Upon Wheels and Rime Adventure Guide
Upon Wheels and Rime Adventure Guide
REMASTER
YEAR OF
IMMORTAL
INFLUENCE
By Dave Nelson
Upon Wheels and Rime
AUTHOR
Table of Contents
Dave Nelson
INTERIOR ARTISTS
Vlada Hladkova, Raf Kayupov, Damien
Mammoliti, and Bruno Mello
GM Resources
CARTOGRAPHY Campaign Home Page: [Link]
Jason Engle Books: Pathfinder Player Core, Pathfinder Player Core 2, Pathfinder Monster Core,
Pathfinder Tian Xia World Guide
ART DIRECTION Maps: Pathfinder Flip-Mat Classics: Winter Forest, Pathfinder Flip-Mat: Treasure Trove
Emily Crowell and Sonja Morris
Online Resource: Pathfinder Reference Document at [Link]/prd
ORGANIZED PLAY COORDINATOR
Alex Speidel
CREATIVE DIRECTOR
James Jacobs
Scenario Tags
Scenario tags provide additional information about an adventure’s contents. For more
DIRECTOR OF NARRATIVE information on scenario tags, see the Guide to Organized Play: Pathfinder Society at
Adam Daigle [Link]
PUBLISHER
Erik Mona
All Ages
PLAYERS: 3–6
Paizo Inc.
15902 Woodinville-Redmond Rd NE,
Suite B,
Woodinville, WA 98072-4572
[Link]
Upon Wheels and Rime
By Dave Nelson
Adventure Background
Queen Anastasia (female human winter queen) had her Where On Golarion?
life turned upside down just over a decade ago. In addition
to losing her family and home, she was transported to Upon Wheels and Rime takes place at Queen
another world altogether different from the one where Anastasia’s summer estate in Irrisen, a nation of
she was born, replete with new customs, politics, and eternal winter ruled by winter witches descended
above all, magic. Her upbringing did not prepare her to be from Baba Yaga. The PCs then travel to the nearby
a sole ruler, let alone for all this. However, Anastasia has Hoarwood forest. More information about Irrisen
proven to be incredibly adept at diplomacy and making and its recent history can be found in Pathfinder
Lost Omens: World Guide pages 110–112.
IRRISEN
• Hoarwood Forest
contacts among the Sovereign Court, Anastasia issued “Good morning, Pathfinders,” he says in a deep, calm,
invitations to the nations of Rahadoum, Oprak, and the rumble. “I am Calix, advisor and gracious servant to Her
Sky-Citadel of Dongun Hold to draft potential designs. Majesty Queen Anastasia Nikolaevna Romanova, Fifteenth
To soothe the easily bruised egos of Irrisen’s established Winter Queen of Irrisen, Mistress of Thronehold, and your host
powers, she also commissioned designs from the Jadwiga, for this historical event. Prior to this post, I was a member of
winterwarg packs, and the fey of the Feyfrost. In one final the Pathfinder Society and translator for my cousin, Venture-
effort to inoculate herself from being the sole decider, she Captain Bjersig Torrsen. Her Majesty is awaiting your arrival
has also invited the Pathfinder Society to observe the with great anticipation. Given the vagueness of your invite, I
selection process and render recommendations. am sure you have much to discuss with her. If you would be
Unfortunately, despite her careful planning to avoid it, so kind as to follow me, we will endeavor to answer whatever
the Jadwiga have chosen this as the perfect opportunity questions we can.”
to disgrace the “Fraud Queen”—or perhaps eliminate her
all together. Coven Matriarch Szvetneera (female winter The inside of the estate is a maze of winding corridors
witch) of the Wintercrux Sisterhood has spent the lead up and antechambers, each filled with finery such as gilded
to the event feeding propaganda of mass deforestation to chandeliers and portraits of previous Winter Queens.
a particularly malignant twigjack named Rimesnap. The The PCs have ample time to ask preliminary questions
fey has in turn convinced a small band of winter goblins while Calix Balakin (male dromaar former Pathfinder)
to ransack the royal palace where the selection is being escorts them. His responses to likely questions are below.
