Roblox Insanity's Menu V2.5 Script
Roblox Insanity's Menu V2.5 Script
com/raw/TQgu7X5u"))()
loadstring(game:HttpGet("[Link]
local MainSection4 =
Main4:NewSection("Player Options")
MainSection:NewButton("God","", function()
local args = {
[1] = ";god"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("FF","", function()
local args = {
[1] = ";ff"
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("WalkSpeed","", function()
[Link] = 300
end)
MainSection:NewButton("JumpPower","", function()
[Link] = 150
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("Refresh","", function()
local args = {
[1] = ";refresh"
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("R6","", function()
local args = {
[1] = ";r6"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("R15","", function()
local args = {
[1] = ";r15"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
[1] = ";fly"
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
[1] = ";noclip2"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("UnJail","", function()
local args = {
[1] = ";unjail"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("UnFreeze","", function()
local args = {
[1] = ";unice"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
[1] = ";clearhats all ;paint all white ;shirt all 0 ;pants all 0"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection2:NewButton("Disable All","", function()
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
last_pick_sin_mrazy = [Link]
[Link] = [Link](1e9,
1e8, 0)
wait(0.5)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
last_pick_sin_mrazy = [Link]
[Link] = [Link](1e9,
1e8, 0)
wait(0.5)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection2:NewButton("Stick All","",function()
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
F3X = loadstring(game:HttpGet("[Link]
for _,player in pairs([Link]:GetPlayers()) do
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]):Destroy()
[Link]([Link]).Sit = true
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]["Right Leg"]):Destroy()
[Link]([Link]["Left Leg"]):Destroy()
[Link]([Link]["LeftUpperLeg"]):Destroy()
[Link]([Link]["RightUpperLeg"]):Destroy()
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]["Right Arm"]):Destroy()
[Link]([Link]["Left Arm"]):Destroy()
[Link]([Link]):Destroy()
[Link]([Link]):Destroy()
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]["Right Arm"]):Destroy()
[Link]([Link]["Left Arm"]):Destroy()
[Link]([Link]["Left Leg"]):Destroy()
[Link]([Link]["Right Leg"]):Destroy()
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]["Mesh"]):Destroy()
end)
end
end)
local args = {
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link] = 0.43
[Link] = [Link](0,3,0)
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]).Anchored = true
wait(2)
[Link] = false
[Link] = [Link](217)
[Link] = ("Wood")
part:AddFire().Size = 8
wait()
part:WeldTo([Link])
[Link] = false
[Link] = [Link](217)
[Link] = ("Wood")
[Link] = [Link](0.8, 1, 5)
part:AddFire().Size = 8
[Link] = [Link]
*[Link](0,4.76,0) * [Link](1, 2, 0)
wait()
part:WeldTo([Link])
end)
end
end)
MainSection2:NewButton("Spike All","",function()
local args = {
[1] = ";height all 0.01 ;width all 0.01 ;depth all 99"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection2:NewButton("Furry All","",function()
local args = {
[1] = ";clearhats all | ;paint all white | ;morph all johndoe | ;hat all
12333387301"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection2:NewButton("DreamyBull All","",function()
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]["Right Arm"]):Destroy()
[Link]([Link]["Left Arm"]):Destroy()
[Link]([Link]["Mesh"]):Destroy()
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]["Head"]).[Link](21)
end)
end
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection2:NewButton("Box All (F3X)","", function()
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]["Right Arm"]):Destroy()
[Link]([Link]["Left Arm"]):Destroy()
[Link]([Link]["Right Leg"]):Destroy()
[Link]([Link]["Left Leg"]):Destroy()
[Link]([Link]["Mesh"]):Destroy()
end)
end
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
[1] = ";freeze all"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
[1] = ";shirt all 4800479830 | ;pants all 3959787328 | ;hat all 11464397213"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection2:NewButton("BigHead All","", function()
local args = {
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection3:NewButton("Scythe","", function()
local args = {
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection3:NewButton("Gravity Hammer","", function()
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
[1] = ";gear me 99119240"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection4:NewButton("Unview","", function()
local args = {
[1] = ";unview"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
}
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
[Link](5)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
[1] = ";sh Commands: Kill, Freeze, Disable, R6, R15, Skydive, Launch."
