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Foretell Harm in Pathfinder 2E

The document is a character sheet for a level 20 Dragon Oracle named Sol Regen, detailing attributes, skills, abilities, and inventory. It includes information on hero points, defenses, and various character traits and feats. The character has a strong emphasis on charisma and wisdom, with notable skills in diplomacy and intimidation.
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0% found this document useful (0 votes)
13 views4 pages

Foretell Harm in Pathfinder 2E

The document is a character sheet for a level 20 Dragon Oracle named Sol Regen, detailing attributes, skills, abilities, and inventory. It includes information on hero points, defenses, and various character traits and feats. The character has a strong emphasis on charisma and wisdom, with notable skills in diplomacy and intimidation.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Sol Regen
Character Sheet 20 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Dragon Barrister Oracle
Heritage and Traits Size Background Notes Class Notes
Red Dragon
Attributes

+0 Strength
Partial Boost +5 Dexterity
Partial Boost +4 Constitution
Partial Boost +0 Intelligence
Partial Boost +4 Wisdom
Partial Boost +6 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

39 + / 28 E
M
L
29 E
M
L
32 E
M
L
288 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 24 + 0 5 + 24 + 0 4 + 28 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 4 + 24 + 1 E
M
E
M
E
M
E
M Defenses Notes fire 20

Base Dex* Prof Item L L L L Conditions


* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
5 22 0 0 Skill Notes
Acrobatics 27 E + + - T
None selected
28
M E

25
+ +
L Dex Prof Item Armor 4
M
L
24 0 feet
T Wis Prof Item
Arcana 0 E
M
0 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T Darkvision
Athletics 0 E
M
0 + 0 + 0 - 0
L Str Prof Item Armor
T
0 0 0 Strikes
Crafting 0 E + +
M
L Int Prof Item Melee Strikes
T
6 0 0 Weapon Damage
Deception 6 E + +
M B
+ +
L Cha Prof Item P
S
T Str Prof Item
Diplomacy 34 E
M
6 + 28 + 0 Traits and Notes
L Cha Prof Item
T Weapon Damage
Intimidation 34 E
M
6 + 28 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Legal Lore 28 E
M
0 + 28 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
4 28 0 Traits and Notes
Medicine 32 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 26 E
M
4 +
22 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 0 E
M
0 +
0 +
0
L Int Prof Item Traits and Notes
T
6 0 0 Weapon Damage
Performance 6 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 26 E
M
4 +
22 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0 E
M
0 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 27 E
M
5 +
22 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 4 E
M
L
4 +

Wis Prof Item


0 + 0
44 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 5 E
M
5 +
0 + 0 - 0 10 + 6 + 28 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Red Dragon Foretell Harm
Revelation Spells
Ancestry Feat
Dragon Size (Medium)
Change Shape
Darkvision
Draconic Resistance (fire)
Background Skill Feat
Curse of Engulfing Flames
Group Impression
Mystery (Flames)
Oracular Curse

Skill Feat Class Feat Nudge the Scales

2 Intimidating Glare Draconic Ravager Dedication

Additional Unarmed Attack Draconic Ravager Dedication

General Feat Toughness Class Feature Consumables Bulk


3

Skill Feat Assurance (Medicine) Class Feat Breath of the Dragon

4 Dragon Breath Ravager's Scales


Empower Scales Ravager's Scales

Ancestry Feat Soaring Leap Boosts Class Feature


5

Skill Feat Additional Lore (Legal) Class Feat Through The Gate

6 Kineticist Dedication
Kineticist Dedication

General Feat Diehard Class Feature


7

Skill Feat Battle Cry Class Feat Advanced Element Control Worn Items Invested Bulk
8 Empowered Size Scales 0.0
Empowered Size

Ancestry Feat Channel Wings Class Feature


9

Skill Feat Skeptic's Defense Boosts Class Feat Trial By Skyfire

10 Incredible Resistance
Incredible Resistance

General Feat Fleet Class Feature


11

Skill Feat Too Angry to Die Class Feat Ancient's Size

12 Dragon Heat
Dragon Heat

Ancestry Feat Dragon's Flight Class Feature


13

Skill Feat Shameless Request Class Feat Greater Revelation

14 Adjust Size
Adjust Size

General Feat Scare to Death Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Terrifying Resistance Class Feat Aura of Fear Encumbered Bulk 5 + Str
16 Ravager's Wings
Ravager's Wings
0 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Hyperfocus Speed Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
Wyrm's Size
Divine Effusion
0 0 15 0
Wyrm's Size