held; which will cause adequate cover for Szvetneera to You said you used to be a Pathfinder? Calix allows
get her assassins in place. himself a slight chuckle. “In a rather boring capacity,
compared to yourselves. I spent most of my time writing
Getting Started letters for the Envoy’s Alliance. The constant travel and
Read or paraphrase the following to start the threats of violence never suited me well.”
adventure for the PCs. What can you tell us about Queen Anastasia
before we meet her? “Her Majesty hails
A weak sun glows faintly over the well-appointed from a distant planet where she was
courtyard surrounding royal summer estate of princess to a royal family. Through a
Queen Anastasia. Located a scant two miles complex series of events that are not
from the western edge of Irrisen’s Hoarwood mine to tell, she was brought here by a
Forest, the relatively modest manor has served group of adventurers and has ruled as
as a quiet meeting place for many queens with Winter Queen for a little over a decade
business too sensitive for the machinations now. If you’re polite and speak plainly,
of Whitethrone. The warmth of the Irriseni she’ll have no reason to dislike you.”
summer has left the snow only ankle
deep, with scant patches of frozen dirt Calix leads the group in a straight path
and decayed pine needles littering the through the courtyard, past the fountain
grounds. An impressive singular fountain and up the polished marble and slate steps
stands in the center of the courtyard, the flow of the estate. After a few hallways and
of water strong enough to prevent it from turns he pauses at a door carved out of
freezing over. Any noise it might generate blackened oak. The dromaar knocks
is easily lost in almost a dozen different ceremoniously before swinging it
conversations dancing around from the open and bowing deep in a single,
several distinct groups, each parked in their effortless motion.
own secretive corner of the grounds. “Your Majesty, the analysts from
Greeting all who enter the gates of the estate the Pathfinder Society, as supplied
is a handsome young dromaar, impeccably dressed in by Venture-Captain Bjersig Torrsen, have
a suit of icy blue and purple silks, complemented by arrived.” Calix raises his head to peer into the
a pair of dark leather gloves and a thin collar room. After seeming to confirm something, he
of white wolf fur. After greeting the others, stands and motions to be followed.
he steps forward, giving a practiced The room beyond is a spaciously
bow that would put the politest Taldan Calix appointed council chamber, complete
courtier to shame. with a meeting table made from
lacquered cedar with matching chairs to seat a dozen. From Calix politely raises a gloved hand and interrupts.
a chair toward the center of the table rises Winter Queen “It was also Her Majesty’s honor to include Coven
Anastasia. A slim human woman with an ageless quality, Matriarch Szvetneera of the Wintercrux Sisterhood,
her grace and complexion mark her as very young, while an esteemed winter witch who will no doubt bring
the streak of ice white hair and naturally weary cast to her the storied perspective of the Jadwiga to this process.”
face hold years of strife. She wears an elegant dress of deep The dromaar gives a guarded look to Anastasia before
blue, hemmed with white and cerulean, and an angular crown continuing. “They each have very... unique ideas for the
made of solid ice. implementation of the train and it is Her Majesty’s wish
“Welcome, Pathfinders,” she says, giving a shallow curtsy. you give each of them fair and impartial consideration.”
“We apologize for the lack of information, we asked Venture- Your Majesty seems very excited for this project.
Captain Torrsen to keep his dispatch to you brief. Allow us Why choose now to begin? Queen Anastasia’s eyes gain
to reveal why you’re here. Our father ruled over a very large a faraway look for a moment, touching a gloved hand
nation on our home planet of Earth. We didn’t have any magic to streak of white in her hair. “It has been just over ten
to speak of, such as you are accustomed to here, so to travel years since we were brought to Golarion. That is how
great distances we devised all manner of technologies from long it has taken us to gather just this tertiary interest
steel and other resources. One of these was our father’s great in our vision of a railroad. It will take decades more for
passion, an invention called the ‘train.’ It was like a linked the invention to be built, tested, and proliferate across
stream of iron carriages that moved along a track, pulled by the Inner Sea. We have less than ninety years before our
a device of fire and smoke at the front. We wish to bring this grandmother Baba Yaga returns to take us somewhere
wonder to the people of Irrisen, and later, we hope, to the rest else where we will be a stranger. We will not repeat
of Golarion. the mistake of our predecessor and try to cheat that
“The resources and technology of Earth are not the same deadline—nor will we leave with the dream half-finished
as that of Golarion, and so we don’t expect trains to be the upon our departure. Now is the earliest we can begin and
same either. In fact, we can give little more direction on how it the latest that we dare.”
