Beyond 20th Level
The unofficial addition to the Player's Handbook
Contents
Cover
Preface
Beyond 1st Level )Revised) ............................................................ 3
Advancement Table ..........................................................................4
Multiclass Spell Slot List ................................................................4
Beyond 20th Level ............................................................................5
Classes
Barbarian ........................................................................................6
Bard ................................................................................................. 6
Cleric ............................................................................................... 7
Druid ................................................................................................7
Fighter .............................................................................................8
Monk ................................................................................................8
Paladin ............................................................................................ 9
Ranger .............................................................................................9
Rogue ............................................................................................ 10
Sorcerer ........................................................................................10
Warlock .........................................................................................11
Wizard ...........................................................................................11
Frequently Asked Questions 12
Ability Scores and Modifiers ....................................................12
Credits 13
Beyond 1st Level (Revised)
T
his revision of the general rules of Tiers of Play
advancement in Dungeons & Dragons expands
the level spectrum. The Character Advancement Table shows the five tiers of
Instead of using the regular level advancement play. The tiers don't have any rules associated with them; they
from Level 1 to 20, with this revision you will are a general description of how the play experience changes
be able to go all the way from level 1 up to 40! as characters gain levels.
In the first tier (levels 1-8), characters are effectively
Advancement in Dungeons & apprentice adventurers. They are learning lhe features that
define them as members of particular classes, including the
Dragons major choices that flavor their class features as they advance.
As your character goes on adventures and overcomes The threats they face are relatively minor, usually posing a
challenges, he or she gains experience, represented by danger to local farmsleads or villages.
experience points. A character who reaches a specified In the second tier (levels 9-16), characters come into their
experience point tolal advances in capability. This own. All classes gain powerful abilities in this tier. These
advancement is called gaining a level. When your character characters have become important, facing dangers that
gains a level, his or her class often grants additional features, threaten cities and kingdoms.
as detailed in the class description. Some of these features In the third tier (levels 17-24), characters have reached a level
allow you to increase your ability scores, either increasing of power that sets them high above the ordinary populace
two scores by 1 each or increasing one score by 2. You can't and makes them special even among adventurers. At this tier
increase an ability score above 20. In addition, every many adventurers will decide to multiclass or even reach
character's proficiency bonus increases at certain levels. extertise in their current class. These mighty adventurers
Each time you gain a level, you gain 1 additional Hit Die. Roll often confront threats to whole regions and continents.
that Hit Die, add your Constitution modifier to the roll, and At the fourth tier (levels 25-32), characters achieve the
add the total to your hit point maximum. Alternatively, you pinnacle of their c1ass features, becoming heroic (or
can use the fixed value shown in your class entry, which is the villainous) archetypes in their own right. The fate of the world
average result of the die roll (rounded up). When your or even the fundamental order of the multiverse might hang
Constitution modifier increases by 1, your hit point maximum in the balance during their adventures.
increases by 1 for each level you have attained. For example, The fifth tier (levels 33-40) is where adventurers become true
when Bruenor reaches 8th level as a fighter, he increases his masters of their class, reach expertise in a class combination
Constitution score from 17 to 18, thus increasing his of two or become truly proficient in their multiclass choices.
Constitution modifier from +3 to +4. His hit point maximum Able to defy gods and face off against beings from the outer
then increases by 8. The Character Advancement table realms, adventurers of this tier can have an impact on reality
summarizes the XP you need to advance in levels from level 1 itself.
up to level 40, and the proficiency bonus for a character of
that level. Consult the information in your character's class
description to see what other improvements you gain at each
level.
