0% found this document useful (0 votes)
9 views15 pages

Engaging Math App: Cube of Three

The document presents an educational app called 'CUBE OF THREE' designed to improve students' math skills through an engaging adventure game format. It addresses common challenges students face in math, such as lack of understanding and practice, by incorporating mentorship and interactive gameplay. The app aims to make learning math enjoyable and accessible, particularly for students without internet access.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views15 pages

Engaging Math App: Cube of Three

The document presents an educational app called 'CUBE OF THREE' designed to improve students' math skills through an engaging adventure game format. It addresses common challenges students face in math, such as lack of understanding and practice, by incorporating mentorship and interactive gameplay. The app aims to make learning math enjoyable and accessible, particularly for students without internet access.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ABSTRACT

PERTANDINGAN INOVASI STEM SRI AMAN (SAInnoSTEM 2025)

GROUP NAME
TECH TITANS

SCHOOL
SEKOLAH MENENGAH KEBANGSAAN BANDAR TUN HUSSEIN ONN 2

GROUP MEMBER’S NAME

NAME IDENTITY CARD NUMBER


NHAAMYHA A/P VIKNESWARAN 100430101492
TANG YI CHENG 091125140936
JOHN MATHEWS FRANCIS 100401140943
Language used : English

App Name : “CUBE OF THREE”

INTRODUCTION

What is meant by CUBE OF THREE ?

Our application is called Cube of Three. It is called so because this application is completely
based on mathematics and cube of 3 is a term from mathematics. Moreover, length x width x
height becomes a 3D shape like a cube. So, to get a 3D shape, pupils have to use this formula
to determine the volume of it. Without this method, we can't determine the volume of a
complete 3D shape. This resembles, pupils are required to use the f x u x p method to get by
in math.

F = FOCUS

U = UNDERSTAND

P = PRACTISE

Without focusing, understanding, and practicing math, we can’t form an accomplished


student in math, just like a cube (3D shape).

What is this app all about ?

We have created an app named “ CUBE OF 3 “. This app is mainly built to solve this
generation’s problem. Pupils have countless number of problems in doing math. Hence, this
app is really helpful for those who have problems in doing math.

In this generation, pupils are really fond of using technology in all activities like studying,
playing games, shopping and so on. So, we taught creating an online-based app is really
worthy for all the students out there.

That’s why this adventures math game has been created. This game is filled with adventures
elements with math equations and problems. Pupils have to destroy each evil characters and
turrets by solving a math problem. We have different powers, elements, characters, stages in
this game. Hence, pupils will feel like it’s an engaging game just like playing Mobile
Legends, PUBG, Candy crush but the same time practicing math. Moreover, we have special
mentors added into this game to help pupils understand the math problem or an equation.
MEANING OF OUR LOGO

Icons

The student and the cube :

This shows, that this app will create a well-versed student in math just like a complete cube.

Colors

Purple color : Shades of purple communicate originality, brilliance, and visionary thinking.

Blue color : Represents knowledge, power, integrity, and seriousness.

Yellow color : To maintain learners' attention and stimulate their active participation.

Red color : Represents determination as well as passion, and desire


PROBLEM STATEMENT

Problem 1

The quandary faced by pupils while doing math is there is a lack of understanding, confusing
steps & formulas, and difficult equations associated with this subject. Because of this, 95 %
of students hate math and refuse to learn it.

Problem 2

The quandary faced by pupils is less amount of practices in math because they don’t find
practicing math by doing activity books, text book questions are not interesting and engaging.

Problem 3

According to our interview with our friends, one of them told that the subject is for nerds,
while they don't like having to think so hard about one subject. Furthermore, pupils told,
math involves using plenty of multi-step processes to solve problems, being able to master it
takes a lot more practice than other subjects. Having to repeat a process over and over again
can quickly bore them and this make them become impatient with math.

Problem 4

Many students have a very common mistake which is careless mistakes. During exams,
pupils feel nervous and make plenty of careless mistakes. Because of this, pupils give up and
will be demotivated to do math again.
REPORTS

Problem faced by the students


(according to a interview by CUBE OF THREE members)

Less guidance

Misunderstanding

Less practice

Scared to ask questions

0 1 2 3 4 5 6 7

Form 1 Form 2 Form 3 Form 4 Form 5


THE SOLUTIONS

SOLUTION 1

Pupils can install this app to understand math equations or problems easily and efficiently.
We have specially trained mentors to help them with their problems. Furthermore, we will
teach them to solve math questions in many different ways. This will help them to choose the
simplest method so they can solve it easily while understanding it.