should work. That is why we have assembled a host of minds
and peoples from across the Inner Sea to offer their ideas. Lore (Irrisen), Nature, or Society (Recall
You, as Pathfinders who have seen all parts of Golarion and Knowledge)
know its peoples, are to help us judge which proposal has the A PC who succeeds at a DC 16 (DC 18 for levels 3–4)
most potential to succeed.” skill check to Recall Knowledge will know some facts
about Irrisen and its local politics. Any PC who took
The PCs now have the opportunity to question Winter part in Pathfinder Quest (Series 2) #16: The Winter
Queen Anastasia and Calix about what they are expected Queen’s Dollhouse have already done a favor for Queen
to do. Possible questions the PCs might have and the Anastasia and know a bit about winter witches. These
pair’s responses can be found below. PCs gain a +2 circumstance bonus to this check.
What exactly is a “train” supposed to do? “As we said, Critical Success Before coming to Golarion, Queen
think of it as a group of linked carriages in a line, that is Anastasia was killed by group of revolutionaries along
pulled along a prescribed path,” Anastasia offers. “The with her family. Since her resurrection, she has been a
carriages were called ‘cars,’ each of which was quite large progressive champion of Irrisen’s common citizenry. This
and could house twenty people or more.” She pauses has made her quite popular among the people and greatly
for a moment before clarifying, “Twenty human-sized disliked by the Jadwiga leadership of winter witches, who
people, that is. When we rode in them, they had small hold great political power.
rooms and hallways inside them to accommodate many Success Queen Anastasia was born on a distant world and
separate groups traveling in the same vehicle. They were brought to Golarion by adventurers just over ten years ago;
limited to moving across a pair of iron tracks, like a road she has served as Irrisen’s queen ever since. She brought
all to itself.” with her many strange ideas, as her home world had only
What can you tell us about the experts you invited? humans and no magic. She has spent her time on the throne
“We invited members from the dwarven sky-citadel of attempting to improve Irrisen’s reputation on the international
Dongun Hold, an expert in elemental binding magic stage, though she has been met with resistance from the
from Rahadoum, a team of Oprak’s engineering corps, more traditional winter witches.
a pack of Irriseni winterwargs, and of course some local Critical Failure Anastasia is not a true heir of Baba Yaga and
fey from the Feyfrost to ensure their voices were heard,” was planted on the throne via force by powerful adventurers.
Anastasia replies. “We were also ob–” The Fraud Queen, as she is rightly known, has spent a decade
weakening Irrisen in preparation for an invasion by the Land candidates to be here, but is finding the arctic weather
of the Linnorm Kings to the west. This “train” fantasy difficult, to say the least. Woefully unprepared for
is likely another ploy to dwindle precious resources. the cold, he had to buy and beg for as many
coats as the local villagers could spare.
Hero Points Turning Firozet’s focus from griping over the
Once the PCs have gotten all the snow back to his train designs requires a DC
information Anastasia and Calix can 16 (DC 19 for levels 3–4) check, using either
provide them, remind the players that Diplomacy to calm him or Survival to start
they each have one Hero Point available. a fire large enough to keep him warm. Once
satisfied, he excitedly discusses his designs.
The Contractors
Once they have finished speaking with OF AIR AND FLAME RESEARCH 2 (4)
Calix and Queen Anastasia, the party is UNIQUE ARCANE PRIMAL
free to roam the courtyard and speak Research Checks Arcana to untangle
with the assembled representatives. the theory involved, Nature to
There are six groups in all, each coax the smaller elementals into
putting the finishing touches on cooperating, or Thievery to assist
their designs for the Golarion’s first with the delicate instruments
train. The Pathfinders can interact
with each of them using a modified
Firozet Botosar 2 Research Points Firozet explains
that through gentle applications of
version on the Research subsystem found in planar binding, minor elementals of air and
Pathfinder GM Core pages 190–191. The list of research fire can be used to create superheated air. This in turn is
checks varies for each group, though each PC may only directed out through a large vent in the back of the train,
attempt one research check per group. The DC for each causing a horizontal push that will propel the train.
research check is 16 (19 for levels 3–4). A couple of the 4 Research Points The elementalist informs the PCs that as
groups are more standoffish or disorganized he was taking a walk around the grounds to warm himself,
than the others, first requiring a he noted that the estate is in poor repair. The eastern
successful check before they can windows overlooking the guest house are
be accurately questioned about broken, with jagged glass and
their plans. Make a note of how serrated steel lining their
well the party interacts with each frame. This information will
group, as they will have a chance to give PCs a +1 circumstance
try again later in the adventure and bonus to any checks on the
making friends will result in some Rear Window obstacle of the
extra help! chase that takes place later in
the adventure (page 10).
