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Game Review Filter App

The document contains code for a video game review application that allows users to filter games based on console, genre, and score. It includes event handlers for user interactions, such as clicking buttons and sliders, and updates the display based on user selections. The application also features a loading screen and resets filters when navigating back to the start screen.

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elijah.hendon
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0% found this document useful (0 votes)
12 views5 pages

Game Review Filter App

The document contains code for a video game review application that allows users to filter games based on console, genre, and score. It includes event handlers for user interactions, such as clicking buttons and sliders, and updates the display based on user selections. The application also features a loading screen and resets filters when navigating back to the start screen.

Uploaded by

elijah.hendon
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1/28/25, 2:07 PM [Link].

io/codePrint/

1 //WELCOME TO THE CODE!!!


2 //This sets the starting button to loading so all the lists can load while the player is not confused.
3 setProperty("Begin", "text", "Loading . . .");
4 setProperty("Begin", "background-color", rgb(100, 100, 100));
5
6 //Here is almost every variable in the program here when the button is showing that it is loading, there is also every list here.
7
8 var game = getColumn("Video Game Reviews from IGN", "title");
9 var playstation = getColumn("Video Game Reviews from IGN", "playstation");
10 var xbox = getColumn("Video Game Reviews from IGN", "xbox");
11 var nintendo = getColumn("Video Game Reviews from IGN", "nintendo");
12 var pc = getColumn("Video Game Reviews from IGN", "pc");
13 var other = getColumn("Video Game Reviews from IGN", "other");
14 var score = getColumn("Video Game Reviews from IGN", "score");
15 var genre = getColumn("Video Game Reviews from IGN", "genre");
16 var release = getColumn("Video Game Reviews from IGN", "release_year");
17 var filter1Game = [];
18 var filter1Score = [];
19 var filter1Release = [];
20 var filter1Genre = [];
21 var filter2Game = [];
22 var filter2Score = [];
23 var filter2Release = [];
24 var filter3Game = [];
25 var filter3Score = [];
26 var filter3Release = [];
27 var randomColor = randomNumber(1, 3);
28 var r;
29 var g;
30 var b;
31 var num = 0;
32
33 //Once the variables are finished loading, the button is not loading and is able to be clicked on.
34 setProperty("Begin", "text", "begin");
35 setProperty("Begin", "background-color", rgb(178, 45, 46));
36
37 //Updates the text below the slider when the player moves it.
38
39 onEvent("slider1", "click", function( ) {
40 setProperty("text_area5", "text", getProperty("slider1", "value"));
41 });
42
43
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44 //Goes to next screen when begin is clicked


45
46 onEvent("Begin", "click", function( ) {
47 setScreen("screen2");
48 });
49
50 //This resets the filters once the player goes back to the start.
51
52 onEvent("button4", "click", function( ) {
53 setScreen("screen1");
54 filter1Game = [];
55 filter1Score = [];
56 filter1Release = [];
57 filter1Genre = [];
58 filter2Game = [];
59 filter2Score = [];
60 filter2Release = [];
61 filter3Game = [];
62 filter3Score = [];
63 filter3Release = [];
64 });
65
66 //Once the console of choice is picked by the player, the colors will update based on the console.
67
68 onEvent("dropdown2", "click", function( ) {
69 if (getProperty("dropdown2", "text") == "playstation") {
70 color(0, 0, 255);
71 }
72 if (getProperty("dropdown2", "text") == "nintendo") {
73 color(255, 0, 0);
74 }
75 if (getProperty("dropdown2", "text") == "xbox") {
76 color(0, 200, 67);
77 }
78 if (getProperty("dropdown2", "text") == "pc") {
79 for (var i = 1; i < 11; i++) {
80 randomColor = randomNumber(1, 3);
81 if (randomColor == 1) {
82 r = 255;
83 g = 0;
84 b = 0;
85 } else if ((randomColor == 2)) {
86 g = 200;
87 r = 0;
88 b = 67;
89 } else {

