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Visual Communication Design and Technology

This research article explores the integration of machine vision and digital media communication technology in visual communication design, emphasizing the evolution of graphic design in the digital age. It discusses the impact of digital media on traditional visual design, highlighting the need for a systematic approach to visual design education in China. The paper also analyzes multisensory expression methods and the role of digital media in enhancing visual communication, suggesting that modern design must adapt to the complexities of technology and audience interaction.

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0% found this document useful (0 votes)
10 views11 pages

Visual Communication Design and Technology

This research article explores the integration of machine vision and digital media communication technology in visual communication design, emphasizing the evolution of graphic design in the digital age. It discusses the impact of digital media on traditional visual design, highlighting the need for a systematic approach to visual design education in China. The paper also analyzes multisensory expression methods and the role of digital media in enhancing visual communication, suggesting that modern design must adapt to the complexities of technology and audience interaction.

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phdenprogres
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© All Rights Reserved
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Hindawi

Wireless Communications and Mobile Computing


Volume 2022, Article ID 6235913, 11 pages
[Link]

Research Article
Visual Communication Design Using Machine Vision and Digital
Media Communication Technology

Xuelun Guan and Kaihong Wang


Guangdong University of Foreign Studies, College of Arts, Guangzhou 510420, China

Correspondence should be addressed to Xuelun Guan; guanxuelun@[Link]

Received 17 January 2022; Revised 18 February 2022; Accepted 19 February 2022; Published 30 March 2022

Academic Editor: Xin Ning

Copyright © 2022 Xuelun Guan and Kaihong Wang. This is an open access article distributed under the Creative Commons
Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work
is properly cited.

The dynamic design of graphic language can be seen everywhere in life as the digital media era progresses. Graphic designs, such
as product packaging, poster design, book binding design, and logo design, are examples of traditional visual design. The print
media is the most important factor. Graphic design that is aided by digital media technology is not limited to print but also
includes network media. The teaching research of China’s visual design specialty is still in its early stages, the relevant teaching
system reform of various colleges and universities is still being explored, and there is no unified standard in the digital
information age. As a result, it is critical to conduct in-depth research using scientific and systematic methods in order to pave
the way for the development of a domestic visual design specialty in the information age. Simultaneously, the popularization
and development of new media have had a significant impact on traditional printing media, breaking the monotony of
traditional visual communication and making modern visual design more vivid and intuitive. Visual perception in psychology
is introduced into design thinking in this paper. Apart from its expression in art culture, the concept of space also
encompasses the physics concepts of time and space, as well as the scientific research theory of visual perception in
psychology, which transcends the perceptual cognition level of space in art design.

1. Introduction media teaching mode, this paper understands and analyzes


this visual communication mode from a new angle and direc-
Based on the theory of visual design, through the analysis and tion, analyzes the development process of visual communica-
research of different themes in the development of Chinese tion education, and puts forward the overall goal and direction
and Western painting art, it is argued that people’s under- of visual design education [3].
standing of “space” is constantly changing, and this change From the perspective of design art and stage aesthetics, we
reflects people’s self-cognition. The cognition of nature and objectively and rationally examine and study the visual applica-
the cognition of the universe are also constantly improving, tion of digital media art in stage design at home and abroad,
and the aesthetic experience brought by visual space therefore combining scientific and artistic methods in the same creative
has a deeper meaning [1]. This trend must also bring more process and exploring the art world in scientific research [4].
expressive possibilities to the category of visual design, enrich Sensory stimulation and situational space experience design
the author’s creative methods, increase information transmis- are two modern visual design methods for multisensory expres-
sion channels, and also give recipients more acceptance chan- sion. We can better understand the multisensory expression
nels and methods [2]. Today’s visual design is moving in the research situation at home and abroad by investigating and ana-
direction of interdisciplinary, and the knowledge reserve of a lyzing it [4]. Read the theoretical works related to this topic,
single discipline is not enough to support more and more consult books and magazines about modern visual design, mul-
complex projects. In the process of research on this subject, tisensory expression, Gestalt psychology, etc., extract and sort
by consulting a large number of documents and combined out the consulted theoretical knowledge, quote and digest the
with the development mode under the current Chinese digital contents of the literature, and find the theoretical basis and
2 Wireless Communications and Mobile Computing