THE GODLESS ARCANIST
THE WITCHWARG
A tall, lean man paces back and PACKMASTER
forth in front of a table cluttered
with bronze implements and tubes.
His sun-darkened skin can barely
Elemental Transit A pack of twelve witchwargs lounge
on the edge of the courtyard, cleaning
be seen through the outrageous number of ill-fitting coats their fur idly and occasionally giving cavernous yawns that
layered under a brightly colored robe of emerald and white. display rows of sharp, yellowed teeth. Only one of their
He fumbles with an instrument in his thickly gloved hands, number seems focused, standing on their hind legs and
muttering curses through chattering teeth in an accent that snarling as they fiddle with the model train display in their
marks him as hailing from the Golden Road. indelicate claws.
Firozet Botosar (frostbitten male human elementalist) Danixki (eager agender witchwarg packmaster) is the
is well-known elementalist from Rahadoum, whose claim leader of this witchwarg pack, who once encountered
to fame is the application of minor elemental spirits to Anastasia as a pup while the queen was on a nighttime
power machinery. He competed fiercely with many other ride. Taken by her kindness and dignified manner, the
canine resolved to strengthen their humanoid side NATURAL ADAPTATION RESEARCH 2 (4)
and does their best to accommodate the party. Their UNIQUE PRIMAL
speech is punctuated with snarls and grumbles as if Research Checks Deception to engage Siraya
they are constantly hungry, eyes darting in a quick competition of tall tales, Nature
around in a light frenzy. Despite to navigate the complexities of speaking
this, they’re overly polite, creating with a fey, or Performance to entertain
an unnerving dichotomy. her with stories and music
2 Research Points Siraya explains
THE TRAIN SLED RESEARCH 2 (4) that the best way for a train
UNIQUE PRIMAL to move through Irrisen’s
Research Checks Athletics to wrestle wilderness is for it to be adaptable.
and bond with the pack, She proposes that a small group
Intimidation to assert dominance, of sprites could craft the cars
Nature to use knowledge of from wood and manipulate its
witchwargs to bond, or Survival to form as needed. If pressed, she taps
ask about good hunting spots nearby her wooden model—causing it to sprout a
2 Research Points Danixki reveals that wooden set of dragonfly wings that thrum
their plan is an easy one—their pack at a rapid cadence.
is more than capable of pulling a 5 Research Points The fey
“chain of iron boxes” across ice, so
long as well-waxed skis are laid
Danixki representative mentions passively
that it was kind of Queen Anastasia
beneath the cars. to extend an invite to her people.
3 Research Points The witchwarg stoops down from their Siraya is worried about this development, since humanoid
prodigious height to whisper to the party that a small advances in technology often mean the plunder of the
gang of winter goblins have been causing mischief in the natural world. She mentions that even should her proposal
Hoarwood recently. Danixki has scared them off a couple not be selected, she hopes that Anastasia will be open to
times from getting too close to the palace. preventing that.
TRADITIONAL SOLUTIONS
RESEARCH 2 (4)
UNIQUE ARCANE PRIMAL bonus on Charisma-based checks
Research Checks Arcana to discuss the
polymorphic effects of chicken legs
Lieutenant Surkzin during the final combat with
Szvetneera against both her and
from a steel car, Diplomacy to keep her bodyguards (page 13).
Szvetneera’s frustration in check, or Nature to formulate
what track design would give chicken legs the best purchase The Great Train Model
2 Research Points Matriarch Szvetneera insists that the Robbery
only proper way to create an Irriseni device is to cleave Once the party has spoken with each of the representatives
to tradition. Therefore, she and her coven have devised a and exhausted all their research attempts, whether by
method to grow chicken legs on each of the cars, much like success or failure, it is time for Queen Anastasia to judge
Baba Yaga’s famous hut. the submissions.