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90 b = 255;
91 g = 0;
92 r = 0;
93 }
94 setProperty("text_area" + i, "background-color", rgb(r, g, b));
95 }
96 }
97 if (getProperty("dropdown2", "text") == "other") {
98 color(112, 112, 112);
99 }
100 });
101
102 //Once the get chosen games button is click. This puts on a loading screen then filters every game by choice and then displays the final result.
103
104 onEvent("button1", "click", function( ) {
105 setProperty("button1", "text", "Loading . . .");
106 setProperty("button1", "background-color", rgb(100, 100, 100));
107 var Genere = getProperty("dropdown1", "text");
108 var Console = getProperty("dropdown2", "text");
109 var Rating = getProperty("slider1", "value");
110 for (var i = 0; i < [Link]; i++) {
111 if (Console == "playstation") {
112 if (playstation[i] == "TRUE") {
113 append(i);
114 }
115 } else if ((Console == "xbox")) {
116 if (xbox[i] == "TRUE") {
117 append(i);
118 }
119 } else if ((Console == "nintendo")) {
120 if (nintendo[i] == "TRUE") {
121 append(i);
122 }
123 } else if ((Console == "pc")) {
124 if (pc[i] == "TRUE") {
125 append(i);
126 }
127 } else {
128 if (other[i] == "TRUE") {
129 append(i);
130 }
131 }
132 }
133 filter(Genere);
134 filter(Rating);
135 setScreen("screen3");

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136 setProperty("button1", "text", "Get chosen games");
137 setProperty("button1", "background-color", rgb(178, 45, 46));
138 num = 0;
139 update();
140 });
141
142 //This updates the game on the game screen back one and updates the game.
143
144 onEvent("leftArrow", "click", function( ) {
145 num = num - 1;
146 if (num < 0) {
147 num = [Link] - 1;
148 }
149 update();
150 });
151
152 //This updates the game on the game screen forward one and updates the game.
153
154 onEvent("rightArrow", "click", function( ) {
155 num = num + 1;
156 if ([Link] - 1 < num) {
157 num = 0;
158 }
159 update();
160 });
161
162 //Below this spot are all functions:
163 //The update function gets the text areas for the results screen and updates the game that scows up on the results screen.
164 //If no game pops up a special screen appears to say so.
165
166 function update() {
167 if ([Link] > 0) {
168 setProperty("text_area8", "text", filter3Game[num]);
169 setProperty("text_area9", "text", "IGN score: " + filter3Score[num]);
170 setProperty("text_area10", "text", "Released in " + filter3Release[num]);
171 } else {
172 setProperty("text_area8", "text", "No game avalable");
173 setProperty("text_area9", "text", "Mabye lower your score prefrence");
174 setProperty("text_area10", "text", "Good luck :D");
175 }
176 }
177
178 //The filter function filters the games across things like genre of choice and prefered score.
179
180 function filter(thing) {
181 for (var i = 0; i < [Link]; i++) {
182
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182
if (thing == filter1Genre[i]) {
183
appendItem(filter2Game, filter1Game[i]);
184
appendItem(filter2Score, filter1Score[i]);
185
appendItem(filter2Release, filter1Release[i]);
186
}
187
}
188
for (var e = 0; e < [Link]; e++) {
189
if (filter2Score[e] >= thing) {
190
appendItem(filter3Game, filter2Game[e]);
191
appendItem(filter3Score, filter2Score[e]);
192
appendItem(filter3Release, filter2Release[e]);
193
}
194
}
195
}
196
197
//The append function is for when filtering the console choice and adding the sevreal filtered lists as needed.
198
199
function append(i) {
200
appendItem(filter1Game, game[i]);
201
appendItem(filter1Score, score[i]);
202
appendItem(filter1Release, release[i]);
203
appendItem(filter1Genre, genre[i]);
204
}
205
206
//The color function gives color to the text areas depending on the console of choice, pc does somthing thats not in a function.
207
208
function color(r, g, b) {
209
for (var e = 1; e < 11; e++) {
210
setProperty("text_area" + e, "background-color", rgb(r, g, b));
211
}
212
}

PDF document made with CodePrint using Prism

[Link] 5/5

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