theoretical support for this research [5]. Make a detailed com- of digital media interactivity now include web page design,
parison of the visual design in digital media and print media game interactive role design, digital interface design, display
and analyze and summarize the common characteristics and design, and multimedia advertising design [14].
differences between the two, in the process of comparison and Image fusion is the image of the same scene acquired by
analysis, which can more clearly interpret the research object, different types of sensors. The process usually includes the
so as to understand the further characteristics. The analysis following steps, as shown in Figure 1.
has a corresponding theoretical environment [6]. Get a compre- Install LED digital lights on the costumes of stage per-
hensive understanding of the application research of digital formers, just like wearing props. With the continuous progress
media art in display design from related digital media scholars of the plot, the costumes emit different lights and show differ-
and designers, which gives precious reference opinions for the ent colors and brightness. Different from the communication
preliminary research and design of the subject. Under the influ- form in the traditional media era, the digital communication
ence of digital technology and network technology, visual mode can make information spread conveniently and globally,
design has become a comprehensive discipline that intersects and it is more vivid and interesting than the communication
technology and art. Therefore, the research on art design can form in the traditional media era [15]. The shape itself will
no longer stay on a single subject [7]. present visual stimulation. Like a plane, the picture area can
The innovation is to summarize from the perspective of art be parallel and fall on the two-dimensional surface, but it
based on the visual art analysis of digital media art in contem- can also give a sense of direction to the shape by using the axis
porary stage design. The role, expression, characteristics, prin- implied in the shape or shape combination, so as to create
ciples, and other factors of digital media art on the visualization “depth” and present a three-dimensional representation.
of stage design make the connotation of visual art combined To clarify the visual changes of digital media and art to
with the two more infectious and realize the improvement of stage design, it is necessary to analyze the visual components
visual art quality of digital media art in stage design [8]. of stage design and its various relationships with digital
Through the complementary functions of various senses, com- media art, as shown in Figure 2.
prehensive multisensory cross-cutting and comprehensive Digital media is digital. In the information age, advanced
communication, people can feel the design works personally digital technology and Internet technology are the support for
and present new visual innovations and impact of modern the effective transmission of new media information. The
visual design [9, 10]. The penetration and influence of digital update of technology makes the visual performance of new
technology on design make visual design a combination of media richer and makes people get better experience. Nowa-
technology and art and guide people to receive information. days, advanced technologies such as holographic projection
Meanwhile, the change of mass information dissemination and touch screen change are gradually widely used. “Digitiza-
mode also urges visual design to constantly adjust its develop- tion” has reached all aspects of people’s lives [16]. Digital media
ment direction. Digital media communication is increasingly is intelligent. With the continuous development of science and
becoming the mainstream of people’s lives, so it is of profound technology, the artistic forms of digital media are diversified.
practical significance to study the influence of digital multime- The manner in which information is disseminated differs from
dia on visual design [11]. This paper expounds the method of that of the traditional media era. Its dissemination is intelligent,
multisensory expression in modern visual communication and it can convey information without being hampered by
design and then analyzes the application of digital media tech- practical constraints like time, space, or location [17]. People
nology in visual communication design with computer analysis explain things using the visual associations that color evokes
method, which proves its effectiveness. in them. For example, the color red evokes excitement in peo-
ple because it is associated with flames, blood donations,
2. Multisensory Expression Method in Modern flowers, and so on; however, this association theory is flawed
Visual Design because it appears to ignore the directness and spontaneity of
color’s effect. Modeling is characterized by texture. In three-
2.1. Sensory Stimulation Method. At present, in the multimedia dimensional objects, it is simple, but in two-dimensional repre-
era, people’s behavior and consumption habits have changed, sentations, it is not so simple. Synesthesia, which is formed by
which puts forward new requirements for visual design and human visual experience, realizes the tactile sensation brought
makes it develop towards diversification in specific design on by texture in a two-dimensional plane [18]. Digital informa-
methods and design means, so it is necessary to make scientific tion has permeated all aspects of people’s lives in the new era.
treatment for words, graphics, etc., so as to meet people’s visual People’s growing aesthetic needs can no longer be met by a sin-
experience [12]. People’s cognition of things cannot go back to gle static mode of communication. Graphics, text, sound, and
the period of agricultural life to slowly understand and savor animation can all be combined using digital multimedia tech-
[13]. The speed with which information is disseminated today nology to bring people together: a multisensory experience.
is faster than in any previous era. In interactive digital media, Sensory stimulation can be used to increase the contrast, but
the audience engages in active click rather than passive accep- also to increase the saturation of the colors in the visual ele-
tance during the dissemination of information. Audiences ments, using higher saturation colors [19].
who are given different types of information will receive differ-
ent kinds of responses. The goal of interaction design is to focus 2.2. Situational Space Experience Design Method. Maslow’s the-
on people’s initiative and interaction in visual cognition in ory of psychological needs divides human needs into five levels,
order to achieve true humanized communication. The carriers and experience is the highest level of needs. Since ancient times,
Wireless Communications and Mobile Computing 3