PART 1 | Beyond 1st Level 1
Character Advancement Spellslots
Experience Points Level Proficiency Bonus Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
0 1 +2 1st 2 - - - - - - - -
300 2 +2 2nd 3 - - - - - - - -
425 3 +2 3rd 4 2 - - - - - - -
600 4 +2 4th 4 3 - - - - - - -
850 5 +3 5th 4 3 2 - - - - - -
1.200 6 +3 6th 4 3 3 - - - - - -
1.700 7 +3 7th 4 3 3 1 - - - - -
2.400 8 +3 8th 4 3 3 2 - - - - -
3.400 9 +4 9th 4 3 3 3 1 - - - -
4.825 10 +4 10th 4 3 3 3 2 - - - -
6.825 11 +4 11th 4 3 3 3 2 1 - - -
9.675 12 +4 12th 4 3 3 3 2 1 - - -
13.700 13 +5 13th 4 3 3 3 2 1 1 - -
19.400 14 +5 14th 4 3 3 3 2 1 1 - -
27.475 15 +5 15th 4 3 3 3 2 1 1 1 -
38.900 16 +5 16th 4 3 3 3 2 1 1 1 -
55.075 17 +6 17th 4 3 3 3 2 1 1 1 1
78.000 18 +6 18th 4 3 3 3 3 1 1 1 1
110.450 19 +6 19th 4 3 3 3 3 2 1 1 1
156.400 20 +6 20th 4 3 3 3 3 2 2 1 1
221.450 21 +7 21th 5 4 3 3 3 2 2 1 1
313.550 22 +7 22th 5 4 4 3 3 2 2 1 1
443.975 23 +7 23th 5 4 4 3 3 2 2 1 1
628.625 24 +7 24th 5 4 4 4 3 2 2 1 1
890.100 25 +8 25th 6 4 4 4 3 2 2 1 1
1.260.300 26 +8 26th 6 5 4 4 3 3 2 1 1
1.784.500 27 +8 27th 6 5 5 4 4 3 2 1 1
2.526.700 28 +8 28th 6 5 5 5 4 3 2 2 1
3.577.625 29 +9 29th 6 5 5 5 4 3 2 2 1
5.065.650 30 +9 30th 6 6 5 5 4 3 3 2 1
7.172.600 31 +9 31th 7 6 5 5 4 4 3 2 1
10.155.875 32 +9 32th 7 6 6 5 5 4 3 2 1
14.379.975 33 +10 33th 7 6 6 5 5 4 3 2 1
20.361.000 34 +10 34th 7 7 6 5 5 4 3 2 1
28.829.675 35 +10 35th 7 7 6 6 5 4 3 3 1
40.820.700 36 +10 36th 7 7 7 6 5 4 3 3 2
57.799.100 37 +11 37th 7 7 7 6 6 4 4 3 2
81.839.275 38 +11 38th 7 7 7 7 6 5 4 3 2
115.878.400 39 +11 39th 8 7 7 7 6 5 4 3 2
164.075.300 40 +11 40th 8 8 7 7 7 5 4 3 2
2 PART 1 | Advancement
Beyond 20th Level
Spellslots past Level 20 Classes that don't follow the rules
Since the normal tables only show information up to level 20, Cleric and Warlock are classes that do not follow the normal
the reworked multiclass table provides you with the slots up rules for advancement, as they both rely solely on a third
to level 40. party to give them powers. So they will use the following
Use this table to see how many spellslots you can use. rules instead:
As for cantrips your class has, after entering expert and Clerics
masterclass you gain one additional cantrip for your class. will automatically multiclass into the Paladin, but with the
spellslots provided in the revised spellslot table.
Effects on Classes Warlocks
Classes level normally up to level 20, beyond that use the will be able to choose another pact boon instead of another
following shematic: Patron, also the rate at which Invocations are gained in
increased.
Expert and Masterclassing Half-Casters
Level Feature While not really straying from the normal rules for
X1st -------- advancement, Paladins, Rangers (and other half-casters)
would require their own spell slot table. Since the only
X2nd Choosing a Subclass downside of being a half-casting class is getting your spell
X3rd -------- slots later and not getting any of the high-level slots, you'd do
X4th Sub-Class Feature
exactly that with this expansion.
Simply use half your class level rounded up to look up your
X5th Ability Score Improvement spell slots on the multiclass spell slot table.
X6th --------
X7th Sub-Class Feature Classes Revised
X8th Ability Score Improvement On the following pages you can find the advancement table
X9th --------
additions for each class.
Keep in mind that this appendix only contains the
X0th Final Sub-Class Feature advancement tables not any of the actual class abilities and
their descriptions.
Use this appendix as an addition to the Player's Handbook
and other official releases of Dungeons & Dragons.
Multiclassing would work as usual up to class level 20. Please note that for reasons of simplicity "Ability Score
Improvement will be noted as "ASI" in the tables.
