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Enhancing Learning with Step & Learn

The document introduces 'Step & Learn', an innovative interactive floor system designed to promote kinaesthetic learning, allowing children to engage physically with educational content. It emphasizes the benefits of kinaesthetic learning, such as improved cognitive development, increased retention, and enhanced social skills, while aligning with the NCF 2022 goals. The platform includes various customizable applications that cater to diverse learning styles and subjects, making it suitable for a wide range of educational settings.

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0% found this document useful (0 votes)
7 views26 pages

Enhancing Learning with Step & Learn

The document introduces 'Step & Learn', an innovative interactive floor system designed to promote kinaesthetic learning, allowing children to engage physically with educational content. It emphasizes the benefits of kinaesthetic learning, such as improved cognitive development, increased retention, and enhanced social skills, while aligning with the NCF 2022 goals. The platform includes various customizable applications that cater to diverse learning styles and subjects, making it suitable for a wide range of educational settings.

Uploaded by

killthefear
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Concept Note for

Step & Learn


The theory of Multiple Intelligences by Howard Gardner suggests that the learning process
should be tailored to an individual's strengths in their multiple intelligences. By recognizing
and developing these intelligences, individuals can enhance their ability to learn and
understand information. The first and foremost of these is kinaesthetic intelligence.
Since NCF 2022, which is an amalgam of the best practices in education, has also placed
kinaesthetic intelligence over cognitive intelligence, it’s time that we focus of mediums,
activities, exercises and methods that hone the child's kinaesthetic learning skills.

What is Kinaesthetic Learning?


Kinaesthetic learning is a style where learning occurs as students carry out physical activities, rather than
passively listening to a lecture or watching demonstrations. The core idea is that students use their muscles &
body parts to engage with educational content, which enhances retention, focus, and comprehension. This
learning style is not only beneficial for young children but also for students across all age groups, as it actively
engages the brain and body in tandem.

In classrooms, kinaesthetic learning is often employed through activities like role-playing, interactive
simulations, and physical games. With digital advancements, this learning style has expanded into tools like
Step & Learn, where students interact with projected content, making learning a more dynamic and
memorable experience.

Why Kinaesthetic Learning?


The importance of kinaesthetic learning lies in its ability to:

1. Improve cognitive development: Thinking and movement are connected as physical activities
increase oxygen levels in the blood which then helps fuel the brain.

2. Increase information retention: Movement and physical activities like games, experiments,
manipulatives and outdoors help retain information better. Movement helps create stronger memory
links.

3. Improve social skills: Engaging in kinaesthetic activities often involves interacting with and
communicating with other people. This helps promote teamwork and cooperation.

4. Creative Thinking: Approaching learning from a different perspective encourages creativity.


Kinaesthetic learning puts individuals in a position to explore their own creative ideas.

5. Problem Solving: Learners stay active and use logic and critical thinking. It leads to finding new
ways of solving problems instead

6. Boost Engagement: Physical interaction with learning material keeps students engaged and helps
those with shorter attention spans stay focused.

7. Address Diverse Learning Needs: Not all students thrive in traditional lecture-based environments.
Kinaesthetic learning caters to different learners, ensuring inclusivity.
Step & Learn: Introduction
Path breaking: The representation of the child's cognition is done, traditionally, through writing or
reading alone Read and answer. Listen and answer. Step & Learn is a solution that allows expression of
the child's thoughts, ideas and cognition, through foot work, besides usage of hands (that too not
through writing). This allows the child to learn new ways of expression, to generalize his/her skills
and to apply them in a variety of settings.

Step & Learn, powered by WizeFloor, is an innovative, interactive floor system designed to promote
kinaesthetic learning. The system uses a ceiling-mounted projector to display educational content and
activities on the floor. Learners use their hands and feet to interact with the content, making learning a full-
body, immersive experience. Step & Learn, powered by WizeFloor is with the collaboration with Alexandra
Institute of Denmark.

Step & Learn offers a highly engaging way for children to learn, combining education with physical activity.
The platform supports a wide variety of learning styles, ensuring that it accommodates visual, auditory, and
kinaesthetic learners simultaneously. It is adaptable to different subjects, levels, and environments, making it
ideal for schools.

Why Step & Learn


 The Foundational Years curriculum is presented as delightful games.

 The children follow learning by doing.

 The music adds the dimension of auditory processing as children follow the cues music offers.

 There is instant indication for right responses, and it leads to positive reinforcement.

 The game offers indirect directions towards the correct information.

 The learning is completely sensorial and experiential, aligned with the contemporary times.

 Bridges kinaesthetic intelligence with multiple intelligences

 Bridges kinaesthetic learning with collaboration, critical thinking, communication and creativity

 Offers fun, entertainment and recreation and enjoyment and joy

 Breaks away from the stereotype connection of gross motor representation with hands alone

 The deft footwork allows the learners smart thinking and spatial awareness

Addressing the Five key goals of NCF 2022


• Physical Development

• Cognitive Development

• Social, Emotional and Ethical Development

• Development of Early Literacy & Numeracy Skills


Key Features of Step & Learn
1. Interactive Floor Technology: A ceiling-mounted projector displays games and learning activities
on the floor. Children interact with the floor using their hands and feet, fostering full-body
engagement.

2. Collaborative Learning: The system allows multiple students to interact with it at once, encouraging
group participation and collaborative learning.

3. Customizable Content: Teachers can create and modify games and activities to meet the needs of
their curriculum using a web or iOS application. Content can be customized with text, images, videos,
and sound, making the platform adaptable for various learning goals.

4. Diverse Learning Activities: The platform includes various applications like Quiz, Stepstone,
Memory, and Puzzle. These activities cover different subjects and skill sets, such as literacy,
numeracy, teamwork, and creative thinking.