information is different from the two-dimensional space


Image Image Image restriction of printed media. Traditional graphic language
one two N design is restricted by printed media, while digital media
can create a multidimensional virtual space [23].
The interaction between virtual and reality is quite com-
plicated. First of all, the system must use a special tool with a
simple appearance and easy to identify as virtual keys, and
then, the system can be controlled. The system workflow is
Pretreatment
shown in Figure 4.
Some art forms have been recognized as new media art by
many scholars. Compared with the previous traditional art,
they have created brand-new visual and artistic expression
because of the intervention and change of creative media
[24]. Our common interactive advertising design, web page
Mix together
interactive design, multimedia design, and so on are all the
embodiment of interactive design, which enriches the multi-
sensory experience of the audience. Breaking through the tra-
dition of operating, coloring, and shaping in the dimensional
space, the multidimensional space-time in the digital world
Fusion is arbitrarily selected, juxtaposed, and processed, and time
image Effect
Effect evaluation
evaluation
and space are no longer unique, but fully deconstructed. The
visual characteristics of digital media art have become the dis-
order and fragmentation of time, the freedom and flatness of
space, the multidimensional view of space, and the synchronic
view of time [25]. Although the processing of information by
digital media is abstract and digital in a modern technological
Subsequent processing society, communication can be humane and emotional. Even
more satisfying is the advancement in visual processing, which
provides essential visual performance. Both digital media art
Figure 1: Image fusion processing process. and new media art are based on the development of new
technologies. The technological revolution has expanded the
graphic language has been used as a tool to store and convey creative space of digital media art and new media art, designed
human information. Primitive people originated from the need many virtual worlds and themed works, and developed new
of understanding and transforming nature, and they used interpersonal relationships. And expressive space and its inter-
primitive patterns to record information [20]. In the field of active, transformative, and virtual nature create a more relaxed
film and television, we can see the dynamic design of many creative platform for artists [26].
graphic languages. For example, in the case of a scenic spot:
007 movie title design, the method of reconstruction and diffu- 3. Trend Analysis in Display Design
sion of graphics is used for dynamic expression, which is more
attractive to watching movies. The viewer arouses interest and 3.1. Display Technology Is Greater Than Display Art. In the
continues to watch, which can also set a tone for the theme of environment of digital media art, display design is becoming
the movie and convey part of the movie’s information to the more and more complicated, which not only depends on the
viewers. Graphic language has two visual forms: concrete and overall grasp and creativity of display designers but also needs
abstract. Concrete graphic language refers to the design based the cooperation of relevant professionals. Only when the two
on the real and recognizable shape of the object; abstract cooperate closely can a consensus be reached between them,
graphic language refers to the high-level generalization of the and display design can show its due brilliance [27].
object, not based on expressing intuitive objects, but expressing Thorough learning and mastering of current digital media
a kind of abstract emotional information [21]. art, and integration and application in the stage design pro-
The stage design consists of six visual parts: setting, light- cess, is in this era of rapid technological development [28].
ing, makeup, clothing, effects, and props, as shown in Figure 3. Based on the essence of art, the stage design visual form and
Among Picasso’s famous works, most of the visual fea- media should be continuously explored and researched on this
tures of the picture are composed of different parts of the basis. The visual expression logic framework of digital media
same character from different perspectives and at different art in stage design is shown in Figure 5.
times, and the picture characters can also be identified The “media” in multimedia is not the same as the “media”
[22]. Visual design embodies the characteristics of the times in communication; rather, it refers to the “sensory media” in
and rich connotations of design. With the advancement of media classification: information media that people can iden-
science and technology and the intersection of other fields, tify and perceive through sensory organs, such as words,
its field has gradually formed a new field of design related graphics, images, audio, and videos, can realize the compre-
to other visual media. The form of digital media conveying hensive treatment of various sensory media, thereby forming
4 Wireless Communications and Mobile Computing