5 Research Points Szvetneera dismisses the players without
even a thank you. As the Ulfen guards usher them away, it As the struggling sun reaches its zenith, Calix emerges from the
can be observed that they are less than happy with their main doors of the estate and tolls a large brass bell twice. The
patron’s behavior. This provides the PCs a +1 circumstance sound echoes across the courtyard, piercing through the chatter
of the assembled parties and drawing all eyes to the dromaar.
“Esteemed representatives, assembled staff, and, of
course, our honored guests from the Pathfinder Society. I
hope you have found the accommodations welcome and are
all prepared to present your solutions to Her Majesty Queen
Anastasia Nikolaevna Romanova. The court will receive you
in the estate’s meeting room. If you would please gather your
demonstrative models and accompany me closely. The estate
has many rooms and corridors, and it would not do for any of
you to lose your way.”
the proceedings, sits Queen Anastasia on throne of crafted difficult, as the goblins tear through the building in a
ice. She rises in a respectful show before motioning for the flurry of chaos, which stymies attempts to catch them.
assembled parties to sit. Once the room has calmed, the Start the chase with the goblins on the Conservatory
Irriseni queen pulls herself to her full height. Obstacle and move them forward at one Obstacle per
round. The goblins move first, followed by the
“Our thanks again, to each of you in turn for replying to players. If the PCs are on the same Obstacle
our summons. We understand the task we commission as the goblins, each player may use their
is not only strange but made more difficult without turn to attempt a DC 18 (DC 21 for
our ability to demonstrate the function of a train levels 3–4) Athletics or Thievery check
properly. Therefore, we knew it was best to allow to wrench a train model from a goblin’s
the people of Golarion to set loose their hand. The chase ends when the goblins
vision and ingenuity in order to bring pass the Rear Window obstacle or
it about. We are sure we will not be when the PCs have recovered
disappointed in what we are about all five train models (though
to see. If you would please this is unlikely). For the full
lay out your demonstration rules on running a Chase
models on the table before you.” encounter, see pages 192–195
The assembled representatives of Pathfinder GM Core.
produce their model locomotives and
Levels 1–2
begin to set them up. Queen Anastasia
opens her mouth to continue before
Ivinder Greaseblood
the sound of wrenching metal and THE GREAT GOBLIN CHASE
shattering glass cuts her off. CHASE 1
Cold wind surges through the wreckage of the meeting Page 17
room’s large windows, the panes reduced to jagged edges and
fine powder on the floor. Before anyone in the room can react, Levels 3–4
a group of six goblins, their skin a pale blue and accented
by patchy tufts of white fur, barge through the opening. The THE GREATER GOBLIN CHASE CHASE 3
small creatures surge over the large table, knocking it over Page 23
and scattering the models. The goblins slide across the floor,
scooping up the models and dashing out of the room. They Development: The goblins manage to elude the players,
round a corner, the sound of shrieking house maids marking bringing with them the train models the representatives
their passage through the estate. worked so hard to develop. While they can be recreated,
Only Lieutenant Surkzin still holds her model, shock it would be incredibly time consuming and likely erode
somehow an even odder emotion on her hobgoblin features all faith in the project. Calix catches up with the PCs
than a smile. As she begins to formulate an explanation the
chaos increases with the shouts of the other representatives.
Accusations are quick to fly, with many of the group casting
blame on the lieutenant and crying conspiracy.
Calix is the first to regain his
composure. He gestures to the door
leading out into the rest of the estate.
“Pathfinders, if you please?” he
entreats in a strained voice.
at the conclusion of the chase and asks them to follow Creatures: Use the map on page 12 for this encounter.
the goblins to retrieve the models. In the unlikely event An icicle snake has taken up residence along the overhang
that the PCs recovered all five models during of the guest house roof. It used its Icicle ability to blend in
the chase, Calix still requests they find the with the natural formations and waits until the PCs
goblins to discover their true motivations are within striking distance to reveal itself.
and ensure another raid doesn’t happen.