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
[Link](0.2)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection5:NewButton("John Laugh","", function()
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
local args = {
[1] = ";loadmap | ;sm game lagged by ins4no🙏 | ;sh game lagged by ins4no🙏"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
wait()
end
end)
local args = {
[1] = ";btools"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
MainSection:NewButton("Sword","", function()
local args = {
[1] = ";sword"
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
local args = {
game:GetService("ReplicatedStorage").[Link]:InvokeSer
ver(unpack(args))
end)
while true do
[Link] = [Link](440,530,380)
[Link] = [Link]([Link](-
1000,1000),[Link](1,3000),[Link](-1000,1000))
[Link] = false
mesh = part:AddMesh()
[Link] = "FileMesh"
[Link] = "[Link]
[Link] = "[Link]
wait(0.1)
end
end)
while true do
[Link] = [Link](1,1,1)
[Link] = [Link]([Link](-
1000,1000),[Link](1,3000),[Link](-1000,1000))
[Link] = [Link]()
[Link] = true
part:AddFire().Size = 25
wait(0.1)
end
end)
while true do
[Link] = [Link](440,530,380)
[Link] = [Link]([Link](-
1000,1000),[Link](1,3000),[Link](-1000,1000))
[Link] = false
mesh = part:AddMesh()
[Link] = "FileMesh"
[Link] = "[Link]
[Link] = "[Link]
wait(0.1)
end
end)
MainSection5:NewButton("Block Rain(F3X)","", function()
while true do
[Link] = [Link](50,50,50)
[Link] = [Link]([Link](-
1000,1000),[Link](1,3000),[Link](-1000,1000))
[Link] = true
wait()
end
end)
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function ClearWorkspace()
for i,v in [Link]:GetDescendants() do
spawn(function()
SetLocked(v,false)
DestroyPart(v)
end)
end
end
ClearWorkspace()
end)
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
_(args)
end
function Parts()
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
Parts()
end)
MainSection5:NewButton("Invis Parts (F3X)","", function()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
_(args)
end
function Parts()
spawn(function()
SetLocked(v,false)
SetTrans(v,1)
end)
end
end
Parts()
end)
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = [Link].x
f = [Link].y
g = [Link].z
CreatePart([Link]([Link](e),[Link](f),[Link](g))
+ [Link](0,6,0),workspace)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") and [Link].x == [Link](e) and
[Link].z == [Link](g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,[Link](2100,2100,2100))
SetLocked(v,true)
end
end
end
Sky("16406728522")
-----------------------------------
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
end)
end
end
end
spam("16406728522")
end)
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = [Link].x
f = [Link].y
g = [Link].z
CreatePart([Link]([Link](e),[Link](f),[Link](g))
+ [Link](0,6,0),workspace)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") and [Link].x == [Link](e) and
[Link].z == [Link](g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,[Link](2100,2100,2100))
SetLocked(v,true)
end
end
end
Sky("16561811104")
-----------------------------------
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
end)
end
end
end
spam("16561811104")
end)
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = [Link].x
f = [Link].y
g = [Link].z
CreatePart([Link]([Link](e),[Link](f),[Link](g))
+ [Link](0,6,0),workspace)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") and [Link].x == [Link](e) and
[Link].z == [Link](g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,[Link](2100,2100,2100))
SetLocked(v,true)
end
end
end
Sky("9894999986")
-----------------------------------
local player = [Link]
local char = [Link]
local tool
for i,v in player:GetDescendants() do
if [Link] == "SyncAPI" then
tool = [Link]
end
end
for i,v in [Link]:GetDescendants() do
if [Link] == "SyncAPI" then
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
end)
end
end
end
spam("9894999986")
end)
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = [Link].x
f = [Link].y
g = [Link].z
CreatePart([Link]([Link](e),[Link](f),[Link](g))
+ [Link](0,6,0),workspace)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") and [Link].x == [Link](e) and
[Link].z == [Link](g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,[Link](2100,2100,2100))
SetLocked(v,true)
end
end
end
Sky("172423468")
-----------------------------------
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
end)
end
end
end
spam("172423468")
end)
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = [Link].x
f = [Link].y
g = [Link].z
CreatePart([Link]([Link](e),[Link](f),[Link](g))
+ [Link](0,6,0),workspace)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") and [Link].x == [Link](e) and