SOLUTION 2

This game is very adventures with characters, powers, elements and so on. To destroy a turret
or an evil character, pupils will need to solve at least 3 math problems. Hence, pupils will feel
more engaged and energetic to play the game meanwhile, solve many math questions.

SOLUTION 3

Here, pupils can imagine those math questions as an activity in their daily lives. It is because,
this app engages student by visualizing the math question using a picturize method. Hence,
student can reduce the boredom in math.

SOLUTION 4

Pupils will be used with all the math questions in their exams because we train pupils using
our Malaysian Education System. They will be able to practice a lot of exams questions,
HOTS questions and so on. Hence, pupils can be calm while doing the exam.
OBJECTIVES

• Firstly, students can improve their math skills in a fun and exciting way. It is because,
this app is game – based and students have more interest in learning new things by
playing games. Students can improve skills like algebra, square and cube root, linear
equations and etc.

• Secondly, students can improve their grades after understanding the formulas by using
our app. This is because, this app is created to inspire students to learn math and make
them gain more interest in learning math.

• Thirdly, parents play an important role to improve their children’s math skills. Parents
can use this app to help their children who is struggling with mathematics by playing
the games and showing the tutorials. This can help the parents to teach math in a easy
and interesting way.

• Lastly, playing various math games that focus on particular concepts like addition,
subtraction, multiplication, and division can boost memory faster. According to the
interview of the top student, she’s said that math games will help her to memorize
problems easier and faster.
APPLICATION OF STEM
We got inspired to create this app with the help of STEM. STEM is an approach to learning
and development that integrates the areas of science, technology, engineering and
mathematics. This app is fully developed with STEM. It was easier and more efficient to
create a product using this STEM study. We have used STEM to create this app in various of
ways.

1. S : SCIENCE

The use of science in our app is to record the level, rank and biodata in our app. Hence, all
the data are correctly produced for the gamers to use our app. The role of science can
smoothen the process of collecting data for the app developers of our app. The app
developers of “CUBE OF 3” can easily record the achievement of our app and so on. Hence,
this app will developed even more better and will attract more people.

2. T : TECHNOLOGY

We decided to use the study of STEM to create this app because in this generation people are
more fond to learn with the help of technology. Our app is made under the guidance of
technology because its full made using Internet and elements of android and iOS. By using
this study, people can understand and learn math quickly and easily. People will have more
interest to study math as the world is depended in technology

3. E : ENGINEERING

The use of the study of engineering in our app is to maintain the software products.
Application engineering is a critical software innovation based role. Application of
Engineering is responsible for designing, building app. In that way, our app is build using the
help of a software which is “Scratch”. Scratch is an app that can design or build apps easily,
innovatively and faster. Application of engineering in our app is fast-paced and ever-evolving
field which allows opportunities to apply the newest technology to real world problems.

4. M : MATHEMATICS

The most important role in this app is the study of Mathematics. This study will help
to count the number of points gained by a player efficiently. Besides that, mathematics can
help app developers to solve problems like technical issues and development of the app.
Moreover, the app developers can program the app using a perfect and standard codes.
METHODOLOGY

1) DURING THE GAME

Pupils will choose


Pupils will have to their favorite Pupils will be linked
choose their character and to the game and will
category like form 1, powers and they will start to compete with
form 2 and so on. be grouped with others.
other players

Level 1 :
Pupils will be destroying 5 evil characters in
this level. They must solve at least 3 math
questions with the given time to increase the
energy level. If the pupils failed to solve the
question with the given time they will loose a After destroying
live. After that, pupils will use all of those those evil characters
energy which has been collected to destroy a they will proceed to
evil character. They can also use variety of the hardest level.
powers to kill the character. Then, the energy
level will be dropped again. Hence, pupils must
solve more questions to kill those 5 evil
characters.

Level 2 :
Pupils will be destroying 5 turrets
and 5 animals in this level. They The team who have
must solve at least 5 math questions completed all the tasks first
with the given time to increase the will be certified as ‘VICTORY’
energy level. If the pupils failed to and will be pushed to the
solve the question with the given next level. The other team
time they will loose a live. After that, will go to the ‘DEFEAT
pupils will use all of those energy ROUND’ to learn their
which has been collected to destroy mistakes and do it again.
a turret and an animal. They can also Here, the mentors will
use variety of powers to kill it. Then, reteach the questions
the energy level will be dropped through videos and make the
again. Hence, pupils must solve pupils understand it.
more questions to destroy all those
animals and turrets.
2) SESSIONS WITH MENTOR

The mentors will be teaching a


Pupils can ask questions by
student through videos and
clicking the mentor icon to ask
webinars. They will also
question, find different ways to
provide free notes as a
solve questions and so on.
reference to them.

