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D&D Character Sheet Template

The document outlines a character sheet for a player in a role-playing game, detailing the character's attributes, skills, and background. Key features include the character's high strength and constitution, a focus on hunting and survival skills, and a troubled past that influences their personality and motivations. The character possesses unique equipment and spells, indicating a strong connection to nature and combat proficiency.

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Antônio Carlos
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0% found this document useful (0 votes)
79 views3 pages

D&D Character Sheet Template

The document outlines a character sheet for a player in a role-playing game, detailing the character's attributes, skills, and background. Key features include the character's high strength and constitution, a focus on hunting and survival skills, and a troubled past that influences their personality and motivations. The character possesses unique equipment and spells, indicating a strong connection to nature and combat proficiency.

Uploaded by

Antônio Carlos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I expect danger around every corner. / I
19 5 30 ft. put no trust in divine beings. / I spend

14 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
money freely and live life to the fullest,
knowing that tomorrow I might die.

2 PERSONALITY TRAITS

Hit Point Maximum


8 Strength Greater Good. I kill monsters to make the world a safer
DEXTERITY place, and to exorcise my own demons. /
● 11 Dexterity Determination. Ill stop the spirits that haunt me or die

20 4

5
Constitution
Intelligence
CURRENT HIT POINTS
trying

IDEALS

5 5 Wisdom
A terrible guilt consumes me. I hope that I can find
3 Charisma redemption through my actions. / Theres evil in me, I
can feel it. It must never be set free.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
● 9 Acrobatics (Dex) Total SUCCESSES I have certain rituals that I must follow every day. I can
never break them. / I feel no compassion for the dead.
2 3 Animal Handling (Wis) FAILURES
Theyre the lucky ones.

3 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE 2 Athletics (Str)

16 ●
1

7
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Favored Enemy
- monstrosities / beasts / undead
3 3 Insight (Wis) Beginning at 1st level, you have significant experience
studying, tracking, hunting, and even talking to a certain type
1 Intimidation (Cha) of enemy.
WISDOM ● 7 Investigation (Int) You have advantage on Wisdom (Survival) checks to track
your favored enemies, as well as on Intelligence checks to
3 Medicine (Wis)
16 3 Nature (Int) Crossbow Expert
recall information about them.

Natural Explorer
- You ignore the loading quality of crossbows - mountain / desert / Underdark
● 7 Perception (Wis) with which you are proficient.
3 Also at 1st level, you are particularly familiar with one type of
1 Performance (Cha) natural environment and are adept at traveling and surviving
- Being within 5 feet of a hostile creature in such regions.
1 Persuasion (Cha) doesnt impose disadvantage on your
CHARISMA
ranged attack rolls. When you make an Intelligence or Wisdom check related to
3 Religion (Int) your favored terrain, your proficiency bonus is doubled if you
12 5 Sleight of Hand (Dex) - When you use the Attack action and attack
are using a skill that youre proficient in.

Fighting Style
● 9 Stealth (Dex) with a one handed weapon, you can use a
- archery. You gain a +2 bonus to attack rolls you make with
1 bonus action to attack with a hand crossbow ranged weapons.
● 7 Survival (Wis) you are holding.
At 2nd level, you adopt a particular style of fighting as your
SKILLS ATTACKS & SPELLCASTING specialty. Choose one of the following options. You can't
take a Fighting Style option more than once, even if you
later get to choose again.

22 PASSIVE WISDOM (PERCEPTION)


Primeval Awareness
CP
- Speak with Animals / Beast Sense / Speak with Plants

You can focus your awareness through the interconnections


Armor: Light armor, medium armor, SP of nature: you learn additional spells when you reach certain
levels in this class if you don't already know them, as shown
shields in the Primal Awareness Spells table. These spells don't
count against the number of ranger spells you know.
EP
Weapons: Simple weapons, martial Land's Stride
weapons Starting at 8th level, moving through nonmagical difficult
GP terrain costs you no extra movement. You can also pass
Languages: Abyssal, Celestial, through nonmagical plants without being slowed by them
and without taking damage from them if they have thorns,
Common, Draconic, Infernal, spines, or a similar hazard.
PP
Undercommon In addition, you have advantage on saving throws against
plants that are magically created or manipulated to impede
movement, such as those created by the Entangle spell.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Observant
Some rangers seek to master weapons to Quick to notice details of your environment, you gain the following benefits:
better protect civilization from the terrors of
the wilderness. Members of the Hunter - If you can see a creature's mouth while it is speaking a language you understand, you can
Conclave learn specialized fighting interpret what it's saying by reading its lips.
techniques for use against the most dire
threats, from rampaging ogres and hordes of - You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence
orcs to towering giants and terrifying dragons. (Investigation) scores.

You are haunted by something so terrible Hunter's Prey


that you dare not speak of it. Youve tried At 3rd level, you gain one of the following features of your choice.
to bury it and run away from it, to no avail.
Whatever this thing is that haunts you cant Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with
be slain with a sword or banished with a a weapon attack, the creature takes an extra 1d8 damage if its below its hit point maximum. You
spell. It might come to you as a shadow on can deal this extra damage only once per turn.
the wall, a bloodcurdling nightmare, a
memory that refuses to die, or a demonic Defensive Tactics
whisper in the dark. The burden has taken its At 7th level, you gain one of the following features of your choice.
toll, isolating you from most people and
making you question your sanity. You must Multiattack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against
find a way to overcome it before it destroys all subsequent attacks made by that creature for the rest of the turn.
you.

Harrowing Event ADDITIONAL FEATURES & TRAITS


- A monster that slaughtered dozens of
innocent people spared your life, and you - Goggles of Night
Wondrous item, uncommon
dont know why.
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

- Ring of Protection
Heart of Darkness Wondrous item, rare (requires attunement)

- Those who look into your eyes can see that You gain a +2 bonus to AC and saving throws while wearing this ring.

you have faced unimaginable horror and that - Oathbow


Weapon (longbow), very rare (requires attunement)
you are no stranger to darkness. Though
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to
they might fear you, commoners will extend you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn
enemy dies, you can choose a new one after the next dawn.
you every courtesy and do their utmost to
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you
help you. Unless you have shown yourself to suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

be a danger to them, they will even take up While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

arms to fight alongside you, should you find


yourself facing an enemy alone.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Conjure Animals

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Absorb Elements

Cure Wounds
4
Hunter's Mark
SPELLS KNOWN

2
Lesser Restoration

Pass Without Trace

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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