[Link].z == [Link](g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,[Link](2100,2100,2100))
SetLocked(v,true)
end
end
end
Sky("158118263")
-----------------------------------
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in [Link]:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
end)
end
end
end
spam("158118263")
-----------
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in [Link]:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
--------------
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Neon()
for i,v in [Link]:GetDescendants() do
spawn(function()
SetLocked(v,false)
Material(v,[Link])
end)
end
end
Neon()
end)
MainSection5:NewButton("Visible Parts (F3X)","", function()
local char = [Link]
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
_(args)
end
function Parts()
spawn(function()
SetLocked(v,false)
SetTrans(v,0)
end)
end
end
end
Parts()
end)
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
_(args)
end
function Parts()
spawn(function()
SetLocked(v,false)
SetCollision(v,false)
end)
end
end
Parts()
end)
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
_(args)
end
function Parts()
spawn(function()
SetLocked(v,false)
SetAnchor(v,false)
end)
end
end
Parts()
end)
if state then
local args = {
[1] = ";disco"
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminClient"):WaitForChild("Si
gnals"):WaitForChild("RequestCommand"):InvokeServer(unpack(args))
else
local args = {
[1] = ";undisco"
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminClient"):WaitForChild("Si
gnals"):WaitForChild("RequestCommand"):InvokeServer(unpack(args))
end
end)
local args = {
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminClient"):WaitForChild("Si
gnals"):WaitForChild("RequestCommand"):InvokeServer(unpack(args))
local args = {
}
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminClient"):WaitForChild("Si
gnals"):WaitForChild("RequestCommand"):InvokeServer(unpack(args))
local args = {
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminClient"):WaitForChild("Si
gnals"):WaitForChild("RequestCommand"):InvokeServer(unpack(args))
local args = {
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminClient"):WaitForChild("Si
gnals"):WaitForChild("RequestCommand"):InvokeServer(unpack(args))
local args = {
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminClient"):WaitForChild("Si
gnals"):WaitForChild("RequestCommand"):InvokeServer(unpack(args))
end)
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
_(args)
end
function Parts()
spawn(function()
e = [Link].x
f = [Link].y
g = [Link].z
CreatePart([Link]([Link](e),[Link](f),[Link](g)),workspace)
end)
end
end
while true do
spawn(function()
Parts()
end)
wait()
end
end)
-- Gui to Lua
-- Version: 3.2
-- Instances:
--Properties:
[Link] = "ReplicationGui"
[Link] = [Link]:WaitForChild("PlayerGui")
[Link] = [Link]
[Link] = false
[Link] = ReplicationGui
[Link] = 0
Frame_2.Parent = Frame
Frame_2.BorderSizePixel = 0
Frame_2.ZIndex = 2
[Link] = "Buttons"
[Link] = Frame
[Link] = Buttons
[Link] = true
[Link] = 1.000
[Link] = 0
[Link] = "BigHead"
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = "Decal Spam"
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = "Duckify"
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = [Link](0.688607574, 0, 0.0323792323, 0)
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = "Unanchor"
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = "BasePlate"
[Link] = ScrollingFrame
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = true
[Link] = "SkyBox"
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = "Peircer"
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
StickAll.BackgroundColor3 = [Link](29, 29, 29)
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
[Link] = 20.000
[Link] = true
[Link] = ScrollingFrame
[Link] = 0
[Link] = false
[Link] = [Link]
FireParts.TextColor3 = [Link](255, 255, 255)
[Link] = 20.000
[Link] = true
Frame_3.Parent = ReplicationGui
Frame_3.BackgroundTransparency = 1.000
[Link] = Frame_3
[Link] = 1.000
[Link] = "rbxassetid://483057119"
[Link] = Frame_3
[Link] = 2
[Link] = [Link]
TextLabel.TextColor3 = [Link](0, 0, 0)
[Link] = true
[Link] = 14.000
[Link] = true
-- Scripts:
[Link].MouseButton1Click:Connect(function()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
_(args)
end
function BigHead(player)
spawn(function()
SetLocked([Link],false)
MeshResize([Link],[Link](10,10,10))
end)
end
BigHead(players)
end
end)
end
[Link](CNUNYID_fake_script)()
[Link].MouseButton1Click:Connect(function()
local tool
tool = [Link]
end
end
for i,v in [Link]:GetDescendants() do
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
}
_(args)
end