The mood change


because color change

Emotion
Spital emotion Visual emotion
expierence

Material
emotion

Phanton

Light and
shadow flow Visual
language

Dynamic
Research on visual
Visual art of digital
Visual arts
dimension media art in stage
design

Change the
visual angle of view

Visual
Increase drama
expressiveness

Interactive visual
experience

Time and space


Space theory Visual space
Intentional
space

Figure 2: The logical framework of visual art research of digital media art in stage design.

problems. The control points X 2 and X 3 are calculated using


Scenery the method, where a and b are constants and the equation
holds, i.e., the formula for the control points X 2 , X 3 is as
follows:
Lamplight
∂∑ni=1 B2i
= −2〠ða − X 2 − X 3 bi Þ,
∂X 2
Dress
ð1Þ
∂∑ni=1 B2i
= −2〠ða − X 2 − X 3 bi Þ ⋅ a:
Stage design ∂X 3

Stage property
At present, the emerging media and technical forms repre-
sented by the Internet have opened up a broad space for artis-
tic creation and have a profound impact on the whole design
Make up field [30]. Designers need to reorganize design elements such
as text and image, such as graphic design, three-dimensional
design, and even more space design, so as to design more vivid
and personalized works. In this paper, the comprehensive
Effect
comparison of the images obtained by algorithm simulation
1 and simulation 2 is the best, which makes the target area
Figure 3: Visual elements of stage design. prominent, maintains high image definition, and improves
the resolution and contrast, as shown in Figure 6.
For technical reasons, traditional media, such as print
a good interactive system technology [29]. To ensure that a media, are mostly the presentation of static effects, and the
graphics, image, audio, video, or other curve on a point is emotional experience is single. Dynamic and static are two
smooth, first determine that the point is continuous on the opposite states. This refers to two different forms of graphic
curve, and then, find the derivative of multiple Bezier curves language design, but whether it is dynamic or static, it is
with respect to t. The least squares method is used to solve basically the design of graphic language, no matter which
Wireless Communications and Mobile Computing 5

The camera gets the


Import 3D model
video frame and grabs Marker ID recognition
information
the marker.

Analysis and processing


Virtual and real scene Real‑time graphics
of information
synthesis rendering
interaction

Figure 4: Workflow of identification-based interactive system.

Visual expression of
digital media art
Holographic in stage design Digital photography
projection and full range Technological expansion
and stage scenery
imaging technology

Interactive
Digital lighting art and
projection technology and Color stimulus
stage costume
system Inspiration of Visual formal Visual expression
Technical support
digital technology language form
Digital media
LED video display Three‑dimensional
interactive device and
technology composition
stage props

Visual language Visual semantics


Motion capture Digital audio art and
Visual restoration
technology stage effect

Visual theory

Figure 5: Logical framework of visual expression of digital media art in stage design.

