TikTok's Impact on Gen Z Fitness Choices
TikTok's Impact on Gen Z Fitness Choices
ISSN 2669-2015
1. Introduction
Currently, the rapid development of information technology, followed by the development of
social media platforms and applications from time to time, enables people to access any
application more easily and efficiently using the internet network everywhere and anytime
(Pieter et al., 2021). However, customers utilize social media to exchange text, image, sound,
and video content with other users as well as with business companies (Kotler and Keller,
2016). As a result, social media empowers customers to spread positive word-of-mouth about
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Corresponding author E-mail address: marafi1984@[Link]
different types of products (Kapoor et al. 2018). Concurrent with the evolution of several
platforms of social media, online short video consumption has been expanding fast
internationally and having an unparalleled influence on customers' daily lives, impacting the
way customers communicate and share information (Song et al., 2021). Globally, TikTok is
one of the most widely used social media platforms for short videos (Song et al., 2021). In
contrast to other social media platforms, TikTok gained popularity because it allowed users to
quickly create and share short videos that could include music, animation, and visual effects
(Daryus et al., 2022).
Scholars argue that TikTok is globally available in more than 150 countries and 39 languages
(Pieter et al., 2021). Thus, experts in social media marketing consider TikTik to be an
effective tool for customers to access information about different products and services
worldwide (Song et al., 2022). So, customers will be more interested in TikTok content
(Permana & Pratama,2022). Marketers can benefit from TikTok in a variety of ways. First, as
previously stated, because TikTok is the most popular short video application in the world,
marketers have a great opportunity to reach a diverse range of customers. Second, it can help
marketers drive a high volume of traffic to their products (Sharabati et al., 2022). Hence,
marketers may adopt the TikTok platform to influence customers' purchase behavior toward a
variety of products (Akbari et al., 2022).
With respect to the fitness industry, recently, the popularity and demand for fitness centers
have expanded rapidly worldwide, however, fitness centers have exploited this, and over
201,000 fitness centers are operating (Ong et al., 2022). As a result, fitness centers have
become a trend for millions of customers, rapidly growing the size of industry (Ong et al.,
2022). Therefore, marketers of fitness centers may employ various forms of social media to
target customers for such centers and benefit from services provided by fitness centers (Singh
and Sharma, 2022). Bedside, social media content is crucial to the success of a marketing
plan for fitness centers worldwide (Miryam and Antonio, 2022). Moreover, Mishra et al.
(2021) stated that users of different fitness centers use social media to share their daily
activities with others. Consequently, this study was carried out to better understand the
impact of TikTok as a social media platform on Gen Z customers’ choice of fitness centers in
the Jordanian context. Based on the aforementioned, the existing study aims to achieve the
following main objective:
• To investigate the influence of TikTok social media marketing on the Gen Z choice of
fitness centers in Jordan.
Based on this objective, this study tries to answer the following research question:
RQ: What is the influence of TikTol social media marketing on Gen Z choice of fitness
centers in Jordan?
2. Literature review
Literature indicates that companies can achieve their marketing objectives through digital and
social media marketing at a relatively low cost (Pieter et al., 2021). In addition, the usage of
digital and social media technologies and applications for promoting various products and
services is also very common (Pieter et al., 2021). Recently, TikTok was adopted as a way to
contact and influence customers’ purchasing behavior toward several brands (Fortuna, 2022).
The influence of social media platforms such as Facebook, Instagram, Snapchat, Twitter, and
Messenger on customers’ buying behavior has been widely examined (Sharabati et al., 2022).
In the literature on social media, the study of TikTok has received little attention in
comparison with other social media platforms (Kong et al., 2021; Song et al., 2022). Besides,
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in the context of fitness centers, evidently, according to Rosete (2022), no study has been
undertaken to investigate the customers’ purchase behavior towards the industry.
Additionally, scholars argued that few studies have been carried out to understand the
influence of TikTok as a social media platform on Generation Z’s behavior (Fan, 2022).
Therefore, it is necessary for marketing practitioners in business firms to employ and exploit
short video applications such as TikTok to impact individuals’ behavior toward buying
various forms of products (Haenlein et al., 2020). Accordingly, the current study was carried
out to better understand the potential influence of TikTok as a social media marketing tool on
the choice of fitness centers in Jordan.
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Currently, the fitness industry is a rapidly growing business worldwide (Wang and Chiu,
2022). Fitness centers provide a variety of services for their customers, such as class
exercises, weight training, cardio areas, and stretching areas (Wang and Chiu, 2022). Thus,
fitness centers are deemed to be a service-intensive business (Freitas and Lacerda, 2019).