5. User-Friendly Interface: Step & Learn is intuitive and easy to use for both children and adults. The
floor can be operated without keyboards or mice, using only the body to navigate between different
activities.

6. Cloud-Based Storage: All games and exercises created on Step & Learn are stored in the cloud,
allowing teachers to edit and access them from any device with an internet connection. Teachers can
also share games with the broader Step & Learn community.

Applications Provided for learning

Applications
 Floor Menu: The floor menu is the initial interface children encounter, where they can use their
bodies to select various learning games available on the floor. Teachers, can select games most
relevant to the lesson before it begins, ensuring focused and efficient learning experiences

 Quiz: The Quiz application is a floor game inspired by Trivial Pursuit™. Its aim is to answer as many
questions correctly as possible. On Step & Learn powered by WizeFloor, this combines engaging
physical and social activity with the traditional sit-down game. Step & Learn powered by WizeFloor
utilizes kinaesthetic interaction, where children use their bodies to select the correct answers in the
exercises. Additionally, they collaborate as a team to achieve the highest possible score.

 Stepstone: Stepstone is a Twister-inspired quiz application designed primarily for four players,
though multiple children can participate if desired. The aim of Stepstone is to cooperate in selecting
the correct answers by placing hands and feet on the stones displayed on the floor. With each
question having multiple correct answers that exceed the number of players, participants must be
active and collaborate effectively to achieve a high score.

 Balloons: The Balloons application is a highly physical exercise that requires activating the body to
burst balloons. Like the real world, these balloons burst with a loud BANG when stepped on, or they
might simply be pushed away. It provides an open environment where players can join in, with no
limits to the number of participants except for the physical constraints of the floor.

 Floor Keyboard: The Floor Keyboard application is a floor version of a keyboard where children
collaborate to spell different words, particularly useful for language teaching. The application utilizes
kinaesthetic interaction, with children using their bodies to press the keyboard keys during exercises.
Furthermore, they cooperate as a team to achieve the highest possible score.

 Theme Cards: The Theme Cards application is about exploring, discovering, and discussing a given
theme. Multiple users can participate in the application. On the floor, a series of cards are displayed
on top of a background that can be a full-size background image.

 Geometrix: The exercise can help develop the players’ understanding of geometric shapes through
kinaesthetic interaction. On the floor, a grid is displayed like the grid paper known from math
teaching.

 Memory (Teams): The Memory application is a kinaesthetic version of the traditional concentration
game, a card game in which all the cards are laid face down on the surface and the players take turns
flipping pairs of cards over. The objective of the game is to turn over pairs of matching cards, so the
children must memorize the location of cards on the floor by taking turns to find as many pairs as
possible. Matching pairs can be both identical pieces and pieces with different representations.
Moreover, cards in Memory may contain pictures, text, or audio – hence, more modalities can be
utilized simultaneously.

 Flowers: The Flowers application is a version of a flower field – an aesthetic place for sensory
stimulation. It focuses on creating a sensory environment of colours, movement, and sounds
primarily for toddlers (1–3 years of age).

 Football: The Football application is a version of a football game. The players on the two teams kick
the representation of the ball, which moves accordingly. The objective is to score as many goals as
possible within one and a half minutes. The team with the highest score when time is up wins the
game.

 Puzzle: The Puzzle application is a classic puzzle where the aim is to place the pieces of a puzzle in
the correct order. One player at a time can mark the piece they want to move by stepping on it and
then walking to the space on the floor where the piece should be placed.
The piece will follow the player to its new location, and when placed correctly, the separating lines
between the pieces will be erased and the colours enhanced, providing important feedback to the
child.

 Categories: Categorize, as the name implies, is about categorization. A series of cards that can
contain text, images, and sound are displayed, and users stand on the bubble with the correct
category name. Categories can include words, letters, or numbers.

 Sequence: A sequence functions similarly to a stack but operates with tiles that run sequentially. For
instance, it can start with a slideshow followed by a quiz. Additionally, sequences can be configured
as pause screens that automatically start from the floor menu after a period of inactivity.

 Balloons (Pictures): The Balloons (Pictures) application is similar to the Balloons application but
allows for displaying pictures on the balloons. This feature enables various categorization games,
such as stepping on balloons with specific categories like animals.

 Bomb the Pirate: Bomb the Pirate is a math game designed for children aged five to twelve. The goal
is to position oneself correctly on a number line, coordinate with others, fire a cannon, and hit the
pirate on a ship in the harbour. This game offers training in numbers, decimal numbers, fractions, and
more.

 Dungeon Jump (Memory): In Dungeon Jump (Memory), players must jump from one stone to
another on the floor to practice their memory skills. The objective is to find the key, open the treasure
chest, and complete the tasks.

 Dungeon Jump (Spelling): In Dungeon Jump (Spelling), players must jump from one stone to
another on the floor to practice spelling. The goal is to find the key and open the treasure chest. This
game allows up to three players to take turns solving the tasks. In the spelling version, players
practice spelling words by jumping from one stone to another. When all words are correctly spelled,
the key appears, and the treasure chest can be opened.

 Fishing: The Fishing game is about catching fish and achieving the highest team score. The app is
suitable for use with a tool like a long stick for special needs education.

 Jewel Packer: Jewel Packer is a math game for children between five and twelve years of age, where
the objective is to gain a sense of rhythm and bodily understanding of the relation between numbers.
This is done by tapping one’s foot in the correct pace to load diamonds into numbered mine wagons
in a jewel mine.