PART 1 | Beyond 20th Level 3
The Barbarian The Bard
Level Features Rage Damage Level Features
21th Brutal Critical (5 dice) +5 21th Bardic Inspiration (2d6)
22th Primal Path +5 22th Bard College
23th -------- +5 23th Song of Rest (2d6)
24th Path Feature +5 24th Bard College Feature
25th Ability Score Improvement +5 25th Ability Score Improvement
26th Brutal Critical (6 dice) +6 26th Magical Secrets
27th Path Feature +6 27th Bard College Feature
28th Ability Score Improvement +6 28th Ability Score Improvement
29th Extra Attack (2) +6 29th Expertise
30th Final Path Feature +6 30th Final Bard College Feature
31th -------- +7 31th Bardic Inspiration (2d8)
32th Primal Path +7 32th Bard College
33th Brutal Critical (7 dice) +7 33th Song of Rest (2d8)
34th Path Feature +7 34th Bard College Feature
35th Ability Score Improvement +7 35th Ability Score Improvement
36th -------- +8 36th Magical Secrets
37th Path Feature +8 37th Bard College Feature
38th Ability Score Improvement +8 38th Ability Score Improvement
39th Brutal Critical (8 dice) +8 39th Expertise
40th Final Primal Path Feature +8 40th Final Bard College Feature
4 PART 2 | Classes
The Cleric (Divine Warrior) The Druid
Level Features Level Features
21th Divine Sense, Lay on Hands 21st --------
22th Fighting Style, Divine Smite 22nd Druid Circle
23th Divine Health, Sacred Oath 23rd --------
24th Ability Score Improvement 24th Druid Circle Feature
25th Extra Attack 25th Ability Score Improvement
26th Aura of Protection 26th --------
27th Sacred Oath Feature 27th Druid Circle Feature
28th Ability Score Improvement 28th Ability Score Improvement
29th -------- 29th --------
30th Aura of Courage 30th Final Druid Circle Feature
31th Improved Divine Smite 31st --------
32th Ability Score Improvement 32nd Druid Circle
33th -------- 33rd --------
34th Cleansing Touch 34th Druid Circle Feature
35th Sacred Oath Feature 35th Ability Score Improvement
36th Ability Score Improvement 36th --------
37th -------- 37th Druid Circle Feature
38th Aura Improvements 38th Ability Score Improvement
39th Ability Score Improvement 39th --------
40th Final Sacred Oath Feature 40th Final Druid Circle Feature
PART 2 | Classes 5
The Fighter The Monk
Level Features Martial Ki Unarmored
Level Arts Points Feature Movement
21st Third Time's the Charm
21th 1d12 21 -------- +35ft
22nd Martial Archetype
22th 1d12 22 Monastic Tradition +35ft
23rd Ability Score Improvement
23th 1d12 23 -------- +35ft
24th Martial Archetype Feature
24th 1d12 24 Monastic Tradition +35ft
25th Ability Score Improvement Feature
26th Martial Archetype Feature 25th 1d12 25 Ability Score +35ft
27th Extra Attack (4) Improvement
28th Martial Archetype Feature 26th 2d6 26 Extra Attack (2) +40ft
29th Ability Score Improvement 27th 2d6 27 Monastic Tradition +40ft
Feature
30th Final Martial Archetype Feature
28th 2d6 28 Ability Score +40ft
31st Indomitable (four uses) Improvement
32nd Martial Archetype 29th 2d6 29 -------- +40ft
33rd Ability Score Improvement 30th 2d6 30 Final Monastic +40ft
34th Martial Archetype Feature Tradition Feature
35th Ability Score Improvement 31th 2d8 31 ---------- +45ft
36th Martial Archetype Feature 32th 2d8 32 Monastic Tradition +45ft
37th Action Surge (three uses) 33th 2d8 33 -------- +45ft
38th Martial Archetype Feature 34th 2d8 34 Monastic Tradition +45ft
Feature
39th Ability Score Improvement
35th 2d8 35 Ability Score +45ft
40th Final Martial Archetype Feature Improvement
36th 2d10 36 Extra Attack (3) +50ft
Third Time's the Charm: You can use your Second Wind
twice between rests. 37th 2d10 37 Monastic Tradition
Feature
+50ft
38th 2d10 38 Ability Score +50ft
Improvement
39th 2d10 39 -------- +50ft
40th 2d10 40 Final Monastic +50ft
Tradition Feature
6 PART 2 | Classes
The Paladin The Ranger
Level Features Level Features Spells Known
21st Improved Divine Magic 21st Imporved Nature Magic 12
22nd Sacred Oath 22nd Ranger Archetype 12
23rd -------- 23rd Natural Explorer Improvement 13
24th Sacred Oath Feature 24th Ranger Archetype Feature 13
25th Ability Score Improvement 25th Ability Score Improvement 14
26th Extra Attack (2) 26th Favored Enemy Improvement 14
27th Sacred Oath Feature 27th Ranger Archetype Feature 15
28th Ability Score Improvement 28th Ability Score Improvement 15
29th -------- 29th -------- 16
30th Final Sacred Oath Feature 30th Final Ranger Archetype Feature 16
31st ---------- 31st Natural Explorer Improvement 17
32nd Sacred Oath 32nd Ranger Archetype 17
33rd -------- 33rd -------- 18
34th Sacred Oath Feature 34th Ranger Archetype Feature 18
35th Ability Score Improvement 35th Ability Score Improvement 19
36th Extra Attack (3) 36th Favored Enemy Improvement 19
37th Sacred Oath Feature 37th Ranger Archetype Feature 20
38th Ability Score Improvement 38th Ability Score Improvement 20
39th -------- 39th -------- 21
40th Final Sacred Oath Feature 40th Final Ranger Archetype Feature 21
Improved Divine Magic: You gain access to the Cleric Improved Nature Magic: You gain access to the Druid
Spells as well as unlocking the 6th level spellslot. Spells as well as unlocking the 6th level spellslot.