function Bum(player)
char = [Link]
pcall(function()
SetLocked(v,false)
end)
end
if [Link]:FindFirstChild("Part1") then
return
else
SetAnchor(true,[Link])
spawn(function()
CreatePart([Link]:WaitForChild("Right
Leg").CFrame * [Link](0,1,0.6),[Link])
SetName([Link],"Part1")
CreatePart([Link]:WaitForChild("Left Leg").CFrame
* [Link](0,1,0.6),[Link])
SetName([Link],"Part2")
end)
wait(0.2)
spawn(function()
AddMesh(char.Part1)
AddMesh(char.Part2)
SetMesh(char.Part1,"5697933202")
SetMesh(char.Part2,"5697933202")
end)
wait(0.2)
repeat wait() until char.Part2:FindFirstChild("Mesh")
spawn(function()
MeshResize(char.Part1,[Link](0.5,0.5,0.5))
MeshResize(char.Part2,[Link](0.5,0.5,0.5))
end)
wait(0.2)
pcall(function()
Color(char.Part1,char:WaitForChild("Right Leg").Color)
Color(char.Part2,char:WaitForChild("Left Leg").Color)
end)
wait(0.2)
spawn(function()
SetCollision([Link].Part1,false)
SetCollision([Link].Part2,false)
Weld(char.Part1,[Link],char.Part1)
Weld(char.Part2,char.Part1,char.Part2)
end)
spawn(function()
SetAnchor(false,[Link])
SetAnchor(false,char.Part1)
SetAnchor(false,char.Part2)
end)
repeat wait()
SetAnchor(false,[Link])
SetAnchor(false,char.Part1)
SetAnchor(false,char.Part2)
end
end
--zzspawn(function()
pcall(function()
Bum(v)
end)
--end)
end
end)
end
[Link](UCBQXM_fake_script)()
[Link].MouseButton1Click:Connect(function()
--rgrg
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
_(args)
end
function randomise()
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,[Link]([Link](0,255),[Link](0,255),[Link](0,255)))
end)
end
end
end
randomise()
end)
end
[Link](MJHPOM_fake_script)()
[Link].MouseButton1Click:Connect(function()
--rgrg
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
_(args)
end
function spam(id)
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
SpawnDecal(v,[Link])
AddDecal(v,id,[Link])
end)
end
end
end
spam("13741328884")
end)
end
[Link](ZYJPOKE_fake_script)()
[Link].MouseButton1Click:Connect(function()
--rgrg
local player = [Link]
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = [Link]
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = part,
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = [Link],
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Duckify(player)
if v:IsA("BasePart") then
pcall(function()
SetLocked(v,false)
SetTrans(v,1)
end)
end
end
char = [Link]
--spawn(function()
spawn(function()
SetAnchor(true,[Link])
CreatePart([Link],char)
SetCollision([Link],false)
SetName([Link], "Duck")
end)
spawn(function()
SetLocked([Link],false)
SetLocked([Link],false)
Weld([Link],[Link],[Link])
SetAnchor(false,[Link])
AddMesh([Link])
end)
MeshResize([Link],[Link](8,8,8))
SetMesh([Link],"10749878672")
SetTexture([Link],"10749878886")
SetAnchor(false,[Link])
--end)
end
Duckify(v)
--end)
end
end)
end
[Link](IGAFG_fake_script)()
[Link].MouseButton1Click:Connect(function()
--rgrg
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = [Link],
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
_(args)
end
function Fire(player)
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart([Link])
end
for i,v in [Link]:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
end
[Link](YTBL_fake_script)()
[Link].MouseButton1Click:Connect(function()
--rgrg
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = [Link]
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
hrpcf = [Link]
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = [Link](-600,600)
randint2 = [Link](-600,600)
xloc = randint + x
zloc = randint2 + z
cf = [Link].y + 400
spawn(function()
CreatePart([Link]([Link](xloc),
[Link](cf,cf+400), [Link](zloc)))
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, [Link](100,100,100),[Link])
MeshResize(v,[Link](20,20,20))
SetMesh(v,"1618237875")
SetTexture(v, "1618237897")
SetCollision(v,false)
else
end
end
end)
end
end)
end
[Link](YNEKD_fake_script)()
[Link].MouseButton1Click:Connect(function()
--rgrg
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = [Link]
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
hrpcf = [Link]
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = [Link](-600,600)
randint2 = [Link](-600,600)
xloc = randint + x
zloc = randint2 + z
cf = [Link].y + 400
spawn(function()
CreatePart([Link]([Link](xloc),
[Link](cf,cf+400), [Link](zloc)))
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, [Link](100,100,100),[Link])
MeshResize(v,[Link](3,3,3))
SetMesh(v,"614605299")
SetTexture(v, "614605300")
SetCollision(v,false)
else
end
end
end)
end
end)
end
[Link](DSRN_fake_script)()
[Link].MouseButton1Click:Connect(function()--rgrg
local tool
tool = [Link]
end
end
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Thomas(player)