Hence, based on marketing science, the fitness industry needs to be dealt with as a provider
of services. Besides, scholars argued that Generation Z massively visits and uses the services
of fitness centers more than other groups (Ong et al., 2021). Moreover, globally, it is evident
that the fitness industry contributes to achieving revenues of approximately US$81 billion
(Olya et al., 2020). Therefore, this industry has been deemed an opportunity for investment
and satisfying customer satisfaction. Correspondingly, the current study was undertaken.
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2.5.1. Entertainment
TikTok is deemed an entertaining application (Erizal, 2021). Further, because TikTok is a
source of entertainment for most users, it enables customers to obtain information about
different items while watching videos through such applications (Pieter et al., 2021). In
addition, if youths can have entertainment and recreation time by using Tik Tok, they will be
more willing to utilize Tik Tok and follow Tik Tokers to obtain the latest news on offerings,
which contributes to increasing the possibility of buying products or services via such
applications (Meng & Leung, 2021). Entertainment can be defined as the ability to advertise
to fulfill the viewer's desire for entertainment, emotional release, and aesthetic pleasure
(Rimadias et al., 2021). Scholars argue that TikTok is more entertaining than other social
media platforms such as Facebook and Twitter; however, TikTokers can present their
products and services to young customers engagingly and entertainingly (Barta et al., 2023).
Moreover, it is noticeable that the entertainment advantage of TikTok can be employed as a
method for marketing purposes to promote products (Gesmundo et al., 2022; Ngo et al.,
2022). This can be done by creating more entertaining online advertising via TikTok, which
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in return would influence customers’ purchase behavior (Ngo et al., 2022). With regards to
generation Z and TikTok, Sharabati et al. (2022) stated that generation Z (teens and students)
look at TikTok predominantly as a source of pastime. Besides, prior studies revealed that
entertainment can be employed as a source of motivation for certain behaviors by many
individuals (Sharabati et al., 2022). Thus, purchasing is one of the human behaviors (Kotler et
al., 2016). Correspondingly, entertainment can be utilized through the TikTok platform as a
motive to influence young people’s attitudes and their purchase behavior of various products
(Sharabati et al., 2022). As a result, in this study, entertainment was employed as one of the
independent variables, and the first hypothesis was postulated as follows:
H1: Entertainment in TikTok has a significant positive influence on customers’ choice of
fitness centers.
2.5.2. Trendiness
The term "trendiness" refers to how a social media platform provides the latest news and
information on several products or services (Rimadias et al., 2021). Customers may be
motivated to seek out trending information about various brands on social media platforms,
which will inspire them to keep up with brand development by learning about and seeking
out relevant trends (Rimadias et al., 2021). Further, trendy information can assist customers
in attracting attention, evoking positive customer feelings, and driving loyalty intentions
toward products or services (Liu et al., 2021). Besides, the trendiness factor is affected by the
age and generation of customers; however, the literature showed that young customers will be
more into trends and will also be affected by trends and new fashion as well (Sharabati et al.,
2022). Therefore, the following hypothesis is developed:
H2: Trendiness in TikTok has a significant positive influence on customers’ choice of fitness
centers.
2.5.3. Interaction
Social media is one of the media that enables individuals to interact with each other easily
and efficiently (Erizal, 2021). This interaction facilitates the purchase intentions of customers
toward different brands through social media (Changhan et al., 2021; Pieter et al., 2021).
Interaction is defined as the opportunity that is provided by social media platforms that
enable people to exchange and get information in both directions (Rimadias et al., 2021). On
the other hand, Ngo et al. (2021) defined social interaction as the level of contact between
TikTokers with various kinds of advertisements. Specifically, social interaction helps to
strengthen the TikTok app, which leads to an increase in the number of users worldwide
(Gesmundo et al., 2022). In terms of Generation Z, studies have shown that social
interactions with videos on the TikTok platform increase the purchase intent of Generation Z
customers (Ngo et al., 2022). Therefore, due to the importance of interaction on TikTok, the
author of this study posited the following hypothesis:
H3: Interaction in TikTok has a significant positive influence on customers’ choice of fitness
centers.
2.5.4. Customization
Customization is a messaging and marketing service that is used to make customers feel
satisfied by making the products or services customizable and easy to get information about,
thereby creating value for customers (Cheung et al., 2020). Customization is identified as one
of the social media activities (Putri et al., 2022). In this context, customization plays a vital
role in customer brand choice (Althuwaini, 2022). Further, according to Zhu and Chen
(2015), in social media, customization has two levels, namely, posts and messages tailored
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for a specific individual or small group of individuals, as well as messages that are directed at
everybody who is interested. In this study, customization was adopted as an independent
variable for one of the social media activities. Therefore, the following hypothesis was
designed:
H4: Customization in TikTok has a significant positive influence on customers’ choice of
fitness centers.
Entertainment
Trendiness
Customization
eWOM
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3. Method
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• Multiple regression analysis was used to investigate the causal relationships between
the study's variables (Kokubun, 2022). Please see Table 4.