(
form the designer expresses. In the design process, we must 1, ui ≤ u ≤ ui+1 ,
follow the basic composition of graphic language design and N i,0 = ð4Þ
layout principles such as layout. 0, other:
NURBS is an advanced parametric curve and surface
modeling method. In recent years, it has been widely used in A k × l times NURBS surface pðu, vÞ is defined as
many fields, such as CAD/CAM and computer graphics. It
has obvious geometric interpretation, which makes it particu- ∑m n
i=0 ∑ j=0 wi, j d i, j N i,k ðuÞN j,l ðv Þ
larly useful for designers with good geometric knowledge, pðu, vÞ = : ð5Þ
especially descriptive geometry, and has been supported by ∑m n
i=0 ∑ j=0 wi, j N i,k ðuÞN j,l ðv Þ
many international standards.
A k-degree NURBS curve pðuÞ is defined as Visual designers who use multisensory expression not
only take the integration of visual elements as a starting point
and visual expression as the driving force but also go beyond
∑ni=0 wi d i N i,k ðuÞ the limitations of single visual element expression. In terms
p ðu Þ = , u ∈ ½0, 1: ð2Þ
∑ni=0 wi N i,k ðuÞ of visual communication, they use multiangle and all-around
stimulation of the entire human sensory system to develop
the audience’s sensory function. The common information
wi ði = 0, 1, ⋯, nÞ is the weight or weight factor, the first and and edge information of the results are fused using fusion
last weight factor w0 , wn > 0, and the rest wi ≥ 0. methods based on target area, pixel, and window, respectively.
di ði = 0, 1, ⋯, nÞ is the control vertices, connected into The common information and edge information of the results
control polygons in sequence. based on target area are larger than those of the fusion
methods based on pixel and window, indicating that the
U = ½0, 0, ⋯, 0, uk+1 , ⋯, un , 1, 1, ⋯, 1: ð3Þ fusion results of this method contain more information of
the original image. The fusion method’s result based on the
target region is vastly improved. The result pairs of the fusion
N i,k is the k-th rational B-spline function on the node method based on the target region, pixels, and windows are
vector U defined as shown in Figure 7.
6 Wireless Communications and Mobile Computing

80

70

60

50
Imaginesynthesis

40

30

20

10

0
1 10 20 30 40 50 60 70 80
Evaluation parameter
1
2

Figure 6: Comprehensive comparison results of images.

Compared with traditional media, the Internet has many the number of outer iterations changes, the trend of changes
obvious advantages, such as high-speed and efficient dissem- in various indicators on each data set is similar. When the
ination of information, large capacity of information number of outer iterations is equal to 5, it is not the case that
resources, online interaction of graphics and text, and the the best numerical results are obtained. Therefore, only the
characteristics of network digital information dissemination changes of the two numerical indicators on the Pleiades data
integrating vision, hearing, and man-machine interaction. set are shown. When the number of external iterations
These advantages are also the reason for the rapid develop- changes from 1 to 20, the changing trends of SAM (red) and
ment of network economy and have a great impact on tradi- ERGAS (blue) are shown in Figure 8.
tional print media. It also brings new opportunities and The combination of digital audio art and sound effects not
challenges to graphic design relying on print media. only plays an important role in rendering performance situa-
In order to meet the image fusion effect, the piecewise tions, creating stage atmosphere, setting plot suspense, intensi-
linear grayscale transformation method is used to preprocess fying plot conflicts, portraying characters, etc., but also enables
the infrared image, which can enhance the contrast of the the audience to strengthen their conscious participation in the
image and make the target recognition in the infrared image process of enjoying the performance, thus obtaining a more
higher. This method has less computation and short running realistic stage atmosphere and visual experience. The compar-
time. ison between remote sensing image fusion algorithm based on
The mathematical formula of the piecewise linear trans- frame wavelet and RKHS method can be seen from Figure 9,
formation method is as follows: and it also has great advantages in running time.
The average gradient index is used to evaluate the sharp-
8c ness of the image. It refers to the sum of the differences in
>
> I ðx, yÞ, 0 ≤ I ðx, yÞ ≤ a,
>
> d the vertical and horizontal directions of the image. It reflects
>
>
>
<d−c the details of the image texture change to some extent and is
gðx, yÞ = b − a ½I ðx, yÞ − a + c, a ≤ I ðx, yÞ ≤ b, very sensitive to the edge information with large pixel gray
>
> difference. The mathematical expression of the average gra-
>
>
>
> Mg − d dient is as follows:
>
: ½I ðx, yÞ − b + d, b < I ðx, yÞ ≤ M j :
Mj − b rffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffi
1 M N h i 2
ð6Þ AG = 〠〠 ½Δpx ði, jÞ2 + Δpy ði, jÞ : ð7Þ
M ⋅ N i=1 j=1
The concept of a new global village is a change in the con-
cept of communication. With the continuous development of With the advent of the digital age, communication tech-
new communication media, a brand-new communication nology has shifted to relying on relatively simple forms to dis-
method has emerged. This style endowed with the cultural seminate information, narrowing the gap between visual art
flavor of the times has made the relationship between people and the general public. Many exhibition designs in China’s
become closer, only a kind of culture has reached the style of small and medium-sized exhibitions focus solely on the pre-
the current era, will it show a new kind of creativity. When sentation of technology while ignoring art. Technicians
Wireless Communications and Mobile Computing 7