 Memory (Single): The Memory application is a kinaesthetic version of the traditional concentration
game – a card game in which all the cards are laid face down on the surface, and the players take
turns flipping pairs of cards over. The objective of the game is to turn over pairs of matching cards, so
the children must memorize the location of cards on the floor by taking turns to find as many pairs as
possible.
 Obstacle Race: In Obstacle Race, 1–4 players play together to overcome different obstacles. The
players are given their own track on the floor where they run in place. The players encounter
different objects such as insects, moles, footballs, bananas, and much more.

For some obstacles, they receive bonus points, while others subtract points, so they must be careful
where they step. Eventually, points are added up, and the total scores of the players are displayed on
the scoreboard.

 Piano: Piano is a floor piano where the purpose is to play songs on the floor using the piano keys.
Besides playing, it is also possible to learn how the notes are placed on a music score. By pressing the
red buttons, different sounds can be used for playing songs.

 Sensory Path: Sensory Path seeks to help children relax and concentrate in the classroom, thereby
promoting learning and physical literacy. The children must follow the path on the floor from start to
finish. Along the path, the children must overcome various obstacles such as jumping over
caterpillars or holes in the ground, rotating around themselves, walking sideways, and many other
obstacles.

 Storyteller: Storyteller is an application that can be used in many ways. It can be used to interact
with fairy tales on the floor as a kind of advanced storytelling. It is possible to add your own
background image, music, and video, as well as to create different effects such as sound effects,
scratch layers, tracking of elements, change of scenery, etc.

 Quiz: Quiz (Multi) is the multiple-choice edition of the Quiz application. Like in Quiz, the purpose is
to answer as many questions correctly as possible. In this variation, there can be one or multiple
correct answers that must be marked for each question

 Plus, more applications

*Applications & content are subject to change.


Content
There are hundreds of activities already created in the platform like:

Categor Sn for
Sub title Sub Sub Title Age
y o. Class/es
PreSchool/
1 Animals Puzzle 3, 4+
Nursery
What animals belong PreSchool/
2 3, 4+
on the farm? Nursery
PreSchool/
3 Food from the farm. 3, 4+
Nursery
4 Farm puzzle LKG /UKG 4,5+
PreSchool/
5 Animal sounds 3, 4+
Nursery
PreSchool/
6 Explore the farm 3, 4+
Nursery
PreSchool/
7 Animal Families 3, 4+
Nursery
Animals PreSchool/
8 Explore Animals 3, 4+
Nursery
PreSchool/
9 Animal Sounds 3, 4+
Nursery
10 Remember Animals LKG /UKG 4,5+
Early
Years Slides with pictures
PreSchool/
11 from a field trip in 3, 4+
Nursery
forest
PreSchool/
12 Animals in the forest 3, 4+
Nursery
Which is the odd one
13 LKG /UKG 4,5+
out?
Memory with the Farm PreSchool/
14 3, 4+
Animal Nursery
Quiz with colours of the PreSchool/
15 3, 4+
nature Nursery
PreSchool/
16 Memory with colours 3, 4+
Nursery
PreSchool/
Colours 17 Find green balloons 3, 4+
Nursery
PreSchool/
18 Step on Pink Ballons 3, 4+
Nursery
PreSchool/
19 Find blue balloons 3, 4+
Nursery
PreSchool/
20 Find yellow balloons 3, 4+
Nursery
PreSchool/
21 Find red balloons 3, 4+
Nursery
PreSchool/
22 Matching Colours 3, 4+
Nursery
PreSchool/
23 Learn Different Colours 3, 4+
Nursery
PreSchool/
24 Coloured Flowers 3, 4+
Nursery
PreSchool/
25 First Words:Colours 3, 4+
Nursery
PreSchool/
26 Coloured Flowers 3, 4+
Nursery
27 Spell the colours LKG /UKG 4,5+
PreSchool/
28 3, 4+
Learn Different Colours Nursery
PreSchool/
29 Colours 3, 4+
Nursery
Learn the Different PreSchool/
30 3, 4+
Colours Nursery
Which is the odd one
31 LKG /UKG 4,5+
out?
Quiz about
32 LKG /UKG 4,5+
transportation
PreSchool/
33 What belongs together? 3, 4+
Nursery
Langauge and Social What do they have in PreSchool/
34 3, 4+
Skills common? Nursery
Learn different body PreSchool/
35 3, 4+
parts Nursery
PreSchool/
36 Fishing 3, 4+
Nursery
PreSchool/
37 How are the children? 3, 4+
Nursery
Puzzle with PreSchool/
38 3, 4+
letter/picture Nursery
Learn About the PreSchool/
39 3, 4+
Alphabet Nursery
Letters, Reading and
40 Spell the colours LKG /UKG 4,5+
Writing
English Nouns: Three
41 LKG /UKG 4,5+
letters
PreSchool/
42 First Words:Colours 3, 4+
Nursery
PreSchool/
43 (1-4) 3, 4+
Nursery
Maths and Numeracy
PreSchool/
44 (5-8) 3, 4+
Nursery
PreSchool/
45 Puzzle with Numbers 3, 4+
Nursery
PreSchool/
46 Puzzle With Numbers 3, 4+
Nursery
PreSchool/
47 Can You make 20 3, 4+
Nursery
PreSchool/
48 Properties of shapes 3, 4+
Nursery
Regular and Irregular PreSchool/
49 3, 4+
Shapes Nursery
PreSchool/
50 Numbers 1-10 3, 4+
Nursery
PreSchool/
51 Count to 10 3, 4+
Nursery
PreSchool/
52 Children Songs 3, 4+
Nursery
PreSchool/
53 Piano 3, 4+
Nursery
PreSchool/
54 Fishing 3, 4+
Nursery
PreSchool/
55 Piano Music 3, 4+
Nursery
PreSchool/
56 Football 3, 4+
Nursery
PreSchool/
57 Airhockey 3, 4+
Nursery
PreSchool/
58 Blow Up Baloons 3, 4+
Nursery
Music,Movement and PreSchool/
59 Just Dance Videos 3, 4+
Play Nursery
PreSchool/
60 Music Box 3, 4+
Nursery
PreSchool/
61 Musical Instruments 3, 4+
Nursery
PreSchool/
62 Pop Music 3, 4+
Nursery
63 Sensory Paths
64 Sensory Path
Sensory Path (Full
65
Screen) PreSchool/
3, 4+
66 Follow the Path 1 Nursery
67 Follow the Path 2
68 Follow the Path 3
69 Follow the Path 4
PreSchool/
70 Rose 3, 4+
Nursery
Science and Nature
PreSchool/
71 Flowers 3, 4+
Nursery
PreSchool/
72 A bit of a puzzlers 3, 4+
Nursery
PreSchool/
73 Snow 3, 4+
Nursery
PreSchool/
74 Match the weather 3, 4+
Nursery
PreSchool/
75 Seeds,Fruits and Plants 3, 4+
Nursery
PreSchool/
76 Personal Hygiene 3, 4+
Nursery
PreSchool/
77 Picnic 3, 4+
Nursery
78 Sensory Paths
79 Sensory Path
Sensory Path (Full
80
Screen) PreSchool/
3, 4+
81 Follow the Path 1 Nursery
82 Follow the Path 2
83 Follow the Path 3
84 Follow the Path 4
PreSchool/
85 Flowers 3, 4+
Nursery
PreSchool/
86 Flowers Field 3, 4+
Nursery
PreSchool/
87 Flowers-Sense 3, 4+
Nursery
PreSchool/
88 Fish Pond 3, 4+
Nursery
PreSchool/
89 Hearts 3, 4+
Sensory Nursery
PreSchool/
90 Paint 3, 4+
Nursery
PreSchool/
91 Stars 3, 4+
Nursery
PreSchool/
92 Bubbles 3, 4+
Nursery
PreSchool/
93 Bubbles 3, 4+
Nursery
PreSchool/
94 Bubbles 3, 4+
Nursery
PreSchool/
95 Rubber Ducks 3, 4+
Nursery
PreSchool/
96 Blow Up Baloons 3, 4+
Nursery
PreSchool/
97 Piano 3, 4+
Nursery
Guided Relaxation for PreSchool/
98 3, 4+
Childrens Nursery
PreSchool/
99 Slice The Fruits 3, 4+
Nursery
The Three Billy Goats PreSchool/
100 3, 4+
Gruffs Nursery
PreSchool/
101 Cindrella 3, 4+
Nursery
PreSchool/
102 Fairy Tales 3, 4+
Nursery
Storytime
Short Story For the PreSchool/
103 3, 4+
Youngest Nursery
If You Give a Moose a PreSchool/
104 3, 4+
Muffin Nursery
Memory-If you give PreSchool/
105 3, 4+
Moose a Muffin Nursery
PreSchool/
106 Collect Butterflies 3, 4+
Nursery
PreSchool/
107 Summer Time 3, 4+
Nursery
Stomp the crab with PreSchool/
108 3, 4+
the coin Nursery
PreSchool/
Summer games 109 Tresaure hunt Quest 3, 4+
Nursery
PreSchool/
110 Beach Essentials 3, 4+
Nursery
Summer Memory Game PreSchool/
111 3, 4+
(Team) Nursery
PreSchool/
112 Beach Memory Jump 3, 4+
Nursery
113 Sensory Paths
114 Sensory Path
Sensory Path (Full
115
Screen) PreSchool/
3, 4+
116 Follow the Path 1 Nursery
117 Follow the Path 2
118 Follow the Path 3
119 Follow the Path 4
PreSchool/ 3,4,
120 Football Nursery,1,2, 5,6,7,
Fun and Games 3,4 8
PreSchool/ 3,4,
121 Premier League Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
122 Street Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
123 Airhockey Nursery,1,2, 5,6,7,
3,4 8
124 Table Tennis PreSchool/ 3,4,
Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
125 Fishing Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
126 Fish Pond Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
127 Pongal-Fireball Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
128 Obstacle Race Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
129 Blow Up Baloons Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
130 Find green balloons Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
131 Step on Pink Ballons Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
132 Find yellow balloons Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
133 Piano Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
134 The Food game Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
The Three Billy Goats
135 Nursery,1,2, 5,6,7,
Gruffs
3,4 8
PreSchool/ 3,4,
136 Cindrella Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
137 Hearts Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
138 Stars Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
139 Remember Animals Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
Remember Musical
140 Nursery,1,2, 5,6,7,
Symbols
3,4 8
PreSchool/ 3,4,
Remember English
141 Nursery,1,2, 5,6,7,
Football Teams
3,4 8
142 Burger Joint PreSchool/ 3,4,
Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
143 Slice The Fruits Nursery,1,2, 5,6,7,
3,4 8
5,6,7,
144 Australia 1,2,3,4
8
5,6,7,
145 South Africa 1,2,3,4
8
Aoteroa-Land of the
5,6,7,
146 long white Cloud (New 1,2,3,4
8
Zealand)
5,6,7,
147 Ice Age 1,2,3,4
8
5,6,7,
148 Ice Age Quiz 1,2,3,4
8
5,6,7,
149 Remember Flags 1,2,3,4
8
5,6,7,
150 European Flags 1,2,3,4
8
5,6,7,
151 Sort Countries 1,2,3,4
8
5,6,7,
152 European Countries 1,2,3,4
8
5,6,7,
Geography 153 European Counties Wiki 1,2,3,4
8
5,6,7,
154 USA Quiz 1 1,2,3,4
8
5,6,7,
155 USA Quiz 2 1,2,3,4
8
5,6,7,
156 USA Quiz 3 1,2,3,4
8
5,6,7,
157 USA Quiz 4 1,2,3,4
8
5,6,7,
158 A Weekend In London 1 1,2,3,4
8
5,6,7,
159 A Weekend In London 2 1,2,3,4
8
5,6,7,
160 Oceans & Continents 1,2,3,4
8