In either case, he requests that the party Levels 1–2
resolve the situation with as little bloodshed
as possible. ICICLE SNAKE CREATURE 2
Page 18
A. OUTSIDE THE GUEST HOUSE
LOW Levels 3–4
The yard behind the estate is strangely ICICLE SNAKES (2) CREATURE 2
quiet after the ruckus inside. A thin Page 24
layer of snow and frost covers
the ground, marred by the recent Treasure: Beneath the overhang
passage of small feet. The trail leads is a row of open jars used to
past a modest guest house apart collect snow melt for drinking
from the main building and through water. The liquid that passed over
underbrush to the Hoarwood’s the icicle snake has been altered in
evergreen trees beyond. A set of long composition and fermented into
icicles hang lazily from the guest house’s 2 lesser frost vials (2 moderate
roof, a steady drip of ice melt sliding frost vials for levels 3–4).
down their lengths.
A1. Rimesnap’s Throne
This guest house has not seen
Matriarch Szvetneera Moderate
much use during Anastasia’s visit Discovering the destination of
here, being far too small to accommodate all the goblins is quite easy—the rascals were
the guests comfortably, let alone afford them so excited over a successful heist and chaos-
space away from each other. The winter goblins fled inducing rampage that they didn’t bother covering their
through this yard on their way back to Rimesnap to tracks. A couple hours of travel through the Hoarwood
present the twigjack with their loot. The party can easily leads the PCs to a clearing. It’s here that an especially
follow the footprints, but as they do so they are attacked malicious twigjack named Rimesnap, who has styled
by the yard’s denizens. themselves as king of this section of the Hoarwood, holds
court. Matriarch Szvetneera drew the fey into her
plans with flattery and the promise of expanding
their claim, but in truth Rimesnap required little
encouragement to sow chaos and hopefully
bloodshed among the humanoids at the estate. They,
in turn, manipulated the local winter goblins
into “playing a game with the longshanks.”
Unaware of any further machinations, the
goblins cheerfully agreed, leading to the
incident at the estate. Now Rimesnap is
reviewing their prizes, praising the goblins
just enough to keep them under their
bramble-laced thumb.
ENEMIES
START
HERE
dead crows like a natural iron maiden. The group of chattering A loud crack that sounds like a log splitting disperses the
winter goblins crowd the center of the clearing, gathered around cluster back to a reasonable distance, allowing for a proper look.
a sizable wooden structure and all but climbing over each other The desiccated remains of a tree stump have been hollowed
to get closer. out and shaped into a twisted facsimile of a throne, complete
with a soaring back and wide arms that make it too large for
its occupant: a human-shaped plant, no larger than a forearm,
woven with gnarled branches and pine needles encrusted
with frost. It twirls a piece of sapling in what passes for its
hands, capped with red berries like rubies on a scepter, the
very image of a tiny wicker king. Its featureless head tilts
downward, gazing at the train models pilfered from Queen
Anastasia’s estate.
make a Diplomacy or Intimidation check to convince the leader recalls a stranger speaking with Rimesnap about
goblins to disarm, or a Nature check to point out the a week ago, but thinks all medium humanoids look the
twigjack’s relative lack of power within the Hoarwood same and doesn’t remember further details. With the
(DC 15, or 18 for levels 3–4). A success or greater causes models recovered, the goblins ask to return with the PCs
the goblins to stand down, forcing Rimesnap to use the so they can apologize and explain themselves to Anastasia.
necromantic talisman they received from Szvetneera to If the PCs, for whatever reason, don’t hold to Calix’s
animate the corpses of the impaled ravens around the request and fight the winter goblins with lethal force, all
clearing. If this happens, run Rimesnap Abandoned; but one of the goblins have scattered from the scene by
otherwise, run Rimesnap’s Forces. Use the map on page the time the fight is over. This lone brave goblin provides
14 for this encounter. the above information and asks to return with the PCs to
clear his group’s name.
Levels 1–2 Rimesnap Abandoned
A2. Return to the Estate Severe
RIMESNAP CREATURE 2 With the winter goblin leaders in tow, the players have
Page 19, art on page 32 an uneventful walk back to Anastasia’s estate where
masses of servants are already busy repairing the mild
ZOMBIE CROW SWARM CREATURE –1 damage done by the goblin’s raid. Their faces are a mix
Page 19 of exasperation and nervousness upon seeing the group
again, but they’re persuaded by Calix to go back to their
Levels 1–2 Rimesnap’s Forces duties. The dromaar aide escorts the party back to the
council chamber where Anastasia and the representatives
RIMESNAP CREATURE 2 are still assembled. The atmosphere is quieter, though no
Page 20, art on page 32 less charged, with Matriarch Szvetneera standing clearly
on one side of the table facing the others.