4. Results
Table 1.
The demographic profile
Demographics Frequency Percentage
Male 171 57
Gender
Female 129 42
18-25 82 27.4
26-33 54 18
34-41 65 21.7
Age
42-49 38 12.7
50-57 32 10.6
58 or more 29 9.6
200-400 JD 79 26.4
401-600 JD 95 31.6
Income
601-800 JD 105 35
More than 800 JD 21 7
Secondary school OR less 48 16
Diploma 43 14.4
Education
Bachelor 164 54.6
Postgraduate 45 15
Table 2.
Normal distribution of the data
Variable Item Skewness Kurtosis
(ENT1) The content found on TikTok social media -.131 .018
seems interesting.
Entertainment (ENT2) Social media with TikTok is a lot of fun. -.578 1.601
(ENT3) Collecting information about grocery products -.161 -.662
via social media like TikTok is fun.
(INT1) It is easy to express my opinion via TikTok -.025 -.702
Interaction social media.
(INT2) It is easy to express my opinion with other users -.175 -.141
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According to Kim (2013), the acceptable value of skewness should be 2 or lower and the
value of kurtosis should be 7 or lower. Based on the results mentioned in Table 2, all values
of skewness and kurtosis are in line with the recommended level. To check the reliability of
the data, Cronbach’s alpha was done. Table 3 demonstrates the value of this test. Statisticians
consider Cronbach's alpha of.6 or higher to be acceptable (Hair et al., 2010). Table 3 lists the
value of this test. The values of Cronbach’s alpha (α) for the variables ranged between 0.682
and 0.924, which means that all the variables are statistically reliable. Moreover, to ensure the
convergent validity of the data, average variance extraction (AVE) was undertaken (Hair et
al., 2010) (see Table 3), and the value of this test should be 0.50 or greater. To perform the
AVE, the following formula was utilized:
(1)
In addition, Microsoft Excel software was used to compute the AVE. As shown in Table 3,
the value of AVE is acceptable for all variables employed in the model of the study.
Table 3.
Reliability test (Cronbach’s Alpha)
No. Variable Cronbach’s Alpha(α) Convergent validity (AVE)
1 Entertainment 0.682 0.59
2 Interaction 0.714 0.62
3 Trendiness 0.751 0.71
4 Customization 0.882 0.77
5 Electronic word-of- mouth (E-WOM) 0.902 0.82
6 Fitness choice 0.924 0.79
In order to examine the stated hypotheses and understand the causal effect of independent and
dependent variables, a multiple regression analysis was performed using SPSS version 25.
The results are presented in Table 5 below:
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Table 4.
Regression analysis
Multiple Regression Analysis
Model Unstandardized Standardized (t) value Sig.
Coefficients Coefficients
Β Std. Error Beta
1 (Constant)
Entertainment .118 .017 .106 6.548 .000
Interaction .289 .011 .229 7.632 .000
Trendiness .054 .033 .018 1.468 .157
Customization .218 .052 .194 4.728 .000
Electronic word-of- .044 .014 .218 5.145 .000
mouth (E-WOM)
a. Dependent Variable: Fitness centers choice
The first hypothesis examines the influence of the entertainment construct on the brand
loyalty of grocery products. As presented in Table 5, The outcomes shown in the above table
revealed that the Entertainment construct significantly influenced consumers’ brand loyalty
toward grocery items (the p-value was significant at <0.001 level ***). In addition, the path
coefficient (β) was 0.118 with a critical ratio (t-value) of 6.548. So, an increase in one unit of
the entertainment construct would lead to an increase in brand loyalty of 0.118. Hence, this
hypothesis was accepted.
The second hypothesis was used to examine the influence of the interaction construct on the
brand loyalty of grocery products. As presented in Table 5, The results presented in the above
table reported that the interaction construct significantly influenced consumers’ brand loyalty
toward the grocery items (the p-value was significant at <0.001 level ***). Furthermore, the
path coefficient was.289, and the critical ratio (t-value) was 7.632. As a result, an increase in
one unit of the interaction construct would result in a 0.289 percent increase in brand loyalty.
Thus, this hypothesis was accepted.
To examine the influence of the trendiness construct on the brand loyalty of grocery products,
a third hypothesis was formulated. As shown in Table 5, the results confirmed that the
trendiness construct did not have a significant influence on the consumers' brand loyalty. As
illustrated, the p value was not significant. The value was 0.157, which was greater than the
significance levels at ***p<0.001; **p <0.01; or *p <0.05. Thus, this hypothesis was
rejected.
