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Texture Stream Pool Size Settings

The document is a log file detailing the initialization and configuration of a system running on an Intel i5-4590 CPU with four processors. It includes information about CPU specifications, DirectX version, graphics settings, and network initialization. Additionally, it lists various Lua configuration variables related to game settings and system performance.

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0% found this document useful (0 votes)
19 views7 pages

Texture Stream Pool Size Settings

The document is a log file detailing the initialization and configuration of a system running on an Intel i5-4590 CPU with four processors. It includes information about CPU specifications, DirectX version, graphics settings, and network initialization. Additionally, it lists various Lua configuration variables related to game settings and system performance.

Uploaded by

gangulel54
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Log Started at Sunday, April 20, 2025 17:53:33

FileVersion: 1.4.0.1405
ProductVersion: 1.4.0.1405

--- CPU detection ---


Number of system processors: 4
Number of available processors: 4
Processor 0:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.307921 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.327130 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.334600 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: GenuineIntel Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Family: 6, Model: 12, Stepping: 3
FPU: on-chip
CPU Speed (estimated): 3292.299358 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

---------------------
OS User name: 'Gangu'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0500)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_use_joypad,0)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,1)
Lua cvar: (d3d9_TextureFilter,BILINEAR)
Lua cvar: (e_active_shadow_maps_receving,1)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,1)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,2.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,3)
Lua cvar: (e_obj_lod_ratio,10.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.000000)
Lua cvar: (e_particles_max_count,4096)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,15.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
System: INFO: DirectX 12.0 installed
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
System: VideoCard Detected: Intel (Unknown)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,default)
Lua cvar: (g_serverprofile,)
Setting g_StartLevel to
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,1.0)
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,3)
Lua cvar: (p_deathtime,30)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/[Link])
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.162500)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,32)
Lua cvar: (r_DetailDistance,8.000000)
Lua cvar: (r_DetailNumLayers,1)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.100000)
Lua cvar: (r_EnvLCMupdateInterval,0.100000)
Lua cvar: (r_EnvLightCMSize,8)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.050000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,1)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,8)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,2)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,2)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,2)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,1)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,4)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.010000)
Lua cvar: (r_Width,1024)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,0)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,0)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,5)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/[Link])
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,1)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file e:\fc!\far cry\fcdata\localized\[Link]
Opening pack file e:\fc!\far cry\fcdata\localized\[Link]
Opening pack file e:\fc!\far cry\fcdata\localized\[Link]
Opening pack file e:\fc!\far cry\fcdata\ccgf_cache.pak
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Direct3D9 driver is creating...
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Best-match display mode: 1024x768x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format:
D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Opening pack file e:\fc!\far cry\fcdata\[Link]
Network initialization
network hostname: DESKTOP-J2MTCUP
ip:[Link]
ip:[Link]
ip:[Link]
Physics initialization
MovieSystem initialization
Renderer initialization
D3D Adapter: Driver name: [Link]
D3D Adapter: Driver description: Intel(R) HD Graphics 4600
D3D Adapter: Driver version: 20.19.15.4624
D3D Adapter: Driver GUID: D7B78E66-4752-11CF-26F11D24BAC2D935
D3D Adapter: VendorId = 32902
D3D Adapter: DeviceId = 1042
D3D Adapter: SubSysId = 68321414
D3D Adapter: Revision = 6
D3D Detected: Intel video card
D3D Driver: MaxTextureBlendStages = 8
D3D Driver: MaxSimultaneousTextures = 8
Using '8888' pixel texture format
Using 'Alpha8' pixel texture format
Using 'Alpha8Lum8' pixel texture format
Using 'V16U16' pixel texture format
Using 'Depth24' pixel texture format
Using 'BumpV8U8' pixel texture format
Using 'BumpQ8W8U8V8' pixel texture format
Using 'BumpU5V5L6' pixel texture format
Using '3Dc' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: projected textures with Env. bump mapping not allowed
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports non-power-of-2 textures
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(8192x8192), Max aspect 8192
Apply anisotropic texture filtering (level: 4)
****** D3D9 CryRender Stats ******
Driver description: Intel(R) HD Graphics 4600
Full stats: HAL (pure hw vp): Intel(R) HD Graphics 4600
Hardware acceleration: Yes
Full scene AA: Enabled: 8x Samples (0 Quality)
Projective EMBM: Disabled
Detail textures: Enabled
Z Buffer Locking: Enabled
Multitexturing: Supported (8 textures)
Use bumpmapping : Enabled (DOT3)
Use paletted textures : Disabled
Current Resolution: 1024x768x32 Full Screen
Maximum Resolution: 2048x1200
Maximum Texture size: 8192x8192 (Max Aspect: 8192)
Texture filtering type: BILINEAR
HDR Rendering: Disabled
MRT Rendering: Enabled
Occlusion queries: Supported
Geometry instancing: Supported
NormalMaps compression: 3Dc
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
Use Hardware Shaders for ATI R420 GPU
Pixel shaders usage: PS1.1 only
Vertex shaders usage: VS1.1 only
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
Lighting quality: High
*****************************************

Init Shaders
7 Shader files found.

94 Shader files found.

Construct Shader '<Default>'...ok


Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 0 joystick devices
Cannot find joystick device
Cannot initialize joystick
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
System: INFO: DirectX 12.0 installed
System: VideoCard Detected: Intel (Unknown)
Direct3D9 driver is creating...
Best-match display mode: 1024x768x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format:
D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
Error: Couldn't initialize 3D environment (D3DERR_DEVICELOST)
*** Clearing render resources ***
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format:
D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
Error: Couldn't initialize 3D environment (D3DERR_DEVICELOST)
*** Clearing render resources ***
System Shutdown
*** Clearing render resources ***
CRYSOUND Driver: Primary Sound Driver
Total number of channels available: 256
Set speaker mode stereo
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV
PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
System Shutdown

Common questions

Powered by AI

Sound effects are disabled, but music is enabled and streamed with a volume level of 0.5. Hardware sound channels are not specified, with minimum hardware channels set to 16 .

The system faced repeated failures to initialize the 3D environment due to device loss errors (D3DERR_DEVICELOST). In response, render resources were cleared multiple times, and attempts were made to recreate the D3D device .

Entity system initialization and Animation System initialization are included, relying on CPU capabilities such as FPU, SSE, and SSE2 for handling complex computations and movements. These systems, along with the AI initialization, underpin the system's ability to deliver interactive content effectively .

The system enables features such as flares, motion blur, volumetric fog, and water reflections/refractions. Additionally, it uses high-quality settings for bump mapping and glare to achieve a visually appealing experience .

The maximum resolution supported is 2048x1200, whereas the current resolution setting is 1024x768, indicating that the system is set to a lower resolution than its maximum capability .

The system successfully compiles many shader components such as 'HDRProcess' and 'LightStyles,' but also reports failures in 'TemplVFog' and 'TemplVFogCaustics,' reflecting the complexities in shader handling .

The system uses Vertex Shader version 3.0 and Pixel Shader version 3.0, illustrating support for more recent graphics functionalities .

The system supports multiple texture formats such as DXT1, DXT3, DXT5, and more. However, projective textures with environmental bump mapping are not allowed, indicating a limitation in texture processing capabilities .

The estimated CPU speed of the Intel Core i5-4590 CPUs is approximately 3292 MHz .

The system uses bilinear texture filtering, indicating a basic level of texture filtering that averages the colors of the nearest texels to provide a smoother appearance .

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