2
Imagine fusion result

–1

–2

–3

–4
0 15 30 45 60 75 90 105 120
Fusion value
Mutual information
Edge information

Figure 7: Comparison of results of fusion methods based on target area, pixel, and window.

25

20

15
Indices

10

0
0 5 10 15 20 25 30 35 40 45 50
Gamma
SAM
ERGAS

Figure 8: Variation trend of SAM (red) and ERGAS (blue).

frequently perform multiple tasks. When using traditional market visual design has also continued to evolve. The rapid develop-
methods, different displayed products are identical, but when using ment of digital media and information technology has brought
new technologies and means, they are unable to give people a posi- people new communication methods of the network and mul-
tive feeling. As a result, more artistic elements should be included in timedia and enriched the carrier form of visual communica-
the exhibition design in the future. tion. Figure 10 shows the comparison of the three SNR
curves under different setting values.
3.2. Reality Combined with Virtuality. With the ever-changing Median filtering has the best effect on noise suppression,
information dissemination environment, the manifestation of and the overlimit pixel smoothing method is slightly worse than
8 Wireless Communications and Mobile Computing

90000

80000

70000

60000

50000
Data set

40000

30000

20000

10000

0
0 10 20 30 40 50 60 70
Evaluation value
RKHS
Proposed

Figure 9: Comparison of remote sensing image fusion algorithm based on frame wavelet and RKHS method.

median filtering, but better than mean filtering. Traditional computer technology, and information science and technology.
stage design is often limited by objective factors such as stage They have obvious characteristics of the times and science and
time and space and cannot express more artistic conception. technology, which has a great influence on people’s dynamic
However, digital media art gives stage design more possibilities. information receiving methods and aesthetic concepts.
Faced with many development platforms and spaces, designers The comprehensive sensory application of digital media
can reflect on the problems in traditional design patterns, make enables audiences to actively participate in information
2D and 3D designs stable, and make more perfect adjustments exchange activities and achieve the effect of efficient interac-
and modifications to image sizes and pixels. Compared with tive communication of information. Multisensory memory
static design, the dynamic design of visual communication is is better than single-sensory memory. It only depends on
different in that it not only deals with the manifestation of visual experience. After a period of time, the memory is less
plane visual elements and rationally arranges the morphologi- than 10%, and the memory of multisensory is 5 times that of
cal composition of each element itself but also considers the the former. For sensory memory curve 1 and curve 2 in dif-
timeline and movement of visual elements in a picture, line ferent time periods, the comparison is shown in Figure 12.
and switching effects of different screens. Suppose there are Media such as radio, television, and computer have gradu-
three types of receptors in the retina. These three types of ally become important modes of communication, which is a
receptors contain visual pigments that are sensitive to red, communication concept that keeps pace with the times. In
green, and blue. The R receptor is sensitive to the long-wave particular, today, with the advent of tablet computers, people’s
region of visible light, the G receptor is sensitive to the midwave demands for digitalization are getting higher and higher. With
region of visible light, and the B receptor is sensitive to visible the development and improvement of large-scale digitaliza-
light in the short-wave zone. Figure 11 shows the spectral tion, the original printed matter can no longer meet the needs
absorption curves of the three types of pyramidal cells. It can of current development. With the development of network
be seen that the absorption rate of the B visual pigment is the platform, the transmission between media has become more
largest at 400 nm, the absorption rate of the G visual pigment meticulous and delicate, and the communication ability and
is the largest at 500 nm, and the absorption rate of the R visual communication level between people have been further
pigment is the largest at 600 nm. improved. When doing exhibition design, the design objects
In a static two-dimensional picture, if you want to create we face are all substantial commodities, but the commodities
the three-dimensional spatial nature, you generally need to shown by using virtual reality technology are immaterial.
achieve it in an indirect way, that is, translate the physical Excellent stage design should have shocking and impact
space through two-dimensional arrangement, such as a power. The extension of the stage design’s visual anti-image
flat-out diagram of a cube or multiviews. This indirect way space should be an expansion from the visual to the audience.
of communication weakens the immediacy of visual expres- It must resonate in the audience’s heart so that it can be
sion and requires the viewer’s thinking construction to thought-provoking. The multisensory expression in modern
restore its three-dimensional physical space image. Dynamic visual design takes the visual design communication method
images are the product of the combination of visual design, as the mainstream, mainly the communication method of visual
Wireless Communications and Mobile Computing 9

