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Bashundhara City Mall Architectural Overview

Bashundhara City is a prominent shopping and recreation center in Dhaka, designed by Mustapha Khalid Palash and Mohammad Foyez Ullah, with a total built-up area of 177,700 sq.m. The complex features an 8-story mall, a 19-story tower, and various entertainment facilities, all designed to create a 'city within a city' experience. The structure is engineered to withstand significant seismic activity and includes a large glass dome that enhances natural lighting throughout the space.
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100% found this document useful (2 votes)
398 views14 pages

Bashundhara City Mall Architectural Overview

Bashundhara City is a prominent shopping and recreation center in Dhaka, designed by Mustapha Khalid Palash and Mohammad Foyez Ullah, with a total built-up area of 177,700 sq.m. The complex features an 8-story mall, a 19-story tower, and various entertainment facilities, all designed to create a 'city within a city' experience. The structure is engineered to withstand significant seismic activity and includes a large glass dome that enhances natural lighting throughout the space.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Local Case Study

Presented by : AHMED,SANJIDA
ID :18-36491-1
Bashundhara City
Location : Panthapath , Dhaka
Principle Architects :
• Mustapha Khalid Palash
• Mohammad Foyez Ullah
Architect : Shahzia Islam Anton
Client : Bashundhara Group
Structure : ACS Consulting Engineers Co, Ltd , Thailand.
Site Area : 13.50Acres
Built up Area : 177,700Sq.M
Floor count:
• 8 storied Mall
• 19 storied Tower Part
• 2 storied theme park
• 1 storied Health Club
• 5 storied modern Gaming Zone
• 1 Storied Roof Top Restaurant
• 2 Storied basement
Car Parking: 850
Bashundhara City Shopping Mall is the most popular shopping–cum
recreation center in the [Link] is a well secured and neat & clean
shopping mall. It can endure a major quake measuring 7.5 on the
Richter Scale.
Concept of the design

The basic concept of the design originated D C


from the intent of creating a city within a
city, which can be revealed by identifying four
distinctive constituency blocks, connected by
streets converging into the atrium. Spines
are so created as if the city streets leading
to the heart of the city center producing a
psychodrama that in turn makes the building
into a virtual city rendezvous.
A-Block is located in the south-west corner
of the market, in the east-south corner of
the B-Block market, in the eastern corner of
the C-Block market, and in the north-west
A B
corner of the D-block market.
This atrium of mass activities covered with a large-
scale glass dome depicting the creation of earth –
‘Bashundhara’2 connecting all the layers of podium
block sensationalized by soothing natural light
establishes the complex’s ultimate formal
vocabulary. Filtered light through the dome and
vaulted skylights allowed deep interior over the
assembly at plaza level produces a quality of spatial
depth that transcends physical space. Light piercing
the glass-dome and stain-glass finial illuminates the
interior with a definition, which goes beyond a
physical experience.
Zoning
LEVEL PART NAME OF ITEMS

LEVEL - B1 & B2 PODIUM PART • CHAIN SHOP (MUSTAFA


MART)
Tower Part
• BASHUNDHARA CITY
MANAGEMENT OFFICE

LEVEL-01 TO LEVEL 07 PODIUM PART RETAIL SHOPS

LEVEL-08 PODIUM PART FOOD COURT


MULTI SCREEN CINEMA &
THEME PARK (TOGGI
WORLD

LEVEL-01 TOWER PART AARONG, FREELAND

LEVEL-02 TO LEVEL-04 TOWER PART AARONG

LEVEL-05 TOWER PART BISWARANG

LEVEL-06 TOWER PART SONY-RANGS

LEVEL-07 TOWER PART BATA


Podium Part
LEVEL-08 TO LEVEL-09 TOWER PART TOGGI WORLD

LEVEL-10 TOWER PART ADONIZE FITNES CENTER

LEVEL-11 TOWER PART SALES & MARKETING


OFFICE OF EAST WEST
PROPERTY DEVELOPMENT
(PVT.) LTD.

LEVEL-14 TO LEVEL-18 TOWER PART GAMING ZONE (ULTIMATE


FUN FACTORY
BASHUNDHARA Basement
LEVEL-19 TOWER PART ROOF TOP RESTAURANT
Service

Circulation area

Basement plan
Atrium

Shops

Service area

Fire stair
& lift

Typical floor plan


Food court
8th floor plan
Star cineplex

Food hall

Toggy world
Typical tower floor plan

Commercial Space

Service Area

Fire stair & lift


Structure

Square
column
(2mx2m)

Circular
column (1m
Dia)for
surrounding
space

Capsule lift

Service area

Fire stair
& lift

▪ Split core
▪ Square column
▪ Circular column Typical floor plan
▪ Column to column distance 7.4m
▪ Raft foundation
▪ The design utilises a universal grid and modular planning
Capsule lift

Service area

Fire stair
& lift

Typical floor plan


▪ The huge vaulted ‘awning’ covering the complex’s entrance
loft filtered by frameless transparent façade on the
south invites visitors into the complex and serves as a
formal entry into the shopping complex.
▪ Main entry to the shopping precinct through a diaphanous
façade facing the main street being inserted into a larger
plaza, located at the converging point where vaulted
skylights at cardinal alignments come together
▪ 38mm stained glass imported from Saudi Arabia
Sources :
▪ [Link]
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▪ [Link]
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▪ [Link]
▪ [Link]
▪ [Link]
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▪ [Link]
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Thank you

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