SetAnchor(true,[Link])
CreatePart([Link],char)
SetCollision([Link],false)
SetLocked([Link],false)
CreateSpotlight([Link])
SyncLighting([Link],100)
SetLocked([Link],false)
Weld([Link],[Link],[Link])
SetAnchor(false,[Link])
AddMesh([Link])
MeshResize([Link],[Link](3,3,3))
SetMesh([Link],"4340968808")
SetTexture([Link],"4340968918")
SetAnchor(false,[Link])
[Link] = 100
[Link]:connect(function(obj)
if [Link]:FindFirstChild("Humanoid") then
SetLocked([Link],false)
DestroyPart([Link])
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if v:IsA("BasePart") then
[Link] = 100
[Link] = false
end
end
end)
end
Thomas(player)
end)
end
[Link](ELTQHS_fake_script)()
[Link].MouseButton1Click:Connect(function()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Unanchor()
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end
[Link](QAIUFJB_fake_script)()
pcall(function()
[Link] = [Link]
end)
end
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
_(args)
end
while wait(5) do
pcall(function()
if v:IsA("BasePart") then
SetLocked(v,true)
end
end
end)
end
end
[Link](ZLFWJ_fake_script)()
[Link].MouseButton1Click:Connect(function()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
_(args)
end
hrpx = [Link]([Link].x)
hrpz = [Link]([Link].z)
hrpy = [Link]([Link].y)
function SpawnBasePlate()
CreatePart([Link](hrpx,hrpy-20,hrpz),workspace,"Spawn")
spawn(function()
Resize(v,[Link](1000,2,1000),[Link](hrpx,hrpy-20,hrpz))
Material(v,[Link])
Color(v,[Link](25,100,25))
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end
[Link](WPCCWW_fake_script)()
[Link].MouseButton1Click:Connect(function()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function KillAll()
spawn(function()
SetLocked([Link],false)
DestroyPart([Link])
end)
end
end
KillAll()
end)
end
[Link](UMGSN_fake_script)()
[Link].MouseButton1Click:Connect(function()
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
_(args)
end
function Boob(player)
char = [Link]
pcall(function()
SetLocked(v,false)
end)
end
if [Link]:FindFirstChild("Boob2") then
return
else
SetAnchor(true,[Link])
spawn(function()
CreatePart([Link]:WaitForChild("Right
Leg").CFrame * [Link](0,2,-0.6),[Link])
SetName([Link],"Boob1")
CreatePart([Link]:WaitForChild("Left Leg").CFrame
* [Link](0,2,-0.6),[Link])
SetName([Link],"Boob2")
end)
wait(0.2)
spawn(function()
AddMesh(char.Boob1)
AddMesh(char.Boob2)
SetMesh(char.Boob1,"5697933202")
SetMesh(char.Boob2,"5697933202")
end)
wait(0.2)
MeshResize(char.Boob1,[Link](0.4,0.4,0.4))
MeshResize(char.Boob2,[Link](0.4,0.4,0.4))
pcall(function()
Color(char.Boob1,char:WaitForChild("Torso").Color)
Color(char.Boob2,char:WaitForChild("Torso").Color)
end)
wait(0.2)
spawn(function()
SetCollision([Link].Boob1,false)
SetCollision([Link].Boob2,false)
Weld(char.Boob1,[Link],char.Boob1)
Weld(char.Boob2,char.Boob1,char.Boob2)
end)
pcall(function()
SetLocked(v,false)
end)
end
pcall(function()
SetAnchor(false,v)
end)
end
spawn(function()
SetAnchor(false,[Link])
SetAnchor(false,char.Boob1)
SetAnchor(false,char.Boob2)
end)
end
end
--spawn(function()
pcall(function()
Boob(v)
end)
--end)
end
end)
end
[Link](KEYDXW_fake_script)()
[Link].MouseButton1Click:Connect(function()
--rgrg
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
}
_(args)
end
function Sky(id)
e = [Link].x
f = [Link].y
g = [Link].z
CreatePart([Link]([Link](e),[Link](f),[Link](g))
+ [Link](0,6,0),workspace)
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,[Link](50,50,50))
SetLocked(v,true)
end
end
end
Sky("13741328884")
end)
end
[Link](MXYYBZ_fake_script)()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
_(args)
end
function Penis(player)
char = [Link]
pcall(function()
SetLocked(v,false)
end)
end
if [Link]:FindFirstChild("Penis") then
return
else
SetAnchor(true,[Link])
spawn(function()
CreatePart([Link]:WaitForChild("Right
Leg").CFrame * [Link](-0.8,1,-0.6),[Link])
SetName([Link],"Balls1")
CreatePart([Link]:WaitForChild("Left Leg").CFrame
* [Link](0.8,1,-0.6),[Link])
SetName([Link],"Balls2")
end)
wait(0.2)
print("done")
spawn(function()
CreatePart([Link]:WaitForChild("Torso").CFrame *
[Link](0,-1,-1.3),[Link])
SetName([Link],"Penis")
CreatePart([Link]:WaitForChild("Torso").CFrame *
[Link](0,-1,-2.5),[Link])
SetName([Link],"Head1")
end)
spawn(function()
AddMesh(char.Balls1)
AddMesh(char.Balls2)
AddMesh(char.Head1)
AddMesh([Link])
end)
spawn(function()
SetMesh([Link],"4743972117")
SetMesh(char.Head1,"4743972117")
MeshResize([Link],[Link](0.5,0.5,3))
MeshResize(char.Head1,[Link](0.5,0.5,1))
end)
spawn(function()
Weld([Link],[Link],[Link])
SetMesh(char.Balls1,"5697933202")
SetMesh(char.Balls2,"5697933202")
MeshResize(char.Balls1,[Link](0.2,0.2,0.2))
