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Way of the Returned Umbral Ki
Your ki has been altered by the magic of the realms
You have traveled beyond the veil of mortality. You
beyond death. Starting at 3rd level, you can use your
have seen the shores of the river styx. Yet the gods
ki to duplicate the effects of certain spells. As an
of death were unable to claim you.
action, you can spend ki points to cast the following
Your time spent amongst the dead has changed the
spells without providing material components. Your
very nature of your ki. Calling upon the energies of
save DC for these spells is equal to 8 + your Wisdom
the Styx and the Shadowfell, you are both angel, and
Modifier + your Proficiency Bonus.
reaper.
1 Ki Point. *Cure Wounds
The Way of the Returned is an archetype only 2 Ki Points. *Inflict Wounds
attainable by those who have left the mortal coil and 4 Ki Points. *Life Transference, Speak with Dead
returned to speak of it, either by way of a 7 Ki Points. *Mass Healing Word, Revivify
resurrection spell or some other ritual. The magics 10 Ki Points. *Enervation
of the Shadowfell, the Ethereal plane, or whichever
forces your character was exposed to has forever *You can cast these spells at higher levels by paying 2 ki points
changed them. Their ki has become infused with per additional level of the spell.
necrotic energies, and their countenance has
changed to resemble the corpse they once were.
When playing a Way of the Returned Monk, you Ethereal Flicker
should discuss with your DM how or why your You shift between the border ethereal as you strike.
character came to walk this path. Was their Starting at 6th level, when using your Flurry of Blows
transformation accidental or deliberate? By what feature, you can teleport up to 10 feet as a free
process did their resurrection come about? action. In addition, the damage done by your flurry
of blows strikes inflicts an additional 1d4 Necrotic
The forces that fuel your new powers have left a damage. This damage increases to 1d6 at level 11,
visible mark on your person. At your option, you can and to 1d8 at level 17.
pick or roll on the Way of the Returned Quirks table
to create one or more quirks for your character.
Way of the Returned Quirks Aura of Mortality
D6 Quirk At 11th Level, as a bonus action, you can emanate an
1 Your hair is pitch black. aura of dark energy in a 30-foot radius for 1 minute.
2 Your skin is deathly pale Creatures of your choice that start their turns within
and icy cold. the aura must make a Constitution saving throw. On
3 Your heart beats a failed save, a creature suffers 2d6 Necrotic damage
unnervingly slowly. and cannot regain hit points until the beginning of
4 You emanate a barely their next turn.
noticeable odor – a sweet
Once you use this feature, you can’t use it again until
smell signaling decay.
you finish a short or long rest.
5 Your sense of taste has
become muffled.
6 Your eyes resemble those of
ravens.
Return to Ashes
Starting at 17th level, you can commit your foes to
death by cremation. As an action, you can force one
creature within 30 feet of you to make a Wisdom
Saving throw. If it fails, it suffers 10d8 Necrotic
damage as well as 10d8 Radiant damage and
becomes Frightened. On a successful save, a
creature takes half damage and is not frightened.
Undead make their save with Disadvantage.
Creatures killed by this ability are reduced to a cloud
of ashes. Once you use this ability, you cannot use it
again until you finish a Short or Long Rest.
Corvus Mantle
1st level conjuration
Casting Time: 1 Action
Range/Area: 10 feet
Components: V, S, M*
Duration: 1 Minute
You swath yourself in a congress of ethereal
ravens. While this spell is active, you gain 5
temporary hit points. If you suffer damage while
you have these hit points, the ravens disperse.
Creatures of your choice within 10 feet of you
must make a Wisdom Saving Throw. A creature
suffers 2d6 Psychic damage on a failed save, or
half as much damage on a successful one. This
effect cannot be used more than once per casting
of the spell.
Alternatively, you can dismiss the congress as a
bonus action to achieve the same effect as though
you had taken damage. When used this way, the
radius of the raven's dispersion increases to 15
feet, and you add any remaining temporary hit
points to damage.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, the temporary hit
points increase by 5, and the psychic damage
increases by 1d6.
* - (a raven's feather)
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