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Game Theory and Algorithms Explained

The document discusses game theory, focusing on strategic decision-making and algorithms used in game playing. It covers concepts such as Nash Equilibrium, the Prisoner's Dilemma, and the construction of game trees, particularly in the context of board games like Tic Tac Toe. Additionally, it outlines rules for team participation and competition scoring, emphasizing the importance of rational decision-making based on opponents' actions.
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0% found this document useful (0 votes)
9 views42 pages

Game Theory and Algorithms Explained

The document discusses game theory, focusing on strategic decision-making and algorithms used in game playing. It covers concepts such as Nash Equilibrium, the Prisoner's Dilemma, and the construction of game trees, particularly in the context of board games like Tic Tac Toe. Additionally, it outlines rules for team participation and competition scoring, emphasizing the importance of rational decision-making based on opponents' actions.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Game Playing Algorithms

Dr B Radhika Selvamani
Introduction
• Game theory is the study of strategic decision
making between two or more intelligent and
rational parties.
Penalty for copying in assignment
• All confess
-2.5 for those who copied and -1 for who did by own
• All deny
-2 for all
• One confesses to me by message and others deny
– The one who confesses gets full mark irrespective for
whether he copied or not
– Others get -3 each
Rules for Team Participation Marks for
Project
• If all are putting equal effort
– Add 5 for each for team participation
• If one person is just copying
– I add only 3 for team participation
• If only one person is doing the whole project
– I give only 0 for team participation
Rules for Real time competition
component
• If two teams participate in a competition
– The team who wins get 5
– Others get 0
• If three teams participate in the competition
– The team who comes first gets 3
– The team who comes second gets 2
– Others get 0
Can you make a rational decision
without knowing the other person’s
choice ?
• If your friend has confessed then it is better for
you to confess too

• If your friend has not confessed then it is better


that you do not confess

• Your decision is a function of the other person’s


decision.
Can you make a rational decision
without knowing the other person’s
choice ?
• If your friend has confessed then it is better for you to
confess too
Nash Equilibrium defined by John Nash

• If your friend has not confessed then it is better that


you do not confess
This is called Pareto Optimal state as
defined by Vilfredo Pareto

• Your decision is a function of the other person’s


decision.
Prisoner’s Dilemma
You Confess You deny

He Confess -100/-100 -200/-10

He Denies -10/-200 -50/-50

Nash Equilibrium

Pareto Optimal
Characteristics of Most Board Games
• Two Person Games
• Zero Sum Games
• Complete Information Games
• Alternate Move Games
• Deterministic Games
Game Tree – You Move

Win Loss
for Draw for
you for you
you
Game Tree – Max Move
Win for
you

Win Loss
for Draw for
you for you
you
Game Tree – When Opponent moves

Loss for Win for


you you

Draw
for you
Game Tree – Min Move
Loss
for
you

Loss for Win for


you you

Draw
for you
Game Tree

D
D W L
W D
L

L L
D
W

L D
Constructing a Strategy
• Strategies are subtrees that show the choices
of one player from a given state.

• Traverse the tree starting at the root


• If level is MAX
– Then choose one branch below it
• Else if level is MIN
– Then choose all the branches below it
A Strategy

D
D W L
W D
L

L L
D
W

L D
Strategy 2

D
D W L
W D
L

L L
D
W

L D
Game Tree

D
D W L
W D
L

L L
D
W L

L D
Game Tree

D
D W L
L W D
L
W

L L
D
W L

L D
Game Tree

L
L
D

D
D W L
L W D
L
W

L L
D
W L

L D
Game Tree
D

L
L
D

D
D W L
L W D
L
W

L L
D
W L

L D
TicTacToe

• Evaluation function to be defined for each board position.

• All board positions for both players should be covered by the evaluation function.

• The evaluation function defines the favorability of MAX


Rows, column, diagonals available to MAX

x Rows available =2 Columns available =2


o
x x x x x x
o o x x
x x x x x

Diagonals available =2
x x
o x
Evaluation function
Favorability of MAX x x

= (rows, column, diagonals available to MAX) – (rows, column, diagonals available to MIN)
Rows, column, diagonals available to MIN

Rows available =2 Columns available =2

x x x o o
o o o o o o o
o o o o o

Diagonals available =1
x o
o o
Evaluation function
Favorability of MAX o

= (rows, column, diagonals available to MAX) – (rows, column, diagonals available to MIN)

Evaluation function value = 6-5 = 1


Game Tree for Tic Tac Toe

A
C
B
x

x x
Game Tree for Tic Tac Toe

A
C
B
x

x x

x
o

6-5=1
Game Tree for Tic Tac Toe

A
C
B
x

x x

x x
o
o

6-5=1 5-5=0
Game Tree for Tic Tac Toe

A
C
B
x

x x

x x
o
o

6-5=1 5-5=0
1 0 1 0 -1
α - β score
• α – the upper bound of scores of MAX nodes
• Β – the lower bound of scores of MIN nodes
• All MAX nodes maintain the α score
• All MIN nodes maintains the β score
Propagating a α bound
α >= -1

β = -1

1 0 1 0 -1
α bound created
α > = -1

-1 If β <= the α bound


then the sub tree can
be pruned

α cutoff

1 0 1 0 -1 -1
α bound created
α > = -1

β <= -1
-1

α cutoff

1 0 1 0 -1 -1
α bound increased

α>=0

0 0
-1 β <= -1

α cutoff

1 0 1 0 -1 -1
α bound crossing a β bound
β <= -1 If α >= the β bound
-1 then the sub tree
β cutoff can be pruned

α>=0
α =-1
-1

0 0
-1 β <= -1

-1

α cutoff

1 0 1 0 -1 -1
SSS*
• Start search with a set of nodes covering all
strategies
• Refine the MAX node with the highest upper
bound
• If a fully refined strategy has highest value
than other partial refined strategy we stop.
Game Strategy 1

D W
W D

L L
D
W

L D
Game strategy 2

D
D W L
W D
L

L L
D
W

L D
Game strategy 3

D W

L
L D

L L
D
W

L D
Nodes covering all Strategies in a partial tree
where MIN nodes are only partially explored

D
L
L

L L
D
W

L D
A Partial game tree

L L
D
W

L
Reference
• Artificial Intelligence by Russel Norvig
Or
• A first course in AI by Dr. Deepak Khemani

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