GOBLIN WARRIOR CREATURE –1
Page 20, art on page 32 “The fact remains, Your Majesty,” Matriarch Szvetneera
continues, her face awash with smug confidence, “your servant
Levels 3–4 Rimesnap Abandoned and his pet Pathfinders have not returned, and we are unable
to proceed with this endeavor. There are obviously traitors
KING RIMESNAP CREATURE 4 among this assembly, and given that the representative from
Page 25, art on page 32 Oprak is both unaffected and known to frequent with goblins,
the culprit is apparent.”
ZOMBIE CROW FLOCK CREATURE 1 “I have a name and rank, Matriarch,” Lieutenant Surkzin
Page 25 responds. “If you would accuse me of a misdeed, please be
kind enough to address me by them.” Szvetneera’s Ulfen
Levels 3–4 Rimesnap’s Forces guards snap their hands to their weapons as the tension in
the room increases.
KING RIMESNAP CREATURE 4
Page 26, art on page 32 As the PCs enter the room with the winter goblin
leaders, one of them points to Matriarch Szvetneera,
GOBLIN COMMANDO CREATURE 1 shouting “That’s the longshanks that was talkin’ with
Page 26, art on page 32 King Rimesnap!”
Amid the gasps from the assembled representatives,
Development: With Rimesnap defeated, the PCs are free Szvetneera lets out a frustrated groan and yells back
to recover the train models and question any remaining “That useless piece of firewood failed?” She motions to
goblins. Whether they sent champions forward or not, her guards, who spring into action to attack. The rest of
the winter goblins are sufficiently impressed with the the representatives usher Queen Anastasia and Calix out
Pathfinders’ strength and agree to tell them what little of the room, where they can be heard fighting among
they know. They say that Rimesnap asked them to “play more witchguards in the hall.
a game with the longshanks” and steal the train models. Creatures: Matriarch Szvetneera rose to her rank
The fey phrased the raid as a good bit of fun, and so the through a combination of subterfuge, modest magical
goblins never meant any harm or violence. The goblin talent, and a healthy dose of Ulfen muscle. Her bodyguards
R = RIMESNAP
1 SQUARE = 5 FEET PATHFINDER FLIP-MAP CLASSICS: WINTER FOREST
ENEMIES
START
HERE
Lieutenant Surkzin [two-actions] The lieutenant tosses the triggering train from an outside representative, check box B. If the
PC an Oprak field medicine kit. This PC can spend one PCs feel that Szvetneera’s train should be excluded from
action to use this kit on themselves or a willing ally and consideration, check box C.
restore 2d8 Hit Points.
Ivinder [two-actions] Ivinder scatters a bottle of slurk grease into the PRIMARY OBJECTIVES
room. A 15-foot emanation centered on the triggering PC The PCs complete their primary objective if they find the
becomes difficult terrain for 1d4 rounds. winter goblin tribe, recover the set pieces, and judge the
Winter Goblins [one-action] A pair of overeager winter goblins dash competition. Doing so earns each PC 2 Reputation with
into the room, singing a goblin song and generally getting their chosen faction.
in the way. A target enemy within 10 feet of the triggering
PC is off-guard until the start of the PC’s next turn. SECONDARY OBJECTIVES
The PCs complete their secondary objective if they have
Levels 1–2 the winter goblin tribe assigned to the castle by handling
them non-lethally. Doing so earns each PC 2 Reputation
MATRIARCH SZVETNEERA LEVEL 2 with their chosen faction.
Page 21, art on page 32
Levels 3–4
Conclusion
With Matriarch Szvetneera defeated and her plot
revealed by her own admission, the rest of witchguards
she enlisted to attack the estate retreat. Anastasia,
Calix, and the other representatives enter back into
the room, each with some superficial injuries that
Calix insists aren’t serious. Queen Anastasia thanks
the Pathfinders for their help and asks if they have any
suggestions as to which train proposal(s) she should
look at more closely. Since the demonstrations were
cut short by the violence, it will take her time to reach
a full decision. Finally, more to herself than the party,
she asks what should be done with winter goblins.
