection, and nonverbal gestures are influential!
125
Communication Management Plan
Dynamic
A component of the project, program, or
portfolio management plan that describes
how, when, and by whom information about the
project will be administered and disseminated.
126
Example: Communication Management Plan
Dynamic
127
Communication Type and Technology
Factors that can affect the choice of
communication technology include:
Face-to-face
Email
• Urgency of the need for information Meetings
Dynamic
• Availability and reliability of technology
• Ease of Use
Instant Text
• Project environment Fax Messaging Messaging
(IM)
• Sensitivity and confidentiality of the
information
Print Video and voice
conferencing Social Company
media and
(virtual Media website
documents
meetings)
128
Communication Methods
Dynamic
129
Active Listening
130
Project Management
Knowledge Transfer
131
Knowledge: Types
Explicit Tacit
Personal knowledge
Can be codified using that can be difficult to
symbols such as words, articulate and share
numbers, and pictures. such as beliefs,
experience, and
Can be documented and insights.
shared with others.
Essential to provide the
context of the explicit
knowledge
132
Knowledge: Types
133
Knowledge Transfer
• Self-organizing teams coach and mentor each other
every day in their work
• Coach individuals on how to contribute to other project
roles
• Coach an individual with tacit knowledge
• Lead formal training sessions
• Demonstrate desired skills and best practices every day
134
Knowledge Transfer Techniques
• Networking
• Facilitating special interest groups
• Meetings, seminars, training sessions and various other
types of in-person and virtual events
o Encourage people to interact and exchange ideas and knowledge
135
Thank You
136