General Feat Incredible Initiative Class Feature Gems and Artwork Price Bulk
19

Skill Feat Legendary Negotiation Boosts Class Feat Oracular Providence

20 Advanced Element Control


Advanced Element Control

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Adjust Size 1 3rd Party, Concentrate, Transmutation Foretell Harm [reaction] Cursebound, Divine, Oracle
Effects Trigger
Prerequisites: Empowered Size . Now that you understand how magic
Effects
and size are interconnected, you can change between sizes with ease.
Frequency: once per round. Requirements: Your previous action was to
You change to either Medium size or any of the sizes granted by your
Name Actions Traits Page # Name Cast a non-cantrip Spell that[free-action] dealt damage. Traits Your magic echoes Page #
Draconic Ravager feats. You reach and space change to match the size
Change Shape 1 3rd Party, Concentrate, Dragon, Polymorph, Transmutation ominously
Skeptic's as
Defense you glimpse [reaction]
injury in the target's
General, Skill future. At the beginning
you chose (5-foot reach for Medium, 10-foot reach for Large, 15-foot
Effects of yourYou
Trigger target's next turn, it takes
are targeted by or are in the area damage equal
of ato twice spell
mental the triggering
or effect.
reach for Huge, and 20-foot reach for Gargantuan). This size lasts until
You can take a humanoid guise, hiding your draconic majesty behind a spell's rank as a seemingly random and minor misfortune finds it. The
you use Adjust Size again. Adjust Size gains the tradition trait associated Effects
more innocuous form. Your humanoid form is a specific form of a damage and type of misfortune is of a type matching the spell; for
with your draconic heritage. You don't believe in any mental twaddle, and you're certainly not afraid
common Small or Medium humanoid ancestry prevalent where you grew instance, if you dealt fire damage, a flame might spontaneous ignite on
Name Actions Traits Page # Name of it. You scoff and verbally refute [free-action] onthe triggering effect, attempting aPage #
Traits
up (typically human). This form is distinctive and unique, and you change them or they might burn a hand their torch. The target is then
Channel Elements (Archetype)1 Aura, Kineticist, Primal counteract
Too Angry to Die check using your [reaction]
Intimidation General, modifier with a counteract
into the same form each time. In your humanoid form, you might temporarily immune to Foretell Harm for 24Skill
hours.
Effects level ofyou
Trigger halfstand
your up levelfromrounded
prone up. If you
after wakingsucceed, youbeing
up from ignore the
unconscious
possess a distinguishing characteristic that hints at what type of dragon
Requirements: Your kinetic gate isn't active. You tap into your kinetic triggering effect, though any other creatures that were also targeted or
you are, such as startling emerald eyes or a streak of copper in your hair, Effects
gate to make elements flow around you. Your kinetic aura activates. in the area are still affected. If the source of the effect you successfully
or there might be nothing to distinguish you from other humanoids of You refuse to yield the battle, even after you've been knocked off your
Your kinetic aura is a 10-foot emanation where pieces of your kinetic counteracted understands your language and has an Intelligence
the
Name same ancestry. Using Change
Actions Shape counts
Traits as creating a disguise for
Page # Name feet and nearly killed. For you, such Traits a brush with death is less something Page #
element (or all your kinetic elements, if you can channel more than one) modifier of –3 or higher, that[free-action]creature becomes stupefied for 1 round.
the Impersonate
Channel Wings use of Deception,
2 though only to
3rd Party, Dragonadopt your alternate [reaction]
to fear and more a thing to become infuriated by. As you stand up, you
flow around you. The kinetic aura can't damage anything or affect the
form. You lose any unarmed Strikes you gained from being a dragon in
Effects roar in defiance and can attempt to Demoralize a foe.
Trigger
environment around you unless another ability allows it to. Channel
this form and gain a fist Strike instead. You can't use other
Frequency: once per day . You channel your growing magical power into abilities that
Elements has the traits of all your kinetic elements. Your kinetic aura Effects
require a part
your wings, of your full
restoring body thatcapacity
flight you don'tforhave in humanoid
a time. You gain aform; for
fly Speed
automatically deactivates if you're knocked out, you use an impulse with
example, you couldn't
equal to your Speed foruse 10aminutes.
feat that uses your wings if you don't have
the overflow trait, or you Dismiss the aura. Though you can't use new
wings.
Page As normal,and
Three—Notes if you gain any reach dependent©2023
Actions on increased size,
Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
impulses while your kinetic aura is deactivated, ones you already used
Magical Tradition Spell Slots
Arcane Occult 4 4 4 4 4 4 4 2
Prepared Caster
Spontaneous Caster
Spells per Day 4 4
Primal Divine
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
+34 E
M
6 +
28 44 E
M
10 + 6 + 28 Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Manifestation 3 10 Foresight 2 9
Cantrips Revival 2 10 Overwhelming Presence 2 9
Cantrips per Day - Cantrip Rank
1/2 your level rounded up
10 Benediction 2 1 Proliferating Eyes 2 9
Name ActionsPrep Bless 2 1 Weapon of Judgment 2 9
Guidance 1 Breathe Fire 2 1
Ignition 2 Heal 1-3 1
Light 2 Infuse Vitality 1-3 1
Prestidigitation 2 Blazing Blade 2 2
Stabilize 2 Blazing Bolt 1-3 2
Vitality Lash 2 Create Food 2
Revealing Light 2 2
Translate 2 2
Fireball 2 3
Focusing Hum 1 3
Positive Attunement 2 3
Ring of Truth 3
Roaring Applause 2 3
Divine Wrath 2 4
Fly 2 4
Vital Beacon 4
Ymeri's Mark 2 4
Belittling Boast 2 5
Breath of Life Reaction 5
Focus Spells
Divine Immolation 2 5
Focus Points Focus Spell Rank 10
1/2 your level rounded up Healing Well 3 5
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point. Awaken Entropy 3 6
Name Actions
Blessed Boundary 3 6
Flaming Fusillade 2
Heroism 2 3
Incendiary Aura 2
Truesight 2 6
Deity's Strike 2 7
Regenerate 2 7
Shock to the System 2 7
Sunburst 2 7
Divine Armageddon 2 8
Divine Inspiration 2 8
Pinpoint 8
Innate Spells
Spiritual Epidemic 2 8
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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