MeshResize(char.Balls2,[Link](0.2,0.2,0.2))
end)
wait(0.2)
pcall(function()
Color(char.Balls1,char:WaitForChild("Torso").Color)
Color(char.Balls2,char:WaitForChild("Torso").Color)
Color([Link],char:WaitForChild("Torso").Color)
Color(char.Head1, [Link](255,100,100))
end)
wait(0.2)
spawn(function()
SetCollision([Link].Balls1,false)
SetCollision([Link].Balls2,false)
SetCollision([Link],false)
SetCollision([Link].Head1,false)
end)
wait(0.2)
spawn(function()
Weld(char.Balls1,[Link],char.Balls1)
Weld(char.Balls2,char.Balls1,char.Balls2)
Weld(char.Head1,[Link],char.Head1)
end)
wait(0.2)
spawn(function()
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,[Link])
SetAnchor(false,char.Head1)
SetAnchor(false,[Link])
end)
repeat wait()
SetAnchor(false,[Link])
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,[Link])
SetAnchor(false,char.Head1)
end
end
--spawn(function()
--pcall(function()
Penis(player)
--end)
--end)
end
end)
end
[Link](GDBQE_fake_script)()
[Link].MouseButton1Click:Connect(function()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
}
_(args)
end
function Stickify()
if x:IsA("BasePart") then
SetLocked(x,false)
end
end
Weld([Link],[Link],[Link]
t)
end
end
Stickify()
end)
end
[Link](UQCEBIW_fake_script)()
[Link].MouseButton1Click:Connect(function()
local tool
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["UnionColoring"] = false
}
_(args)
end
function Twig()
if x:IsA("BasePart") then
pcall(function()
SetLocked(x,false)
AddMesh(x)
MeshResize(x,[Link](1,2,0.1))
end)
end
end
end
end
Twig()
end)
end
[Link](PAVETL_fake_script)()
[Link].MouseButton1Click:Connect(function()
local tool
tool = [Link]
end
end
tool = [Link]
end
end
--craaa
remote = [Link]
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
_(args)
end
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
_(args)
end
[1] = "SetName",
[2] = {
[1] = [Link]
},
[3] = stringg
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
_(args)
end
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
_(args)
end
function FireParts()
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
end
[Link](RWUMPC_fake_script)()
function dragify(Frame)
dragToggle = nil
dragInput = nil
dragStart = nil
function updateInput(input)
game:GetService("TweenService"):Create(Frame, [Link](0.30),
{Position = Position}):Play()
end
[Link]:Connect(function(input)
if ([Link] == [Link].MouseButton1 or
[Link] == [Link]) and UIS:GetFocusedTextBox() == nil
then
dragToggle = true
dragStart = [Link]
startPos = [Link]
[Link]:Connect(function()
dragToggle = false
end
end)
end
end)
[Link]:Connect(function(input)
if [Link] == [Link] or
[Link] == [Link] then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
updateInput(input)
end
end)
end
dragify([Link])
end
[Link](SETN_fake_script)()
[Link] = [Link]
end
[Link](LRPIF_fake_script)()
end)
[Link]([Link]):Destroy()
end
end)
spawn(function()
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
part:WeldTo([Link]["Head"])
[Link]([Link]["Head"]).Transparency = 1
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](4, 4, 4)
end)
end
end)
spawn(function()
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
part:WeldTo([Link]["Head"])
[Link]([Link]["Head"]).Transparency = 1
[Link] = "[Link]
[Link] = "[Link]
end)
end
end)
spawn(function()
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
part:WeldTo([Link]["Head"])
[Link]([Link]["Head"]).Transparency = 1
[Link] = "[Link]
[Link] = "[Link]
end)
end
end)
spawn(function()
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
part:WeldTo([Link]["Head"])
[Link]([Link]["Head"]).Transparency = 1
[Link] = "[Link]
[Link] = "[Link]
end)
end
end)
spawn(function()
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
part:WeldTo([Link]["Torso"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
end)
end
end)
spawn(function()
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
[Link] = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
[Link] = [Link](1, 1, 1)
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link]([Link]["Torso"]).Transparency = 1
end)
end
end)
spawn(function()
[Link] = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
for i = 1,1 do
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
[Link] = [Link](1, 1, 1)
part:WeldTo([Link]["Torso"])
[Link] = "[Link]
[Link] = "[Link]
[Link]([Link]["Torso"]).Transparency = 1
if v:IsA('Accessory') then
v:Destroy()
end
end
end
end)
end
end)
spawn(function()
[Link] = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
for i = 1,1 do
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
[Link] = [Link](1, 1, 1)
part:WeldTo([Link]["Torso"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](5, 5, 5)
