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Structure Pool API Example Guide

The document describes a JSON structure for defining a pool of elements in Minecraft. It includes attributes such as pool name, fallback type, element weight, and details about the structure's location and projection type. The structure can either be rigid or terrain-matching, and it utilizes an empty processor for processing elements.

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Rhenan Vieira
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0% found this document useful (0 votes)
36 views1 page

Structure Pool API Example Guide

The document describes a JSON structure for defining a pool of elements in Minecraft. It includes attributes such as pool name, fallback type, element weight, and details about the structure's location and projection type. The structure can either be rigid or terrain-matching, and it utilizes an empty processor for processing elements.

Uploaded by

Rhenan Vieira
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd

{

"name": "additionalstructures:example", <= pool name


"fallback": "minecraft:empty", <= almost always
"minecraft:empty"
"elements": [
{
"weight": 1, <= weight
"element": {
"element_type": "minecraft:single_pool_element", <=
empty_pool_element (placing nothing), feature_pool_element (placing a placed
feature), legacy_single_pool_element, list_pool_element, and single_pool_element
(placing a structure)
"location": "additionalstructures:example_structure", <= path of the
[Link] file
"projection": "rigid", <= Either rigid or
terrain_matching. Use the latter if you want the structure to match the terrain,
just like village paths do
"processors": "minecraft:empty" <= ?
}
}
]
}

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