With regards to the fourth hypothesis, it was destined to understand the influence of the
customization construct on the brand loyalty of grocery items. It was confirmed that
customization significantly influenced consumers' brand loyalty toward the grocery items in
Jordan. As presented in Table 5, (p value was significant at <0.001 level (***). The critical
ratio (t-value) was 4.728, and the path coefficient was.218. As a result, an increase in one unit
of the customization construct would result in a 218 percent increase in brand loyalty. Thus,
this hypothesis was accepted. The final hypothesis was suggested to show the influence of the
electronic word-of-mouth (E-WOM) construct on the brand loyalty of the grocery items. The
results of multiple regression illustrated that this construct significantly influenced the brand
loyalty of the grocery items. The p value was found to be significant at the 0.001 level. The
path coefficient was.044, and the critical ratio (t-value) was 5.145. As a result, an increase in
one unit of the customization construct would result in a.044 increase in brand loyalty. Thus,
this hypothesis was accepted.
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5. Discussion
The principal objective of the existing study is to examine the influence of TikTok as a social
media platform on the customers’ choice of fitness centers in Jordan. This study contributes
to the body of knowledge on social media marketing in the following ways: First, to the best
of the author’s knowledge, this is the first study that examines the influence of TikTok
specifically on the customers’ decisions. Second, the author argues that few studies have been
conducted in the area of customers’ behavior in fitness centers in Jordan; thus, this study was
carried out to understand customers’ behavior in the context of fitness centers. Accordingly,
this study was undertaken. The results of this study confirmed that entertainment construct
has a positive and significant influence on the Jordanians’ choice of fitness centers. This
finding is in line with the study by Xiao et al. (2023), who examined the effect of TikTon on
the individuals’ purchasing behavior. They discovered that entertainment was one of the most
influential factors in TikTok purchase behavior. Similarly, Ngo et al. (2022) argued that
entertainment on the TikTok platform was one of the main motives that affected Gen Z's
purchase intention.
The findings of this paper also asserted that the interaction construct positively influenced
customers’ choices of fitness centers in the Jordanian context. This result is consistent with
the study of Rimadias et al. (2021), who reported that interaction via TikTok has a positive
and significant influence on customers’ product engagement. In the same way, Ngo et al.
(2022) highlighted the importance and the influential power of social interaction on Gen Z
purchase behavior through the TikTok platform. Thus, the findings of this study are in line
with the prior studies. In relation to trendiness, despite the importance of trendiness and its
influence on customers’ purchases through social media in general and TikTok in particular,
surprisingly, in this study, trendiness was found to have no influence on the customers’
choice of fitness center through the TikTok platform. However, this result is in line with past
studies. For example, Rimadias et al. (2021) discovered that trendiness in TikTok has no
effect on customers' brand engagement in the context of Indonesia's tourism sector. The
current study also discovered that customization was one of the predictors of Generation Z's
preference for fitness centers. This result is consistent with many studies. For example,
Kumaradevan (2022) noticed that customization was determined to be an important factor
affecting Sri Lankans’ purchase intentions. Similarly, in their study, Gupta and Syed (2022)
discovered the influence of the activities of social media marketing on the customers’
intention to buy green products. They confirmed that customization is one of the motives that
drive customers to buy green products through social media. Hence, this result is consistent
with the previous research.
In this study, electronic word of mouth (eWOM) was identified as an influential determinant
of the customers’ choice of fitness centers in Jordan. In this context, literature has reported
that eWOM significantly influences the purchase behavior of customers for different products
and services. In a study conducted by Rimadias et al. (2021), it was stated that "eWOM"
positively influences customers’ engagement with tourist places in Indonesia. In addition, in
Egypt, El-Baz et al. (2022) investigated the influence of eWOM on the Egyptian customers’
purchase intentions and demonstrated that eWOM is one of the crucial antecedents that affect
customers' decisions to buy products. Thus, the findings of the present study are consistent
with previous work in the area of social media marketing.
6. Conclusion
This study has been undertaken to better understand the potential influence of TikTok social
media marketing (entertainment, interaction, trendiness, customization, and electronic word-
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of-mouth, or e-WOM) on customers’ choice of fitness centers in Jordan. This study employed
a quantitative research approach to accomplish the objective of the study and answer the
study question. The author investigated Generation Z as a study sample. Thus, undergraduate
students were selected from the public universities working in the south of Jordan. The
study's findings revealed that entertainment, interaction, customization, and electronic word-
of-mouth influenced customers' choices of fitness centers, whereas trendiness had no
significant influence. Moreover, the current stay provided several contributions as well as
limitations and directions for future research.
Biographical notes
Mohammad Almrafee holds a Ph.D. in marketing from Southern Queensland University. He
is currently an assistant professor at Mutah University, Karak, Jordan. In addition, he is
currently working as a head of marketing department. Since 2014, he has teaching experience
in the areas of marketing management, communication skills, consumer behavior, social
media marketing, social marketing, and sports marketing.
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Appendix (A)
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