The document describes a JSON structure for defining a pool of elements in Minecraft. It includes attributes such as pool name, fallback type, element weight, and details about the structure's location and projection type. The structure can either be rigid or terrain-matching, and it utilizes an empty processor for processing elements.
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Structure Pool API Example Guide
The document describes a JSON structure for defining a pool of elements in Minecraft. It includes attributes such as pool name, fallback type, element weight, and details about the structure's location and projection type. The structure can either be rigid or terrain-matching, and it utilizes an empty processor for processing elements.
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{
"name": "additionalstructures:example", <= pool name
"fallback": "minecraft:empty", <= almost always "minecraft:empty" "elements": [ { "weight": 1, <= weight "element": { "element_type": "minecraft:single_pool_element", <= empty_pool_element (placing nothing), feature_pool_element (placing a placed feature), legacy_single_pool_element, list_pool_element, and single_pool_element (placing a structure) "location": "additionalstructures:example_structure", <= path of the [Link] file "projection": "rigid", <= Either rigid or terrain_matching. Use the latter if you want the structure to match the terrain, just like village paths do "processors": "minecraft:empty" <= ? } } ] }