Can you put the world 5,6,7,


161 1,2,3,4
back together again 8

5,6,7,
162 Sort Countries 1,2,3,4
8
The Wonders of Ancient 5,6,7,
163 1,2,3,4
Egypt 8
5,6,7,
164 Famous Inventions 1,2,3,4
History 8
5,6,7,
165 Famous People 1,2,3,4
8
166 The inventions game 1,2,3,4 5,6,7,
8
5,6,7,
167 Taj Mahal 1,2,3,4
8
5,6,7,
168 Acropolis of Athens 1,2,3,4
8
5,6,7,
169 Colosseum 1,2,3,4
8
5,6,7,
170 Stonehenge 1,2,3,4
8
Fly through 17th 5,6,7,
171 1,2,3,4
Century London 8
Literacy Capital and small Nursery/KG/
172 3,4,5
letters (A-H) 1
Capital and small Nursery/KG/
173 3,4,5
letters (I-P) 1
Capital and small Nursery/KG/
174 3,4,5
letters (Q-Z) 1
5,6,7,
175 Find Vowels 1,2,3,4
8
Letters 5,6,7,
176 Find Consonants 1,2,3,4
8
Nursery/KG/
177 Step on "a" 3,4,5
1
Nursery/KG/
178 Step on "b" 3,4,5
1
Nursery/KG/
179 Step on "c" 3,4,5
1
Nursery/KG/
180 Find letters 3,4,5
1
Literacy Find the odd word-word
181 1,2,3 5,6,7
families
182 Vowels 1,2,3 5,6,7
5,6,7,
183 Consonants 1,2,3,4
8
5,6,7,
184 Do or does 1,2,3,4
8
5,6,7,
185 Categories 1,2,3,4
8
What do they have in 5,6,7,
186 1,2,3,4
common 8
What sound does it 5,6,7,
187 1,2,3,4
start with 8
What are these animals 5,6,7,
188 1,2,3,4
called 8
5,6,7,
189 Phase 3 Phonics 1,2,3,4
8
5,6,7,
190 Phase 5 Phonics 1,2,3,4
8
5,6,7,
191 Opposite Words 1,2,3,4
8
192 Letters and Sounds 1,2,3,4 5,6,7,
8
5,6,7,
193 First words: Colours 1,2,3,4
8
English Nouns (3 5,6,7,
194 1,2,3,4
letters) 8
English Nouns (4 5,6,7,
195 1,2,3,4
letters) 8
English Nouns (5 5,6,7,
196 1,2,3,4
Spelling letters) 8
5,6,7,
197 Spell the colours 1,2,3,4
8
Can you Spell these 5,6,7,
198 1,2,3,4
words? 8
5,6,7,
199 Word Spelling 1,2,3,4
8
5,6,7,
200 Solve Rebus puzzles 1,2,3,4
8
201 English Vs French 4,5 8,9
202 Spanish: La Cocina 4,5 8,9
203 Spanish: Los animals 4,5 8,9
204 German: Die Mobel 4,5 8,9
Foreign Language 205 German: Spell Words 4,5 8,9
206 German: Colours 4,5 8,9
German: Can you
207 4,5 8,9
Match the words?
208 Der Korper 4,5 8,9
5,6,7,
209 Find The odd word 1,2,3,4
8
5,6,7,
210 Find Vowels 1,2,3,4
8
5,6,7,
211 Find Consonants 1,2,3,4
8
5,6,7,
212 Do or does 1,2,3,4
8
5,6,7,
213 Categories 1,2,3,4
8
What do they have in 5,6,7,
214 1,2,3,4
common? 8
What sound does it 5,6,7,
215 1,2,3,4
start with 8
What are these animals 5,6,7,
216 1,2,3,4
called 8
5,6,7,
217 Phase 3 Phonics 1,2,3,4
8
5,6,7,
218 Phase 5 Phonics 1,2,3,4
8
5,6,7,
219 Opposite Words 1,2,3,4
8
5,6,7,
220 Letters and Sounds 1,2,3,4
8
5,6,7,
221 Word classes 1,2,3,4
8
Maths Fractions Between 0
222 3,4,5 7,8,9
and 1
Fractions Between 0
223 3,4,5 7,8,9
and 2