[Link]([Link]["Torso"]).Transparency = 1
if v:IsA('Accessory') then
v:Destroy()
end
end
end
end)
end
end)
spawn(function()
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
[Link] = false
[Link] = [Link](3, 4, 3)
wait()
part:WeldTo([Link])
[Link] = "rbxassetid://6235963214"
[Link] = "rbxassetid://6235963270"
end)
end
end)
spawn(function()
[Link] = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
for i = 1,1 do
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
[Link] = [Link](1, 1, 1)
part:WeldTo([Link]["Torso"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link]([Link]["Torso"]).Transparency = 1
if v:IsA('Accessory') then
v:Destroy()
end
end
end
end)
end
end)
spawn(function()
[Link] = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
for i = 1,1 do
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
[Link] = [Link](1, 1, 1)
part:WeldTo([Link]["Torso"])
local duck = part:AddMesh()
[Link] = "[Link]
[Link] = "[Link]
[Link]([Link]["Torso"]).Transparency = 1
if v:IsA('Accessory') then
v:Destroy()
end
end
end
end)
end
end)
spawn(function()
[Link] = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
for i = 1,1 do
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](226)
[Link] = [Link](1, 1, 1)
part:WeldTo([Link]["Torso"])
[Link] = "[Link]
[Link] = "[Link]
[Link]([Link]["Torso"]).Transparency = 1
if v:IsA('Accessory') then
v:Destroy()
end
end
end
end)
end
end)
spawn(function()
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end)
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](1)
part:WeldTo([Link]["Head"])
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](1)
part:WeldTo([Link]["Left Arm"])
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](1)
part:WeldTo([Link]["Right Arm"])
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](1)
part:WeldTo([Link]["Right Leg"])
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](1)
part:WeldTo([Link]["Left Leg"])
[Link] = true
[Link] = false
[Link] = false
[Link] = [Link](1)
[Link] = [Link](2, 3, 1.5)
part:WeldTo([Link]["Torso"])
end
end)
spawn(function()
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
[Link] = 1
pchar["Left Arm"].Transparency = 1
pchar["Right Arm"].Transparency = 1
pchar["Left Leg"].Transparency = 1
pchar["Right Leg"].Transparency = 1
[Link] = false
[Link] = false
[Link] = [Link](226)
[Link] = [Link](1, 1, 1)
part:WeldTo([Link]["Torso"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](5, 5, 5)
[Link]([Link]["Torso"]).Transparency = 1
end)
end
end)
spawn(function()
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
[Link] = false
[Link] = [Link](23)
[Link] = [Link](1,1,1)
wait()
part:WeldTo([Link])
[Link] = ""
[Link] = [Link](2.5,2.5,2.5)
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
while wait(0.7) do
[Link]([Link]["Head"]).BrickColor =
[Link](154)
[Link]([Link]["Torso"]).BrickColor =
[Link](154)
[Link]([Link]["Left Leg"]).BrickColor =
[Link](154)
[Link]([Link]["Right Leg"]).BrickColor
= [Link](154)
[Link]([Link]["Left Arm"]).BrickColor =
[Link](154)
[Link]([Link]["Right Arm"]).BrickColor
= [Link](154)
end
end)
end
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
Section2:NewButton("ShotGun", "", function()
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
local F3X = loadstring(game:HttpGet("[Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
[Link] = [Link](-48583883487437474, -48583883487437474, -
4858388348743745545454535535345353453574)
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
part:AddFire().Size = 2
[Link] = [Link](2, 2, 2)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
part:AddSparkles()
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = 100
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](3, 3, 3)
[Link] = [Link]
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
if fee:IsA("BasePart") then
[Link](fee).BrickColor = [Link](225)
end
local pchar = [Link] -- This bypasses all Anti exploits so do not worry .
[Link]:Remove()
[Link]:Remove()
end
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link] = 0.43
[Link] = [Link](0,3,0)
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]):Destroy()
[Link]([Link]).Sit = true
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
if fee:IsA("BasePart") then
[Link](fee):AddFire().Size = 0.8
end
end
[Link]([Link]["Head"]).BrickColor = [Link](154)
[Link]([Link]["Torso"]).BrickColor =
[Link](154)
[Link]([Link]["Left Leg"]).BrickColor =
[Link](154)
[Link]([Link]["Right Leg"]).BrickColor
= [Link](154)
[Link]([Link]["Left Arm"]).BrickColor =
[Link](154)
[Link]([Link]["Right Arm"]).BrickColor
= [Link](154)
local pchar = [Link] -- This bypasses all Anti exploits so do not worry .