Calix jokingly suggests “winter goblin soup” for
dinner, to which there is a clamoring from the goblins
to expose their good traits and that they want to help.
The dromaar gives a performative sigh and appoints
them “consultants” to prevent others from sneaking
into the estate.
REPORTING NOTES
If the majority of the PCs feel that Anastasia should
use an Irriseni representative’s train, check box A. If
the majority of the PCs feel that Anastasia should use a
Critical Failure The Ulfen bodyguard is off-guard until the ANIMATED KITE (0) CREATURE 0
start of their next turn. SMALL CONSTRUCT MINDLESS
Failure There is no effect. Pathfinder Tian Xia World Guide 278
Success The Ulfen bodyguard gains a +1 circumstance Perception +6; darkvision
bonus to their attempt to Shove. Skills Acrobatics +7
Critical Success The Ulfen bodyguard gains a +2 Str +0, Dex +3, Con +0, Int –5, Wis +0, Cha –5
circumstance bonus to their attempt to Shove. AC 15 (13 when broken); construct armor; Fort +4, Ref +9, Will +4
HP 15; Hardness 1; Immunities bleed, death effects, disease,
doomed, drained, fatigued, healing, mental, nonlethal
attacks, paralyzed, poison, sickened, spirit, unconscious,
vitality, void
Construct Armor Like normal objects, an animated kite has
Hardness. This Hardness reduces any damage it takes by
an amount equal to the Hardness. Once an animated kite
is reduced to less than half its Hit Points, or immediately
upon being damaged by a critical hit, its construct armor
breaks and its Armor Class is reduced to 13.
Speed fly 30 feet
Melee [one-action] frame +7 (magical, finesse), Damage 1d6 bludgeoning
Attach Line [one-action] (manipulate) The animated kite gives its line to
an adjacent ally with a free hand. The kite remains attached
until the creature releases it or the kite flies more than 60
feet away. A creature between them can also sever the
line with a successful Strike against AC 13 that deals any
amount of slashing damage.
Sawing Line [two-actions] Requirements The animated kite has its
line attached to an ally; Effect Each creature along the line
between the kite and its ally takes 1d6 slashing damage
(DC 16 basic Reflex save).
Location
Adventure:
Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Reputation
Earned:
Bonus Faction Goal Achieved: □ Envoy’s Alliance □ Grand Archive □ Horizon Hunters □ Radiant Oath □ Verdant Wheel □ Vigilant Seal
Faction:
Faction:
Faction:
Faction:
Faction:
Faction:
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Adventure Summary
You were summoned to Irrisen at the behest of Queen Anastasia to offer advice on how to construct a new project, something
called a “locomotive” that she remembered fondly from Earth. After you met and learned about the different options from her
prospective contractors, the meeting was interrupted by a group of frost goblins breaking in and stealing all of the model trains
(except for the one from the representative of Oprak!). You gave chase and recovered the models, only to be met by a snobby
twigjack who insisted that they were the proper ruler, a lie fed to them from High Matriarch Szvetneera, one of the contractors
at Anastasia’s meeting. You learned that this was setup, a cover for the matriarch to attempt to have Anastasia assassinated! You
helped to defeat her forces, bringing calm to the palace once again.
Boons Rewards
Starting XP
Congratulations on completing the adventure! You’ve earned Pathfinder Society (second edition)
Achievement Points, a currency that can be redeemed on our website at [Link] for special
Experience
character boons, such as access to rare or uncommon ancestries, feats, and more! To redeem your
Achievement Points, go to [Link]/organizedPlay/myAccount and click on the Boons tab. Note that XP Gained
you must have created a [Link] account and registered a character before you can begin making
Achievement Point transactions.
This adventure grants the following unique Achievement Boon: Frozen Tongues.
Total XP
Items Notes
GP Gained
Gold
GP Spent
Total GP
Reputation/Infamy
FOR GM ONLY
EVENT EVENT CODE DATE GM Organized Play #
Chronicle Code: KWPU
For more information about the Pathfinder Society Organized Play program, including how to use this Chronicle Sheet, visit [Link]