Fractions,Decimals,Nu
224 3,4,5 7,8,9
mbers and Percentage

Fractions,Decimals,N 225 Math Fractions 3,4,5 7,8,9


umbers and 226 Percentage 3,4,5 7,8,9
Percentage 227 Percentage 3,4,5 7,8,9
Percentage and
228 3,4,5 7,8,9
Fraction
Place the decimal
229 3,4,5 7,8,9
number 1
Place the decimal
230 3,4,5 7,8,9
number 2
231 Fraction to Decimal 3,4,5 7,8,9
Geometry multiple 5,6,7,
232 1,2,3,4
choice 8
5,6,7,
233 Properties of shapes 1,2,3,4
8
Geometry Regular and irregular 5,6,7,
234 1,2,3,4
Shapes 8
5,6,7,
235 Explores Geometry 1,2,3,4
8
5,6,7,
236 Sort the Triangles 1,2,3,4
8
Multiplication 5,6,7,
237 Ballons Times Table 1,2,3,4
8
5,6,7,
238 Times Table 1,2,3,4
8
5,6,7,
239 1,2,3,4 Times table 1,2,3,4
8
5,6,7,
240 2,3,5 Times table 1,2,3,4
8
5,6,7,
241 2,3,5,6 Times table 1,2,3,4
8
5,6,7,
242 2,4,6,8 Times table 1,2,3,4
8
5,6,7,
243 2,4,6,10 Times table 1,2,3,4
8
5,6,7,
244 3,4,6 Times table 1,2,3,4
8
5,6,7,
245 3,5,7,9 Times table 1,2,3,4
8
5,6,7,
246 3,6,9 Times table 1,2,3,4
8
5,6,7,
247 4,5,6,7 Times table 1,2,3,4
8
248 5,6,7,8 Times table 1,2,3,4 5,6,7,
8
5,6,7,
249 5,6,8,10 Times table 1,2,3,4
8
5,6,7,
250 2 Times table memory 1,2,3,4
8
5,6,7,
251 2-9 tables 1,2,3,4
8
5,6,7,
252 4,5 and 6 tables 1,2,3,4
8
5,6,7,
253 7,8 and 9 tables 1,2,3,4
8
5,6,7,
254 Count to 10 1,2,3,4
8
5,6,7,
255 Jump Times table 1,2,3,4
8
5,6,7,
256 Multiplications 1,2,3,4
8
5,6,7,
257 Times Table Training 1,2,3,4
8
5,6,7,
258 Addition 3 numbers 1,2,3,4
8
5,6,7,
259 Create calculations 1,2,3,4
8
5,6,7,
260 Can You make 20? 1,2,3,4
8
5,6,7,
261 Can You make 50? 1,2,3,4
8
5,6,7,
262 Can you make 1000? 1,2,3,4
8
Find 2 Cards which 5,6,7,
263 1,2,3,4
have difference of 10 8
Number and 5,6,7,
264 Friends of 10 1,2,3,4
Calculations 8
5,6,7,
265 Minus 1 1,2,3,4
8
5,6,7,
266 Plus 1 1,2,3,4
8
5,6,7,
267 Plus 2 1,2,3,4
8
5,6,7,
268 Properties of Numbers 1,2,3,4
8
5,6,7,
269 Puzzle with numbers 1,2,3,4
8
5,6,7,
270 Whole Numbers 1,2,3,4
8
271 Numbers below 100 3,4,5 7,8,9
272 Numbers upto 900 3,4,5 7,8,9
273 Numbers upto 9000 3,4,5 7,8,9
Number Lines 274 Numbers upto 90000 3,4,5 7,8,9
Place the number
275 3,4,5 7,8,9
between 0 & 1
Place the decimal
276 3,4,5 7,8,9
number 1
Place the decimal
277 3,4,5 7,8,9
number 2
278 Percentage 3,4,5 7,8,9
Fractions between 0 &
279 3,4,5 7,8,9
1
Fractions between 0 &
280 3,4,5 7,8,9
2
5,6,7,
281 1,2,3,4 Times table 1,2,3,4
8
5,6,7,
282 Count to 10 1,2,3,4
8
5,6,7,
283 Learn the Calendar 1,2,3,4
8
5,6,7,
284 Equations 1,2,3,4
8
5,6,7,
285 Numbers upto 900 1,2,3,4
8
5,6,7,
286 Properties of Numbers 1,2,3,4
8
5,6,7,
287 What time is it? 1,2,3,4
8
5,6,7,
288 Number bonds to 10 1,2,3,4
8
289 Numbers below 100 3,4,5 7,8,9
290 Numbers upto 900 3,4,5 7,8,9
291 Numbers upto 9000 3,4,5 7,8,9
292 Numbers upto 90000 3,4,5 7,8,9
Place the number
293 3,4,5 7,8,9
between 0 & 1
Place the decimal
Number Lines 294 3,4,5 7,8,9
number 1
Place the decimal
295 3,4,5 7,8,9
number 2
296 Percentage 3,4,5 7,8,9
Fractions between 0 &
297 3,4,5 7,8,9
Premiu 1
m Fractions between 0 &
298 3,4,5 7,8,9
2
5,6,7,
299 1,2,3,4 Times table 1,2,3,4
8
5,6,7,
300 2,3,5 Times table 1,2,3,4
8
5,6,7,
301 2,3,5,6 Times table 1,2,3,4
8
Times Table 5,6,7,
302 2,4,6,8 Times table 1,2,3,4
8
5,6,7,
303 2,4,6,10 Times table 1,2,3,4
8
5,6,7,
304 3,4,6 Times table 1,2,3,4
8
305 3,5,7,9 Times table 1,2,3,4 5,6,7,
8
5,6,7,
306 3,6,9 Times table 1,2,3,4
8
5,6,7,
307 4,5,6,7 Times table 1,2,3,4
8
5,6,7,
308 5,6,7,8 Times table 1,2,3,4
8
5,6,7,
309 5,6,8,10 Times table 1,2,3,4
8
English Nouns (3
310 3,4,5 7,8,9
letters)
English Nouns (4
311 3,4,5 7,8,9
letters)
English Nouns (5
312 3,4,5 7,8,9
letters)
Find The Chemical
313 3,4,5 7,8,9
Formula
PreSchool/ 3,4,
314 Remember Animals Nursery,1,2, 5,6,7,
3,4 8
Remember English
315 3,4,5 7,8,9
Football Teams
316 Remember Flags 3,4,5 7,8,9
Remember Musical
317 3,4,5 7,8,9
Symbols
318 Sort Countries 3,4,5 7,8,9
PreSchool/ 3,4,
319 Spell the colours Nursery,1,2, 5,6,7,
3,4 8
320 Word classes 3,4,5 7,8,9
PreSchool/ 3,4,
321 Sort the Triangles Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
322 Easter Hunt Nursery,1,2, 5,6,7,
3,4 8
PreSchool/ 3,4,
323 Easter memory Nursery,1,2, 5,6,7,
3,4 8
Science Astronomy 5,6,7,
324 Planet name 1,2,3,4
8
5,6,7,
325 Planets 1,2,3,4
8
Learn About Solar 5,6,7,
326 1,2,3,4
System 8
5,6,7,
327 Guess The Planets 1,2,3,4
8
5,6,7,
328 Solar System 1,2,3,4
8
329 Planet memory 1,2,3,4 5,6,7,
8
Animals which 5,6,7,
330 1,2,3,4
Hibernate 8
5,6,7,
331 Animals that Hibernate 1,2,3,4
8
5,6,7,
332 Environment 1,2,3,4
8
5,6,7,
333 It's a mammal? 1,2,3,4
8
5,6,7,
334 Sort the animals 1,2,3,4
8
5,6,7,
335 What kind of creature? 1,2,3,4
8
5,6,7,
Biology 336 Animal families 1,2,3,4
8
Animal movement and 5,6,7,
337 1,2,3,4
Feed 8
5,6,7,
338 Animal Sound 1,2,3,4
8
5,6,7,
339 Animals in the forest 1,2,3,4
8
What animals belong 5,6,7,
340 1,2,3,4
on the farm? 8
5,6,7,
341 The Food game 1,2,3,4
8
342 Crash Course Biology 4,5 8,9