(Use multiclass table as reference) (Use multiclass table as reference)
PART 2 | Classes 7
The Rogue The Sorcerer
Sneak Attack Sorcery Cantrips Spells
Level Features Damage Level Features Points Known Known
21th ------ 11d6 21th ------ 21 7 16
22th Roguish Archetype 11d6 22th Sorcerous Origin 22 7 17
23th Ability Score Improvement 12d6 23th -------- 23 7 18
24th Roguish Archetype Feature 12d6 24th Sorcerous Origin 24 7 19
Feature
25th Ability Score Improvement 13d6
25th Ability Score 25 7 20
26th Proficiency 13d6 Improvement
27th Roguish Archetype Feature 14d6 26th Metamagic 26 8 21
28th Ability Score Improvement 14d6 27th Sorcerous Origin 27 8 22
29th Expertise 15d6 Feature
30th Final Roguish Archetype 15d6 28th Ability Score 28 8 23
Feature Improvement
31th ------ 16d6 29th -------- 29 8 24
32th Roguish Archetype 16d6 30th Final Sorcerous 30 8 25
Origin Feature
33th Ability Score Improvement 17d6
31th Metamagic 31 9 26
34th Roguish Archetype Feature 17d6
32th Sorcerous Origin 32 9 27
35th Ability Score Improvement 18d6
33th -------- 33 9 28
36th Proficiency 18d6
34th Sorcerous Origin 34 9 28
37th Roguish Archetype Feature 19d6 Feature
38th Ability Score Improvement 19d6 35th Ability Score 35 9 29
39th Expertise 20d6 Improvement
40th Final Roguish Archetype 20d6 36th Metamagic 36 10 29
Feature 37th Sorcerous Origin 37 10 29
Feature
Proficiency: You gain proficiency with two skills of your 38th Ability Score 38 10 30
choice, alternatively you can also choose one tool Improvement
proficiency. 39th -------- 39 10 30
40th Final Sorcerous 40 10 30
Origin Feature
8 PART 2 | Classes
The Warlock The Wizard
Cantrips Spells Spell Invocations Level Features
Level Features Known Known Slots Known
21nd Arcane Tradition
21th Mystic 5 16 5 8
Arcanum (6th 22rd ------
Level) 23th Arcane Tradition Feature
22th 2nd Pact Boon 5 17 5 9 24th Ability Score Improvement
23th -------- 5 18 5 10 25th ------
24th -------- 5 19 5 11 26th Arcane Tradition Feature
25th Ability Score 5 20 6 11 27th ------
Improvement
28th Ability Score Improvement
26th Mystic 6 21 6 11
Arcanum (7th 29th Final Arcane Tradition Feature
Level) 30st Signature Spells
27th -------- 6 22 6 13 31nd Arcane Tradition
28th Ability Score 6 23 6 13 32rd ------
Improvement
33th Arcane Tradition Feature
29th -------- 6 24 6 14
34th Ability Score Improvement
30th -------- 6 25 6 15
35th ------
31th Mystic 7 26 7 15
Arcanum (8th 36th Arcane Tradition Feature
Level)
37th ------
32th 3rd Pact Boon 7 26 7 16
38th Ability Score Improvement
33th -------- 7 27 7 17
39th Final Arcane Tradition Feature
34th -------- 7 27 7 18
40th Signature Spells
35th Ability Score 7 28 7 18
Improvement
36th Mystic 8 28 7 18
Arcanum (9th
Level)
37th -------- 8 29 7 20
38th Ability Score 8 29 7 20
Improvement
39th -------- 8 30 8 21
40th -------- 8 30 8 22
PART 2 | Classes 9
Frequently Asked Questions
H
ere you can find some of the questions I've
been asked during the creation of this
appendix. You can always ask me questions
about this and other works via Reddit or other
social media sites.
10 PART 3 | FAQ
Credits
T
his Appendix was created by Jack Lawrence
using The Homebrewery.
Images were taken from D&D Beyond and all
relevant information can be found in the
Player's Handbook.
PART 4 | Credits 10