120

100

80
SNR

60

40

20

0
10 20 30 40 50 60 70 80
Set numerical value
SNR1
SNR2
SNR3

Figure 10: Signal to noise ratio (SNR) of each image before and after filtering.

160

140

120
Normalized absorbance

100

80

60

40

20

0
0 50 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800
Fourth root of wavelength(nm)
B
G
R

Figure 11: Spectral absorption curves of three pyramidal cells.

elements, supplemented by other sensory expressions, and per- more popular with people. Dynamic visual design distributes
meates the multisensory expression from all angles and omnidi- the information on each screen and integrates the connotation
rectional. Research has proved that people’s acceptance of visual of the design work by multiple information screens so that peo-
information is limited, and concise and clear design works are ple receive maximum information easily and joyfully.
10 Wireless Communications and Mobile Computing

300.00%

250.00%

200.00%
X (%)

150.00%

100.00%

50.00%

0.00%
0 5 10 15 20 25 30 35 40
Sense organs (X)
1
2

Figure 12: Different sensory memory contrast.

4. Conclusions Data Availability


The development and innovation of new media technology The data used to support the findings of this study are included
have given visual communication a brand-new visual lan- within the article.
guage and form of expression, as shown in the preceding dis-
cussion. Visual information is transmitted in a variety of Conflicts of Interest
ways, from traditional media to emerging digital media,
and it always has an impact on people’s lifestyles and aes- The authors do not have any possible conflicts of interest.
thetic concepts. The network’s media have become more
widely known and used, and a variety of multimedia, inter- Acknowledgments
active, and virtual reality technologies have begun to enter
people’s lives, providing a larger platform and more unpre- This work is supported by Guangdong Philosophy and Social
dictable possibilities for visual design. Sciences 2020 Lingnan Culture Project, which is a phased
Digital media art and stage design form a category of art achievement of “Research on enhancing the influence of
that is open to new ideas and forms. To varying degrees, its Lingnan arts and crafts through digital art communication,”
inclusive and open characteristics have outperformed tradi- numbered GD20LN09, and the phased achievement of the
tional art forms. Today’s communication mode has changed 2019 characteristic innovation project of Guangdong Univer-
dramatically due to rapid advancements in science and tech- sity of Foreign Studies promoting the strategy research of “one
nology. Multimedia media and new materials have perme- village, one product” industry revitalization project with brand
ated every aspect of our lives, from electronic curtain walls packaging design, No. 19TS14. It was supported by the start-
to mobile phone display screens, greatly increasing the effi- up fund of the talent introduction research project of Guang-
ciency of information communication. Artists’ techniques dong University of Foreign Studies.
of expressing art have become richer and more diverse in
the modern information technology era, with the develop-
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