Chemical Element
343 4,5 8,9
names
Find The Chemical
344 4,5 8,9
Formula
Chemistry The Periodic System1-
345 4,5 8,9
18
Symbols of the periodic
346 4,5 8,9
Table
347 Dissolving 4,5 8,9
Introduction to 5,6,7,
348 Body Parts 1,2,3,4
Science 8
5,6,7,
349 Personal Hygine 1,2,3,4
8
Animal movement and 5,6,7,
350 1,2,3,4
Feed 8
5,6,7,
351 Seed,Fruits and Plants 1,2,3,4
8
5,6,7,
352 Seed Germination 1,2,3,4
8
5,6,7,
353 Parts of Plants 1,2,3,4
8
5,6,7,
354 Use of Plants 1,2,3,4
8
355 Plants for Foods 1,2,3,4 5,6,7,
8
5,6,7,
356 Plants for Foods 2 1,2,3,4
8
5,6,7,
357 Senses 1,2,3,4
8
358 Laboratory Rules 4,5 8,9
359 Scientists and Safety 4,5 8,9
360 Match the Weather 4,5 8,9
361 Computing terms 3,4,5 7,8,9
Learn Different Body 5,6,7,
362 1,2,3,4
Parts 8
5,6,7,
363 Material properties 1,2,3,4
8
5,6,7,
364 General Science Quiz 1,2,3,4
8
5,6,7,
365 Football 1,2,3,4
8
5,6,7,
366 Piano 1,2,3,4
8
5,6,7,
367 The Food game 1,2,3,4
8
Intergrated Quiz (Age 3 PreSchool/ 3,4,
368
& above) Nursery,1,2 5,6
PreSchool/ 3,4,
369 Match the Colour
Nursery,1,2 5,6
PreSchool/ 3,4,
370 Number Puzzle
Nursery,1,2 5,6
Collect the dots of the PreSchool/ 3,4,
371
dice Nursery,1,2 5,6
Letter and Picture PreSchool/ 3,4,
372
match Nursery,1,2 5,6
Identify Lowercase PreSchool/ 3,4,
373
letters Nursery,1,2 5,6
Eupheus games (Nursery 3 & PreSchool/ 3,4,
374 Picture letters connect
above) Nursery,1,2 5,6

Lets sequence the PreSchool/ 3,4,


375
letters of the alphabet Nursery,1,2 5,6

PreSchool/ 3,4,
376 Match the sound
Nursery,1,2 5,6
Match the words to PreSchool/ 3,4,
377
pictures Nursery,1,2 5,6
Match the fruit &
PreSchool/ 3,4,
378 vegetables with their
Nursery,1,2 5,6
names
Match the shape of the PreSchool/ 3,4,
379
pictures Nursery,1,2 5,6
LKG /UKG, 4,5,6,
380 Opposites game
Eupheus games (LKG 4 & 1,2 7
above) Step on the correct LKG /UKG, 4,5,6,
381
spelling 1,2 7
Number & their number LKG /UKG, 4,5,6,
382
names 1,2 7
Identify the correct LKG /UKG, 4,5,6,
383
vowels 1,2 7
Parts of the body & LKG /UKG, 4,5,6,
384
their functions 1,2 7
LKG /UKG, 4,5,6,
385 Match the CVC words
1,2 7
Intergrated Quiz (Age 4 LKG /UKG, 4,5,6,
386
& above) 1,2 7
LKG /UKG, 4,5,6,
387 Rhyming words
1,2 7
LKG /UKG, 4,5,6,
388 Before, Between, after
1,2 7
LKG /UKG, 4,5,6,
389 Lets add
1,2 7
Identify the Vowels in LKG /UKG, 4,5,6,
390
CVC words 1,2 7
Animals & their LKG /UKG, 4,5,6,
391
categories 1,2 7
LKG /UKG, 4,5,6,
392 Catch the emoji
1,2 7
Categorize the means LKG /UKG, 4,5,6,
393
of transports 1,2 7
5,6,7,
394 Skip counts by 2s UKG, 1,2,3
8
5,6,7,
395 I know my CVC words UKG, 1,2,3
8
The Crocodile eats the 5,6,7,
396 UKG, 1,2,3
big numbers 8
Intergrated Quiz (Age 5 5,6,7,
397 UKG, 1,2,3
& above) 8
Stack the original 5,6,7,
398 UKG, 1,2,3
numbers 8
5,6,7,
399 Pick the right blend UKG, 1,2,3
8
Eupheus games (UKG 5 & 5,6,7,
400 Our Community Helpers UKG, 1,2,3
above) 8
5,6,7,
401 Whats the odd one out UKG, 1,2,3
8
5,6,7,
402 Before & After UKG, 1,2,3
8
5,6,7,
403 A & An UKG, 1,2,3
8
Match the shape of the 5,6,7,
404 UKG, 1,2,3
pictures 8
Identify the blend in the 5,6,7,
405 UKG, 1,2,3
word 8
Categorize the means 5,6,7,
406 UKG, 1,2,3
of transports 8
Action & Describing 5,6,7,
407 UKG, 1,2,3
words 8
5,6,7,
408 Lets add UKG, 1,2,3
8
Match the words to 5,6,7,
409 UKG, 1,2,3
pictures 8
Identify the Vowels in 5,6,7,
410 UKG, 1,2,3
CVC words 8
Match the fruit &
5,6,7,
411 vegetables with their UKG, 1,2,3
8
names