The pupils will be given time


to ask questions, formulas,
Pupils will have a chance to
methods to the mentors. The
have this session before
mentor will teach the student
entering a game.
to answer question easily in
the game.
3) MATH COMPETITION PRACTICE

Pupils can also go to


the competition math
practice section to
practice math
competition Pupils can go to math competition
questions like section and start playing the games as
KANGAROO MATH, usual
DOKA MATHS,
SIMOC and so on to
win those
competition
ADVANTAGES OF THIS APP

- This app is an offline app. Hence, the users can use it whenever or wherever they want.
It will be really helpful for those who doesn’t have internet in their respective houses,
especially the B40 people.

- This app doesn’t contain any app purchases. So, users do not have to worry about
paying money just to learn math and they will fell more confident and convenient to use
our app.

- Parents can save money on sending their children to math tuitions because we have
specially trained mentors to teach and guide them for free. They will really make sure that
all the students can master in math.

- Teachers, can save energy on doing slide presentation or finding math activities because
they can use our app to teach the questions given in our app to the pupils and give them
the notes that is prepared by the mentor.
THE USERS OF OUR APP

STUDENTS

This app provides an effective way of building mental discipline and encourages logical
reasoning and mental rigor for students. In addition, this app plays a crucial role in
understanding the contents of math and help more students.

PARENTS

Parents can save money on buying activity books, reference book, sending tuitions by
using our app because our app provides all the needs for a student to master in math and
to apply it in our daily lives.

TEACHERS

This app is really helpful for teachers because this app teaches a lot of new different skills
and ways to solve a question. Therefore, teachers can also apply the same method to teach
the pupils to solve a question easily.
THE NOVELTY

CUBE OF THREE is the very first app which combines an adventures game and math
questions and the app is completely in a different genre.

Furthermore, this is the first ever app which is all fully offline but has the best animation,
creation and characters as well. Moreover, its mainly created for the B40 students who
doesn’t have internet access at home.

On the other hand, this is the first ever educational app that helps not only students but the
parents and the teachers in different ways like saving money, less work and so on.
CONCLUSION

CUBE OF THREE is an application that is completely based on mathematics and cube of


3 is a term from mathematics. This app is mainly created to improve pupil’s math skills in
a fun and exciting way. We really want to engage students to love math because math is
compulsory subject for all our daily activities. Furthermore, we really want the upcoming
generations to be the only one in math and make our country feel proud. We, Malaysian
also have to be the only one in all the industries. Moreover, we really thank this
SAMSUNG SOLVE FOR TOMORROW competition to give us a chance to pop out all
our talents and help the community.

Common questions

Powered by AI

The design of the "Cube of Three" app reflects principles of engagement commonly seen in popular mobile games through its use of immersive gameplay, competitive elements, and progressive challenges. By incorporating characters, stages, powers, and adversaries similar to those found in games like Mobile Legends and PUBG, the app keeps students engaged by providing a narrative and visual context for learning . These elements foster a sense of achievement and motivation as students advance through levels and master increasingly complex mathematical problems. The integration of instant feedback, rewards, and leaderboards parallels engagement mechanics in mobile games, maintaining user interest by setting personal and group goals . Additionally, the app uses visually appealing animations and graphics to capture attention, enhancing the educational experience by making it dynamic and interactive, which is a core principle in successful game design .

The "Cube of Three" app targets several cognitive skills, including logical reasoning, spatial awareness, and problem-solving, by incorporating them into gameplay that mirrors real-world math challenges. By requiring players to solve diverse mathematical problems to progress in the game, the app encourages logical reasoning and the application of mathematical principles. Additionally, spatial awareness is enhanced as players interact with 3D models and dynamic in-game environments, akin to visualizing geometric shapes in math . Through repetitive problem-solving in progressively challenging levels, students develop critical thinking and adaptability, as they must adjust strategies to succeed . By using the FOCUS (Focus, Understand, Practice) methodology, the app also fosters cognitive skills related to attention span, comprehension of complex concepts, and mastery through repeated practice, ultimately creating a well-rounded mathematician .

The "Cube of Three" app aims to solve several challenges in math education, including misunderstanding of mathematical concepts, lack of engagement with traditional practice methods, and difficulties caused by multi-step processes . By incorporating interactive elements and adventure game features, it motivates students to practice math more frequently and enthusiastically, which tackles the boredom and repetitive nature of conventional math exercises. This is particularly useful for students who get easily bored and demotivated when engaging with traditional math practice, as the game format maintains interest and stimulates longer learning sessions . Furthermore, it provides a practical solution to the problem of careless mistakes by offering real-time mentoring and video guides .