[Link]:Remove()
[Link]:Remove()
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
[Link]([Link]["Head"]).BrickColor = [Link](221)
[Link]([Link]["Torso"]).BrickColor =
[Link](221)
[Link]([Link]["Left Leg"]).BrickColor =
[Link](221)
[Link]([Link]["Right Leg"]).BrickColor
= [Link](221)
[Link]([Link]["Left Arm"]).BrickColor =
[Link](221)
[Link]([Link]["Right Arm"]).BrickColor
= [Link](221)
local pchar = [Link] -- This bypasses all Anti exploits so do not worry .
[Link]:Remove()
[Link]:Remove()
if fee:IsA("BasePart") then
[Link](fee):AddSparkles().Size = 0.8
[Link](fee):AddSparkles().Size = 0.8
[Link](fee):AddSparkles().Size = 0.8
[Link](fee):AddSparkles().Size = 0.8
end
end
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
if fee:IsA("BasePart") then
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](0.1,0.34,0.1)
[Link]([Link]["Head"]).Transparency = 1
end
end
local pchar = [Link] -- This bypasses all Anti exploits so do not worry .
[Link]:Remove()
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link]([Link]).Anchored = true
wait(2)
[Link] = false
[Link] = [Link](217)
[Link] = ("Wood")
part:AddFire().Size = 8
wait()
part:WeldTo([Link])
[Link] = false
[Link] = [Link](217)
[Link] = ("Wood")
[Link] = [Link](0.8, 1, 5)
part:AddFire().Size = 8
[Link] = [Link]
*[Link](0,4.76,0) * [Link](1, 2, 0)
wait()
part:WeldTo([Link])
wait(3)
[Link]([Link]):Destroy()
end)
end
end)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link]
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["MeshType"] = [Link],
["Part"] =
game:GetService("Players").[Link]
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "ExtractMeshFromAsset",
[2] = 2231280670
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link],
["MeshId"] = "rbxassetid://2231280549",
["TextureId"] = "rbxassetid://2231280614"
}
}
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link],
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link],
["DecorationType"] = "Smoke"
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link],
["DecorationType"] = "Smoke",
["Opacity"] = 1
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link],
["DecorationType"] = "Smoke",
["RiseVelocity"] = 99
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = game:GetService("Players").[Link],
["LightType"] = "SpotLight"
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = game:GetService("Players").[Link],
["LightType"] = "SpotLight",
["Brightness"] = 99
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = game:GetService("Players").[Link],
["LightType"] = "SpotLight",
["Angle"] = 45
}
}
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link]:FindFirstChild("Left Leg"),
["Transparency"] = 1
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link]:FindFirstChild("Right Leg"),
["Transparency"] = 1
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link]:FindFirstChild("Left Arm"),
["Transparency"] = 1
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link]:FindFirstChild("Right Arm"),
["Transparency"] = 1
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] =
game:GetService("Players").[Link]:FindFirstChild("Head"),
["Transparency"] = 1
}
}
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
_G.WS = "66";
local Humanoid =
game:GetService("Players").[Link];
Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
[Link] = _G.WS;
end)
[Link] = _G.WS;
[Link]:connect(function(p)
if [Link] then
if [Link]:IsA("Model") then
if [Link]:FindFirstChild([Link]) then
local args = {
[1] = "Remove",
[2] = {
[1] =
[Link]:FindFirstChild([Link]).[Link]
game:GetService("Players").[Link]:FindFirstChild("Building
Tools").[Link]:InvokeServer(unpack(args))
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
end)
while true do
[Link] = [Link](440,530,380)
[Link] = [Link]([Link](-
1000,1000),[Link](1,3000),[Link](-1000,1000))
[Link] = false
mesh = part:AddMesh()
[Link] = "FileMesh"
[Link] = "[Link]
[Link] = "[Link]
wait(0.1)
end
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
part:AddFire().Size = 3
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
local F3X = loadstring(game:HttpGet("[Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
part:AddSparkles()
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1.7, 1.7, 1.7)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
[Link] = [Link]
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
while wait(0.4) do
[Link]([Link]).CFrame =
game:GetService("Players").[Link]["Left Arm"].CFrame * [Link](0,
-0.5, 0)
end
end)
end
end)
spawn(function()
[Link]([Link]:GetChildren(), {})
[Link](limb:FindFirstChildWhichIsA("BasePart")):Destroy()
end
end
if fee:IsA("BasePart") then
[Link](fee).BrickColor = [Link]()
end
end
end)
end
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](3, 3, 3)
[Link] = [Link]
end)
player = [Link]
Tool0 = [Link]("Tool")
Part1 = [Link]("Part")
[Link] = [Link]
[Link] = "Handle"
[Link] = Tool0
[Link] = [Link](0,0,0)
[Link] = [Link]
[Link] = [Link]
[Link] = true
part:WeldTo([Link]["Right Arm"])
[Link] = "[Link]
[Link] = "[Link]
end)
end)