*Applications & content are subject to change.

Advantages of Step & Learn


1. Encourages Physical Activity: Step & Learn integrates movement into learning, addressing concerns
about sedentary lifestyles and promoting physical health alongside academic progress.

2. Supports Collaborative Learning: With multiplayer options, children learn to work together,
fostering social skills like communication, cooperation, and teamwork.

3. Enhances Cognitive and Social Development: Activities promote not just intellectual growth but
also personal and social skills. Children learn to handle success and failure, take turns, and
communicate effectively with their peers.

4. Tailors Learning to Individual Needs: The system allows for customization, enabling educators to
adapt games and exercises to individual learning styles and levels, ensuring inclusivity and
differentiated instruction.

5. Accessible for All Age Groups: From preschoolers to older students, Step & Learn’s flexibility makes
it suitable for all ages and learning environments.

Benefits of Step & Learn


1. Learning in the Foundational Years: Step & Learn aligns with the focus on kinaesthetic learning in
the formative years (ages 3-8). It offers age-appropriate activities that allow children to explore
concepts like spatial awareness, body control, and cause-and-effect relationships through movement-
based tasks. The platform's design supports early learning goals by making physical movement
central to the learning experience.
2. Bridging Kinaesthetic Learning with Multiple Intelligences: As kinaesthetic learning supports
multiple intelligences, Step & Learn integrates physical, auditory, and visual learning styles. This
helps address a broader spectrum of intelligences, making learning more inclusive and
comprehensive for all types of learners.
3. Interactive and Experiential Learning: Kinaesthetic learning emphasizes experiential, hands-on
learning, which is embodied by Step & Learn’s interactive floor system. The platform provides a
sensorial and experiential way of learning, incorporating music, visuals, and movement to reinforce
concepts.
4. Learning Through Physical Movement: Kinaesthetic learning is primarily defined by physical
activity, which is also the foundation of Step & Learn. This interactive platform engages students by
allowing them to move, touch, and interact with learning material projected on the floor, fostering
active engagement and improving retention.
5. Improved Cognitive Development: Kinaesthetic learning connects thinking with movement, as
physical activities increase oxygen levels in the blood, fueling the brain. Similarly, Step & Learn
integrates movement with cognitive tasks, making it ideal for developing critical thinking, logic, and
information retention.
6. Increased Information Retention: Physical activities, such as those found in Step & Learn's
interactive games, help students retain information more effectively. By associating learning with
bodily movement, students form stronger memory links.
7. Improved Social Skills: Step & Learn promotes collaborative learning, as multiple students can
interact with the floor simultaneously. This reinforces social skills like teamwork, communication,
and cooperation, which are core elements of kinaesthetic learning.
8. Creative Thinking and Problem-Solving: Kinaesthetic learning encourage creative thinking by
allowing learners to approach problems from different angles. Step & Learn enables students to
explore, experiment, and come up with creative solutions during interactive games, promoting
problem-solving abilities.

The Components of Step & Learn powered by WizeFloor


 Hardware Components
o Projector,
o Mini PC,
o Set of loudspeakers
o Depth camera
o Flooring sheet – Approx. 3 x 4 meters
 Software Components
o Software,
o Content
 Required Infrastructure to be provided by school/s*
o UPS (online) 1 Kva for Power protection/backup
o Civil work including electrical fitting (electrician)
o Lan cable with active Internet connection
o Air-conditioned room
o No water leakages on area of the installation
o Carpenter for woodwork, material & creation of box and fitting to the ceiling.
Conclusion
Step & Learn provides an innovative solution for modern education by blending kinaesthetic learning with
interactive digital technology. It offers a highly engaging and inclusive learning environment that promotes
physical, cognitive, and social development. In alignment with the NEP 2020 guidelines, Step & Learn
supports a multidisciplinary, inclusive, and experiential learning approach that prepares students for the
future. Through its customizable content and interactive features, it ensures that education is not just about
acquiring knowledge but also about developing critical life skills.

Key Advantages for school


 Expanding and improving the existing Learning Environment
 Provide Infrastructure of Knowledge and Information without any Boundaries.
 Establish Social & Collaborative Learning Concept
 Create & Contribute exercises with online community
 Sharing of Best Practices for enhancing standards
 Contributions to Academic Research
 Empowering Teachers to focus on Pedagogy.
 Role Model for other Institutions
 Implementing the guidelines of NCF

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