The application of STEM influences the "Cube of Three" app by integrating science, technology, engineering, and mathematics in its development, ensuring an educationally robust and technologically sound product. Science aids in data management and record keeping for user achievements which enhances user engagement . Technology allows the app's development on digital platforms to make learning accessible and engaging through interactive elements on mobile and print screens . Engineering underpins the app through application engineering principles that facilitate smooth functionality and software updates, specifically using tools like "Scratch" for innovative and efficient app design . Mathematics forms the core of the app, guiding the creation of mathematical problems players encounter and solve in-game, enhancing both programming and player experience .

Parents and teachers play crucial roles in the success of the "Cube of Three" app. Parents can utilize the app to aid their children in overcoming math difficulties by engaging them in gameplay and interactive tutorials, making it easier for parents to participate actively in their child's education. This involvement helps save money on external resources like tuition and books . Teachers can leverage the app as an educational resource to introduce new methods and problem-solving approaches in the classroom, reducing preparation time and effort . By using the app in a classroom setting, teachers can also identify student progress and adjust teaching strategies accordingly. Both parents and teachers can help students reinforce learning through consistent practice and real-life application, incentivizing students to improve and achieve better academic performance.

The integration of mentorship into the "Cube of Three" app’s game design is highly effective in enhancing educational outcomes. This feature provides a personalized learning experience that addresses diverse learning needs by offering targeted guidance and explanations for complex math problems . The mentorship component bridges the gap between independent learning and formal instruction by offering in-game advice, video tutorials, and the opportunity for students to ask questions directly. This format can alleviate anxiety associated with making mistakes and boost confidence as students receive immediate feedback and correction, thereby reinforcing learning . Additionally, mentorship promotes continuous engagement by ensuring students understand underlying concepts, preventing rote completion of tasks without comprehension . This holistic approach amplifies the app's effectiveness by fostering a supportive learning environment crucial for mastering complex subjects.

The "Cube of Three" app addresses motivational issues by transforming math practice into a rewarding, game-based activity. The principal design involves engaging students through gameplay mechanics that include solving math problems to advance and defeat in-game characters. This method boosts intrinsic motivation by combining entertainment with education, which helps overcome the natural resistance students often feel towards math . By making learning a part of an adventure, students become more excited and eager to participate, and are less likely to perceive math as a difficult or nerd-only subject. It also introduces competition elements, encouraging collaboration and a sense of achievement, further motivating students . Moreover, by avoiding the monotony associated with rote learning, the app encourages repeated interaction and slow exposure to complex processes without cognitive overload.

The "Cube of Three" app differentiates itself from traditional mathematical learning by integrating mathematics into an adventure game format. This approach addresses the common issue of engagement by making learning fun and interactive. Pupils must solve mathematical problems to progress in the game, battling characters and advancing through stages, which mirrors popular games like Mobile Legends without sacrificing educational value . Unlike traditional methods that rely on passive learning through textbooks, the app uses game mechanics to foster active participation, thus enhancing focus and understanding. Additionally, it provides a tailored learning experience through mentoring sessions and helps reduce anxiety associated with math by transforming practice into a dynamic activity .

The "Cube of Three" app provides significant advantages for users lacking stable internet access as it is designed to function offline. This feature makes the app widely accessible to students in areas with limited connectivity, ensuring equitable educational opportunities . By operating offline, the app empowers students from B40 communities, who may not have consistent internet or the financial means to access online educational resources, to practice and improve their math skills anytime and anywhere. Moreover, this offline capability enhances reliability and convenience since students can continue their educational activities without disruption, thus maintaining consistent learning progress and flexibility in managing time for practice .

The logo design of the "Cube of Three" app plays a strategic role in aligning with its educational objectives by visually representing the app's aspirations and functionality. Each color and element within the logo has a symbolic significance that relates to the app's goals. For instance, the use of purple signifies originality and creativity, fostering an environment where students are encouraged to think outside the box and approach math problems innovatively . Blue represents knowledge and seriousness, aligning with the educational underpinnings of the app, while red signifies determination and passion, encouraging persistent learning . Yellow, by maintaining learner attention, helps stimulate active engagement. The image of a student and a cube in the icon signifies completeness in mathematical understanding, reflecting the app's aim to build well-versed students capable of tackling complex mathematical challenges with confidence .

You might also like